Sparkle
★★★★★

Sparkle Build

Sparkle is a 5★ Quantum character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 06/02/2024 · v1.6· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos16.6%
Pure Fiction21.0%
Apocalyptic Shadow31.0%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Sparkle — just follow the numbers
30-second summary

Sparkle is the premier enabler for SP-hungry hypercarries like Dan Heng IL, Seele and Jingliu — a must-pull if you run them. Skip her if you don't own a single-target DPS that drinks Skill Points.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG FeetSPD SphereHP% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > CRIT DMG > HP% > EHR (đủ 30% cho Broken Keel)

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4/5
Apocalyptic Shadow 4.5/5
Should you pull Sparkle?

Sparkle is the premier enabler for SP-hungry hypercarries like Dan Heng IL, Seele and Jingliu — a must-pull if you run them. Skip her if you don't own a single-target DPS that drinks Skill Points.

Pros
  • Turn advance plus strong CRIT DMG buff
  • Massive Skill Point regeneration
  • Boosts Quantum and overall team DMG
  • Flexible with nearly every hypercarry
Cons
  • Single-target buffs, weaker in wide Pure Fiction
  • Needs an SP-hungry DPS to shine
  • Wants high CRIT DMG on a support, farm-heavy
How to play

Open with Skill (Dreamdiver) on your carry to advance their turn and grant CRIT DMG; then basic-attack with Sparkle to bank SP for the DPS. Fire her Ultimate when charged for +4 SP and a team DMG boost, and re-apply Skill every cycle.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG
FeetSPD
SphereHP%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > CRIT DMG > HP% > EHR (đủ 30% cho Broken Keel)

Stat targets

SPD ~160 (four actions across two cycles), stack as much CRIT DMG as possible since it converts into her buff — aim 150%+; ~4000+ HP to survive; 30% EHR to trigger Broken Keel; run an Energy Regen rope.

4
Teams
Best teammates to pair with
Best teams for Sparkle

DHIL team: Sparkle feeds SP and advances turns while Tingyun/Luocha restore energy and heal without spending SP. Seele team: Silver Wolf shreds RES, Fu Xuan sustains. Jingliu team: Pela cuts DEF, Aventurine shields.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 rất đáng, E2 mạnh) — E0 is fully functional. E1 (extra SP + CRIT DMG) is the standout value stop; E2 hugely boosts her DMG buff. Anything past E2 is luxury.

E1
Suspension of Disbelief★★★★★
The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.
Extends Cipher by 1 extra turn and grants all Cipher allies 40% extra ATK, a huge team-wide power spike.
E2
Purely Fictitious★★★★★
Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.
Each Talent stack lets allies ignore an extra 8% of the target's DEF (up to 24% with max stacks), a very strong team-wide DMG increase.
E3
Pipedream★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, low value since it adds no new effect.
E4
Life Is a Gamble★★★☆☆
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Ultimate recovers 1 more Skill Point and Talent adds 1 more Max Skill Point, meaningfully improving the team's skill point economy.
E5
Parallax Truth★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent, low value since it adds no new effect.
E6
Narrative Polysemy★★★★★
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with Cipher.
Skill grants an extra 30% of Sparkle's CRIT DMG and applies it to all teammates with Cipher, transforming her into a massive team-wide CRIT DMG buffer.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate grants Cipher to the whole team and amplifies each Talent stack's DMG Boost, so leveling it early scales up the entire team's damage output.
Talent ★★★★★ The Talent is the core team-wide DMG% buff, stacking every time an ally spends a Skill Point, so it should be leveled on par with the Ultimate.
Skill ★★★☆☆ The Skill boosts a single ally's CRIT DMG and can advance their action, useful but single-target, so it ranks below the two team-wide buffs.
Basic ATK ★☆☆☆☆ Basic ATK is just plain damage that Sparkle rarely needs to deal, making it the lowest leveling priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E1 = E2 > E4 > E3 = E5
Skills
Monodrama
Monodrama
Basic ATK Single Target Lv.10

Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target.

Dreamdiver
Dreamdiver
Skill Support Lv.15

Increases the CRIT DMG of a single target ally by 30% of Sparkle's CRIT DMG plus 54%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.

The Hero with a Thousand Faces
The Hero with a Thousand Faces
Ultimate Support Lv.15

Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12%, lasting for 2 turns.

Red Herring
Red Herring
Talent Support Lv.15

While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Unreliable Narrator
Unreliable Narrator
Technique Support

After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Almanac

When using Basic ATK, additionally regenerates 10 Energy.

A4
Artificial Flower

The CRIT DMG Boost effect provided by the Skill will be extended until the start of the target's next turn.

A6
Nocturne

Increases all allies' ATK by 15%. When there are 1/2/3 Quantum-Type allies in the team, additionally increases Quantum-Type allies' ATK by 5%/15%/30%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+56%HP
+48%CRIT DMG
+20%Effect RES
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,397
ATK
524
DEF
485
SPD
101
CRIT Rate
5%
CRIT DMG
50%
8
Sparkle FAQ
What is the best Light Cone for Sparkle?

The best Light Cone for Sparkle is Earthly Escapade (top pick). See F2P options in the Light Cones section above.

Is Sparkle worth pulling?

Sparkle is the premier enabler for SP-hungry hypercarries like Dan Heng IL, Seele and Jingliu — a must-pull if you run them. Skip her if you don't own a single-target DPS that drinks Skill Points.

What is the best team for Sparkle?

DHIL team: Sparkle feeds SP and advances turns while Tingyun/Luocha restore energy and heal without spending SP. Seele team: Silver Wolf shreds RES, Fu Xuan sustains. Jingliu team: Pela cuts DEF, Aventurine shields.

Matching Light Cones
Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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