Yao Guang Build
Yao Guang is a 5★ Physical character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Pull if you play or plan to build an Elation team (
Sparxie,
Silver Wolf Lv. 999) — she is essentially best-in-slot for them. Skip if you don't care about the Elation archetype, as she's a team-locked support rather than a universal buffer.
Sub-stat priority: SPD > CRIT DMG / CRIT Rate > ATK% > HP%
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Deals Physical DMG equal to 126% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 42% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30.
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Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 25% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline.
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Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 25% for 3 turn(s).
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While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 25% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack.
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After using Technique, automatically triggers Skill 1 time at the start of the next battle without consuming any Skill Points. When Yao Guang is in the team, breaking destructible objects immediately grants Fortune Pouch, up to 8 within every Earth Week.
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Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16% increased DMG. Deals 125% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 25% Physical Elation DMG to one random enemy.
When Yao Guang's SPD is 120 or higher, increases this unit's Elation by 30%. For every 1 SPD exceeded, increases this unit's Elation by 1%. Up to a max of 200 excess SPD can be taken into account for this effect.
Increases this unit's CRIT DMG by 60%. After using Elation Skill, recovers 1 Skill Point(s) for the team.
When Yao Guang gains "Certified Banger," its duration increases by 1 turn(s).
What is the best Light Cone for Yao Guang?
The best Light Cone for Yao Guang is When She Decided to See (top pick). See F2P options in the Light Cones section above.
Is Yao Guang worth pulling?
Pull if you play or plan to build an Elation team (Sparxie, Silver Wolf Lv. 999) — she is essentially best-in-slot for them. Skip if you don't care about the Elation archetype, as she's a team-locked support rather than a universal buffer.
What is the best team for Yao Guang?
Core team: Yao Guang + Sparxie + Silver Wolf Lv. 999 + Huohuo — double Elation DPS with Huohuo's energy and ATK support. Sustain is flexible (swap in Aventurine for shields), or run Trailblazer (Elation) as a second buffer when using a single DPS.
How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




























