Sushang
★★★★

Sushang Build

Sushang is a 4★ Physical character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Sushang — just follow the numbers
30-second summary

Sushang is a free 4-star Physical DPS almost everyone already owns, making her a great budget single-target carry for newer players. Veterans with a strong 5-star DPS can safely skip investing in her.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG (hoặc CRIT Rate nếu thiếu) FeetSPD SpherePhysical DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > SPD > ATK%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 2.5/5
Pure Fiction 2/5
Apocalyptic Shadow 2.5/5
Should you pull Sushang?

Sushang is a free 4-star Physical DPS almost everyone already owns, making her a great budget single-target carry for newer players. Veterans with a strong 5-star DPS can safely skip investing in her.

Pros
  • Free and cheap to invest in
  • Self SPD scaling, fast snappy rotation
  • Reliable Physical toughness breaking
Cons
  • No self crit, must source it from gear/cone
  • Very SP-hungry
  • Single-target only, weak in AoE/Pure Fiction
  • Low ceiling, outclassed by 5-star DPS
How to play

Attack a Weakness-Broken enemy first to proc her bonus hit and SPD boost, then Skill -> Ultimate (enters enhanced state for an extra Sword Stance) -> Skill again. She is very SP-hungry, so weave in Basic Attacks when low.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG (hoặc CRIT Rate nếu thiếu)
FeetSPD
SpherePhysical DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > SPD > ATK%

Stat targets

Aim for SPD 134+ (her talent can push it past 160), CRIT ~65% / CRIT DMG 130%+, and ATK around 2500+. No EHR needed. If running a Break build, stack Break Effect instead of crit.

4
Teams
Best teammates to pair with
Best teams for Sushang

Team 1 hypercarry: Bronya and Tingyun buff directly, Luocha heals. Team 2 upgraded: Sunday and Robin buff hard, Aventurine shields. Team 3 Break: Ruan Mei and Harmony March 7th amplify while Gallagher heals and breaks.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 và E4 rất đáng nếu chơi nhiều) — E1 is fantastic, refunding 1 SP when hitting broken enemies and nearly fixing her SP drain. E4 grants +40% Break Effect for a solid damage bump. E0/E1 is plenty for most players.

E1
Cut With Ease★★★☆☆
After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point.
Refunding 1 Skill Point after hitting a Weakness-Broken enemy with Skill eases SP economy but only applies in a specific condition.
E2
Refine in Toil★★☆☆☆
After Sword Stance is triggered, the DMG taken by Sushang is reduced by 20% for 1 turn.
A 20% DMG reduction for 1 turn after Sword Stance triggers is minor situational survivability, not a real power spike.
E3
Rise From Fame★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels, a modest passive stat upgrade with no transformative effect.
E4
Cleave With Heart★★★☆☆
Sushang's Break Effect increases by 40%.
A 40% Break Effect boost meaningfully supports Sushang's break-focused playstyle but doesn't directly increase her main Sword Stance damage.
E5
Prevail via Taixu★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels, a weak passive upgrade that doesn't change gameplay.
E6
Dwell Like Water★★★★★
Talent's SPD Boost is stackable and can stack up to 2 times. Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD Boost.
Lets the Talent's SPD Boost stack up to 2 times and grants an instant stack on entering battle, a major speed spike that lets Sushang act far more often.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Skill is her main damage source, dealing high ATK% and triggering Sword Stance for bonus damage.
Ultimate ★★★★☆ Ultimate deals a big single-target hit, buffs her ATK, and guarantees extra Sword Stance triggers for 2 turns.
Talent ★★★☆☆ Talent only grants a passive SPD boost on enemy Weakness Break, aiding turn economy rather than dealing direct damage.
Basic ATK ★★☆☆☆ Basic ATK has the lowest multiplier and is only used when Skill Points are lacking, so it's always the lowest priority.
Trace priority: A4 > A6 > A2 Eidolon priority: E6 > E1 > E4 > E2 > E3 = E5
Skills
Cloudfencer Art: Starshine
Cloudfencer Art: Starshine
Basic ATK Single Target Lv.10

Deals Physical DMG equal to 140% of Sushang's ATK to one designated enemy.

Cloudfencer Art: Mountainfall
Cloudfencer Art: Mountainfall
Skill Single Target Lv.15

Deals Physical DMG equal to 263% of Sushang's ATK to one designated enemy. In addition, there is a 33% chance to trigger "Sword Stance" on the final hit, dealing Physical Additional DMG equal to 125% of Sushang's ATK to the enemy. If the enemy is inflicted with Weakness Break, "Sword Stance" is guaranteed to trigger.

Shape of Taixu: Dawn Herald
Shape of Taixu: Dawn Herald
Ultimate Single Target Lv.15

Deals Physical DMG equal to 384% of Sushang's ATK to one designated enemy target, and she immediately takes action. In addition, Sushang's ATK increases by 36% and using her Skill has 2 extra chances to trigger "Sword Stance" for 2 turn(s). "Sword Stance" triggered from the extra chances deals 50% of the original DMG.

Dancing Blade
Dancing Blade
Talent Enhance Lv.15

When an enemy has their Weakness Broken on the field, Sushang's SPD increases by 22.5% for 2 turn(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Cloudfencer Art: Warcry
Cloudfencer Art: Warcry
Technique

Immediately attacks the enemy. Upon entering battle, Sushang deals Physical DMG equal to 80% of her ATK to all enemies.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Guileless

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.

A4
Riposte

For every Sword Stance triggered, the DMG dealt by Sword Stance increases by 2%. Stacks up to 10 time(s).

A6
Vanquisher

After using Basic ATK or Skill, if there are enemies on the field that are Weakness Broken, Sushang's action advances by 15%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+18%HP
+12.5%DEF
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
917
ATK
564
DEF
419
SPD
107
CRIT Rate
5%
CRIT DMG
50%
8
Sushang FAQ
What is the best Light Cone for Sushang?

The best Light Cone for Sushang is In the Night (top pick). See F2P options in the Light Cones section above.

Is Sushang worth pulling?

Sushang is a free 4-star Physical DPS almost everyone already owns, making her a great budget single-target carry for newer players. Veterans with a strong 5-star DPS can safely skip investing in her.

What is the best team for Sushang?

Team 1 hypercarry: Bronya and Tingyun buff directly, Luocha heals. Team 2 upgraded: Sunday and Robin buff hard, Aventurine shields. Team 3 Break: Ruan Mei and Harmony March 7th amplify while Gallagher heals and breaks.

Matching Light Cones
Path of The Hunt — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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