A Grounded Ascent
★★★★★

A Grounded Ascent

For the Path of: Harmony Tier S

A Grounded Ascent is a 5★ Light Cone for the Path of Harmony in Honkai: Star Rail.

A strong 5-star cone for the Shaman path: using Skill or Ultimate on an ally restores Energy and stacks up to 45% extra DMG dealt while also recovering Skill Points, but its value is tied to support characters built around that mechanic, keeping it slightly path-restricted.

Effect
✦ Departing Anew
Superimposition

After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.

Base Stats (Lv80)
Stats the cone adds directly to the wearer, and its rank among all Light Cones
HP1,164#9/162
ATK476#64/162
DEF529#4/162
Best Characters
Who should equip this cone (from cross-source consensus builds)
Ascension Materials
Total materials to raise this cone to Lv80 — tap to see how to farm
Characters who use this
Characters on the Harmony Path — only they get the full effect.
Story

Those delusions and fallacies have been shattered. He wanted to be the sun of the whole world, yet he fell from the sky. "Now, do you feel what pain is?" Another voice in his heart spoke thus. "Yes. And that is what I deserve to feel." He fell into dust and answered himself with his heavy footsteps. He walked on the earth and once again beheld the agony that covers the mortal realm like a never-ending font. He stepped over the thorns that blocked the road and listened to the calls of humanity. He experienced anguish, through which he obtained tranquility. "Falling was originally just another name for flying." And on this eighth day, he granted himself "departure."

Alternative cones on the same Path
A few other Harmony Path options if you don't have the signature cone yet.
How to read this Light Cone page

Every Light Cone has exactly one passive effect tied to the wielder's combat performance; that effect scales up as you Superimpose it from S1 to S5 — use the S1-S5 buttons above to see the exact numbers at each level instead of guessing or interpolating. A Light Cone only delivers its full value on a character who shares its Path; "Characters who use this cone" lists every character on that Path, while "Best users" is a narrower list pulled from real build consensus, not a guess.

Base stats (HP/ATK/DEF) are shown at Lv80 for every cone of the same rarity so they can be compared directly; a 5-star cone will always edge out 4-star and 3-star ones here — the real difference lives in the passive effect, not the flat stats. The "Alternative cones on the same Path" section suggests a few other options if you do not own the signature cone yet, or want to compare before spending ascension materials.

See the full list on the Light Cones page, or check terms in the HSR Glossary.