Aventurine
★★★★★

Aventurine Build

Aventurine is a 5★ Imaginary character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 17/04/2024 · v2.1· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos2.4%
Pure Fiction4.6%
Apocalyptic Shadow7.5%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Aventurine — just follow the numbers
30-second summary

Aventurine is the best all-round sustain in the game — team-wide shields plus real damage and a team CRIT DMG debuff. A strong pull if you lack a premium Imaginary sustain or run FUA/Acheron teams; skippable if you already own Lingsha or Huohuo.

1
30-second build
In a hurry? This box is all you need — details below
BodyDEF% FeetSPD SphereDEF% (hoặc Imaginary DMG nếu build thiên sát thương) RopeDEF% (hoặc Energy Regeneration Rate)

Sub-stat priority: DEF% > CRIT DMG > CRIT Rate > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4/5
Apocalyptic Shadow 4.5/5
Should you pull Aventurine?

Aventurine is the best all-round sustain in the game — team-wide shields plus real damage and a team CRIT DMG debuff. A strong pull if you lack a premium Imaginary sustain or run FUA/Acheron teams; skippable if you already own Lingsha or Huohuo.

Pros
  • Massive team-wide shields that scale off easy-to-build DEF
  • Sustains while contributing damage and team CRIT DMG
  • Excellent in FUA and Acheron comps
  • E0 is fully sufficient
Cons
  • Skill costs a skill point, so SP management matters
  • Lower value in Pure Fiction's DPS-race format
  • Damage drops notably without his signature cone
  • Needs the right team (FUA/Acheron) to shine offensively
How to play

Open with Skill to shield the whole team and bank Blind Bet stacks, then Basic Attack to keep skill points healthy.

Reaching 7 stacks auto-triggers his follow-up. Fire the Ultimate just before a burst window to apply 'Unnerved' for extra CRIT DMG on the target.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyDEF%
FeetSPD
SphereDEF% (hoặc Imaginary DMG nếu build thiên sát thương)
RopeDEF% (hoặc Energy Regeneration Rate)

Sub-stat priority: DEF% > CRIT DMG > CRIT Rate > SPD

Stat targets

Stack DEF to ~4000 to unlock the +48% CRIT Rate, hit 134 SPD to act twice per cycle (120 minimum), then chase a 1:2 crit ratio with ~60-70% CRIT Rate and high CRIT DMG.

4
Teams
Best teammates to pair with
Best teams for Aventurine

FUA cores (Feixiao/Topaz + Robin) feed off his follow-up. Acheron teams (Pela/Jiaoqiu) love his shields plus Broken Keel's team CRIT DMG. A budget Dr. Ratio + Hunt March 7th + Pela line-up is easy to assemble.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1/E2 rất mạnh nhưng không bắt buộc) — E0 is complete and clears every endgame mode. E1 (more DEF/CRIT DMG value) and E2 (crit rate) are strong luxuries, not requirements — stopping at E0 is perfectly fine.

E1
Prisoner's Dilemma★★★★★
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Grants +20% CRIT DMG to allies with Fortified Wager and gives a free extra shield after using the Ultimate, a strong team-wide buff.
E2
Bounded Rationality★★★☆☆
When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
Basic ATK reduces the target's All-Type RES by 12% for 3 turns, useful RES shred but only supportive utility.
E3
Droprate Maxing★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate level +2 and Basic ATK level +1, a pure ability level-up with no major power spike.
E4
Unexpected Hanging Paradox★★★★☆
When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-Up ATK by 3.
When triggering the Talent's Follow-Up ATK, increases DEF by 40% for 2 turns and adds 3 extra hits to the Follow-Up ATK, significantly boosting damage output.
E5
Ambiguity Aversion★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill level +2 and Talent level +2, a pure ability level-up with no major power spike.
E6
Stag Hunt Game★★★★★
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.
Aventurine's DMG dealt increases by up to 150% based on the number of shielded teammates, a massive damage multiplier that transforms his kit.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ The Skill grants a team-wide shield, Aventurine's core survival tool, so it should be maxed first.
Talent ★★★★★ The Talent stacks "Blind Bet" points and triggers his Follow-Up ATK, which is his main damage source, so it should be maxed.
Ultimate ★★★★☆ The Ultimate applies "Unnerved" to boost the team's CRIT DMG and deals damage, so it ranks after Skill and Talent.
Basic ATK ★☆☆☆☆ The Basic ATK only deals minor DEF-scaled damage, so it is always the lowest leveling priority.
Trace priority: A4 > A2 > A6 Eidolon priority: E6 > E1 > E4 > E2 > E3 = E5
Skills
Straight Bet
Straight Bet
Basic ATK Single Target Lv.10

Deals Imaginary DMG equal to 140% of Aventurine's DEF to one designated enemy target.

Cornerstone Deluxe
Cornerstone Deluxe
Skill Defense Lv.15

Provides all allies with a Fortified Wager shield that can block DMG equal to 28% of Aventurine's DEF plus 410, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.

Roulette Shark
Roulette Shark
Ultimate Single Target Lv.15

Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 324% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 18%.

Shot Loaded Right
Shot Loaded Right
Talent Bounce Lv.15

For any single ally with "Fortified Wager," their Effect RES increases by 62.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 31% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

The Red or the Black
The Red or the Black
Technique Defense

After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Leverage

For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.

A4
Hot Hand

When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).

A6
Bingo!

After a teammate with "Fortified Wager" launches Follow-Up ATK, Aventurine accumulates 1 "Blind Bet" point. This effect can trigger up to 3 time(s). Its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-Up ATK, provides all ally targets with a "Fortified Wager" that can offset DMG equal to 7% of Aventurine's DEF plus 96, and additionally grants a "Fortified Wager" that can block DMG equal to 7% of Aventurine's DEF plus 96 to the ally with the lowest Shield Effect, lasting for 3 turns.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+35%DEF
+14.4%Imaginary DMG Boost
+10%Effect RES
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,203
ATK
446
DEF
655
SPD
106
CRIT Rate
5%
CRIT DMG
50%
8
Aventurine FAQ
What is the best Light Cone for Aventurine?

The best Light Cone for Aventurine is Inherently Unjust Destiny (top pick). See F2P options in the Light Cones section above.

Is Aventurine worth pulling?

Aventurine is the best all-round sustain in the game — team-wide shields plus real damage and a team CRIT DMG debuff. A strong pull if you lack a premium Imaginary sustain or run FUA/Acheron teams; skippable if you already own Lingsha or Huohuo.

What is the best team for Aventurine?

FUA cores (Feixiao/Topaz + Robin) feed off his follow-up. Acheron teams (Pela/Jiaoqiu) love his shields plus Broken Keel's team CRIT DMG. A budget Dr. Ratio + Hunt March 7th + Pela line-up is easy to assemble.

Matching Light Cones
Path of Preservation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
Related Characters
New to the mechanics? Read more
Up next for you…