Trailblazer · Imaginary
★★★★★

Trailblazer · Imaginary Build

Trailblazer · Imaginary is a 5★ Imaginary character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 08/05/2024 · v2.2· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos7.3%
Pure Fiction7.6%
Apocalyptic Shadow6.8%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Trailblazer · Imaginary — just follow the numbers
30-second summary

This is the Imaginary Trailblazer, following the Shaman (Harmony) Path — a support unit, not a main damage dealer.

1
30-second build
In a hurry? This box is all you need — details below
BodyHP% hoặc DEF% (tùy đội cần trụ giáp hay không) FeetTốc độ (SPD) SphereHP% hoặc DEF% RopeHiệu Ứng Phá Vỡ (Break Effect)

Sub-stat priority: Hiệu Ứng Phá Vỡ (Break Effect) > Tốc độ (SPD) > HP% > Kháng Hiệu Ứng (Effect RES)

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4.5/5
Should you pull Trailblazer · Imaginary?

This is the Imaginary Trailblazer, following the Shaman (Harmony) Path — a support unit, not a main damage dealer.

She's 100% FREE, unlocked just by finishing the Penacony story, and the community rates her as a 'god-tier support' for Break teams, on par with Ruan Mei. If you're running a Break team with Firefly, Boothill, or Rappa, she's nearly mandatory.

Pros
  • 100% free — everyone has her without spending or pulling
  • Extremely strong in any Break team, nearly mandatory
  • Simple to play and gear since she doesn't need Crit stats like a main DPS
  • Fast Energy regen via Talent keeps her Ultimate coming back quickly
Cons
  • Useless in non-Break teams (doesn't fit standard DPS comps)
  • Needs enemies with a Toughness bar to shine; some bosses without Toughness reduce her value
  • Break Effect substat is hard to farm on random relics, needs careful building to max out
  • Low personal damage output — must pair with a Break DPS to matter
How to play

The gameplay loop is simple: use the Skill 'Halftime to Make It Rain' to deal damage and extra Toughness damage; when an enemy's Toughness bar is Broken, her Talent instantly refunds 12.5 Energy, speeding up her Ultimate.

Once Energy is full, cast her Ultimate 'All-Out Footlight Parade' to grant the whole team +38% Break Effect for 3 turns and enable Super Break damage against Weakness-Broken enemies. Priority: fire the Ultimate as soon as it's ready, no need to hold it.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyHP% hoặc DEF% (tùy đội cần trụ giáp hay không)
FeetTốc độ (SPD)
SphereHP% hoặc DEF%
RopeHiệu Ứng Phá Vỡ (Break Effect)

Sub-stat priority: Hiệu Ứng Phá Vỡ (Break Effect) > Tốc độ (SPD) > HP% > Kháng Hiệu Ứng (Effect RES)

Stat targets

Main stats: Body and Sphere pick HP% or DEF% for survivability; Feet picks SPD; Rope picks Break Effect directly.

Substat priority: Break Effect first, then SPD (around 134-145 Speed is enough to act ahead of most teams), then HP% and Effect RES to avoid being crowd-controlled.

4
Teams
Best teammates to pair with
Best teams for Trailblazer · Imaginary

Three of the most common Break teams:

(1) With Firefly as main carry, Ruan Mei for buffs, Lingsha for healing and cleanse;

(2) With Boothill for single-target Break sniping, Ruan Mei and Gallagher for healing;

(3) With Rappa and Fugue to double up Break buffs, Lingsha for healing.

Having this Trailblazer in any Break team is a massive power spike.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

Eidolon của Khai Phá Giả này MIỄN PHÍ 100%, chỉ cần chơi hết cốt truyện Penacony là tự lên E6, thêm 2 lần đánh cho Kỹ Năng giúp phá giáp địch nhanh hơn hẳn. — Since her Eidolons are completely FREE, simply finishing the Penacony story quests will automatically grant you E6 — no farming or spending needed. At E6, her Skill hits twice more, breaking enemy Toughness noticeably faster and harder.

