Jade
★★★★★

Jade Build

Jade is a 5★ Quantum character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 10/07/2024 · v2.3· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos0.1%
Pure Fiction3.0%
Apocalyptic Shadow0.4%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Jade — just follow the numbers
30-second summary

Jade is the queen of Pure Fiction: a monster AoE follow-up sub-DPS. Roll if you love multi-enemy content and own Herta/Argenti/Blade; skip if you mainly do single-target fights.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG (hoặc CRIT Rate) FeetSPD (hoặc ATK%) SphereQuantum DMG RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 5/5
Apocalyptic Shadow 2/5
Should you pull Jade?

Jade is the queen of Pure Fiction: a monster AoE follow-up sub-DPS. Roll if you love multi-enemy content and own Herta/Argenti/Blade; skip if you mainly do single-target fights.

Pros
  • Massive AoE follow-up damage, dominates Pure Fiction
  • Self-buffs CRIT Rate and ATK, easy to stat up
  • No speed dependence, simple relic tuning
Cons
  • Weak in single-target (Memory of Chaos, Apocalyptic Shadow)
  • Needs multi-target allies to shine
  • E0 is pickier about teammates than E1
How to play

Each turn cast Skill to place Debt Collector on an ally, turning them into a 'debtor' whose attacks trigger Jade's follow-ups. Bank charge points, fire her Ultimate when ready, and keep the follow-up chain rolling.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG (hoặc CRIT Rate)
FeetSPD (hoặc ATK%)
SphereQuantum DMG
RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD

Stat targets

Aim for CRIT Rate ~70-80% (her signature cone gives free CRIT Rate), CRIT DMG ~130%+, ATK ~4000+. Speed is flexible: run minimal SPD or target ~120. No EHR needed.

4
Teams
Best teammates to pair with
Best teams for Jade

Current best: The Herta + Jade + Robin + Lingsha for Pure Fiction. Jade + Blade (with Bronya + Luocha) abuses follow-ups and HP-loss. F2P swaps Lingsha for Gallagher.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1 rất đáng, E2 mạnh) — E0 is complete. E1 is the standout value: it eases team-building and adds CRIT, while E2 layers on strong extra damage/CRIT. Beyond E2 is pure luxury.

E1
Altruism? Nevertheless Tradable★★★★☆
The Follow-Up ATK DMG from Jade's Talent increases by 32%. After the "Debt Collector" character attacks and the number of the enemy target(s) hit is either 2 or 1, Jade additionally gains 1 or 2 point(s) of Charge respectively.
Boosts the Talent's Follow-Up ATK DMG by 32% and speeds up Charge generation when the Debt Collector hits fewer targets, a meaningful damage increase.
E2
Morality? Herein Authenticated★★★☆☆
When there are 15 stacks of Pawned Asset, Jade's CRIT Rate increases by 18%.
At 15 stacks of Pawned Asset, Jade's CRIT Rate increases by 18%, a conditional but useful buff.
E3
Honesty? Soon Mortgaged★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels by 2, a weak utility eidolon.
E4
Sincerity? Put Option Only★★★★☆
When using Ultimate, enables the DMG dealt by Jade to ignore 12% of enemy targets' DEF, lasting for 3 turn(s).
Using the Ultimate lets Jade's DMG ignore 12% of enemy DEF for 3 turns, providing a solid damage boost.
E5
Hope? Hitherto Forfeited★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate level by 2 and Basic ATK level by 1, a weak utility eidolon.
E6
Equity? Pending Sponsorship★★★★★
While the "Debt Collector" character exists on the field, Jade's Quantum RES PEN increases by 20%, and Jade gains the "Debt Collector" state.
While a Debt Collector is on the field, Jade's Quantum RES PEN rises by 20% and Jade herself gains the Debt Collector state, significantly transforming how the kit functions.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Talent ★★★★★ The Talent's Follow-Up ATK is Jade's core damage source, hitting all enemies for 150% ATK once Charge is full, so it should be maxed first.
Ultimate ★★★★★ The Ultimate deals AoE damage and also boosts the Talent's Follow-Up ATK multiplier by 100% twice, directly amplifying the main damage source, so it ties with Talent for top priority.
Skill ★★★☆☆ The Skill designates the Debt Collector and adds extra damage, speeding up Charge accumulation for the Follow-Up ATK, but it is not the main damage source so it sits at medium priority.
Basic ATK ★☆☆☆☆ The Basic ATK is a low-damage filler attack and, as usual, remains the lowest leveling priority in the kit.
Trace priority: A6 > A2 > A4 Eidolon priority: E1 > E6 > E4 > E2 > E3 = E5
Skills
Lash of Riches
Lash of Riches
Basic ATK Blast Lv.10

