Luocha
★★★★★

Luocha Build

Luocha is a 5★ Imaginary character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 28/06/2023 · v1.1· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos1.1%
Pure Fiction3.6%
Apocalyptic Shadow3.3%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Luocha — just follow the numbers
30-second summary

Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.

1
30-second build
In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost (hoặc ATK%) FeetSPD SphereATK% RopeEnergy Regeneration Rate (hoặc ATK%)

Sub-stat priority: ATK% > SPD > Effect RES > HP%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 3/5
Apocalyptic Shadow 3.5/5
Should you pull Luocha?

Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.

Pros
  • Lowest SP cost sustain in the game, truly hands-off
  • Unique enemy buff-dispel plus ally cleanse
  • Fits into almost every team comp
Cons
  • Only heals — no shields or damage buffs like newer sustains
  • No damage reduction, so heavy one-shot bosses can strain him
  • Power-crept on utility by Aventurine, Lingsha, and Hyacine
How to play

Open with his Ultimate to place the Field, then let it run: every time an ally attacks, the Field heals for free (no SP). Only tap Skill for emergency healing, cleansing, or dispelling enemy buffs. Re-cast Ultimate whenever energy is up.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyOutgoing Healing Boost (hoặc ATK%)
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate (hoặc ATK%)

Sub-stat priority: ATK% > SPD > Effect RES > HP%

Stat targets

SPD 120+ to trigger Fleet of the Ageless (aim 134 for extra turns), ATK 2500+ since his healing scales off ATK, and stack Effect RES. No CRIT and no EHR needed.

4
Teams
Best teammates to pair with
Best teams for Luocha

Luocha slots into anything but shines beside SP-hungry carries like Jingliu, Seele, and Qingque because he barely spends SP. Try Jingliu/Bronya/Pela, or mono-Quantum Seele with Silver Wolf.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (đủ dùng; E6 giảm 20% RES toàn địch rất mạnh nhưng đắt) — E0 fully does the job. E1 adds minor healing; E6 shreds 20% All-Type RES on all enemies (a real team damage buff) — only worth it if you love him and have jades to spare.

E1
Ablution of the Quick★★★★☆
While the Zone is active, ATK of all allies increases by 20%.
While the Zone is active, all allies gain 20% ATK, a strong and easily sustained team-wide buff.
E2
Bestowal From the Pure★★★☆☆
When his Skill is triggered, if the target ally's HP percentage is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP percentage is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns.
Situationally increases Outgoing Healing by 30% or grants a shield, useful but only supplementary utility.
E3
Surveyal by the Fool★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels, providing no significant power spike.
E4
Heavy Lies the Crown★★★☆☆
When Luocha's Zone is active, enemies become Weakened and deal 12% less DMG.
While the Zone is active, enemies are Weakened and deal 12% less DMG, a solid team-wide defensive effect.
E5
Cicatrix 'Neath the Pain★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels, providing no significant power spike.
E6
Reunion With the Dust★★★★★
When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s).
When Ultimate is used, all enemies' All-Type RES is guaranteed to decrease by 20% for 2 turns, a huge team-wide damage spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ The Skill is Luocha's primary heal, scaling with ATK and auto-triggering when an ally drops below 50% HP, so it takes top priority.
Talent ★★★★★ The Talent's Zone provides extra AoE healing whenever allies attack enemies inside it, making it a core piece of his sustain loop tied for top priority with Skill.
Ultimate ★★★☆☆ The Ultimate deals AoE damage and strips a buff from enemies but isn't a direct heal and needs energy to use, so it ranks below Skill and Talent.
Basic ATK ★☆☆☆☆ Basic ATK is just filler damage between actions and has no bearing on his healing role, so it's always the lowest priority.
Trace priority: A4 > A2 > A6 Eidolon priority: E6 > E1 > E2 = E4 > E3 = E5
Skills
Thorns of the Abyss
Thorns of the Abyss
Basic ATK Single Target Lv.10

Deals Imaginary DMG equal to 140% of Luocha's ATK to one designated enemy.

Prayer of Abyss Flower
Prayer of Abyss Flower
Skill Restore Lv.15

After using his Skill, Luocha immediately restores the target ally's HP equal to 70% of Luocha's ATK plus 1025. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).

Death Wish
Death Wish
Ultimate AoE Lv.15

Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 240% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.

Cycle of Life
Cycle of Life
Talent Restore Lv.15

When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 21% of Luocha's ATK plus 308. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Mercy of a Fool
Mercy of a Fool
Technique Restore

After the Technique is used, the Talent will be immediately triggered at the start of the next battle.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Cleansing Revival

When Skill's effect is triggered, dispel 1 debuff(s) from one designated ally.

A4
Sanctified

When any enemy in the Zone is attacked by an ally, all allies (except the attacker) restore HP equal to 7% of Luocha's ATK plus 93.

A6
Through the Valley

Increases the chance to resist Crowd Control debuffs by 70%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+18%HP
+12.5%DEF
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,281
ATK
757
DEF
364
SPD
101
CRIT Rate
5%
CRIT DMG
50%
8
Luocha FAQ
What is the best Light Cone for Luocha?

The best Light Cone for Luocha is Echoes of the Coffin (top pick). See F2P options in the Light Cones section above.

Is Luocha worth pulling?

Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.

What is the best team for Luocha?

Luocha slots into anything but shines beside SP-hungry carries like Jingliu, Seele, and Qingque because he barely spends SP. Try Jingliu/Bronya/Pela, or mono-Quantum Seele with Silver Wolf.

Matching Light Cones
Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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