Yanqing
★★★★★

Yanqing Build

Yanqing is a 5★ Ice character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Yanqing — just follow the numbers
30-second summary

Yanqing is an Ice Hunt single-target DPS you get for free off the standard banner, so almost everyone owns him. He's dated by today's meta: fine for early-game accounts short on damage, skippable for veterans.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG FeetSPD or ATK% SphereIce DMG RopeATK%

Sub-stat priority: CRIT DMG > CRIT Rate > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 2.5/5
Pure Fiction 1/5
Apocalyptic Shadow 2.5/5
Should you pull Yanqing?

Yanqing is an Ice Hunt single-target DPS you get for free off the standard banner, so almost everyone owns him. He's dated by today's meta: fine for early-game accounts short on damage, skippable for veterans.

Pros
  • Free from the standard banner, zero cost
  • Solid single-target damage when kept fully shielded
  • Self-supplies lots of CRIT, easy to gear
Cons
  • Loses all buffs the instant he takes a single hit
  • Useless in AoE content like Pure Fiction
  • Power-crept by modern DPS units
  • Hard-requires a dedicated shielder
How to play

Open with Skill to trigger Soulsteel Sync (big CRIT Rate boost), then Skill every turn, firing Ultimate when energy is up for the +60% CRIT DMG spike. The golden rule: keep your shield up and never take a hit, or the buffs vanish instantly.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG
FeetSPD or ATK%
SphereIce DMG
RopeATK%

Sub-stat priority: CRIT DMG > CRIT Rate > ATK% > SPD

Stat targets

Aim for SPD ~134-135 (to trigger Glamoth), ATK 2800-3200, and stack CRIT DMG as high as possible (200%+). You only need ~20-30% raw CRIT Rate since his Talent and light cone hand you plenty of crit.

4
Teams
Best teammates to pair with
Best teams for Yanqing

The backbone is one shielder (Gepard/Aventurine) to preserve his buffs, plus an ATK buffer (Tingyun/Robin) and a defense-shredder (Pela).

The F2P line swaps in Asta for ATK, March 7th as shielder, and Fire Trailblazer for tankiness.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 là đủ (nhân vật banner tiêu chuẩn, không nên cày phôi) — E0 is perfectly usable. Since he's on the standard banner, E1/E4/E6 are only worth it if you happen to pull dupes, never worth farming deliberately.

E1
Svelte Saber★★★★☆
When Yanqing attacks a Frozen enemy, he deals Ice Additional DMG equal to 60% of his ATK.
Adds Ice Additional DMG equal to 60% ATK when hitting a Frozen enemy, a solid damage boost in freeze-oriented comps.
E2
Supine Serenade★★☆☆☆
When Soulsteel Sync is active, Energy Regeneration Rate increases by an extra 10%.
Only grants an extra 10% Energy Regeneration Rate while Soulsteel Sync is active, a minor situational bonus.
E3
Sword Savant★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK with no new effects, so it adds very little power.
E4
Searing Sting★★★☆☆
When the current HP percentage is 80% or higher, this unit's Ice RES PEN increases by 12%.
Increases Ice RES PEN by 12% when HP is 80% or higher, a moderate but conditional damage buff.
E5
Surging Strife★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent with no new effects, resulting in low impact.
E6
Swift Swoop★★★★☆
If the buffs from "Soulsteel Sync" or the Ultimate are in effect when an enemy is defeated, the duration of these buffs is extended by 1 turn.
Extends the duration of Soulsteel Sync or Ultimate buffs by 1 turn upon defeating an enemy while they are active, helping sustain peak power longer in clear-heavy fights.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate delivers his single biggest hit (420% ATK) and grants massive CRIT Rate/CRIT DMG buffs that boost everything after it.
Skill ★★★★★ The Skill hits hard (275% ATK) and is the trigger for Soulsteel Sync, which unlocks his Talent and Ultimate bonuses.
Talent ★★★★☆ The Talent generates repeated Follow-Up ATKs and extra CRIT Rate/CRIT DMG while Soulsteel Sync is active, adding steady damage.
Basic ATK ★☆☆☆☆ Basic ATK only deals 140% ATK and mainly sustains energy rather than dealing real damage, so it stays the lowest priority as usual.
Trace priority: A6 > A2 > A4 Eidolon priority: E1 = E6 > E2 = E4 > E3 = E5
Skills
Frost Thorn
Frost Thorn
Basic ATK Single Target Lv.10

Deals Ice DMG equal to 140% of Yanqing's ATK to one designated enemy.

Darting Ironthorn
Darting Ironthorn
Skill Single Target Lv.15

Deals Ice DMG equal to 275% of Yanqing's ATK to one designated enemy and activates "Soulsteel Sync" for 1 turn.

Amidst the Raining Bliss
Amidst the Raining Bliss
Ultimate Single Target Lv.15

Increases Yanqing's CRIT Rate by 60%. When "Soulsteel Sync" is active, increases Yanqing's CRIT DMG by an extra 60%. This buff lasts for one turn. Afterwards, deals Ice DMG equal to 420% of Yanqing's ATK to one designated enemy.

One With the Sword
One With the Sword
Talent Single Target Lv.15

When "Soulsteel Sync" is active, Yanqing is less likely to be attacked by enemies. Yanqing's CRIT Rate increases by 22.5% and his CRIT DMG increases by 38%. After Yanqing attacks an enemy, there is a 65% fixed chance to launch Follow-Up ATK, dealing Ice DMG equal to 63% of Yanqing's ATK to the enemy, which has a 65% base chance to Freeze the enemy for 1 turn. The Frozen target cannot take action and receives Ice Additional DMG equal to 63% of Yanqing's ATK at the beginning of each turn. When Yanqing receives DMG, the "Soulsteel Sync" effect will disappear.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

The One True Sword
The One True Sword
Technique Enhance

After using his Technique, at the start of the next battle, Yanqing deals 30% more DMG for 2 turn(s) to enemies whose current HP percentage is 50% or higher.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Icing on the Kick

After Yanqing attacks, deals Ice Additional DMG equal to 30% of Yanqing's ATK to enemies with Ice Weakness.

A4
Frost Favors the Brave

When Soulsteel Sync is active, Effect RES increases by 20%.

A6
Gentle Blade

When a CRIT Hit is triggered, increases SPD by 10% for 2 turn(s).

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+14.4%Ice DMG Boost
+10%HP
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
893
ATK
679
DEF
412
SPD
109
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Yanqing FAQ
What is the best Light Cone for Yanqing?

The best Light Cone for Yanqing is Sleep Like the Dead (top pick). See F2P options in the Light Cones section above.

Is Yanqing worth pulling?

Yanqing is an Ice Hunt single-target DPS you get for free off the standard banner, so almost everyone owns him. He's dated by today's meta: fine for early-game accounts short on damage, skippable for veterans.

What is the best team for Yanqing?

The backbone is one shielder (Gepard/Aventurine) to preserve his buffs, plus an ATK buffer (Tingyun/Robin) and a defense-shredder (Pela). The F2P line swaps in Asta for ATK, March 7th as shielder, and Fire Trailblazer for tankiness.

Matching Light Cones
Path of The Hunt — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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