Sparxie Build
Sparxie is a 5★ Fire character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
This character is currently below the community usage threshold (too few endgame users this phase) — stats will appear automatically once there is enough data.
Sparxie is a brand-new Fire DPS on the freshly introduced Elation Path, built around going live and chaining rapid-fire combo hits before ending on a big multi-hit finisher.
Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD > Effect RES
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Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy.
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Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
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Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 60%) of Sparxie's ATK to all enemies.
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While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 50% Fire Elation DMG to one designated enemy, and 25% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 25% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 60% Fire Elation DMG to all enemies.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets. After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.
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Finalizes the livestream. Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 70% of Sparxie's ATK to adjacent targets.
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Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 25% and the DMG multiplier against adjacent targets by 12.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
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Deals 62.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 31.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
For every 100 of Sparxie's ATK that exceeds 2000, increases this unit's Elation by 5%, up to a maximum increase of 80%.
When there are 1/2/≥3 Elation characters in the team, using Sparxie's Ultimate will additionally gain 2/4/8 Punchline and 1/1/4 "Thrill".
For every 1 Punchline currently owned, increases all allies' CRIT DMG by 8%, up to a max increase of 80%.
What is the best Light Cone for Sparxie?
The best Light Cone for Sparxie is Dazzled by a Flowery World (top pick). See F2P options in the Light Cones section above.
Is Sparxie worth pulling?
Sparxie is a brand-new Fire DPS on the freshly introduced Elation Path, built around going live and chaining rapid-fire combo hits before ending on a big multi-hit finisher. If you enjoy a character who snowballs into a screen-clearing fireworks show once she gets rolling, she fits that fantasy well.
What is the best team for Sparxie?
Her strongest team pairs her with fellow Elation Path characters like Yao Guang (boosts Elation DMG and triggers her combo) and Sparkle (amplifies damage), with Huohuo backing the team up with healing and energy. If you don't have a full Elation roster yet, pair her with Silver Wolf LV.999 to help stack 'hidden' points for her Ultimate, plus Gallagher for healing and toughness break. A budget/F2P team uses Asta for ATK/SPD buffs, Natasha for healing, and the Fire Trailblazer for extra elemental damage.
How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
































