Dan Heng • Permansor Terrae Build
Dan Heng • Permansor Terrae is a 5★ Physical character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
If you run an ATK%-scaling hypercarry (
Feixiao,
Acheron,
Phainon…) and you're tired of pure-defense sustains, DHPT is a dream pick: he shields, buffs the carry's ATK, and chips in real Physical damage.
Sub-stat priority: SPD > ATK% > CRIT DMG ≈ CRIT Rate
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Deals Physical DMG equal to 140% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
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Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 23% of Dan Heng • Permansor Terrae's ATK plus 513 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
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Deals Physical DMG equal to 375% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 23% of Dan Heng • Permansor Terrae's ATK plus 513, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 100% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 100% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
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When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 11.5% of Dan Heng • Permansor Terrae's ATK plus 256 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, gains "Bondmate" and inflict Daze on enemies within a certain area for 10 second(s). Dazed enemies will not actively attack ally targets. When switching the active character, "Bondmate" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Bondmate" without consuming any Skill Points.
When using Skill, increases ATK for the target who has become "Bondmate" by an amount equal to 15% of Dan Heng • Permansor Terrae's ATK.
When combat starts, Dan Heng • Permansor Terrae advances action by 40%. When the "Bondmate" uses an attack, Dan Heng • Permansor Terrae regenerates 6 Energy and "Souldragon" advances action by 15%.
When "Souldragon" takes action, additionally provides a Shield that can offset DMG equal to 5% of Dan Heng • Permansor Terrae's ATK plus 100 to the ally target whose current Shield Effect is the lowest. When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. When the enhanced "Souldragon" takes action, additionally deals 1 instance of Additional DMG of the Bondmate's Type to the one enemy target whose current HP is the highest, equal to 40% of the Bondmate's ATK.
What is the best Light Cone for Dan Heng • Permansor Terrae?
The best Light Cone for Dan Heng • Permansor Terrae is Though Worlds Apart (top pick). See F2P options in the Light Cones section above.
Is Dan Heng • Permansor Terrae worth pulling?
If you run an ATK%-scaling hypercarry (Feixiao, Acheron, Phainon…) and you're tired of pure-defense sustains, DHPT is a dream pick: he shields, buffs the carry's ATK, and chips in real Physical damage. Meta players and single-DPS lovers should pull; if you're already sustain-stacked and mainly run multi-carry DoT teams, skipping him is fine.
What is the best team for Dan Heng • Permansor Terrae?
Same skeleton: one ATK carry + one buffer + DHPT. Feixiao/Robin/Topaz for FUA; Acheron/Jiaoqiu/Pela for Nihility; Phainon/Sunday/Tribbie for burst hypercarry.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.























