Hanya
★★★★

Hanya Build

Hanya is a 4★ Physical character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 06/12/2023 · v1.5· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Hanya — just follow the numbers
30-second summary

Hanya is a free 4★ support who pumps out Skill Points and hands one carry an ATK% and SPD buff. Great if you run an SP-hungry DPS (Imbibitor Lunae, Seele, Qingque); skip if you already own Sparkle, Robin, Bronya or Tingyun.

1
30-second build
In a hurry? This box is all you need — details below
BodyATK% (hoặc HP% nếu cần trụ) FeetSPD SphereATK% (hoặc HP%) RopeEnergy Regeneration Rate

Sub-stat priority: SPD > Energy Regen > HP% > ATK% > Effect RES

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 3/5
Apocalyptic Shadow 2/5
Should you pull Hanya?

Hanya is a free 4★ support who pumps out Skill Points and hands one carry an ATK% and SPD buff. Great if you run an SP-hungry DPS (Imbibitor Lunae, Seele, Qingque); skip if you already own Sparkle, Robin, Bronya or Tingyun.

Pros
  • Excellent Skill Point regen for SP-hungry carries
  • Buffs both ATK and SPD in one skill
  • Free 4★, easy to reach E6
Cons
  • Single-target buff, weak in wider comps
  • Power-crept by Sparkle/Robin/Bronya
  • Needs high SPD to keep buff uptime
How to play

Turn 1: Skill to apply Burden to an enemy so allies hitting it restore SP and charge Hanya's Ki. Once Ki is full, Ultimate on your main DPS for the ATK%/SPD boost, and try to Ult every cycle to keep uptime.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyATK% (hoặc HP% nếu cần trụ)
FeetSPD
SphereATK% (hoặc HP%)
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > Energy Regen > HP% > ATK% > Effect RES

Stat targets

SPD 134 minimum, 160+ ideal for extra turns and buff uptime; prioritize Energy Regen rope to Ult on rhythm. Her ATK/SPD buffs are fixed percentages, so skip EHR and CRIT — ATK only feeds her own damage and energy.

4
Teams
Best teammates to pair with
Best teams for Hanya

Imbibitor Lunae and Seele constantly burn SP, making Hanya the perfect battery; Jing Yuan enjoys the ATK buff for his Lightning-Lord. Round it out with a healer (Huohuo/Luocha) plus a secondary support.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 đủ dùng (E6 dễ gom từ banner 4★, rất đáng) — She's a gacha 4★, so aim for E6 over time; E0 already plays fine and E1/E2 just smooth things out — no need to rush.

E1
One Heart★★★☆☆
When an ally target with Hanya's Ultimate effect defeats an enemy, Hanya's action advances by 15%. This effect can only be triggered 1 time(s) per turn.
When the Ultimate-buffed ally defeats an enemy, Hanya's action advances by 15% (once per turn), a situational utility rather than a core power boost.
E2
Two Views★★★☆☆
After using the Skill, this character's SPD increases by 20% for 1 turn(s).
After using Skill, Hanya's SPD increases by 20% for 1 turn, a modest temporary speed boost.
E3
Three Temptations★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill Lv. +2 and Basic ATK Lv. +1, a pure ability-level utility with no meaningful power spike.
E4
Four Truths★★★★☆
The Ultimate's duration is additionally extended for 1 turn(s).
Extends the Ultimate's buff duration by 1 turn, letting the ATK/SPD boost last significantly longer for the team, a strong support upgrade.
E5
Five Skandhas★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate Lv. +2 and Talent Lv. +2, a pure ability-level utility with no meaningful power spike.
E6
Six Reverences★★★★☆
Increase the DMG Boost effect of the Talent by an additional 10%.
Increases the Talent's DMG Boost effect by an additional 10% (from 38% to 48%), significantly boosting the team's overall damage output.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ The Skill both deals damage and applies "Burden," the core mechanic that triggers team-wide Skill Point recovery and unlocks the Talent's DMG boost, making it the top leveling priority.
Ultimate ★★★★☆ The Ultimate grants a large ATK and SPD boost to one ally for 2 turns, serving as Hanya's main support buff, so it ranks as the second priority.
Talent ★★★☆☆ The Talent increases DMG% against enemies afflicted with "Burden," a useful passive but conditional on the Skill having applied Burden first.
Basic ATK ★★☆☆☆ The Basic ATK is a plain damage instance with no additional effect, so it remains the lowest leveling priority as usual.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E1 > E4 > E2 > E3 = E5
Skills
Oracle Brush
Oracle Brush
Basic ATK Single Target Lv.10

Deals Physical DMG equal to 140% of Hanya's ATK to one designated enemy.

Samsara, Locked
Samsara, Locked
Skill Single Target Lv.15

Deals Physical DMG equal to 300% of Hanya's ATK to one designated enemy target, then applies "Burden" to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with "Burden," allies will immediately recover 1 Skill Point. "Burden" is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.

Ten-Lords' Decree, All Shall Obey
Ten-Lords' Decree, All Shall Obey
Ultimate Enhance Lv.15

Increases the SPD of a target ally by 22.5% of Hanya's SPD and increases the same target ally's ATK by 72%, lasting for 2 turn(s).

Sanction
Sanction
Talent Support Lv.15

When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 38%, lasting for 2 turn(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Netherworld Judgment
Netherworld Judgment
Technique

Immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Scrivener

Allies triggering Burden's Skill Point recovery effect have their ATK increased by 10% for 1 turn(s).

A4
Netherworld

If the trigger count for the Burden's Skill Point recovery effect is 1 or lower when an enemy with Burden is defeated, then additionally recovers 1 Skill Point(s).

A6
Reanimated

When Burden's Skill Point recovery effect is triggered, this character regenerates 2 Energy.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+28%ATK
+10%HP
+9SPD
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
917
ATK
564
DEF
353
SPD
110
CRIT Rate
5%
CRIT DMG
50%
8
Hanya FAQ
What is the best Light Cone for Hanya?

The best Light Cone for Hanya is But the Battle Isn't Over (top pick). See F2P options in the Light Cones section above.

Is Hanya worth pulling?

Hanya is a free 4★ support who pumps out Skill Points and hands one carry an ATK% and SPD buff. Great if you run an SP-hungry DPS (Imbibitor Lunae, Seele, Qingque); skip if you already own Sparkle, Robin, Bronya or Tingyun.

What is the best team for Hanya?

Imbibitor Lunae and Seele constantly burn SP, making Hanya the perfect battery; Jing Yuan enjoys the ATK buff for his Lightning-Lord. Round it out with a healer (Huohuo/Luocha) plus a secondary support.

Matching Light Cones
Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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