Hyacine
★★★★★

Hyacine Build

Hyacine is a 5★ Wind character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 21/05/2025 · v3.3· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos45.6%
Pure Fiction71.2%
Apocalyptic Shadow68.3%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Hyacine — just follow the numbers
30-second summary

Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.

1
30-second build
In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost FeetSPD SphereHP% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > HP% > CRIT DMG > Flat HP

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Should you pull Hyacine?

Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.

Pros
  • Best single-target healer in the meta, trivializes hard content
  • Grants team CRIT DMG and doubles as a light sub-DPS
  • Perfect fit for HP-scaling carries (Castorice, Mydei, Evernight)
  • Fully functional at E0
Cons
  • Provides no team energy, so she's picky about comps
  • Demanding 200 SPD breakpoint needs good relics
  • Shines most with HP-scaling carries; generic teams gain less
How to play

Open with her Ultimate to lay down the healing/buff field, then spam Skill each turn to heal and buff while her memosprite chips in damage.

Keep combat SPD above 200 so healing and energy stay constant — the faster she is, the tankier the team and the sooner Ultimates fire.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyOutgoing Healing Boost
FeetSPD
SphereHP%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > HP% > CRIT DMG > Flat HP

Stat targets

SPD 200+ in combat (hard breakpoint, more is better), HP 4500+, CRIT Rate is 100% built-in so stack CRIT DMG, Energy Regen rope. No EHR needed.

4
Teams
Best teammates to pair with
Best teams for Hyacine

Castorice core is her strongest home: Hyacine sustains and floods Ultimate charge while Tribbie amplifies damage.

HP-scaling teams (Mydei) abuse her heal-to-damage loop, and Evernight comps use her to stack Memoria instead of energy.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

E0 (đủ mạnh); E1 là mốc dừng đáng cho người nạp, E4/E6 biến cô thành sub-DPS thực thụ — E0 is complete for all content. E1 is the best stopping point for spenders (HP multiplier + healing boost). E4 turns her into a genuine sub-DPS via SPD-to-CRIT DMG conversion, and E6 adds 20% team RES PEN.

E1
Cradle the Candle of Night★★★★☆
While Hyacine is in the "After Rain" state, all ally targets additionally increase their Max HP by 50%, and after using an attack, immediately restore their HP by an amount equal to 8% of Hyacine's Max HP.
During "After Rain", the whole team gains 50% Max HP and heals after attacking, boosting both survivability and the healing tally that fuels Little Ica's damage.
E2
Come Sit in My Courtyard★★★☆☆
When an ally target's HP decreases, SPD increases by 30%, lasting for 2 turn(s).
When an ally's HP decreases, SPD increases by 30% for 2 turns, useful but only situational utility.
E3
Depart, Unto the Sun!★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Purely levels up Ultimate, Basic ATK, and Memosprite Skill with no new effects added.
E4
Sunlit Amber, Yours to Keep★★★★☆
The "Tempestuous Halt" Trace gets enhanced: For every 1 excess SPD, additionally increases Hyacine's and Little Ica's CRIT DMG by 2%.
Enhances Tempestuous Halt so each point of excess SPD grants extra CRIT DMG to both Hyacine and Little Ica, a meaningful damage boost.
E5
Twilight Drapes the Tide★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Purely levels up Skill, Talent, and Memosprite Talent with no new effects added.
E6
O Sky, Heed My Plea★★★★★
When Little Ica uses Memosprite Skill, the amount cleared from the tally of healing is changed to 12%. While Little Ica is on the field, all ally targets' All-Type RES PEN increases by 20%.
Reduces the healing tally consumed by Little Ica's Memosprite Skill and grants the whole team 20% All-Type RES PEN while Little Ica is on field, a huge damage spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate provides the largest heal and triggers the "After Rain" state that underpins Hyacine's whole kit.
Skill ★★★★★ The Skill heals the whole team and summons Little Ica, sustaining the healing needed to build up Talent's DMG stacks.
Talent ★★★☆☆ The Talent is a passive stacking DMG buff for Little Ica triggered by healing, not a primary damage/healing source, so it's lower priority.
Basic ATK ★★☆☆☆ The Basic ATK deals HP-scaled DMG, but as a support/healer Hyacine rarely relies on it, so it's the lowest leveling priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E1 > E6 > E2 > E4 > E3 = E5
Skills
When Breeze Kisses Cirrus
When Breeze Kisses Cirrus
Basic ATK Single Target Lv.10

Deals Wind DMG equal to 70% of Hyacine's Max HP to one designated enemy.

