Silver Wolf LV.999 Build
Silver Wolf LV.999 is a 5★ Imaginary character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Silver Wolf LV.999 is a brand-new Imaginary Main DPS of the Path of Elation, released in version 4.2.
Sub-stat priority: SPD > CRIT Rate = CRIT DMG > HP%
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Deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK to one designated enemy.
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Gains 5 Punchline point(s) and deals Imaginary DMG equal to 200% of Silver Wolf LV.999's ATK to all enemies.
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Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 113% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
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After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.5%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 1%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 50% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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Summons "Funky Munch Bean." Use again to dismiss. Using Technique does not consume Technique Points. When Technique Points reach 0, the summon is dismissed and Technique cannot be used. "Funky Munch Bean" causes Normal Enemies within a certain range to enter a Terrified state. It will also automatically search for and attack Normal Enemies, consuming 1 Technique Point to instantly defeat them without entering combat. While "Funky Munch Bean" is present, after entering combat, 1 instance of "Top Loot Box" from "Funky Munch Bean" is triggered at the start of each wave. A fixed amount of 99 "Certified Banger" is taken into account for the Elation DMG dealt in this instance.
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Deals Imaginary DMG equal to a total of 336% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
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Deals massive Imaginary Elation DMG to all enemies, split evenly among them. And deals True DMG to the target with the highest HP based on the total DMG dealt.
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Deals massive Imaginary Elation DMG to all enemies, split evenly among them. And recovers Skill Points.
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Deals massive Imaginary Elation DMG to all enemies, split evenly among them. And gains Punchline.
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Gains 15 "Hidden MMR" point(s).
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Deals 6 instances of DMG, with each instance dealing 113% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
When SPD is 160 or higher, increases this unit's Elation by 50%. For every 1 SPD exceeded, increases this unit's Elation by 2%. Up to a max of 100 excess SPD can be taken into account for this effect.
If the number of Punchline points taken into account when using Elation Skill is 20 or more, additionally gains 20 "Hidden MMR" points (And if it's 40 or more, then gains 20 more points on top of that).
After entering the "Godmode Player" state, gains 20 "Hidden MMR" point(s).
What is the best Light Cone for Silver Wolf LV.999?
The best Light Cone for Silver Wolf LV.999 is Welcome to the Cosmic City (top pick). See F2P options in the Light Cones section above.
Is Silver Wolf LV.999 worth pulling?
Silver Wolf LV.999 is a brand-new Imaginary Main DPS of the Path of Elation, released in version 4.2. Her playstyle is very different from most DPS: instead of building normal Energy for her Ultimate, she stacks a hidden resource called 'Hidden MMR' — once it hits 60, she can unleash her Ultimate and enter the 'Godmode Player' state for massive AoE damage. Because both her Skill and enhanced attacks hit all enemies, she's excellent in wave-clear content like Pure Fiction, while against single tough targets that need Break (Apocalyptic Shadow) she's only decent, not her specialty.
What is the best team for Silver Wolf LV.999?
Her strongest team needs 3 dedicated Elation teammates: Yao Guang (speeds up Punchline/MMR generation), Sparxie (boosts team offense), and Huohuo (healing plus team action advance — currently her best sustain partner). Without Huohuo, you can swap in Sparkle (action advance, keeps Skill Point flow) or Aventurine (shield sustain, usable but not as optimal as the dedicated Elation lineup). Note her teams are fairly locked-in and don't overlap well with other elements' DPS teams, so you need to invest in a separate support roster.
How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




























