Robin
★★★★★

Robin Build

Robin is a 5★ Physical character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 08/05/2024 · v2.2· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos3.4%
Pure Fiction8.1%
Apocalyptic Shadow8.1%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Robin — just follow the numbers
30-second summary

Robin is a top-tier Harmony support who buffs the whole team's ATK and CRIT DMG and grants everyone an extra turn.

1
30-second build
In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereATK% RopeEnergy Regeneration Rate

Sub-stat priority: ATK% > SPD > CRIT DMG / Energy Regen

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4/5
Should you pull Robin?

Robin is a top-tier Harmony support who buffs the whole team's ATK and CRIT DMG and grants everyone an extra turn.

Roll her if you own a strong carry (Feixiao, Dr. Ratio, any multi-target DPS); skip her if you mainly run Acheron/Nihility teams or lack a worthy carry.

Pros
  • Massive team-wide ATK + CRIT DMG buffs
  • Ultimate advances the whole party's action
  • Universal — fits nearly any carry
Cons
  • Needs lots of ATK from cone/relics to hit thresholds
  • Best output requires her signature cone (expensive)
  • Limited value in Nihility/Acheron teams
How to play

Turn 1, use Skill for the ATK buff. Once you have energy, cast Ultimate to enter Concerto (team-wide buffs + advances the whole team), then Basic Attack every turn to keep Concerto rolling. Aim to ult roughly every 2 turns.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyATK%
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate

Sub-stat priority: ATK% > SPD > CRIT DMG / Energy Regen

Stat targets

Total ATK >= 3500 (ideally 4000+ to push ~1000 ATK to the team), SPD 120 to trigger Vonwacq's advance (aim 134 if she isn't your first mover), prioritize an Energy Regen rope for smooth ults; no CRIT or EHR needed.

4
Teams
Best teammates to pair with
Best teams for Robin

Feixiao and Dr. Ratio follow-up teams squeeze maximum value from her ATK buff and extra turn; a The Herta Pure Fiction team uses the extra action to wipe waves. Aventurine/Huohuo cover survivability and energy.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (E2 là mốc mạnh nếu dư ngân sách) — E0 is already strong and fully functional in every team. E1 and E2 add meaningful buff power but are expensive — only invest if budget allows; E2 is a sensible stopping point.

E1
Land of Smiles★★★★★
While the "Concerto" state is active, all allies' All-Type RES PEN increases by 24%.
Party-wide +24% RES PEN during Concerto — raises total team DMG without debuffing enemies.
E2
Afternoon Tea For Two★★★☆☆
While the "Concerto" state is active, all allies' SPD increases by 16%. The Talent's Energy Regeneration effect additionally increases by 1.
Improves her Ultimate CRIT DMG buff and gives a little Energy — decent.
E3
Inverted Tuning★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
Only raises Skill/Ultimate levels — minor benefit.
E4
Raindrop Key★★★★★
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by 50%.
Cleanses Crowd Control and grants the team +50% Effect RES — very strong defensive utility.
E5
Lonestar's Lament★★☆☆☆
Basic ATK Lv. +1, up to a maximum of Lv. 10. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Basic ATK/Talent levels — minor benefit.
E6
Moonless Midnight★★★★☆
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by 450%. The effect of "Moonless Midnight" can trigger up to 8 time(s) and the trigger count resets each time the Ultimate is used.
Ultimate's Additional Physical DMG gains +450% CRIT DMG — turns Robin into a real damage source.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The core of her kit — boosts the ATK buff and bonus damage during the Concerto state.
Skill ★★★★☆ Increases the party-wide DMG buff — level right after the Ultimate.
Talent ★★★☆☆ Raises the party-wide CRIT DMG buff — level after the Skill.
Basic ATK ★★☆☆☆ Not as important as her other abilities — level it last.
Trace priority: A6 = A4 > A2 Eidolon priority: E1 = E4 > E6 > E2
Skills
Wingflip White Noise
Wingflip White Noise
Basic ATK Single Target Lv.10

Deals Physical DMG equal to 140% of Robin's ATK to one designated enemy target.

Pinion's Aria
Pinion's Aria
Skill Support Lv.15

Increase DMG dealt by all allies by 63%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.

Vox Harmonique, Opus Cosmique
Vox Harmonique, Opus Cosmique
Ultimate Support Lv.15

Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 26.6% of Robin's ATK plus 275. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 144% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.

Tonal Resonance
Tonal Resonance
Talent Support Lv.15

Increase all allies' CRIT DMG by 27.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Overture of Inebriation
Overture of Inebriation
Technique Support

After using Technique, creates a Special Dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates 5 Energy at the start of each wave. Only 1 Dimension Effect created by allies can exist at the same time.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Coloratura Cadenza

When the battle begins, action advances this character by 25%.

A4
Impromptu Flourish

While the "Concerto" state is active, the CRIT DMG dealt when all allies launch Follow-Up ATK increases by 25%.

A6
Sequential Passage

When using Skill, additionally regenerates 5 Energy.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+18%HP
+5SPD
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,281
ATK
640
DEF
485
SPD
102
CRIT Rate
5%
CRIT DMG
50%
8
Robin FAQ
What is the best Light Cone for Robin?

The best Light Cone for Robin is Flowing Nightglow (top pick). See F2P options in the Light Cones section above.

Is Robin worth pulling?

Robin is a top-tier Harmony support who buffs the whole team's ATK and CRIT DMG and grants everyone an extra turn. Roll her if you own a strong carry (Feixiao, Dr. Ratio, any multi-target DPS); skip her if you mainly run Acheron/Nihility teams or lack a worthy carry.

What is the best team for Robin?

Feixiao and Dr. Ratio follow-up teams squeeze maximum value from her ATK buff and extra turn; a The Herta Pure Fiction team uses the extra action to wipe waves. Aventurine/Huohuo cover survivability and energy.

Matching Light Cones
Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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