Pela
★★★★

Pela Build

Pela is a 4★ Ice character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Pure Fiction0.2%
Apocalyptic Shadow0.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Pela — just follow the numbers
30-second summary

Pela is a free 4-star support almost everyone already owns — if you run Acheron or any debuff-hungry DPS, level her right away. Players who already have 5-star debuffers like Silver Wolf or Jiaoqiu can treat her as the budget option.

1
30-second build
In a hurry? This box is all you need — details below
BodyEffect Hit Rate (HP% khi đã đủ EHR) FeetSPD SphereHP% / DEF% RopeEnergy Regeneration Rate

Sub-stat priority: EHR (đến ~67%) > SPD > HP% = DEF%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3.5/5
Pure Fiction 3/5
Apocalyptic Shadow 3.5/5
Should you pull Pela?

Pela is a free 4-star support almost everyone already owns — if you run Acheron or any debuff-hungry DPS, level her right away. Players who already have 5-star debuffers like Silver Wolf or Jiaoqiu can treat her as the budget option.

Pros
  • Free, easy to build, nearly universal
  • All-enemy DEF shred boosts any DPS
  • Cheap Ult, high uptime, SP-positive
Cons
  • Gradually power-crept by 5-star debuffers
  • Weak at multi-wave clearing in Pure Fiction
  • Personal damage is negligible
How to play

Open with her Ultimate to strip DEF from all enemies, then spam Skill on the priority target for single-target shred and energy. Her Ult is cheap, so you can fire it almost every cycle — keep it ready at all times.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyEffect Hit Rate (HP% khi đã đủ EHR)
FeetSPD
SphereHP% / DEF%
RopeEnergy Regeneration Rate

Sub-stat priority: EHR (đến ~67%) > SPD > HP% = DEF%

Stat targets

Aim for roughly 67% Effect Hit Rate to guarantee the DEF debuff lands, SPD of 134+ (or 160/170+ with speed-threshold cones), and around 4000+ HP for survivability. No CRIT needed since she is a pure support.

4
Teams
Best teammates to pair with
Best teams for Pela

Acheron teams (Acheron + Pela + Silver Wolf/Jiaoqiu + sustain) are Pela's brightest stage since every debuff feeds Slashed Dream.

With Dr. Ratio she shreds DEF so he hits harder; pair a sustain like Aventurine or Gallagher to stay durable.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E4 mở khóa Ice RES shred và E6 rất đáng nếu rơi tự nhiên từ gacha) — E0 is plenty for her main job as a debuffer. E4 adds Ice RES shred and E6 turns her into a light sub-DPS — both are nice but only worth grabbing if they fall naturally from the banner, never farm for them.

E1
Victory Report★★☆☆☆
When an enemy is defeated, Pela regenerates 5 Energy.
Only restores 5 Energy on enemy kill, a minor and situational effect.
E2
Adamant Charge★★★☆☆
Using Skill to dispel buff(s) increases SPD by 10% for 2 turn(s).
Using Skill to dispel a buff grants 10% SPD for 2 turns, a modest conditional speed buff.
E3
Suppressive Force★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, adding no new effects.
E4
Full Analysis★★★★☆
When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).
Skill has a 100% chance to reduce the target's Ice RES by 12% for 2 turns, meaningfully boosting the team's Ice DMG.
E5
Absolute Jeopardy★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent, adding no new effects.
E6
Feeble Pursuit★★★★★
After Pela attacks, if the enemy target is debuffed, deals Ice Additional DMG equal to 40% of Pela's ATK to the enemy.
After attacking a debuffed enemy, deals extra Ice DMG equal to 40% of ATK, turning Pela into a meaningful secondary damage dealer.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate is Pela's core value, shredding 45% DEF on all enemies, so it should be leveled first.
Skill ★★★★☆ The Skill deals solid Ice DMG while dispelling an enemy buff, making it the second most important debuff source.
Basic ATK ★★☆☆☆ Basic ATK is just filler damage for energy generation, so it stays a low priority as usual.
Talent ★☆☆☆☆ The Talent only grants bonus Energy when the enemy is debuffed and deals no damage, making it the lowest leveling priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E6 > E4 > E1 = E2 > E3 = E5
Skills
Frost Shot
Frost Shot
Basic ATK Single Target Lv.10

Deals Ice DMG equal to 140% of Pela's ATK to one designated enemy target.

Frostbite
Frostbite
Skill Single Target Lv.15

Removes 1 buff(s) and deals Ice DMG equal to 263% of Pela's ATK to one designated target enemy.

Zone Suppression
Zone Suppression
Ultimate AoE Lv.15

Deals Ice DMG equal to 120% of Pela's ATK to all enemies, with a 100% base chance to inflict Exposed on all enemies. When Exposed, enemies' DEF is reduced by 45% for 2 turn(s).

Data Collecting
Data Collecting
Talent Support Lv.15

If the enemy is debuffed after Pela's attack, Pela will restore 12.5 additional Energy. This effect can only be triggered 1 time per attack.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Preemptive Strike
Preemptive Strike
Technique

Immediately attacks the enemy. Upon entering battle, Pela deals Ice DMG equal to 80% of her ATK to a random enemy, with a 100% base chance of lowering the DEF of all enemies by 20% for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Bash

Deals 20% more DMG to debuffed enemy targets.

A4
The Secret Strategy

When Pela is on the battlefield, all allies' Effect Hit Rate increases by 10%.

A6
Wipe Out

When using Skill to dispel buff(s), increases the DMG dealt by the next attack by 20%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+22.4%Ice DMG Boost
+18%ATK
+10%Effect Hit Rate
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
988
ATK
547
DEF
463
SPD
105
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Pela FAQ
What is the best Light Cone for Pela?

The best Light Cone for Pela is Lies Dance on the Breeze (top pick). See F2P options in the Light Cones section above.

Is Pela worth pulling?

Pela is a free 4-star support almost everyone already owns — if you run Acheron or any debuff-hungry DPS, level her right away. Players who already have 5-star debuffers like Silver Wolf or Jiaoqiu can treat her as the budget option.

What is the best team for Pela?

Acheron teams (Acheron + Pela + Silver Wolf/Jiaoqiu + sustain) are Pela's brightest stage since every debuff feeds Slashed Dream. With Dr. Ratio she shreds DEF so he hits harder; pair a sustain like Aventurine or Gallagher to stay durable.

Matching Light Cones
Path of Nihility — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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