Evanescia Build
Evanescia is a 5★ Physical character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Evanescia is a brand-new Physical DPS on the freshly introduced Elation path, dealing strong damage to both single targets and whole enemy waves.
Sub-stat priority: CRIT DMG > CRIT Rate > SPD > ATK% > HP%/DEF%
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Deals Physical DMG equal to 140% of Evanescia's ATK to one designated enemy.
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Deals Physical DMG equal to 375% of Evanescia's ATK to one designated enemy and Physical DMG equal to 188% of Evanescia's ATK to adjacent targets. Additionally gains 10 Punchline.
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Deals Physical DMG equal to 200% of Evanescia's ATK to all enemy targets, then deals 5 instances of DMG, with each instance dealing Physical DMG equal to 144% of Evanescia's ATK to one random enemy.
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Evanescia gains Elation equal to 20% of CRIT DMG. When Evanescia gains Energy, she will simultaneously gain an equal amount of "Certified Banger." When Evanescia gains "Certified Banger," she will simultaneously gain an equal amount of Energy. The amount of "Certified Banger" taken into calculation via this method cannot exceed 100 points in a single instance. After accumulating 240 Energy, she consumes this accumulation of 240, and "Master Fox" launches Follow-Up ATK, dealing Physical DMG equal to 125% of Evanescia's ATK to all enemies, and regenerates 10 Energy for Evanescia. Each instance of Energy regeneration grants up to an accumulation of 240. While Evanescia holds "Certified Banger": Using Skill can deal 20% Physical Elation DMG to the attacked enemy targets. Using Ultimate can deal 30% Physical Elation DMG to all enemies and also deals 35% Physical Elation DMG to the enemy targets that have been randomly dealt DMG by Ultimate. When Ultimate deals Elation DMG, the amount of "Certified Banger" taken into account is at least equal to Max Energy. Master Fox's Follow-Up ATK deals 31% Physical Elation DMG to all enemies.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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Immediately attacks all enemies within a certain range. After entering combat, deals Physical DMG equal to 100% of Evanescia's ATK to all enemies and gains 20 point(s) of "Certified Banger."
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Deals 138% Physical Elation DMG to all enemies and additionally gains 5 point(s) of "Certified Banger".
Increases Evanescia's CRIT Rate by 30%. When there are (≥3)/2/1 enemy target(s) on the field, the Ultimate's bounce count increases by 1/2/4. When a teammate with an Elation Skill Participant ID lower than Evanescia's gains "Certified Banger," Evanescia converts 50% of it into her own "Certified Banger."
When "Master Fox" uses an attack, it additionally inflicts Vulnerability on the target, increasing the DMG they take by 12% for 3 turn(s).
When a teammate's "Certified Banger" ends, Evanescia converts 50% of it into her own "Certified Banger."
What is the best Light Cone for Evanescia?
The best Light Cone for Evanescia is Until the Flowers Bloom Again (top pick). See F2P options in the Light Cones section above.
Is Evanescia worth pulling?
Evanescia is a brand-new Physical DPS on the freshly introduced Elation path, dealing strong damage to both single targets and whole enemy waves. Her Skill builds a secondary resource called "Certified Banger" that constantly converts back and forth with her Energy, so she keeps chaining big hits instead of waiting for one big Ultimate. Early consensus already ranks her among the strongest DPS units, but she needs Yao Guang (the dedicated Elation-path support) nearby to reach her full ceiling.
What is the best team for Evanescia?
The strongest team is a mono-Elation core: Evanescia + Yao Guang (near-mandatory, the path's dedicated support) + a damage amplifier like Sparkle or Tribbie + a healer/shielder like Huohuo. Without Yao Guang, Robin works as a general damage buffer, and Aventurine can double as shield and Energy generation.
How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.






























