Anaxa Build
Anaxa is a 5★ Wind character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.
Sub-stat priority: CRIT Rate > CRIT DMG > SPD > ATK%
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Deals Wind DMG equal to 140% of Anaxa's ATK to one designated enemy.
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Deals Wind DMG equal to 88% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 88% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
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Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 200% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
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Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 36% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).
When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.
Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle: 1 character: Increases Anaxa's CRIT DMG by 140%. At least 2 characters: Increases DMG dealt by all allies by 50%.
For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.
What is the best Light Cone for Anaxa?
The best Light Cone for Anaxa is Life Should Be Cast to Flames (top pick). See F2P options in the Light Cones section above.
Is Anaxa worth pulling?
Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.
What is the best team for Anaxa?
Dual-Erudition with The Herta, Tribbie, and Aventurine is a monster in AoE. A Sunday hypercarry feeds him CRIT DMG and energy. Budget option: Trailblazer (Remembrance), Asta, and Gallagher.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.





















