Lynx
★★★★

Lynx Build

Lynx is a 4★ Quantum character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 20/09/2023 · v1.3· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Apocalyptic Shadow0.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Lynx — just follow the numbers
30-second summary

Lynx is an HP-scaling 4-star healer who shines next to HP-hungry carries like Blade and Clara. Grab her if you want a cheap, easy sustain; skip if you already run Luocha, Huohuo, or Aventurine.

1
30-second build
In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost FeetSPD SphereHP% RopeEnergy Regeneration Rate (hoặc HP%)

Sub-stat priority: HP% > SPD > Effect RES > DEF%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 2.5/5
Apocalyptic Shadow 3/5
Should you pull Lynx?

Lynx is an HP-scaling 4-star healer who shines next to HP-hungry carries like Blade and Clara. Grab her if you want a cheap, easy sustain; skip if you already run Luocha, Huohuo, or Aventurine.

Pros
  • Grants team-wide max HP, ideal for HP scalers like Blade
  • Ultimate cleanses debuffs
  • Free-to-play friendly 4-star
Cons
  • Heals and shields scale off target max HP
  • No offensive buffs, weaker than 5-star sustains
  • Underwhelms in Pure Fiction due to lack of damage
How to play

Open with Ultimate on your carry for the HP shield plus regen, then Skill whoever needs saving. Basic attack the rest of the time to fund energy, and hold Ultimate ready to cleanse debuffs.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyOutgoing Healing Boost
FeetSPD
SphereHP%
RopeEnergy Regeneration Rate (hoặc HP%)

Sub-stat priority: HP% > SPD > Effect RES > DEF%

Stat targets

Target ~134-160 SPD, ~5000-6000+ total HP, and ~20-40% Effect RES for debuff-heavy fights. No CRIT or EHR needed — pile on HP% so shields and heals stay strong.

4
Teams
Best teammates to pair with
Best teams for Lynx

Blade/Jingliu + Bronya + an amp + Lynx: her max-HP buff synergizes with self-damaging carries. Clara + Robin + Topaz + Lynx wants a durable anchor for counter-play.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1/E2 rất đáng nếu chơi thường xuyên) — E0 is perfectly serviceable. E1 boosts healing and E2 grants debuff resistance for much steadier runs — both are worth it if she sees regular play. E4/E6 are enthusiast-only.

E1
Morning of Snow Hike★★★☆☆
When healing allies with HP percentage equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.
Grants 20% Outgoing Healing (including continuous healing) when healing targets at or below 50% HP, a useful but conditional boost.
E2
Noon of Portable Furnace★★☆☆☆
A target with "Survival Response" can resist debuff application for 1 time(s).
Lets a target with "Survival Response" resist one debuff application, a small passive utility.
E3
Afternoon of Avalanche Beacon★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effect, so the power gain is minor.
E4
Dusk of Warm Campfire★★★☆☆
When "Survival Response" is gained, increases the target's ATK by an amount equal to 3.0% of Lynx's Max HP for 1 turn(s).
When a target gains "Survival Response", it gets an ATK boost based on Lynx's Max HP for 1 turn, a modest short-lived damage buff.
E5
Night of Aurora Tea★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effect, so the power gain is minor.
E6
Dawn of Explorers' Chart★★★★☆
Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6.0% of Lynx's Max HP and increases Effect RES by 30%.
Boosts the Max HP bonus granted by "Survival Response" and adds 30% Effect RES, making Lynx a stronger and more resilient healer.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ The Skill applies "Survival Response," boosting Max HP based on Lynx's own Max HP and unlocking the bonus healing from her Talent, making it her core buff tool.
Talent ★★★★☆ The Talent auto-applies continuous healing after using Skill or Ultimate, scaling off Lynx's Max HP as her main sustained healing source.
Ultimate ★★★☆☆ The Ultimate cleanses a debuff and heals all allies based on Max HP, valuable but energy-gated, so it ranks below the Skill and Talent.
Basic ATK ★☆☆☆☆ The Basic ATK just deals Max-HP-scaled damage and has no direct link to her healing role, keeping it the lowest priority as usual.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E1 > E2 = E4 > E3 = E5
Skills
Ice Crampon Technique
Ice Crampon Technique
Basic ATK Single Target Lv.10

Deals Quantum DMG equal to 70% of this character's Max HP to one designated enemy.

Salted Camping Cans
Salted Camping Cans
Skill Restore Lv.15

Applies "Survival Response" to a single target ally and increases their Max HP by 8.8% of Lynx's Max HP plus 256. If the target ally is a character on the Path of Destruction or Preservation, the chance of them being attacked by enemies will greatly increase. "Survival Response" lasts for 2 turn(s). Restores the target's HP by 14% of Lynx's Max HP plus 410.

Snowfield First Aid
Snowfield First Aid
Ultimate Restore Lv.15

Dispels 1 debuff(s) from all allies and immediately restores their respective HP by an amount equal to 15.8% of Lynx's Max HP plus 461.

Outdoor Survival Experience
Outdoor Survival Experience
Talent Restore Lv.15

When using Lynx's Skill or Ultimate, applies continuous healing to the target ally for 2 turn(s), restoring the target ally's HP by an amount equal to 4.2% of Lynx's Max HP plus 123 at the start of each turn. If the target has "Survival Response," the continuous healing effect additionally restores HP by an amount equal to 5.3% of Lynx's Max HP plus 154.

Attack
Attack
Single Target

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Chocolate Energy Bar
Chocolate Energy Bar
Technique Restore

After Lynx uses her Technique, at the start of the next battle, all allies are granted her Talent's continuous healing effect, lasting for 2 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Advance Surveying

After a target with "Survival Response" is hit, Lynx regenerates 2 Energy immediately.

A4
Exploration Techniques

Increases the chance to resist Crowd Control debuffs by 35%.

A6
Survival in the Extreme

Extends the duration of the continuous healing effect granted by Talent for 1 turn(s).

A2
Nightshade

When defeating an enemy target, increases this unit's DMG dealt by 50%. This effect can stack up to 3 time(s) and lasts for 3 turn(s).

A4
Lacerate

While Seele is in the Amplification state, her Quantum RES PEN increases by 25%.

A6
Rippling Waves

After using a Basic ATK, advances Seele's next action by 20%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%HP
+22.5%DEF
+10%Effect RES
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,058
ATK
494
DEF
551
SPD
100
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Lynx FAQ
What is the best Light Cone for Lynx?

The best Light Cone for Lynx is Time Waits for No One (top pick). See F2P options in the Light Cones section above.

Is Lynx worth pulling?

Lynx is an HP-scaling 4-star healer who shines next to HP-hungry carries like Blade and Clara. Grab her if you want a cheap, easy sustain; skip if you already run Luocha, Huohuo, or Aventurine.

What is the best team for Lynx?

Blade/Jingliu + Bronya + an amp + Lynx: her max-HP buff synergizes with self-damaging carries. Clara + Robin + Topaz + Lynx wants a durable anchor for counter-play.

Matching Light Cones
Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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