Herta
★★★★

Herta Build

Herta is a 4★ Ice character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Pure Fiction6.5%
Apocalyptic Shadow0.8%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Herta — just follow the numbers
30-second summary

Herta is a FREE 4-star you claim from her own shop, so there's no rolling involved. New players and Pure Fiction fans should build her right away; if you mostly fight single-target bosses, leave her on the bench.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetATK% (or SPD) SphereIce DMG RopeATK%

Sub-stat priority: CRIT Rate/DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 2.5/5
Pure Fiction 5/5
Apocalyptic Shadow 2/5
Should you pull Herta?

Herta is a FREE 4-star you claim from her own shop, so there's no rolling involved. New players and Pure Fiction fans should build her right away; if you mostly fight single-target bosses, leave her on the bench.

Pros
  • Free and easy to reach E6
  • Best-in-class field clearer in Pure Fiction (AoE + follow-ups)
  • Simple rotation, very beginner-friendly
  • Flexible, pairs with many supports
Cons
  • Weak on single-target bosses (Memory of Chaos / Apocalyptic Shadow)
  • Needs a crowd to shine
  • SP-hungry and reliant on ATK/DMG buffs
  • Lower ceiling than 5-star DPS
How to play

Open with her AoE Skill to push enemies below 50% HP and trigger her Talent follow-up that hits the whole field. Prioritize Skill every turn, save energy for Ultimate when 3+ enemies are up, and only basic attack when out of Skill Points.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT Rate / CRIT DMG
FeetATK% (or SPD)
SphereIce DMG
RopeATK%

Sub-stat priority: CRIT Rate/DMG > ATK% > SPD

Stat targets

SPD ~120-134, ATK >= 2700 (aim 3000+ with buffs), CRIT Rate ~65-75% and CRIT DMG ~130%+ (keep a 1:2 ratio). No EHR or HP needed.

4
Teams
Best teammates to pair with
Best teams for Herta

Team 1 (Pure Fiction core): Herta + Himeko chaining follow-ups, Ruan Mei for damage amp, Fu Xuan to tank.

Team 2: dual-Erudition Herta + Jade, Tribbie buffs, Aventurine shields. Team 3 (F2P): Serval/Asta ATK boosts, Gallagher healing.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E4/E6 rất mạnh và dễ nạp vì là bản 4★) — E0 already performs great in Pure Fiction. Since 4-star copies are easy to farm, push for E4 (extra Talent damage) and E6 (+25% ATK after Ultimate) for a clear power jump.

E1
Kick You When You're Down★★★☆☆
When using Basic ATK, if the designated enemy's HP percentage is at 50% or less, additionally deals Ice Additional DMG equal to 40% of Herta's ATK.
Adds bonus Ice DMG to Basic ATK when the target is below 50% HP, but only relevant when Herta is forced to Basic Attack.
E2
Keep the Ball Rolling★★★☆☆
Every time Talent is triggered, this character's CRIT Rate increases by 3%. This effect can stack up to 5 time(s).
Each Talent trigger grants 3% CRIT Rate, stacking up to 5 times, providing steady CRIT Rate growth.
E3
That's the Kind of Girl I Am★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK with no new effect.
E4
Hit Where It Hurts★★★☆☆
When Talent is triggered, DMG increases by 10%.
When Talent triggers, DMG increases by 10%, a reliable and easily-attainable damage buff.
E5
Cuss Big or Cuss Nothing★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent with no new effect.
E6
No One Can Betray Me★★★☆☆
After using Ultimate, this character's ATK increases by 25% for 1 turn(s).
After using Ultimate, ATK increases by 25% for 1 turn, boosting the following Talent damage but with a short duration.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Skill is Herta's primary AoE nuke and also creates the sub-50% HP condition that repeatedly triggers her Talent.
Talent ★★★★★ Talent triggers a follow-up AoE attack whenever any target's HP falls to 50% or lower, making it a core, frequently-repeating damage source worth leveling early.
Ultimate ★★★★☆ Ultimate deals sizable AoE Ice DMG to all enemies for burst windows, but is used less often than Skill/Talent.
Basic ATK ★★☆☆☆ Basic ATK is single-target and the weakest part of her AoE-focused kit, so it's the lowest leveling priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E2 = E4 > E6 > E1 > E3 = E5
Skills
What Are You Looking At?
What Are You Looking At?
Basic ATK Single Target Lv.10

Deals Ice DMG equal to 140% of Herta's ATK to one designated enemy.

One-Time Offer
One-Time Offer
Skill AoE Lv.15

Deals Ice DMG equal to 125% of Herta's ATK to all enemies. If the enemy's HP percentage is 50% or higher, DMG dealt to this target increases by 20%.

It's Magic, I Added Some Magic
It's Magic, I Added Some Magic
Ultimate AoE Lv.15

Deals Ice DMG equal to 240% of Herta's ATK to all enemies.

Fine, I'll Do It Myself
Fine, I'll Do It Myself
Talent AoE Lv.15

When an ally target's attack causes an enemy target's HP percentage to fall to 50% or lower, Herta will launch a Follow-Up ATK, dealing Ice DMG equal to 48% of Herta's ATK to all enemies.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

It Can Still Be Optimized
It Can Still Be Optimized
Technique Enhance

After using her Technique, Herta's ATK increases by 40% for 3 turn(s) at the beginning of the next battle.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Efficiency

When Skill is used, the DMG Boost effect on target enemies increases by an extra 25%.

A4
Puppet

Increases the chance to resist Crowd Control debuffs by 35%.

A6
Icing

When Ultimate is used, deals 20% more DMG to Frozen enemies.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+22.5%DEF
+22.4%Ice DMG Boost
+6.7%CRIT Rate
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
953
ATK
582
DEF
397
SPD
100
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Herta FAQ
What is the best Light Cone for Herta?

The best Light Cone for Herta is Before Dawn (top pick). See F2P options in the Light Cones section above.

Is Herta worth pulling?

Herta is a FREE 4-star you claim from her own shop, so there's no rolling involved. New players and Pure Fiction fans should build her right away; if you mostly fight single-target bosses, leave her on the bench.

What is the best team for Herta?

Team 1 (Pure Fiction core): Herta + Himeko chaining follow-ups, Ruan Mei for damage amp, Fu Xuan to tank. Team 2: dual-Erudition Herta + Jade, Tribbie buffs, Aventurine shields. Team 3 (F2P): Serval/Asta ATK boosts, Gallagher healing.

Matching Light Cones
Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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