Lingsha
★★★★★

Lingsha Build

Lingsha is a 5★ Fire character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 02/10/2024 · v2.5· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos14.6%
Pure Fiction20.1%
Apocalyptic Shadow20.8%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Lingsha — just follow the numbers
30-second summary

Lingsha is a top-tier Fire sustain who heals AND breaks toughness hard. Roll if you run Break/Super Break comps or want a carry-level healer for all content; skip if you already own Aventurine/Huohuo and aren't short on sustains.

1
30-second build
In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost (hoặc ATK%) FeetSPD SphereATK% RopeBreak Effect (hoặc Energy Regeneration Rate)

Sub-stat priority: SPD > Break Effect > ATK% > HP%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Should you pull Lingsha?

Lingsha is a top-tier Fire sustain who heals AND breaks toughness hard. Roll if you run Break/Super Break comps or want a carry-level healer for all content; skip if you already own Aventurine/Huohuo and aren't short on sustains.

Pros
  • Heals while dealing real Break damage
  • Summon auto-attacks AoE and keeps toughness pressure
  • Extremely flexible, fits almost any team
  • Ultimate's Break-vulnerability boosts whole-team damage
Cons
  • Shines most in Break comps, less value elsewhere
  • Needs proper Break Effect + SPD to hit her ceiling
  • Healing scales off ATK, so stats need care
How to play

Open with Skill to summon Fofo (Floating Primrose), then Ultimate for the Break-vulnerability debuff. Afterward coast on Basic/Skill to keep Fofo active and top off HP, timing energy to Ult roughly every 3 turns.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyOutgoing Healing Boost (hoặc ATK%)
FeetSPD
SphereATK%
RopeBreak Effect (hoặc Energy Regeneration Rate)

Sub-stat priority: SPD > Break Effect > ATK% > HP%

Stat targets

SPD 134 minimum (150+ ideal), Break Effect 200% (A2 cap), push toward 250% with Iron Cavalry; ATK ~2500+ for solid healing; ERR ~116%+ for a consistent Ultimate cycle.

4
Teams
Best teammates to pair with
Best teams for Lingsha

Firefly/Fugue + Ruan Mei + Harmony Trailblazer is the strongest Super Break shell. Acheron + Pela + Jiaoqiu uses Lingsha as a flexible Nihility-friendly anchor that heals while chunking toughness.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1/E2 rất mạnh cho đội Break) — E0 is fully functional and great. E1 (Weakness Break efficiency + DEF shred) and E2 (big Break Effect buff) are strong if you invest in Break teams; otherwise stop at E0.

E1
Bloom on Vileward Bouquet★★★★☆
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.
Boosts Weakness Break Efficiency by 50% and reduces enemy DEF by 20% on Break, meaningfully increasing team break damage.
E2
Leisure in Carmine Smokeveil★★★★☆
When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).
Using her Ultimate grants the whole team +40% Break Effect for 3 turns, a strong team-wide break buff.
E3
Shine of Floral Wick★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effect, so it's minor utility.
E4
Redolence from Canopied Banquet★★★☆☆
When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.
When Fuyuan acts, it heals the ally with the lowest HP, providing modest conditional survivability support.
E5
Poise Atop Twists and Turns★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effect, so it's minor utility.
E6
Arcadia Under Deep Seclusion★★★★★
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.
While Fuyuan is on the field, all enemies' All-Type RES is reduced by 20% and Fuyuan deals 4 extra hits of Fire DMG on attack, a huge damage power spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Skill deals AoE damage, heals the whole team, and summons Fuyuan, making it the core source of her healing/support output so it should be maxed early.
Talent ★★★★★ Talent governs Fuyuan's recurring follow-up attacks that deal the bulk of AoE damage and Break contribution, so it should be prioritized on par with Skill.
Ultimate ★★★★☆ Ultimate deals damage, heals the team, and applies Befog to boost Break DMG, valuable but used less frequently than Skill/Talent.
Basic ATK ★☆☆☆☆ Basic ATK only hits a single target and is rarely used since Skill is more efficient for energy and summoning Fuyuan, so it stays last priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E6 > E1 = E2 > E4 > E3 = E5
Skills
Votive Incense
Votive Incense
Basic ATK Single Target Lv.10

Deals Fire DMG equal to 140% of Lingsha's ATK to one designated enemy target.

Smoke and Splendor
Smoke and Splendor
Skill AoE Lv.15

Deals Fire DMG equal to 100% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 16% of Lingsha's ATK plus 538 for all allies. Fuyuan's action advances by 20%.

Dripping Mistscape
Dripping Mistscape
Ultimate AoE Lv.15

Inflicts "Befog" on all enemies. While in "Befog," targets receive 30% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 180% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 14% of Lingsha's ATK plus 461 for all allies. Fuyuan's action advances by 100%.

Mistdance Manifest
Mistdance Manifest
Talent AoE Lv.15

When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 94% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 94% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 14% of Lingsha's ATK plus 461. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.

Attack
Attack
Single Target

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Wisps of Aurora
Wisps of Aurora
Technique Support

After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Vermilion Waft

Increases this unit's ATK or Outgoing Healing by an amount equal to 25%/10% of Break Effect, up to a maximum increase of 50%/20% respectively.

A4
Sylvan Smoke

When using Basic ATK, additionally regenerates 10 Energy.

A6
Ember's Echo

While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to 60%, "Fuyuan" will immediately launch the Talent's Follow-Up ATK against enemies. This does not consume Fuyuan's action count. This effect can trigger again after 2 turn(s).

Trace Bonuses
Total stats gained from unlocking the full trace tree
+37.3%Break Effect
+18%HP
+10%ATK
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,358
ATK
679
DEF
437
SPD
98
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Lingsha FAQ
What is the best Light Cone for Lingsha?

The best Light Cone for Lingsha is Scent Alone Stays True (top pick). See F2P options in the Light Cones section above.

Is Lingsha worth pulling?

Lingsha is a top-tier Fire sustain who heals AND breaks toughness hard. Roll if you run Break/Super Break comps or want a carry-level healer for all content; skip if you already own Aventurine/Huohuo and aren't short on sustains.

What is the best team for Lingsha?

Firefly/Fugue + Ruan Mei + Harmony Trailblazer is the strongest Super Break shell. Acheron + Pela + Jiaoqiu uses Lingsha as a flexible Nihility-friendly anchor that heals while chunking toughness.

Matching Light Cones
Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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