Anaxa
★★★★★

Anaxa Build

Anaxa is a 5★ Wind character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 30/04/2025 · v3.2· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos2.3%
Pure Fiction8.2%
Apocalyptic Shadow7.4%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Anaxa — just follow the numbers
30-second summary

Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetSPD SphereWind DMG RopeATK% (ERR nếu không có nón chữ ký)

Sub-stat priority: CRIT Rate > CRIT DMG > SPD > ATK%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 5/5
Apocalyptic Shadow 4.5/5
Should you pull Anaxa?

Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.

Pros
  • Self-implants weaknesses, fits any team
  • Strong in both AoE and single-target
  • Big DEF ignore from A6 plus signature LC
  • Performs across MoC, PF, and AS
Cons
  • Needs supports/shields to fully shine
  • Wants 80%+ CRIT to trigger Rutilant Arena
  • Energy-hungry without his signature LC
  • Leans on Harmony DMG buffs to top charts
How to play

Skill nearly every turn to implant weaknesses and stack his DEF-ignore, and fire Ultimate as soon as energy allows to implant a Quantum weakness. Let teammates break the weaknesses he creates for peak damage.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT Rate / CRIT DMG
FeetSPD
SphereWind DMG
RopeATK% (ERR nếu không có nón chữ ký)

Sub-stat priority: CRIT Rate > CRIT DMG > SPD > ATK%

Stat targets

Aim for SPD 134+ (140 ideal), 80-100% CRIT Rate, 200%+ CRIT DMG, and roughly 3000-4000 ATK. With his signature LC you need no ERR; without it, consider an ERR rope or ~120% energy regen.

4
Teams
Best teammates to pair with
Best teams for Anaxa

Dual-Erudition with The Herta, Tribbie, and Aventurine is a monster in AoE. A Sunday hypercarry feeds him CRIT DMG and energy. Budget option: Trailblazer (Remembrance), Asta, and Gallagher.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E1/E2 rất mạnh nhưng E0 đã đủ meta) — E0 is already T0-viable. E1 is a strong damage bump and E2 is his power spike, but stopping at E0 is perfectly fine on a budget.

E1
Magician, Isolated by Stars★★★☆☆
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
Refunds 1 Skill Point on first Skill use and reduces target DEF by 16% for 2 turns, easing resource cost while modestly boosting damage.
E2
Soul, True to History★★★★☆
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
When enemies enter battle, automatically triggers the Talent's Weakness Implant and reduces their All-Type RES by 20%, significantly boosting team damage.
E3
Pupil, Etched into Cosmos★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK with no new effects, so the power gain is minor.
E4
Blaze, Plunged to Canyon★★★★☆
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
When using Skill, gains 30% ATK for 2 turns, stackable up to 2 times (max 60%), providing a notable damage increase.
E5
Embryo, Set Beyond Vortex★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent with no new effects, so the power contribution is limited.
E6
Everything Is in Everything★★★★★
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.
All of Anaxa's damage is multiplied to 130% of original, and both effects of the 'Imperative Hiatus' Trace always trigger fully regardless of the number of Erudition characters, a massive power spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Skill is the main damage source, hitting multiple enemies via its bounce mechanic and working with the Talent to inflict weaknesses; it is leveled together with Talent by Eidolon 5, marking it as a core priority.
Talent ★★★★★ Talent passively inflicts weaknesses on every hit and triggers the 'Qualitative Disclosure' state that underpins the character's whole kit; it is leveled together with Skill by Eidolon 5, so it shares top priority.
Ultimate ★★★☆☆ Ultimate deals large AoE damage (200% ATK) and spreads full weakness coverage, but it is only paired with Basic ATK for leveling via Eidolon 3, placing it as a secondary priority.
Basic ATK ★★☆☆☆ Basic ATK is a standard baseline ability at 140% ATK; per general HSR logic it is almost always the lowest leveling priority, and it is only granted a minor boost alongside Ultimate by Eidolon 3.
Trace priority: A4 > A6 > A2 Eidolon priority: E6 > E2 > E4 > E1 > E3 = E5
Skills
Pain, Brews Truth
Pain, Brews Truth
Basic ATK Single Target Lv.10

Deals Wind DMG equal to 140% of Anaxa's ATK to one designated enemy.

Fractal, Exiles Fallacy
Fractal, Exiles Fallacy
Skill Bounce Lv.15

Deals Wind DMG equal to 88% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 88% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.

Sprouting Life Sculpts Earth
Sprouting Life Sculpts Earth
Ultimate AoE Lv.15

Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 200% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.

Tetrad Wisdom Reigns Thrice
Tetrad Wisdom Reigns Thrice
Talent Impair Lv.15

Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 36% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Prism of the Pupil
Prism of the Pupil
Technique Impair

After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Roaming Signifier

When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.

A4
Imperative Hiatus

Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle: 1 character: Increases Anaxa's CRIT DMG by 140%. At least 2 characters: Increases DMG dealt by all allies by 50%.

A6
Qualitative Shift

For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+22.4%Wind DMG Boost
+12%CRIT Rate
+10%HP
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
970
ATK
757
DEF
558
SPD
97
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Anaxa FAQ
What is the best Light Cone for Anaxa?

The best Light Cone for Anaxa is Life Should Be Cast to Flames (top pick). See F2P options in the Light Cones section above.

Is Anaxa worth pulling?

Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.

What is the best team for Anaxa?

Dual-Erudition with The Herta, Tribbie, and Aventurine is a monster in AoE. A Sunday hypercarry feeds him CRIT DMG and energy. Budget option: Trailblazer (Remembrance), Asta, and Gallagher.

Matching Light Cones
Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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