Relic Score (CV)
Enter a relic's 4 substats → instant Crit Value, S/A/B/C rank and roll count. Know whether to KEEP or TRASH it in 3 seconds.
What is relic scoring?
In Honkai: Star Rail a character's final power leans heavily on relics — and each relic has 4 random substats. This tool turns those into two simple numbers: Crit Value (CV) measures crit quality, and roll efficiency measures how many good upgrades landed. No more guessing — the S/A/B/C/D rank tells you whether to enhance a relic or salvage it.
When should you use it?
- You just farmed a new relic in a Cavern and aren't sure whether to keep it.
- You want to compare two relics of the same slot and pick which to level to +15.
- You're saving materials and need to quickly filter a full inventory, keeping only high-rank pieces.
How to use — 4 steps
- Open your in-game bag and pick the relic to score.
- Look at its 4 substats (the small lines under the main stat).
- Pick the type and type the value into the 4 boxes on the left (drop the %).
- Read the rank, CV and roll efficiency instantly on the right — nothing to click.
How to read the result
- Higher CV → better crit substats. For a single relic, CV ≥ 32 is very good and ≥ 45 is a rare god roll.
- Roll efficiency shows how well the substats rolled versus the maximum (a +15 relic has ~9 rolls).
- Check each bar: crit lines (gold) are most valuable for most DPS; SPD and ATK% are strong too.
A head piece with: CR 6.5%, CD 13%, ATK 8.6%, SPD 4.3. CV = 6.5×2 + 13 = 26 → rank B (decent). It has two crit lines plus SPD, so for a DPS it's worth leveling further to see if CV climbs.
Glossary — in plain words
- Crit Value (CV) — crit score = CR% × 2 + CD%. The common standard to compare relic quality.
- Substat — the 4 small random lines; every +3 levels upgrades one of them at random.
- Roll — one value added to a substat. Max CR roll ≈ 3.24%, CD ≈ 6.48%.
- Roll efficiency — total actual rolls / max rolls (~9 on a +15 relic).
- Main stat — the biggest, slot-fixed value — this tool scores substats, so you don't enter it.
Why use Crit Value?
Most DPS in Honkai: Star Rail live and die by crits, so CR and CD decide most of their damage. Crit Value merges them into one number (CD is worth half of CR, so CR is doubled), letting you compare any relic on one scale. It's a widely-used community metric; it doesn't replace a full per-character damage calculation, but it's a fast, accurate filter for tossing weak pieces.
FAQ
What CV is "good enough"?
For one relic, CV ≥ 20 is fine to keep, ≥ 32 is very good, ≥ 45 is god-tier. Across all 6 pieces, endgame players usually aim for total CV ~ 180–220+.
Do I need to enter the main stat?
No. The main stat is fixed by slot and doesn't count toward CV. The tool scores the 4 substats — what actually makes a relic good or bad.
What if there are no crit substats?
CV will be 0, but the relic can still be good for support/sustain characters (SPD, HP%, Break Effect…). Check the per-substat breakdown too, not just CV.
Is the tool accurate?
CV and roll counts use the game's real roll values, so they're exact. The S/A/B/C/D grade is a community reference scale to help you decide fast, not a hard rule.
This page scores every HSR Relic using Crit Value (CV) = Crit Rate × 2 + Crit DMG — a formula confirmed by 3 independent sources (open-source Fribbels Optimizer, the Korean community score table on arca.live, and the Japanese site Altema), and its MAX_ROLL table (highest possible single-roll value per substat) matches Fribbels' published high-roll table exactly. This is NOT the only scoring method the community uses — a different school (value/theoretical-max) produces equivalent rankings but shows very different numbers; read the "two scoring schools" section below before comparing this page to another tool.
Crit Value = CR×2 + CD — why this exact formula
The tool uses Crit Value (CV) = Crit Rate% × 2 + Crit DMG% to quickly measure how good a relic's crit lines are. The ×2 coefficient isn't arbitrary: three independent sources confirm the same ratio — Fribbels Star Rail Optimizer (open source, potentialScale shows Crit Rate = 6.48/3.24 = 2× Crit DMG), the Korean community's per-roll score table on arca.live (Crit Rate 2.92% = 1 point, Crit DMG 5.83% = 1 point, same 2:1 ratio), and Japan's Altema (states the ideal Crit Rate:Crit DMG ratio is 1:2).
The root reason: the highest single-roll value of Crit DMG (6.48%) is exactly double that of Crit Rate (3.24%), so 1% Crit Rate is always worth 2% Crit DMG at any roll tier.
The MAX_ROLL table — converting any substat into "perfect rolls"
Every substat has its own highest-possible-roll value for 5★ relics, used to convert whatever value you enter into "how many perfect rolls is this worth." The tool's MAX_ROLL table matches Fribbels' published high-roll table exactly: Crit Rate 3.24%, Crit DMG 6.48%, SPD 2.6, ATK%/HP%/Effect Hit Rate/Effect RES all 4.32%, DEF% 5.4%, Break Effect 6.48%, while flat stats (raw HP/ATK/DEF) sit noticeably lower since they don't scale off a % base. A maxed +15 relic carries about 9 "roll lines" spread across its 4 substats (4 initial lines + 5 upgrades) — the tool uses this exact number to compute roll efficiency.
