Jingliu
★★★★★

Jingliu Build

Jingliu is a 5★ Ice character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 11/10/2023 · v1.4· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Pure Fiction0.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Jingliu — just follow the numbers
30-second summary

If you love explosive single-target damage and already run a healer, reworked (now HP-scaling) Jingliu is absolutely worth it — a low-investment powerhouse again. Newer players without HP support should think twice.

1
30-second build
In a hurry? This box is all you need — details below
BodyHP% (hoặc CRIT DMG) FeetSPD SphereIce DMG RopeHP%

Sub-stat priority: SPD > CRIT Rate > HP% > CRIT DMG

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 3.5/5
Apocalyptic Shadow 4/5
Should you pull Jingliu?

If you love explosive single-target damage and already run a healer, reworked (now HP-scaling) Jingliu is absolutely worth it — a low-investment powerhouse again. Newer players without HP support should think twice.

Pros
  • Massive single-target burst
  • Self-sufficient CRIT DMG, very easy to gear
  • Free rework pushes her back to T1
  • Enters and sustains her enhanced state easily
Cons
  • Hard-requires an HP healer/buffer
  • Weak at wide AoE clears (Pure Fiction)
  • Team-dependent; wants an advancer to shine
How to play

Early turns: Basic/Skill to stack Syzygy. Once charged, enter Spectral Transmigration and spam her enhanced Skill (which drains ally HP), firing Ultimate on energy. Keep the team topped up so you don't KO your own allies.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyHP% (hoặc CRIT DMG)
FeetSPD
SphereIce DMG
RopeHP%

Sub-stat priority: SPD > CRIT Rate > HP% > CRIT DMG

Stat targets

SPD 134-135+, ~50% CRIT Rate (including her passive in the enhanced state), 150%+ CRIT DMG pre-buff, Max HP ≥ 8,000 (ideally ≥ 8,334 to fully unlock Mydei's cone).

4
Teams
Best teammates to pair with
Best teams for Jingliu

Best: Jingliu + Sunday + Tribbie + Hyacine — Sunday advances her into state, Tribbie amplifies off HP, Hyacine heals and buffs Max HP.

Budget: Bronya + Ruan Mei + Luocha if you lack the newer units.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 +~57% đơn mục tiêu rất đáng; nhưng nếu chọn thì cung S1 nhỉnh hơn E1) — E0 already performs great. E1 adds roughly 57% single-target damage and is worth it if you have spare pulls — but if choosing between E1 and her S1 signature cone, the cone edges it out.

E1
Moon Crashes Tianguan Gate★★★★★
When using her Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 24% for 1 turn(s). If only one enemy target is attacked, the target will additionally be dealt Ice DMG equal to 100% of Jingliu's ATK.
Grants +24% CRIT DMG on Ultimate/Enhanced Skill use plus bonus Ice DMG equal to 100% ATK against a single target, a huge damage spike.
E2
Crescent Shadows Qixing Dipper★★★★☆
After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.
After using Ultimate, the next Enhanced Skill deals 80% more damage, meaningfully boosting her main combo.
E3
Halfmoon Gapes Mercurial Haze★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent by 2, a minor passive gain.
E4
Lunarlance Shines Skyward Dome★★★★☆
During the Spectral Transmigration state, the ATK gained from consuming teammates' HP is additionally increased by 90% of the total HP consumed from the entire team. The cap for ATK gained this way also increases by 30%.
While in Spectral Transmigration, ATK gained from consuming teammates' HP is boosted by an extra 90% of total HP consumed and the ATK cap rises 30%, noticeably strengthening her transformed state.
E5
Night Shades Astral Radiance★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, minor utility.
E6
Eclipse Hollows Corporeal Husk★★★★★
When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 1 stack(s) of Syzygy. While she is in the Spectral Transmigration state, her CRIT DMG increases by 50%.
On entering Spectral Transmigration, the Syzygy stack cap increases by 1 with an instant free stack, plus +50% CRIT DMG while in that state, a massive power spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ The enhanced Skill "Moon On Glacial River" is the main damage action, spammed repeatedly in Spectral Transmigration since it costs no Skill Points.
Talent ★★★★★ The Talent unlocks Spectral Transmigration and grants +55% CRIT Rate, so a higher Talent level strengthens this core buff.
Ultimate ★★★★☆ The Ultimate deals AoE damage and grants a Syzygy stack to help enter the power state faster, so it matters but is less central than Skill/Talent.
Basic ATK ★★☆☆☆ Basic ATK is only used when Skill Points are lacking or before entering the powered state, keeping it the lowest leveling priority as usual.
Trace priority: A6 > A4 > A2 Eidolon priority: E1 > E2 > E6 > E4 > E3 = E5
Skills
Lucent Moonglow
Lucent Moonglow
Basic ATK Single Target Lv.10

Deals Ice DMG equal to 140% of Jingliu's ATK to one designated enemy.

Transcendent Flash
Transcendent Flash
Skill Single Target Lv.15

Deals Ice DMG equal to 250% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."

Florephemeral Dreamflux
Florephemeral Dreamflux
Ultimate Blast Lv.15

Deals Ice DMG equal to 360% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 180% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.

Crescent Transmigration
Crescent Transmigration
Talent Enhance Lv.15

When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 55%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 225% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Shine of Truth
Shine of Truth
Technique Impair

After using this Technique, creates a Special Dimension around Jingliu that lasts for 20 seconds, and all enemies in this Special Dimension will become Frozen. After entering combat with enemies in the Special Dimension, Jingliu immediately regenerates 15 Energy and obtains 1 stack(s) of Syzygy, with a 100% base chance of Freezing enemy targets for 1 turn(s). While Frozen, enemy targets cannot take action, and receive Ice Additional DMG equal to 80% of Jingliu's ATK at the start of every turn. Only 1 Dimension Effect created by allies can exist at the same time.

Moon On Glacial River
Moon On Glacial River
Skill Blast Lv.15

Deals Ice DMG equal to 313% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 156% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Deathrealm

While in the Spectral Transmigration state, increases Effect RES by 35%.

A4
Sword Champion

After using "Transcendent Flash," the next action advances by 10%.

A6
Frost Wraith

While in the Spectral Transmigration state, increases DMG dealt by Ultimate by 20%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+74.6%CRIT DMG
+20%HP
+18SPD
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,436
ATK
679
DEF
485
SPD
96
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Jingliu FAQ
What is the best Light Cone for Jingliu?

The best Light Cone for Jingliu is Flame of Blood, Blaze My Path (top pick). See F2P options in the Light Cones section above.

Is Jingliu worth pulling?

If you love explosive single-target damage and already run a healer, reworked (now HP-scaling) Jingliu is absolutely worth it — a low-investment powerhouse again. Newer players without HP support should think twice.

What is the best team for Jingliu?

Best: Jingliu + Sunday + Tribbie + Hyacine — Sunday advances her into state, Tribbie amplifies off HP, Hyacine heals and buffs Max HP. Budget: Bronya + Ruan Mei + Luocha if you lack the newer units.

Matching Light Cones
Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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