Feixiao Build
Feixiao is a 5★ Wind character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Feixiao is one of the strongest single-target DPS in the game and a top-tier pull if you lack a MoC/Apocalyptic Shadow carry. If you already have a Hunt carry and only need AoE clear, you can skip.
Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD
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Deals Wind DMG equal to 140% of Feixiao's ATK to one designated enemy target.
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Deals Wind DMG equal to 250% of Feixiao's ATK to one designated enemy target. Then, immediately launches 1 extra instance of Talent's Follow-Up ATK against the target.
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Deals Wind DMG to one designated enemy target, up to 849% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 192% of Feixiao's ATK to the target.
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Can activate Ultimate when "Flying Aureus" reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of "Flying Aureus" for every 2 attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number. After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-Up ATK against the primary target, dealing Wind DMG equal to 138% of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by 75%, lasting for 2 turn(s).
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, enters the "Onrush" state, lasting for 20 seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by 50%. After entering battle, gains 1 point(s) of "Flying Aureus." While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by 100% for each additional enemy pulled in, up to a maximum of 1000%.
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Deals Wind DMG equal to 72% of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by 38%.
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Deals Wind DMG equal to 72% of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by 38%.
When the battle starts, gains 3 point(s) of "Flying Aureus." At the start of a turn, if no Follow-Up ATK was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus."
When using Ultimate to deal DMG to an enemy target, it is considered as a Follow-Up ATK. Follow-Up ATKs' CRIT DMG increases by 36%.
When using Skill, increases ATK by 48%, lasting for 3 turn(s).
What is the best Light Cone for Feixiao?
The best Light Cone for Feixiao is I Venture Forth to Hunt (top pick). See F2P options in the Light Cones section above.
Is Feixiao worth pulling?
Feixiao is one of the strongest single-target DPS in the game and a top-tier pull if you lack a MoC/Apocalyptic Shadow carry. If you already have a Hunt carry and only need AoE clear, you can skip.
What is the best team for Feixiao?
Core: Feixiao + Robin + Topaz/Moze (FUA partner) + sustain (Aventurine/Fu Xuan). F2P swaps in March 7th (Hunt) for follow-ups and Tingyun for buffs. Swap Robin for Tribbie in AoE stages.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




















