Dan Heng
★★★★

Dan Heng Build

Dan Heng is a 4★ Wind character on the Path of The Hunt in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Dan Heng — just follow the numbers
30-second summary

Dan Heng is the free 4-star everyone owns, great for early game but heavily power-crept now. Skip investing if you already have a stronger DPS.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetSPD SphereWind DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 2/5
Pure Fiction 1/5
Apocalyptic Shadow 2.5/5
Should you pull Dan Heng?

Dan Heng is the free 4-star everyone owns, great for early game but heavily power-crept now. Skip investing if you already have a stronger DPS.

Pros
  • Free, easy E6
  • Solid single-target damage early
  • Self-Slow, simple rotation
Cons
  • Power-crept, weak in current endgame
  • Single-target only, near useless in Pure Fiction
  • Leans hard on Silver Wolf for Wind implant
How to play

Spam Skill to multi-hit a single target and Slow on CRIT, then fire Ultimate while the enemy is Slowed to cash in the extra Wind RES PEN. Basic attack only to top off energy.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT Rate / CRIT DMG
FeetSPD
SphereWind DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

SPD 134+ for two turns per cycle, ATK 2500+, CRIT Rate ~65-70% (high, to reliably Slow) with CRIT DMG ~130%+.

4
Teams
Best teammates to pair with
Best teams for Dan Heng

Silver Wolf is near-mandatory to implant Wind Weakness and shred DEF; Tingyun feeds energy and ATK; Huohuo/Luocha sustain; Bronya/Sunday advance his turns for more actions.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (dễ lên E6 vì là 4★; E1 và E4 đáng nạp) — As a 4-star, E6 is easy and fun to chase. E1 (extra damage to Slowed foes) and E4 (advance on kill) are the standouts, but none are mandatory.

E1
The Higher You Fly, the Harder You Fall★★★☆☆
When the target enemy's current HP percentage is greater than or equal to 50%, CRIT Rate increases by 12%.
Grants 12% CRIT Rate against targets at 50% HP or above, a modest conditional buff.
E2
Quell the Venom Octet, Quench the Vice O'Flame★★★☆☆
Reduces Talent cooldown by 1 turn.
Reduces Talent cooldown by 1 turn, letting its Wind RES PEN buff trigger more often.
E3
Seen and Unseen★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill by +2 and Basic ATK by +1, passive utility with negligible impact.
E4
Roaring Dragon and Soaring Sun★★★★☆
When Dan Heng uses his Ultimate to defeat an enemy, he will immediately take action again.
If the Ultimate defeats an enemy, Dan Heng immediately takes another action, a significant power spike.
E5
A Drop of Rain Feeds a Torrent★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate by +2 and Talent by +2, passive utility with negligible impact.
E6
The Troubled Soul Lies in Wait★★★☆☆
The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.
The Slow inflicted by Skill reduces enemy SPD by an extra 8%, moderately enhancing speed control.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Skill deals heavy DMG (325% ATK) and applies Slow, the prerequisite for the Ultimate's +144% bonus multiplier.
Ultimate ★★★★★ The Ultimate is the strongest single-target nuke (480% ATK, up to 624% against a Slowed target).
Talent ★★★☆☆ Talent boosts Wind RES PEN for the next attack, supporting DMG output but not a primary damage source itself.
Basic ATK ★☆☆☆☆ Basic ATK is only 140% ATK and mainly a fallback when energy is short, so it's always the lowest leveling priority.
Trace priority: A4 > A6 > A2 Eidolon priority: E1 > E4 > E6 > E2 > E3 = E5
Skills
Cloudlancer Art: North Wind
Cloudlancer Art: North Wind
Basic ATK Single Target Lv.10

Deals Wind DMG equal to 140% of Dan Heng's ATK to one enemy.

Cloudlancer Art: Torrent
Cloudlancer Art: Torrent
Skill Single Target Lv.15

Deals Wind DMG equal to 325% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).

Ethereal Dream
Ethereal Dream
Ultimate Single Target Lv.15

Deals Wind DMG equal to 480% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 144%.

Superiority of Reach
Superiority of Reach
Talent Enhance Lv.15

When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%. This effect can be triggered again after 2 turn(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Splitting Spearhead
Splitting Spearhead
Technique Enhance

After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Hidden Dragon

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.

A4
Faster Than Light

After launching an attack, there is a 50% fixed chance to increase this unit's SPD by 20% for 2 turn(s).

A6
High Gale

Basic ATK deals 40% more DMG to Slowed enemies.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+22.4%Wind DMG Boost
+18%ATK
+12.5%DEF
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
882
ATK
547
DEF
397
SPD
110
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Dan Heng FAQ
What is the best Light Cone for Dan Heng?

The best Light Cone for Dan Heng is In the Night (top pick). See F2P options in the Light Cones section above.

Is Dan Heng worth pulling?

Dan Heng is the free 4-star everyone owns, great for early game but heavily power-crept now. Skip investing if you already have a stronger DPS.

What is the best team for Dan Heng?

Silver Wolf is near-mandatory to implant Wind Weakness and shred DEF; Tingyun feeds energy and ATK; Huohuo/Luocha sustain; Bronya/Sunday advance his turns for more actions.

Matching Light Cones
Path of The Hunt — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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