Tingyun
★★★★

Tingyun Build

Tingyun is a 4★ Lightning character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos0.1%
Pure Fiction0.3%
Apocalyptic Shadow0.6%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Tingyun — just follow the numbers
30-second summary

Tingyun is the legendary 4-star support, easy to obtain and easy to eidolon. Grab her if you run a single-target hypercarry (Seele, Jing Yuan, Yunli, Clara); skip if you only play AoE/Pure Fiction content.

1
30-second build
In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereATK% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > ATK% > Effect RES

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3.5/5
Pure Fiction 2/5
Apocalyptic Shadow 3/5
Should you pull Tingyun?

Tingyun is the legendary 4-star support, easy to obtain and easy to eidolon. Grab her if you run a single-target hypercarry (Seele, Jing Yuan, Yunli, Clara); skip if you only play AoE/Pure Fiction content.

Pros
  • Big ATK and DMG buff for one carry
  • Massive energy battery for constant Ults
  • SP-positive and very easy to play
  • 4-star, cheap to own and to fully eidolon
Cons
  • All buffs are single-target, weak in AoE/Pure Fiction
  • Power-crept by Sparkle/Robin/Sunday
  • Deals almost no damage herself
  • Needs enough SPD/energy to shine
How to play

Open with Skill to buff your carry's ATK and DMG, then basic attack to build energy. Once your Ultimate is up, dump 50 (60 at E6) energy onto the carry so they can Ult back-to-back, and refresh the Skill buff every 3 turns.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyATK%
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > ATK% > Effect RES

Stat targets

Aim for ~2700-3000 ATK, at least 134 SPD (ideally 143 or 160), an Energy Regen Rope, and ~30% Effect RES to trigger Broken Keel. No Crit needed since her buffs scale off ATK.

4
Teams
Best teammates to pair with
Best teams for Tingyun

All three teams are single-target hypercarries: Tingyun funnels every buff into one DPS, paired with a secondary support (Sparkle/Robin) and a healer (Huohuo/Aventurine).

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E6 rất đáng, dễ lên vì là 4 sao) — E0 already works great. Being a 4-star, eidolons come naturally; E6 (+10 Ultimate energy) is the standout breakpoint, perfect for energy-hungry carries like Yunli, Clara, and Argenti.

E1
Windfall of Lucky Springs★★★☆☆
After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.
Grants the Benediction-holding ally 20% SPD for 1 turn after Tingyun's Ultimate, letting them act sooner.
E2
Gainfully Gives, Givingly Gains★★☆☆☆
The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.
The Benediction holder regains 5 Energy on a kill, once per turn, so the effect is fairly minor.
E3
Halcyon Bequest★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate and Basic ATK skill levels passively, without changing gameplay.
E4
Jovial Versatility★★★★☆
The DMG multiplier provided by Benediction increases by 20%.
Increases the Benediction damage multiplier by 20%, meaningfully boosting the ally's additional DMG output.
E5
Sauntering Coquette★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels passively, without changing gameplay.
E6
Peace Brings Wealth to All★★★☆☆
Ultimate regenerates 10 more Energy for the target ally.
The Ultimate regenerates 10 additional Energy for the target ally, letting them reach their own Ultimate sooner.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate both regenerates 50 Energy and grants a 65% DMG boost, making it a core buff worth maxing first.
Skill ★★★★★ The Skill grants Benediction, boosting an ally's ATK and adding bonus DMG, forming Tingyun's main buff so it deserves high priority.
Talent ★★★☆☆ The Talent triggers bonus DMG based on the Benediction holder's ATK, useful but secondary to the Skill/Ultimate buffs so it ranks lower.
Basic ATK ★☆☆☆☆ The Basic ATK deals minor single-target DMG unrelated to Tingyun's buffing role, so it barely needs leveling.
Trace priority: A6 > A2 > A4 Eidolon priority: E1 > E4 > E6 > E2 > E3 = E5
Skills
Dislodged
Dislodged
Basic ATK Single Target Lv.10

Tingyun deals Lightning DMG equal to 140% of her ATK to one designated enemy.

Soothing Melody
Soothing Melody
Skill Support Lv.15

Grants a single ally with Benediction to increase their ATK by 63%, up to 30% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 50% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill.

Amidst the Rejoicing Clouds
Amidst the Rejoicing Clouds
Ultimate Support Lv.15

Regenerates 50 Energy for a single ally and increases the target's DMG by 65% for 2 turn(s).

Violet Sparknado
Violet Sparknado
Talent Enhance Lv.15

When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 75% of that ally's ATK to the same enemy.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Gentle Breeze
Gentle Breeze
Technique Support

Tingyun immediately regenerates 50 Energy upon using her Technique.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Nourished Joviality

Tingyun's SPD increases by 20% for 1 turn after using Skill.

A4
Knell Subdual

DMG dealt by Basic ATK increases by 40%.

A6
Jubilant Passage

Tingyun immediately regenerates 5 Energy at the start of her turn.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+22.5%DEF
+8%Lightning DMG Boost
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
847
ATK
529
DEF
397
SPD
112
CRIT Rate
5%
CRIT DMG
50%
8
Tingyun FAQ
What is the best Light Cone for Tingyun?

The best Light Cone for Tingyun is But the Battle Isn't Over (top pick). See F2P options in the Light Cones section above.

Is Tingyun worth pulling?

Tingyun is the legendary 4-star support, easy to obtain and easy to eidolon. Grab her if you run a single-target hypercarry (Seele, Jing Yuan, Yunli, Clara); skip if you only play AoE/Pure Fiction content.

What is the best team for Tingyun?

All three teams are single-target hypercarries: Tingyun funnels every buff into one DPS, paired with a secondary support (Sparkle/Robin) and a healer (Huohuo/Aventurine).

Matching Light Cones
Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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