Yukong
★★★★

Yukong Build

Yukong is a 4★ Imaginary character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 28/06/2023 · v1.1· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Yukong — just follow the numbers
30-second summary

Yukong is a free 4★ buffer that shines on single-target burst teams (Jing Yuan, Imbibitor Lunae). Skip her if you already own Sparkle/Robin/Tingyun, but she's a superb budget support for newer players.

1
30-second build
In a hurry? This box is all you need — details below
BodyHP% (hoặc Effect RES nếu dùng Broken Keel) FeetSPD SphereHP% (hoặc DEF%) RopeEnergy Regeneration Rate

Sub-stat priority: SPD > Effect RES > HP% > DEF%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 1/5
Pure Fiction 2.5/5
Apocalyptic Shadow 1/5
Should you pull Yukong?

Yukong is a free 4★ buffer that shines on single-target burst teams (Jing Yuan, Imbibitor Lunae). Skip her if you already own Sparkle/Robin/Tingyun, but she's a superb budget support for newer players.

Pros
  • Free unit, easy E6
  • Ult gives huge CRIT Rate AND CRIT DMG to one carry
  • Excellent for single-target burst comps
Cons
  • Very speed-tune reliant, tricky to pilot
  • Targeted buff, weak in AoE / Pure Fiction
  • Outclassed by Sparkle/Robin/Tingyun in many teams
How to play

Skill turn 1 to reach 2 stacks of Roaring Bowstrings, then Ultimate immediately on your DPS. Afterward, re-Skill to keep stacks and hold the Ult so it lands right before your carry acts. Speed-tune her to move just before the DPS.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyHP% (hoặc Effect RES nếu dùng Broken Keel)
FeetSPD
SphereHP% (hoặc DEF%)
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > Effect RES > HP% > DEF%

Stat targets

She needs no personal CRIT/ATK. Aim for SPD ≥120 (to trigger Fleet of the Ageless / Sprightly Vonwacq), Effect RES ≥30% if running Broken Keel, and ~4000+ HP for survivability. Use an Energy Regen rope.

4
Teams
Best teammates to pair with
Best teams for Yukong

Team 1 funnels buffs into Imbibitor Lunae (best with an all-Imaginary lineup). Team 2 is the classic Jing Yuan single-target nuke. Team 3 leans on Yanqing to exploit Yukong's CRIT-boosting Ult.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 đủ dùng; E6 dễ đạt và đáng vì là nhân vật 4★ — E0 is fully playable. As a 4★ her eidolons come easily, so pushing to E6 (extra Imaginary DMG for the team) is realistic and worthwhile.

E1
Aerial Marshal★★★☆☆
At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).
A 10% team-wide SPD buff for the first 2 turns helps early turn order but the magnitude and duration are small.
E2
Skyward Command★★☆☆☆
When any ally's current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong uses her Ultimate.
Only grants 5 extra energy when an ally is already at full energy, a minor and conditional utility.
E3
Torrential Fusillade★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effects added.
E4
Zephyrean Echoes★★★★☆
When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies.
While "Roaring Bowstrings" is active, Yukong deals 30% more DMG, a significant personal damage increase.
E5
August Deadshot★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effects added.
E6
Bowstring Thunderclap★★★★★
When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings."
Using her Ultimate immediately grants a stack of "Roaring Bowstrings," allowing near-permanent buff uptime and greatly stabilizing her kit.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Her Skill generates and maintains "Roaring Bowstrings," a 100% team-wide ATK buff, making it Yukong's core support source.
Ultimate ★★★★★ While "Roaring Bowstrings" is active, her Ultimate grants a large team-wide CRIT Rate and CRIT DMG boost, making it the second key ability to prioritize alongside her Skill.
Talent ★★★☆☆ Her Talent boosts Yukong's own Basic ATK damage, a helpful but secondary source of value compared to her team-buffing Skill and Ultimate.
Basic ATK ★★☆☆☆ Basic ATK is mainly a filler action to sustain energy and proc her Talent, not her core power source, so it stays the lowest priority as usual.
Trace priority: A4 > A6 > A2 Eidolon priority: E1 = E6 > E4 > E2 > E3 = E5
Skills
Arrowslinger
Arrowslinger
Basic ATK Single Target Lv.10

Deals 140% of Yukong's ATK as Imaginary DMG to a target enemy.

Emboldening Salvo
Emboldening Salvo
Skill Support Lv.15

Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 100%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed.

Diving Kestrel
Diving Kestrel
Ultimate Single Target Lv.15

If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 31.5% and CRIT DMG by 78%. At the same time, deals Imaginary DMG equal to 456% of Yukong's ATK to one designated enemy.

Seven Layers, One Arrow
Seven Layers, One Arrow
Talent Enhance Lv.15

Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Windchaser
Windchaser
Technique Enhance

After using her Technique, Yukong enters Sprint mode for 20 seconds. In Sprint mode, her movement speed increases by 35%, and Yukong gains 2 stack(s) of "Roaring Bowstrings" when she enters combat by attacking enemies.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Archerion

Yukong can resist 1 debuff application for 1 time. This effect can be triggered again after 2 turn(s).

A4
Bowmaster

When Yukong is on the field, Imaginary DMG dealt by all allies increases by 12%.

A6
Majestas

When "Roaring Bowstrings" is active, Yukong regenerates 2 additional Energy every time an ally takes action.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+22.4%Imaginary DMG Boost
+18%HP
+10%ATK
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
917
ATK
600
DEF
375
SPD
107
CRIT Rate
5%
CRIT DMG
50%
8
Yukong FAQ
What is the best Light Cone for Yukong?

The best Light Cone for Yukong is But the Battle Isn't Over (top pick). See F2P options in the Light Cones section above.

Is Yukong worth pulling?

Yukong is a free 4★ buffer that shines on single-target burst teams (Jing Yuan, Imbibitor Lunae). Skip her if you already own Sparkle/Robin/Tingyun, but she's a superb budget support for newer players.

What is the best team for Yukong?

Team 1 funnels buffs into Imbibitor Lunae (best with an all-Imaginary lineup). Team 2 is the classic Jing Yuan single-target nuke. Team 3 leans on Yanqing to exploit Yukong's CRIT-boosting Ult.

Matching Light Cones
Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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