Trailblazer · Fire
★★★★★

Trailblazer · Fire Build

Trailblazer · Fire is a 5★ Fire character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2

This character is currently below the community usage threshold (too few endgame users this phase) — stats will appear automatically once there is enough data.

Building Trailblazer · Fire — just follow the numbers
30-second summary

The Fire Trailblazer (Preservation path — basically the team's designated punching bag) is one of the friendliest, cheapest tanks in the game: it doesn't need Crit stats to perform, just DEF and Speed.

1
30-second build
In a hurry? This box is all you need — details below
BodyDEF% FeetSPD SphereDEF% RopeEnergy Regeneration Rate

Sub-stat priority: Effect RES > SPD > DEF% > Effect Hit Rate

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 3.5/5
Apocalyptic Shadow 4.5/5
Should you pull Trailblazer · Fire?

The Fire Trailblazer (Preservation path — basically the team's designated punching bag) is one of the friendliest, cheapest tanks in the game: it doesn't need Crit stats to perform, just DEF and Speed.

Since this character is free and unlocked from the very start of the game, almost every player should have a set built for long-term use.

Pros
  • Free from the very start of the game — no need to pull banners to have one built
  • Doesn't need Crit stats, so gearing is extremely cheap; even 4-star relics work fine
  • Near-100% taunt uptime protects squishy DPS and support units from being targeted
  • Fits into almost any team, from Acheron's comp to generic sustain teams
Cons
  • Personal damage output is low — this is a tank/support role, not a damage dealer
  • In Pure Fiction (the mode with many small-HP targets spread across waves), the taunt role loses much of its value compared to Memory of Chaos or Apocalyptic Shadow
  • Still usable eidolon-less, but misses out on the big shield boost from E2
  • Needs its own dedicated DEF/Speed gear, so it can't reuse leftover relics from your damage dealers
How to play

Open with Skill to cut incoming damage by 55% and force nearly all enemies to attack you for 1 turn (this forced-attack effect is called 'taunt'), keeping squishy allies safe.

Every time you're hit, or use Basic ATK/Skill/Ultimate, you gain 1 stack of 'Magma Will'; once you hit 4+ stacks, your Basic ATK automatically upgrades to hit the target plus adjacent enemies.

Use Ultimate once energy is full to deal AoE damage and get a free enhanced Basic ATK right after.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyDEF%
FeetSPD
SphereDEF%
RopeEnergy Regeneration Rate

Sub-stat priority: Effect RES > SPD > DEF% > Effect Hit Rate

Stat targets

Since this character's shields and damage reduction scale off DEF, prioritize DEF% on the Body and Sphere pieces.

Put Speed (SPD) on Feet to act early and taunt in time. For the Rope, pick Energy Regeneration Rate if the team wants frequent Ultimates, or DEF% for maximum tankiness.

Substats should have at least 30% Effect RES to unlock the Broken Keel planar's team-wide CRIT DMG buff, then prioritize Speed, DEF%, and Effect Hit Rate (so the taunt doesn't get resisted).

4
Teams
Best teammates to pair with
Best teams for Trailblazer · Fire

Team 1 (Acheron): pair with Acheron as the main damage dealer, Pela and Jiaoqiu to strip defenses and stack debuffs, with the Trailblazer tanking hits so Acheron never dies to a stray attack.

Team 2 (generic comp with Boothill): Boothill as main DPS, Ruan Mei buffing damage and speed, Luocha auto-healing, Trailblazer soaking hits so everyone else can attack freely.

Team 3 (damage-over-time comp): Black Swan and Kafka apply DoT debuffs, Huohuo heals and buffs, and the Trailblazer stands in front tanking so the other three can focus on dealing damage.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E2 là mốc đáng đầu tư nhất — khiên chắn cho cả đội chặn thêm sát thương theo DEF, sống dai vượt trội ở nội dung khó mà không cần thêm eidolon nào khác. — E2 is the best value spike: the party-wide shield (which triggers on every action) gets extra DMG absorption scaled off DEF, making the whole team noticeably tankier in hard content. If you can only afford one eidolon investment, save up and go straight for E2 instead of stopping at E1.

