Seele
★★★★★

Seele Build

Seele is a 5★ Quantum character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos0.8%
Pure Fiction2.5%
Apocalyptic Shadow4.0%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Seele — just follow the numbers
30-second summary

Seele is the classic single-target assassin, terrifying at finishing enemies and snowballing extra turns. Great for players who love bursting priority targets and bosses; skip her if you mainly need wide AoE for Pure Fiction.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG / CRIT Rate FeetATK% (SPD nếu thiếu tốc) SphereQuantum DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3.5/5
Pure Fiction 4/5
Apocalyptic Shadow 3/5
Should you pull Seele?

Seele is the classic single-target assassin, terrifying at finishing enemies and snowballing extra turns. Great for players who love bursting priority targets and bosses; skip her if you mainly need wide AoE for Pure Fiction.

Pros
  • Massive single-target burst that deletes priority targets
  • Bonus-turn-on-kill mechanic is very flexible
  • High base Speed makes stacking turns easy
Cons
  • Weak at AoE, poor in Pure Fiction
  • Power-crept by newer Hunt DPS units
  • Skill-Point hungry, wants a SP-positive Harmony
How to play

Skill every turn to keep her Speed buff up, and kill an enemy to trigger Resurgence for a bonus turn. Basic attack only when starved for Skill Points; fire Ultimate on cooldown to chain kills.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG / CRIT Rate
FeetATK% (SPD nếu thiếu tốc)
SphereQuantum DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

Targets: ~160 combat SPD, ~100% combat CRIT Rate (counting cone/eidolons), 1:2 CRIT ratio, ~3000+ ATK, and stack CRIT DMG as high as possible. EHR not needed.

4
Teams
Best teammates to pair with
Best teams for Seele

Core: Seele + Sparkle (SP return + repeat Skill triggers) + Tingyun + Fu Xuan. Swap in Silver Wolf to implant Quantum weakness and shred DEF. Double-Harmony variant runs Robin + Sparkle + Huohuo sustain.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E2 rất mạnh, E6 nếu muốn max) — E0 is complete and plays great. E1/E2 add solid power (E2 slows enemies), and E6 is the biggest jump. No need to invest deep unless you want to.

E1
Extirpating Slash★★★★★
When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%.
A flat 15% CRIT Rate boost against most enemies (under 80% HP) is a huge damage power spike for Seele.
E2
Dancing Butterfly★★☆☆☆
The SPD Boost effect of Seele's Skill can stack up to 2 time(s).
Only lets the Skill's SPD boost stack up to 2 times, a modest speed utility rather than a damage increase.
E3
Dazzling Tumult★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent (+2 each), a pure ability-level utility with no game-changing effect.
E4
Flitting Phantasm★★☆☆☆
Seele regenerates 15 Energy when she defeats an enemy.
Regenerates 15 Energy on enemy kill, a small utility that slightly speeds up her Ultimate uptime.
E5
Piercing Shards★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK, a pure ability-level utility without a real power boost.
E6
Shattering Shambles★★★☆☆
After attacking with Ultimate, Seele inflicts "Butterfly Flurry" on the attacked enemy target for 1 turn(s). Enemies in "Butterfly Flurry" will additionally take 1 instance of Quantum Additional DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target is defeated by the "Butterfly Flurry" state's Additional DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the "Butterfly Flurry" inflicted on the enemies will be removed.
After using her Ultimate, inflicts an additional instance of Quantum DMG on the target, a moderate extra damage source.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ Ultimate delivers Seele's single highest-multiplier hit (510% ATK), so it should be leveled to max as early as possible.
Talent ★★★★★ The Talent's Amplification state adds a 100% DMG buff that can chain repeatedly through kill-triggered resets, making it the core driver of her overall damage.
Skill ★★★☆☆ Skill hits fairly hard (275% ATK) and grants a SPD buff, but it isn't the main damage source, so it ranks below Ultimate and Talent.
Basic ATK ★★☆☆☆ Basic ATK has the lowest multiplier (140% ATK) and mainly serves as a fallback before her main combo triggers, so it's always last priority.
Trace priority: A4 > A6 > A2 Eidolon priority: E6 > E1 > E4 > E2 > E3 = E5
Skills
Thwack
Thwack
Basic ATK Single Target Lv.10

Deals Quantum DMG equal to 140% of Seele's ATK to one designated enemy.

Sheathed Blade
Sheathed Blade
Skill Single Target Lv.15

Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 275% of Seele's ATK to one designated enemy.

Butterfly Flurry
Butterfly Flurry
Ultimate Single Target Lv.15

Seele enters the Amplification state and deals Quantum DMG equal to 510% of her ATK to one designated enemy.

Resurgence
Resurgence
Talent Enhance Lv.15

Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 100% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Phantom Illusion
Phantom Illusion
Technique Enhance

After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Nightshade

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.

A4
Lacerate

While Seele is in the Amplification state, her Quantum RES PEN increases by 20%.

A6
Rippling Waves

After using a Basic ATK, advances Seele's next action by 20%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+56%ATK
+48%CRIT DMG
+25%DEF
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
931
ATK
640
DEF
364
SPD
115
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Seele FAQ
What is the best Light Cone for Seele?

The best Light Cone for Seele is In the Night (top pick). See F2P options in the Light Cones section above.

Is Seele worth pulling?

Seele is the classic single-target assassin, terrifying at finishing enemies and snowballing extra turns. Great for players who love bursting priority targets and bosses; skip her if you mainly need wide AoE for Pure Fiction.

What is the best team for Seele?

Core: Seele + Sparkle (SP return + repeat Skill triggers) + Tingyun + Fu Xuan. Swap in Silver Wolf to implant Quantum weakness and shred DEF. Double-Harmony variant runs Robin + Sparkle + Huohuo sustain.

Matching Light Cones
Path of The Hunt — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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