E1
Best Seat in the House★★★☆☆
After using Skill for the first time, immediately recovers 1 Skill Point(s).
Refunds 1 Skill Point on the first Skill use, a modest one-time resource save per battle.
E2
Jailbreaking Rainbowwalk★★★☆☆
When the battle starts, the Trailblazer's Energy Regeneration Rate increases by 25%, lasting for 3 turn(s).
Grants +25% Energy Regeneration Rate for the first 3 turns of battle, speeding up the Ultimate but only at the start.
E3
Sanatorium for Rest Notes★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Purely raises Skill and Talent level by 2, a plain ability level-up with no new effect.
E4
Dove in Tophat★★★★★
While the Trailblazer is on the field, increases the Break Effect of all teammates (excluding the Trailblazer), by an amount equal to 15% of the Trailblazer's Break Effect.
While the Trailblazer is on field, all other teammates gain Break Effect equal to 15% of the Trailblazer's own, a major team-wide Super Break power spike.
E5
Poem Favors Rhythms of Old★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Purely raises Ultimate level by 2 and Basic ATK level by 1, a plain ability level-up.
E6
Tomorrow, Rest in Spotlight★★★★★
The number of additional DMG applications by the Skill increases by 2.
Increases the Skill's additional DMG instances by 2 (4 to 6), significantly boosting total damage and Toughness Reduction triggers.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate grants the whole team the Backup Dancer buff, increasing Break Effect and Toughness Reduction on Weakness Broken targets - this is the character's core value, so it should be leveled first.
Skill ★★★★☆ The Skill deals damage 5 times (1 main hit + 4 random extra hits), contributing the bulk of the character's own damage and Toughness Reduction, making it second priority.
Talent ★★★☆☆ The Talent only regenerates Energy when an enemy is Weakness Broken, a convenience effect rather than damage, so it gets medium priority.
Basic ATK ★☆☆☆☆ The Basic ATK is just a plain single-target hit, always the lowest leveling priority.
Trace priority: A2 > A4 > A6 Eidolon priority: E6 > E4 > E1 = E2 > E3 = E5
Skills
Swing Dance Etiquette
Swing Dance Etiquette
Basic ATK Single Target Lv.10

Deals Imaginary DMG equal to 140% of the Trailblazer's ATK to one designated enemy.

Halftime to Make It Rain
Halftime to Make It Rain
Skill Bounce Lv.15

Deals Imaginary DMG equal to 63% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 63% of the Trailblazer's ATK to a random enemy.

All-Out Footlight Parade
All-Out Footlight Parade
Ultimate Support Lv.15

Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 38%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.

Full-on Aerial Dance
Full-on Aerial Dance
Talent Support Lv.15

The Trailblazer immediately regenerates 12.5 Energy when an enemy target's Weakness is Broken.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Now! I'm the Band!
Now! I'm the Band!
Technique Support

After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Dance With the One

When the number of enemy targets on the field is (≥5)/4/3/2/1, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.

A4
Shuffle Along

When using Skill, additionally increases the Toughness Reduction of the first instance of DMG by 100%.

A6
Hat of the Theater

After ally targets break weakness, additionally delays the action of the enemy target by 30%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+37.3%Break Effect
+14.4%Imaginary DMG Boost
+10%Effect RES
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,087
ATK
446
DEF
679
SPD
105
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Trailblazer · Imaginary FAQ
What is the best Light Cone for Trailblazer · Imaginary?

The best Light Cone for Trailblazer · Imaginary is Past Self in Mirror (top pick). See F2P options in the Light Cones section above.

Is Trailblazer · Imaginary worth pulling?

This is the Imaginary Trailblazer, following the Shaman (Harmony) Path — a support unit, not a main damage dealer. She's 100% FREE, unlocked just by finishing the Penacony story, and the community rates her as a 'god-tier support' for Break teams, on par with Ruan Mei. If you're running a Break team with Firefly, Boothill, or Rappa, she's nearly mandatory.

What is the best team for Trailblazer · Imaginary?

Three of the most common Break teams: (1) With Firefly as main carry, Ruan Mei for buffs, Lingsha for healing and cleanse; (2) With Boothill for single-target Break sniping, Ruan Mei and Gallagher for healing; (3) With Rappa and Fugue to double up Break buffs, Lingsha for healing. Having this Trailblazer in any Break team is a massive power spike.

Matching Light Cones
Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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