Yunli
★★★★★

Yunli Build

Yunli is a 5★ Physical character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 31/07/2024 · v2.4· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos0.1%
Pure Fiction0.2%
Apocalyptic Shadow0.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Yunli — just follow the numbers
30-second summary

Yunli is a top-tier counter DPS that's easy to build and thrives against single bosses. Roll if you love a punchy, low-maintenance carry that hits back; skip if you're stacked on FUA DPS or mainly play Pure Fiction.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetATK% SpherePhysical DMG RopeATK% (Energy Regen nếu thiếu năng lượng)

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 3/5
Apocalyptic Shadow 3/5
Should you pull Yunli?

Yunli is a top-tier counter DPS that's easy to build and thrives against single bosses. Roll if you love a punchy, low-maintenance carry that hits back; skip if you're stacked on FUA DPS or mainly play Pure Fiction.

Pros
  • Massive counter and Ultimate damage
  • Easy to build, no SPD tuning needed
  • Best-in-slot for single-target bosses (Apocalyptic Shadow)
  • Ult has light blast AoE for flexibility
Cons
  • Weak at clearing many small waves (Pure Fiction)
  • Relies on being attacked; passive enemies hurt her
  • Wants energy support for consistency
  • Damage is heavily Ultimate-front-loaded
How to play

Use Skill each turn to bait enemies into attacking you, triggering free counters. Pop her Ultimate at 100% energy to arm the Enhanced Counter (Cull) for big blast damage; if nothing has hit you yet, ult and wait one incoming hit to unleash it.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT Rate / CRIT DMG
FeetATK%
SpherePhysical DMG
RopeATK% (Energy Regen nếu thiếu năng lượng)

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

Targets: CRIT Rate ~90-100% (to guarantee crits on every counter), CRIT DMG 120%+, ATK 3200+. SPD isn't important, ~100-114 is fine. Run Energy Regen rope only if your team lacks Tingyun/Huohuo energy support.

4
Teams
Best teammates to pair with
Best teams for Yunli

Team 1 (hypercarry): Huohuo/Robin/Tingyun feed energy and ATK/CRIT buffs so Yunli ults constantly.

Team 2 (double FUA): Topaz + Robin amplify her counter chains. Team 3: Sparkle for turn advantage + Luocha sustain so she can freely tank hits.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 rất mạnh, E2 đỉnh nếu dư) — E0 is complete and strong. E1 boosts Ultimate damage ~25-33% and is highly worth it. E2 (20% DEF ignore on all counters) is her single biggest power spike, worth chasing if budget allows.

E1
Weathered Blade Does Not Sully★★★★☆
Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.
Boosts "Intuit: Slash" and "Intuit: Cull" DMG by 20% and adds 3 extra DMG instances to "Intuit: Cull", meaningfully raising her core damage output.
E2
First Luster Breaks Dawn★★★☆☆
When dealing DMG via Counter, ignores 20% of the target's DEF.
When dealing DMG via Counter, ignores 20% of the target's DEF, giving a steady damage boost to her core counter mechanic.
E3
Mastlength Twirls Mountweight★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate and Basic ATK levels, a minor incremental upgrade with no major impact.
E4
Artisan's Ironsong★★☆☆☆
After launching "Intuit: Slash" or "Intuit: Cull," increases this unit's Effect RES by 50%, lasting for 1 turn(s).
After using "Intuit: Slash" or "Intuit: Cull," gains 50% Effect RES for 1 turn, a situational survivability utility rather than a damage boost.
E5
Blade of Old Outlasts All★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels, a minor incremental upgrade with no major impact.
E6
Walk in Blade, Talk in Zither★★★★★
While "Parry" is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull," increases CRIT Rate by 15% and Physical RES PEN by 20%.
While Parry is active, any enemy action triggers "Intuit: Cull" even without attacking Yunli, plus a damage boost to "Intuit: Slash"/"Intuit: Cull," substantially transforming her kit and raising overall damage.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate massively boosts CRIT DMG on the next Counter and Taunts all enemies to guarantee the Talent's Counter triggers.
Talent ★★★★★ The Talent is Yunli's core damage source, auto-triggering a Counter whenever she's attacked, so it should be leveled alongside the Ultimate.
Skill ★★★☆☆ The Skill both heals and deals AoE damage but is used less frequently than the Talent/Ultimate, so it ranks lower priority.
Basic ATK ★☆☆☆☆ The Basic ATK is just a fallback for Energy generation when there's no Counter target, so it's always the lowest priority.
Trace priority: A2 = A6 > A4 Eidolon priority: E6 > E1 = E2 > E4 > E3 = E5
Skills
Galespin Summersault
Galespin Summersault
Basic ATK Single Target Lv.10

Deals Physical DMG equal to 140% of Yunli's ATK to one designated enemy target.

Bladeborne Quake
Bladeborne Quake
Skill Blast Lv.15

Restores HP equal to 35% of Yunli's ATK plus 256. Deals Physical DMG equal to 150% of Yunli's ATK to one designated enemy target and Physical DMG equal to 75% of Yunli's ATK to adjacent targets.

Earthbind, Etherbreak
Earthbind, Etherbreak
Ultimate Enhance Lv.15

Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 120%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target. "Intuit: Slash": Deals Physical DMG equal to 264% of Yunli's ATK to the target, and deals Physical DMG equal to 132% of Yunli's ATK to adjacent targets. "Intuit: Cull": Deals Physical DMG equal to 264% of Yunli's ATK to the target, and deals Physical DMG equal to 132% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 86% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.

Flashforge
Flashforge
Talent Blast Lv.15

When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to 150% of Yunli's ATK to the attacker and Physical DMG equal to 75% of Yunli's ATK to adjacent targets. If there is no immediate target to Counter, then Counters a random enemy target instead.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Posterior Precedence
Posterior Precedence
Technique Enhance

This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy, and increases the DMG dealt by this attack by 80%.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Fiery Wheel

After each use of "Intuit: Slash," the next "Intuit: Slash" will be replaced by "Intuit: Cull."

A4
Demon Quell

While in the "Parry" state, resists Crowd Control debuffs received and reduces DMG received by 20%.

A6
True Sunder

When using a Counter, increases Yunli's ATK by 30%, lasting for 1 turn.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+18%HP
+6.7%CRIT Rate
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,358
ATK
679
DEF
461
SPD
94
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Yunli FAQ
What is the best Light Cone for Yunli?

The best Light Cone for Yunli is Dance at Sunset (top pick). See F2P options in the Light Cones section above.

Is Yunli worth pulling?

Yunli is a top-tier counter DPS that's easy to build and thrives against single bosses. Roll if you love a punchy, low-maintenance carry that hits back; skip if you're stacked on FUA DPS or mainly play Pure Fiction.

What is the best team for Yunli?

Team 1 (hypercarry): Huohuo/Robin/Tingyun feed energy and ATK/CRIT buffs so Yunli ults constantly. Team 2 (double FUA): Topaz + Robin amplify her counter chains. Team 3: Sparkle for turn advantage + Luocha sustain so she can freely tank hits.

Matching Light Cones
Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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