Deals Quantum DMG equal to 126% of Jade's ATK to one designated enemy target, and Quantum DMG equal to 42% of Jade's ATK to adjacent enemies.

Acquisition Surety
Acquisition Surety
Skill Support Lv.15

Makes a single target ally become the Debt Collector and increases their SPD by 30, lasting for 3 turn(s). After the Debt Collector attacks, deals 1 instance of Quantum Additional DMG equal to 30% of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If the current HP is insufficient, reduces HP to 1. If Jade becomes the Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP. When the Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration decreases by 1 turn.

Vow of the Deep
Vow of the Deep
Ultimate AoE Lv.15

Deals Quantum DMG equal to 300% of Jade's ATK to all enemies. At the same time, Jade enhances her Talent's Follow-Up ATK, increasing its DMG multiplier by 100%. This enhancement can take effect 2 time(s).

Fang of Flare Flaying
Fang of Flare Flaying
Talent AoE Lv.15

After Jade or the "Debt Collector" unit attacks, gains 1 point of Charge for each enemy target hit. Upon reaching 8 points of Charge, consumes the 8 points to launch 1 instance of Follow-Up ATK, dealing Quantum DMG equal to 150% of Jade's ATK to all enemies. This Follow-Up ATK does not generate Charge. When launching her Talent's Follow-Up ATK, Jade immediately gains 5 stack(s) of "Pawned Asset," with each stack increasing CRIT DMG by 3%, stacking up to 50 times.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Visionary Predation
Visionary Predation
Technique Impair

After using the Technique, inflicts enemies within a set area with Blind Fealty for 10 second(s). Enemies inflicted with Blind Fealty will not initiate attacks on allies. When entering battle via actively attacking enemies inflicted with Blind Fealty, all enemies with Blind Fealty will enter combat simultaneously. After entering battle, deals Quantum DMG equal to 50% of Jade's ATK to all enemies, and immediately gains 15 stack(s) of Pawned Asset.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Reverse Repo

When an enemy target enters combat, Jade gains 1 stack(s) of Pawned Asset. When the Debt Collector character's turn starts, additionally gains 3 stack(s) of Pawned Asset.

A4
Collateral Ticket

When the battle starts, action advances Jade by 50%.

A6
Asset Forfeiture

Each Pawned Asset stack from the Talent additionally increases Jade's ATK by 0.5%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+22.4%Quantum DMG Boost
+18%ATK
+10%Effect RES
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,087
ATK
660
DEF
509
SPD
103
CRIT Rate
5%
CRIT DMG
50%
8
Jade FAQ
What is the best Light Cone for Jade?

The best Light Cone for Jade is Yet Hope Is Priceless (top pick). See F2P options in the Light Cones section above.

Is Jade worth pulling?

Jade is the queen of Pure Fiction: a monster AoE follow-up sub-DPS. Roll if you love multi-enemy content and own Herta/Argenti/Blade; skip if you mainly do single-target fights.

What is the best team for Jade?

Current best: The Herta + Jade + Robin + Lingsha for Pure Fiction. Jade + Blade (with Bronya + Luocha) abuses follow-ups and HP-loss. F2P swaps Lingsha for Gallagher.

Matching Light Cones
Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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