Two scoring schools — why thresholds don't translate across tools
The HSR community runs two entirely different scoring philosophies side by side, which is why two tools can show very different numbers for the exact same relic even though both are "correct":
- Weighted roll-value (the community school, Fribbels): sums each substat's value converted via MAX_ROLL, multiplied by a role weight. Fribbels and the Korean arca.live score table both follow this approach — this page currently scores raw CV + roll efficiency, NOT yet multiplied by a role weight.
- Value/theoretical-max (the Japanese appmatch/Otameta school): divides the ACTUAL substat value by a theoretical maximum (the sum of every possible roll at +15, e.g. Crit Rate theoretical max 19.4%, Crit DMG 38.7%), then multiplies by weight, producing an absolute score scale (e.g. Otameta's 55 points per piece, SSS 6-piece at 262+).
Both philosophies rank relics equivalently — they don't contradict each other — they simply normalize and display numbers differently. So: don't compare this page's "grade S" or "score 50" threshold against another tool's threshold unless you know for certain it uses the same formula; each tool has its own scale, and grades should only be read within the tool that produced them.
How to use the tool
The fastest way is pasting your UID into the input so the page automatically pulls the relics currently equipped on each character in your build — no manual substat typing needed. Once the list loads, pick a character then pick the relic you want to score; the tool auto-fills the main stat and recorded substats from that build into the form.
Without a UID (or to test a hypothetical relic), enter up to 4 substats manually: pick the correct stat name from the dropdown and type its % value — the tool recalculates instantly on Enter, no separate submit button needed.
Reading the result — grade, CV, roll efficiency, and breakdown
The result has 3 parts: a letter grade (S/A/B/C/D) based on raw CV — S at CV 45 or above, roughly a relic with both crit lines near-perfect; the CV number itself is Crit Rate×2 + Crit DMG added together; and a roll-efficiency bar (%) measuring the total "perfect roll equivalent" across all 4 substats against the 9-roll maximum of a +15 relic.
The breakdown lists how much each substat contributes to the total — whichever line carries the biggest share is what's driving the CV score up (or down). A substat that isn't Crit Rate/Crit DMG does NOT add to CV but still counts toward the overall roll-efficiency bar — the two numbers measure different things, don't conflate them.
Honest limitation: this tool currently scores generic crit-CV, not per-character weights
Said plainly so you can judge for yourself: this page currently scores CV as generic "crit quality," and does NOT yet apply per-character weights across the roster. Every strong community tool (Fribbels, Otameta, HSR Statistics, game8) keeps a separate weight profile per character — a support character, for instance, needs SPD/Break Effect/DEF% more than crit. Because this tool only scores generic crit-CV so far, a relic with strong SPD or Break Effect for a support character MAY score a low CV grade even though it's actually right for that character's build.
How to compensate while you wait: if you're building a support, a Break-focused Rupture unit, or any character that doesn't need crit, don't rely on this page's S/A/B/C/D grade to decide keep-or-scrap — compare its SPD/Break Effect/DEF%/Effect Hit Rate value against what that character actually needs, and only trust the CV grade when the character genuinely wants crit stats. Adding per-character weighting is a future improvement that NEEDS MANUAL UPDATING — it isn't built yet, and this page doesn't claim otherwise.
FAQ
Why does Crit Value multiply Crit Rate by 2 and not some other number?
Because the highest single-roll value of Crit DMG (6.48%) is exactly double that of Crit Rate (3.24%). Three independent sources — the open-source Fribbels Optimizer, the Korean per-roll score table on arca.live, and Japan's Altema — all confirm the same 2:1 ratio, so CV = Crit Rate×2 + Crit DMG is a community-wide standard, not something this page invented.
Why does the same relic score differently on this page versus another tool?
Because the HSR community runs two different scoring philosophies: weighted roll-value (used here and by Fribbels) and value/theoretical-max (used by appmatch and Otameta). Both rank relics equivalently but display numbers on different scales — don't compare scores or thresholds across tools unless you're sure they share the same formula.
Is a relic with good SPD or Break Effect but a low grade actually a bad relic?
Not necessarily. This tool currently scores CV as generic crit quality and hasn't applied per-character weighting yet. For a support, Defense, or Break-focused character that doesn't need crit, a SPD/Break Effect/DEF%-heavy relic can still be excellent for that build despite a low CV — compare it against what the character actually needs instead of trusting the grade alone.
How is the 9-roll maximum for a +15 relic calculated?
A 5★ relic starts with 4 substats, and every 3 levels up to +15 adds value to one substat, for 5 total upgrades. 4 initial lines plus 5 upgrades gives 9 maximum "roll lines" spread across 4 substats — the tool uses this exact figure to compute the roll-efficiency bar.
Does this page automatically suggest keeping or scrapping a relic?
Not yet — it currently returns a grade, CV, roll efficiency, and a per-substat breakdown for you to read and decide yourself; there's no automatic keep/scrap/upgrade recommendation per character. That's a future manual-update item.