Trailblazer · Physical
★★★★★

Trailblazer · Physical Build

Trailblazer · Physical is a 5★ Physical character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2

This character is currently below the community usage threshold (too few endgame users this phase) — stats will appear automatically once there is enough data.

Building Trailblazer · Physical — just follow the numbers
30-second summary

The Physical Trailblazer is an early-game single-target damage dealer - hard-hitting and easy to play, but by mid-to-late game other Physical DPS like Yunli, Clara, and Argenti completely outclass them.

1
30-second build
In a hurry? This box is all you need — details below
BodyCrit Rate/Crit DMG FeetATK% SphereVật Lý DMG% RopeATK%

Sub-stat priority: Crit Rate > Crit DMG > ATK% > Tốc Độ

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 3/5
Apocalyptic Shadow 3.5/5
Should you pull Trailblazer · Physical?

The Physical Trailblazer is an early-game single-target damage dealer - hard-hitting and easy to play, but by mid-to-late game other Physical DPS like Yunli, Clara, and Argenti completely outclass them.

Still solid for clearing early Memory of Chaos (the main endgame combat mode) or filling a damage slot before you pull a real DPS unit.

Pros
  • Free story character everyone already owns and can use effectively right away
  • Ultimate deals a huge 525% ATK hit, very strong for the early game
  • Talent stacks ATK on every Weakness Break, growing stronger the longer the fight goes
  • BIS relic set (Champion of Streetwise Boxing) is cheap and easy to farm
Cons
  • Completely outclassed late-game by Yunli, Clara, Argenti, Feixiao and other Physical DPS, loses relevance in harder content
  • No built-in energy regen besides Eidolon 1, easily starved for Skill Points before the Ultimate
  • Brings no buffs for allies or debuffs on enemies, purely a solo damage dealer
  • Ultimate costs a lot of Skill Points if the team has no dedicated energy support
How to play

Build up Skill Points (SP) toward the Ultimate 'Stardust Ace' - a massive hit that lets you choose between single-target or spread damage depending on the enemy lineup.

The Skill 'RIP Home Run' hits the main target plus adjacent enemies, so use it when 3+ enemies are clustered together.

Every time you inflict Weakness Break on an enemy (breaking their toughness gauge down to zero), ATK increases by 25%, stacking up to twice - try to break Weakness right before your big hits so you get the full buff.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCrit Rate/Crit DMG
FeetATK%
SphereVật Lý DMG%
RopeATK%

Sub-stat priority: Crit Rate > Crit DMG > ATK% > Tốc Độ

Stat targets

Prioritize CRIT Rate and CRIT DMG at roughly a 1:2 ratio (e.g. 50%/100%), then pour the rest into ATK% and SPD. Body piece: a CRIT main stat. Feet: ATK%. Sphere: Physical DMG%. Rope: ATK%.

4
Teams
Best teammates to pair with
Best teams for Trailblazer · Physical

Cheap beginner team: Trailblazer + Asta (ATK and Fire RES buff for the team) + Natasha (healer) + March 7th (shield tank) - anyone can put this together right away.

Damage-focused team: swap in Tingyun (energy regen + ATK buff) and Bronya (extra turns + DMG buff) so the Trailblazer can spam Ultimates back to back.

Break-focused team: pair with Ruan Mei (Break Effect buff), Gepard (shield + Ice-type break), and Pela (DEF shred on enemies) to squeeze the most value out of the Talent's break-triggered ATK stacks.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E6 cho Tài Năng cộng ATK kích hoạt cả khi hạ gục địch chứ không chỉ khi phá khiên, biến Khai Phá Giả thành cỗ máy tích ATK liên tục - mốc đáng giá nhất vì đây là nhân vật story ai cũng có sẵn. — The real milestone is Eidolon 6: the Talent's ATK buff now also triggers on enemy kills, not just Weakness Breaks, turning the Trailblazer into a constant ATK-stacking machine. Since this is a free story character everyone gets automatically, most long-time players already have it.

