Clara
★★★★★

Clara Build

Clara is a 5★ Physical character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Pure Fiction0.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Clara — just follow the numbers
30-second summary

Clara is the classic counter DPS you can pull for free from the standard banner. If you love the 'tank a hit, punch back' playstyle and own Robin she's well worth building; skip her if you chase speed-clears or break teams.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetATK% (or SPD) SpherePhysical DMG Boost RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 2/5
Apocalyptic Shadow 2.5/5
Should you pull Clara?

Clara is the classic counter DPS you can pull for free from the standard banner. If you love the 'tank a hit, punch back' playstyle and own Robin she's well worth building; skip her if you chase speed-clears or break teams.

Pros
  • Tanky: self damage-reduction plus aggro pull, doubles as a bruiser
  • Automatic AoE counters, very low-effort to pilot
  • Free on the standard banner, easy to obtain and cap
  • Scales hard with eidolons and signature cones
Cons
  • Reliant on being attacked, so fairly passive
  • Single-hit counters mean bad crit luck tanks her damage
  • Power-crept and weak in Pure Fiction
  • Really needs Robin and solid sustain to shine
How to play

Open with Skill to apply Marks of Counter, then let enemies hit Clara so she auto-counters with follow-ups. Bank energy and pop her Ultimate for the enhanced AoE counter state, then repeat while keeping aggro glued to her.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT Rate / CRIT DMG
FeetATK% (or SPD)
SpherePhysical DMG Boost
RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD

Stat targets

Aim for ATK ~3000-3500+, CRIT ~65-75% with CRIT DMG ~130%+ (Salsotto/Duran want CRIT >=50%), SPD ~120 is plenty since she doesn't need to be fast, plus a little Effect RES for safety.

4
Teams
Best teammates to pair with
Best teams for Clara

Core is Clara-Robin-Aventurine-Tingyun: Robin amplifies follow-up damage, Aventurine shields and self-triggers counters, Tingyun adds ATK and energy.

Fu Xuan + Pela is the safe def-shred variant, or pair Yunli for a double-counter comp.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 đáng nhất; E2/E4/E6 rất mạnh nếu mê) — E0 already plays great. E1 is the standout, making Marks of Counter permanent for far more consistent counters; E2/E4/E6 add big damage if you truly love her.

E1
A Tall Figure★★★☆☆
Using Skill will not remove Marks of Counter on the enemy.
Skill no longer removes Marks of Counter, letting Clara sustain counter DMG uptime better.
E2
A Tight Embrace★★★☆☆
After using the Ultimate, ATK increases by 30% for 2 turn(s).
After using Ultimate, ATK increases by 30% for 2 turns, giving a solid short-term damage boost.
E3
Cold Steel Armor★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels, minor utility that doesn't change gameplay.
E4
Family's Warmth★★★☆☆
After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.
After being hit, DMG taken is reduced by an extra 30% until her next turn, notably boosting survivability.
E5
A Small Promise★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels, minor utility that doesn't change gameplay.
E6
Long Company★★★★★
After other allies are attacked, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a "Mark of Counter." When using Ultimate, the number of Enhanced Counters increases by 1.
Svarog can now counter when other allies are attacked and gains 1 more Enhanced Counter on Ultimate, turning Clara into a team-wide shield.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Talent ★★★★★ Talent generates a 200% ATK Counter every time Clara is hit, making it her core recurring damage source and top leveling priority.
Ultimate ★★★★☆ Ultimate boosts Svarog's Counter DMG multiplier by a massive 192%, directly amplifying the main damage from her Talent.
Skill ★★★☆☆ Skill deals AoE damage plus bonus damage to enemies marked with Mark of Counter, useful but secondary to her core Talent damage.
Basic ATK ★☆☆☆☆ Basic ATK is just a plain single-target hit that barely contributes to her signature counter playstyle, so it's the lowest priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E6 > E2 > E4 > E1 > E3 = E5
Skills
I Want to Help
I Want to Help
Basic ATK Single Target Lv.10

Deals Physical DMG equal to 140% of Clara's ATK to one designated enemy.

Svarog Watches Over You
Svarog Watches Over You
Skill AoE Lv.15

Deals Physical DMG equal to 150% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 150% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.

Promise, Not Command
Promise, Not Command
Ultimate Enhance Lv.15

After Clara uses Ultimate, DMG dealt to her is reduced by an extra 30%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 192%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).

Because We're Family
Because We're Family
Talent Single Target Lv.15

Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 200% of Clara's ATK.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

A Small Price for Victory
A Small Price for Victory
Technique

Immediately attacks the enemy. Upon entering battle, the chance Clara will be attacked by enemies increases for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Kinship

When attacked, this unit has a 35% fixed chance to dispel 1 debuff placed on them.

A4
Under Protection

Increases the chance to resist Crowd Control debuffs by 35%.

A6
Revenge

Increases DMG dealt by Svarog's Counter by 30%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+14.4%Physical DMG Boost
+10%HP
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,242
ATK
737
DEF
485
SPD
90
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Clara FAQ
What is the best Light Cone for Clara?

The best Light Cone for Clara is Dance at Sunset (top pick). See F2P options in the Light Cones section above.

Is Clara worth pulling?

Clara is the classic counter DPS you can pull for free from the standard banner. If you love the 'tank a hit, punch back' playstyle and own Robin she's well worth building; skip her if you chase speed-clears or break teams.

What is the best team for Clara?

Core is Clara-Robin-Aventurine-Tingyun: Robin amplifies follow-up damage, Aventurine shields and self-triggers counters, Tingyun adds ATK and energy. Fu Xuan + Pela is the safe def-shred variant, or pair Yunli for a double-counter comp.

Matching Light Cones
Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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