E1
Earth-Shaking Resonance★★★☆☆
When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer's DEF. When the Trailblazer uses their enhanced Basic ATK, additionally deals Fire DMG equal to 50% of the Trailblazer's DEF.
Adds bonus Fire DMG to both Basic ATK and enhanced Basic ATK, giving steady extra damage but not a major power spike.
E2
Time-Defying Tenacity★★☆☆☆
The Shield applied to all allies from the Trailblazer's Talent will block extra DMG equal to 2% of the Trailblazer's DEF plus 27.
Only slightly increases the amount of DMG the Talent's Shield can block, a fairly minor effect.
E3
Trail-Blazing Blueprint★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels, a passive utility upgrade with no real power spike.
E4
Nation-Building Oath★★★★☆
At the start of the battle, immediately gains 4 stack(s) of Magma Will.
Immediately grants 4 stacks of Magma Will at the start of battle, letting enhanced Basic ATK activate right away instead of needing to build up stacks.
E5
Spirit-Warming Flame★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate and Basic ATK levels, a passive utility upgrade with no real power spike.
E6
City-Forging Bulwarks★★★★☆
After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Stacks up to 3 time(s).
After using enhanced Basic ATK or Ultimate, DEF increases by 10%, stacking up to 3 times, meaningfully boosting both survivability and DEF-scaling damage.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Skill ★★★★★ Skill is the core survivability tool, granting DMG reduction and taunting all enemies to protect the team.
Talent ★★★★★ Talent applies a Shield after every action and enables the enhanced Basic ATK, making it the defensive and damage backbone.
Ultimate ★★★☆☆ Ultimate deals AoE Fire DMG scaling off ATK and DEF, contributing damage but not the survival focus.
Basic ATK ★★☆☆☆ Basic ATK mainly stacks Magma Will and, as usual, is the lowest priority.
Trace priority: A6 > A2 > A4 Eidolon priority: E1 = E4 > E6 > E2 > E3 = E5
Skills
Ice-Breaking Light
Ice-Breaking Light
Basic ATK Single Target Lv.10

Deals Fire DMG equal to 140% of the Trailblazer's ATK to one designated enemy and gains 1 stack of "Magma Will."

Ever-Burning Amber
Ever-Burning Amber
Skill Defense Lv.15

Increases the Trailblazer's DMG Reduction by 55% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s).

War-Flaming Lance
War-Flaming Lance
Ultimate AoE Lv.15

Deals Fire DMG equal to 125% of the Trailblazer's ATK plus 188% of the Trailblazer's DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will.

Treasure of the Architects
Treasure of the Architects
Talent Enhance Lv.15

Each time the Trailblazer is hit, they gain 1 stack of "Magma Will" for a max of 8 stack(s). When "Magma Will" has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it. When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 7% of the Trailblazer's DEF plus 103. The Shield lasts for 2 turn(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Call of the Guardian
Call of the Guardian
Technique Defense

After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer's DEF plus 384 for 1 turn(s).

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
The Strong Defend the Weak

After using the Skill, the DMG taken by all allies decreases by 15% for 1 turn(s).

A4
Unwavering Gallantry

Using Enhanced Basic ATK restores the Trailblazer's HP by 5% of their Max HP.

A6
Action Beats Overthinking

When the Trailblazer is protected by a Shield at the beginning of the turn, increases their ATK by 15% and regenerates 5 Energy until the action is over.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+35%DEF
+18%ATK
+10%HP
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,242
ATK
602
DEF
606
SPD
95
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Trailblazer · Fire FAQ
What is the best Light Cone for Trailblazer · Fire?

The best Light Cone for Trailblazer · Fire is Moment of Victory (top pick). See F2P options in the Light Cones section above.

Is Trailblazer · Fire worth pulling?

The Fire Trailblazer (Preservation path — basically the team's designated punching bag) is one of the friendliest, cheapest tanks in the game: it doesn't need Crit stats to perform, just DEF and Speed. Since this character is free and unlocked from the very start of the game, almost every player should have a set built for long-term use.

What is the best team for Trailblazer · Fire?

Team 1 (Acheron): pair with Acheron as the main damage dealer, Pela and Jiaoqiu to strip defenses and stack debuffs, with the Trailblazer tanking hits so Acheron never dies to a stray attack. Team 2 (generic comp with Boothill): Boothill as main DPS, Ruan Mei buffing damage and speed, Luocha auto-healing, Trailblazer soaking hits so everyone else can attack freely. Team 3 (damage-over-time comp): Black Swan and Kafka apply DoT debuffs, Huohuo heals and buffs, and the Trailblazer stands in front tanking so the other three can focus on dealing damage.

Matching Light Cones
Path of Preservation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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