E1
A Falling Star★★☆☆☆
When enemies are defeated due to the Trailblazer's Ultimate, the Trailblazer regenerates 10 extra Energy. This effect can only be triggered once per attack.
Only refunds 10 extra Energy when the Ultimate kills an enemy, once per attack, so the impact is minor.
E2
An Unwilling Host★★☆☆☆
Attacking enemies with Physical Weakness restores the Trailblazer's HP equal to 5% of the Trailblazer's ATK.
Heals for 5% of ATK when hitting Physical-weak enemies, a minor sustain effect limited to that weakness type.
E3
A Leading Whisper★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Purely levels up Skill and Talent by 2, a stat upgrade with no new effect added.
E4
A Destructing Glance★★★★☆
When attacking an enemy that is Weakness Broken, increases CRIT Rate by 25%.
Grants 25% CRIT Rate against Weakness Broken enemies, a substantial and fairly easy-to-trigger damage buff.
E5
A Surviving Hope★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK, a pure stat increase without any breakthrough effect.
E6
A Trailblazing Will★★★☆☆
The Trailblazer's Talent is also triggered when they defeat an enemy.
Talent now also triggers on enemy kills, making the ATK stacks easier to build up but not a full kit transformation.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate carries the highest multiplier in the kit (525% ATK), making it the main damage source to prioritize.
Skill ★★★★☆ The Skill is the frequently-used AoE attack, so it should be leveled early as a core damage contributor.
Talent ★★★☆☆ The Talent stacks an ATK buff after Weakness Break, boosting damage output but ranks below Ultimate and Skill.
Basic ATK ★★☆☆☆ The Basic ATK has the lowest multiplier and rarely serves as the main damage source, so it stays lowest priority.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E4 > E1 = E2 > E3 = E5
Skills
Farewell Hit
Farewell Hit
Basic ATK Single Target Lv.10

Deals Physical DMG equal to 140% of the Trailblazer's ATK to one designated enemy.

RIP Home Run
RIP Home Run
Skill Blast Lv.15

Deals Physical DMG equal to 156% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it.

Stardust Ace
Stardust Ace
Ultimate Enhance Lv.15

Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 189% of the Trailblazer's ATK to enemies adjacent to it.

Perfect Pickoff
Perfect Pickoff
Talent Enhance Lv.15

Each time after this character inflicts Weakness Break on an enemy, ATK increases by 25%. This effect stacks up to 2 time(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Immortal Third Strike
Immortal Third Strike
Technique Restore

Immediately heals all allies for 15% of their respective Max HP after using this Technique.

Blowout: Farewell Hit
Blowout: Farewell Hit
Ultimate Single Target Lv.15

Deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy.

Blowout: RIP Home Run
Blowout: RIP Home Run
Ultimate Blast Lv.15

Deals Physical DMG equal to 315% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 189% of Trailblazer's ATK to enemies adjacent to it.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Ready for Battle

At the start of the battle, immediately regenerates 15 Energy.

A4
Tenacity

Each Talent stack increases the Trailblazer's DEF by 10%.

A6
Fighting Will

When using Skill or Ultimate "Blowout: RIP Home Run," DMG dealt to the target enemy is increased by 25%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+18%HP
+12.5%DEF
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,203
ATK
621
DEF
461
SPD
100
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Trailblazer · Physical FAQ
What is the best Light Cone for Trailblazer · Physical?

The best Light Cone for Trailblazer · Physical is Something Irreplaceable (top pick). See F2P options in the Light Cones section above.

Is Trailblazer · Physical worth pulling?

The Physical Trailblazer is an early-game single-target damage dealer - hard-hitting and easy to play, but by mid-to-late game other Physical DPS like Yunli, Clara, and Argenti completely outclass them. Still solid for clearing early Memory of Chaos (the main endgame combat mode) or filling a damage slot before you pull a real DPS unit.

What is the best team for Trailblazer · Physical?

Cheap beginner team: Trailblazer + Asta (ATK and Fire RES buff for the team) + Natasha (healer) + March 7th (shield tank) - anyone can put this together right away. Damage-focused team: swap in Tingyun (energy regen + ATK buff) and Bronya (extra turns + DMG buff) so the Trailblazer can spam Ultimates back to back. Break-focused team: pair with Ruan Mei (Break Effect buff), Gepard (shield + Ice-type break), and Pela (DEF shred on enemies) to squeeze the most value out of the Talent's break-triggered ATK stacks.

Matching Light Cones
Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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