Jade Build
Jade is a 5★ Quantum character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Jade is the queen of Pure Fiction: a monster AoE follow-up sub-DPS. Roll if you love multi-enemy content and own
Herta/
Argenti/Blade; skip if you mainly do single-target fights.
Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD
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Deals Quantum DMG equal to 126% of Jade's ATK to one designated enemy target, and Quantum DMG equal to 42% of Jade's ATK to adjacent enemies.
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Makes a single target ally become the Debt Collector and increases their SPD by 30, lasting for 3 turn(s). After the Debt Collector attacks, deals 1 instance of Quantum Additional DMG equal to 30% of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If the current HP is insufficient, reduces HP to 1. If Jade becomes the Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP. When the Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration decreases by 1 turn.
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Deals Quantum DMG equal to 300% of Jade's ATK to all enemies. At the same time, Jade enhances her Talent's Follow-Up ATK, increasing its DMG multiplier by 100%. This enhancement can take effect 2 time(s).
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After Jade or the "Debt Collector" unit attacks, gains 1 point of Charge for each enemy target hit. Upon reaching 8 points of Charge, consumes the 8 points to launch 1 instance of Follow-Up ATK, dealing Quantum DMG equal to 150% of Jade's ATK to all enemies. This Follow-Up ATK does not generate Charge. When launching her Talent's Follow-Up ATK, Jade immediately gains 5 stack(s) of "Pawned Asset," with each stack increasing CRIT DMG by 3%, stacking up to 50 times.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using the Technique, inflicts enemies within a set area with Blind Fealty for 10 second(s). Enemies inflicted with Blind Fealty will not initiate attacks on allies. When entering battle via actively attacking enemies inflicted with Blind Fealty, all enemies with Blind Fealty will enter combat simultaneously. After entering battle, deals Quantum DMG equal to 50% of Jade's ATK to all enemies, and immediately gains 15 stack(s) of Pawned Asset.
When an enemy target enters combat, Jade gains 1 stack(s) of Pawned Asset. When the Debt Collector character's turn starts, additionally gains 3 stack(s) of Pawned Asset.
When the battle starts, action advances Jade by 50%.
Each Pawned Asset stack from the Talent additionally increases Jade's ATK by 0.5%.
What is the best Light Cone for Jade?
The best Light Cone for Jade is Yet Hope Is Priceless (top pick). See F2P options in the Light Cones section above.
Is Jade worth pulling?
Jade is the queen of Pure Fiction: a monster AoE follow-up sub-DPS. Roll if you love multi-enemy content and own Herta/Argenti/Blade; skip if you mainly do single-target fights.
What is the best team for Jade?
Current best: The Herta + Jade + Robin + Lingsha for Pure Fiction. Jade + Blade (with Bronya + Luocha) abuses follow-ups and HP-loss. F2P swaps Lingsha for Gallagher.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.






