Love Over the Rainbow
Love Over the Rainbow
Skill Restore Lv.15

Summons memosprite Little Ica. Restores HP equal to 10% of Hyacine's Max HP plus 205 for all allies (except Little Ica), and restores HP equal to 12.5% of Hyacine's Max HP plus 256 for Little Ica.

We Who Fly Into Twilight
We Who Fly Into Twilight
Ultimate Support Lv.15

Summons memosprite Little Ica. Restores HP equal to 12.5% of Hyacine's Max HP plus 256 for all allies (except Little Ica), and restores HP equal to 15% of Hyacine's Max HP plus 308 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 37.5% plus 769.

First Light Heals the World
First Light Heals the World
Talent Enhance Lv.15

The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 100% for 2 turn(s). Stacks up to 3 time(s).

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Day So Right, Life So Fine!
Day So Right, Life So Fine!
Technique Restore

When the next battle starts, restores HP by an amount equal to 30% of Hyacine's Max HP plus 600 for all allies and increases Max HP by 20%, lasting for 2 turn(s).

Rainclouds, Time to Go!
Rainclouds, Time to Go!
Memosprite Skill AoE Lv.10

Deals Wind DMG to all enemies by an amount equal to 28% of the tally of healing done by Hyacine and Little Ica in the current battle, and clears 50% of this tally of healing.

Take Sky in Hand
Take Sky in Hand
Memosprite Talent Restore Lv.10

Little Ica maintains 0 SPD, is immune to debuffs, and will not appear in the Action Order. If the HP of an ally target (except Little Ica) is reduced, then at the start of any target's turn or after any target takes action, Little Ica will consume 4% of their own Max HP and heal the ally target with reduced HP for an amount equal to 2.8% of Hyacine's Max HP plus 28. While Hyacine is in the "After Rain" state, Little Ica gains 1 extra turn and automatically casts "Rainclouds, Time to Go!" immediately after Hyacine uses an ability. Moreover, when Little Ica triggers the Talent's healing effect, additionally restores HP for all ally targets by an amount equal to 2.8% of Hyacine's Max HP plus 28. After Little Ica uses an ability, the duration of all their Continuous Effects decreases by 1 turn.

Soar, Unto the Sunlight
Soar, Unto the Sunlight
Memosprite Talent Enhance Lv.10

When summoned, regenerates 15 Energy for Hyacine. On the first summon, additionally regenerates 30 Energy.

Fall, Then Take Wing
Fall, Then Take Wing
Memosprite Talent Enhance Lv.10

Upon disappearing, advances the action of Hyacine by 30%.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Gloomy Grin

Increases Hyacine's and Little Ica's CRIT Rate by 100%. When providing healing to an ally target whose current HP is equal to or less than 50% of their Max HP, increases Hyacine's and Little Ica's Outgoing Healing by 25%.

A4
Stormy Caress

Increases Hyacine's Effect RES by 50%. When using Skill and Ultimate, dispels 1 debuff(s) from all ally targets.

A6
Tempestuous Halt

When Hyacine's SPD exceeds 200, increases her and Little Ica's Max HP by 20%. Then, for every 1 excess SPD, increases Hyacine's and Little Ica's Outgoing Healing by 1%. Up to a max of 200 excess SPD can be taken into account for this effect.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+18%Effect RES
+14SPD
+10%HP
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,087
ATK
388
DEF
631
SPD
110
CRIT Rate
5%
CRIT DMG
50%
8
Hyacine FAQ
What is the best Light Cone for Hyacine?

The best Light Cone for Hyacine is Long May Rainbows Adorn the Sky (top pick). See F2P options in the Light Cones section above.

Is Hyacine worth pulling?

Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.

What is the best team for Hyacine?

Castorice core is her strongest home: Hyacine sustains and floods Ultimate charge while Tribbie amplifies damage. HP-scaling teams (Mydei) abuse her heal-to-damage loop, and Evernight comps use her to stack Memoria instead of energy.

Matching Light Cones
Path of Remembrance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
Related Characters
New to the mechanics? Read more
Up next for you…