Honkai: Star Rail characters

87 characters · filter by element and path

How are Honkai: Star Rail characters organized?

This page is the full character archive for Honkai: Star Rail: a card grid pulled straight from live game data, filterable across three live axes — rarity, element, and Path — with every card open to detailed build info. New to the game? Just remember these three filters: element decides what side-effect you inflict on an enemy when you break its Weakness, Path decides what the character does in a team, and rarity only tells you how hard the character is to pull, not how strong it is. Scroll down for the seven elements, nine Paths, what factions are, which characters you get for free from the story, and why every site on the internet seems to count a different roster number. The character count on the grid is pulled automatically from the game, so it always matches the current version — nobody types it by hand.

87 characters

The seven elements — filtering by element to break the right Weakness

Every character carries one damage element, and breaking an enemy's Weakness in that element applies a matching side-effect on top. Filtering by element isn't about picking a favorite color — it decides which type of Weakness you actually break, both in the open world and in harder modes like the Simulated Universe.

  • Physical: breaking applies Bleed, a damage-over-time effect.
  • Fire: breaking applies Burn, damage that keeps ticking even when you're not attacking.
  • Ice: breaking applies Freeze, locking the enemy out of its action for a beat.
  • Lightning: breaking applies Shock, another damage-over-time effect stacked on the target.
  • Wind: breaking applies Wind Shear, a damage-over-time effect that spreads further with repeated hits.
  • Quantum: breaking applies Entanglement, delaying that target's own turn and stacking damage-over-time that scales with the number of hits it takes.
  • Imaginary: breaking slows or delays the enemy's next turn instead of dealing extra direct damage.

Quick tip: if an enemy's Weakness clearly resists your usual team, switching to the countering element usually clears the fight faster than forcing your comfort team through it.

The nine Paths — who does what on a team

Alongside element, every character belongs to a Path that defines its job in a 4-person team. A balanced team almost always needs three kinds of work covered: dealing damage, opening a window for more damage or control, and keeping the team alive.

  • Destruction and Hunt: the two main damage Paths, differing in targeting — Destruction leans wide-hitting or multi-target, Hunt leans focused single-target.
  • Erudition: area damage, usually hitting every enemy on the field at once.
  • Harmony and Nihility: two support Paths pulling opposite directions — Harmony buffs allies, Nihility debuffs and weakens enemies.
  • Preservation: tanks hits, raises shields, keeps the team from folding under a heavy attack.
  • Abundance and Remembrance: two recovery/support Paths — Abundance leans direct healing, Remembrance leans recovery plus its own distinct mechanics.
  • Elation: the newest Path, with mechanics that vary character to character rather than fitting one fixed mold like the other eight.

A standard team is almost always 1 main damage dealer (Destruction/Hunt/Erudition) + 1 support or debuffer (Harmony/Nihility) + 1 tank or healer (Preservation/Abundance/Remembrance) — learn that formula and you can read any character card and know which team it belongs in.

How in-team role differs from a character's Path label

Path is the game's basic label, but a character's actual in-team job sometimes drifts away from that label. For example, some Nihility characters don't deal burst damage at all, instead specializing in damage-over-time or pure enemy debuffing, while other characters specialize in stacking Break Effect to open combo windows for the whole team rather than hitting hard themselves.

So when building a team, don't just read the Path name and stop there: ask whether the character actually needs crit stats, Effect Hit Rate to land debuffs reliably, or Break Effect to shred Weakness bars fast. Those three questions decide which direction to invest relics and light cones for that specific character, instead of forcing one generic build template onto every Path.

Factions and locations — a lore angle worth filtering by

Beyond Path and element, many characters are tied to a faction or a location in the story: the Astral Express train, the Xianzhou Alliance, the dream city of Penacony, the land of Amphoreus, or the Stellaron Hunters. This is first and foremost a storytelling lens — characters from the same faction or location tend to share storylines, events, and sometimes overlapping dialogue.

If you're invested in a particular location's story arc, look for characters tied to that place to build a team you already recognize from the lore while you play through it. It's a common way longtime players decide who to raise when they're not sure who to prioritize.

Characters you get for FREE from the story

You don't need to pull gacha at all to get the Trailblazer — the free playable protagonist who switches between multiple Path forms as the story progresses — along with a handful of teammates unlocked in the early chapters just by playing forward, no spending required. A few other characters are also handed out fully free through major story events later on, letting you clear early content without an expensive build.

Practical advice: don't rush past the free roster to save every resource for a dream gacha pull — a properly built free character carries early game content just fine while you stockpile for later.

Why every site online seems to count a different roster number

If you check the roster count on a few different sites and see different totals, nobody is necessarily wrong. The main reason is how variants get counted: some sites split the Trailblazer's different Path forms and a few characters' special/alternate versions into separate entries, others fold them back into a single character the way the game itself displays them in its own character-select menu.

This page counts characters the way the game actually displays them as playable (variants folded into one entry), so it always matches the game's live data rather than one hardcoded number frozen in time — the roster keeps growing with every new update.

How to read the grid and filter for exactly who you need

The character grid below pulls live from the game through an automated update pipeline, so it matches the current roster across all five languages — nobody types the count by hand, so no language ever lags behind another. Use the rarity/element/Path filters to narrow down fast: for example, filter "Ice + Preservation" if you need an Ice-aligned tank.

Below the grid, a block of links leads to the mechanics wiki series (Path, Weakness Break, relics, teams...) for a deeper dive into the concepts covered above. Not sure who to pick? Scroll back up to "Characters you get for free" before diving into the grid.

FAQ

How many characters does Honkai: Star Rail have right now?

The exact number shifts with every update since new characters keep releasing, so this page never hardcodes a fixed count — the grid above counts and updates itself automatically the moment a new character launches, matching the game's current roster.

Why do other sites count a different number of characters?

Mostly because of how variants get counted: some sites split the Trailblazer's Path forms or a few characters' special versions into separate entries, others fold them into one. This page counts the way the game itself displays playable characters, matching its live data.

Which characters do new players get for free?

You're guaranteed the Trailblazer — the free protagonist who switches Path forms through the story — plus a handful of teammates unlocked in the early chapters just by playing forward, no spending or gacha pulls required.

What's the point of filtering by element?

Each element applies a different side-effect when you break an enemy's Weakness (Fire causes Burn, Ice causes Freeze, and so on). Filtering by element lets you counter the specific Weakness type the current enemy shows, instead of always running the same comfortable team.

What's the real difference between 5-star and 4-star rarity?

Rarity only reflects how hard a character is to pull via gacha (5-star is rarer and harder to get, 4-star comes more easily) — it is NOT a measure of raw strength. Plenty of properly built 4-star characters clear hard content just fine; see "How in-team role differs from Path" for how to build toward a character's actual job.

Does Path fully determine how a character plays?

Not entirely. Path sets the basic role framework, but many characters' real in-team job drifts from that label — for instance some Nihility characters specialize in debuffing or damage-over-time rather than burst damage. See "How in-team role differs from Path" above before you build.

Up next for you…