Hyacine Build
Hyacine is a 5★ Wind character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Roll if you own
Castorice,
Mydei,
Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.
Sub-stat priority: SPD > HP% > CRIT DMG > Flat HP
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Deals Wind DMG equal to 70% of Hyacine's Max HP to one designated enemy.
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Summons memosprite Little Ica. Restores HP equal to 10% of Hyacine's Max HP plus 205 for all allies (except Little Ica), and restores HP equal to 12.5% of Hyacine's Max HP plus 256 for Little Ica.
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Summons memosprite Little Ica. Restores HP equal to 12.5% of Hyacine's Max HP plus 256 for all allies (except Little Ica), and restores HP equal to 15% of Hyacine's Max HP plus 308 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 37.5% plus 769.
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The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 100% for 2 turn(s). Stacks up to 3 time(s).
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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When the next battle starts, restores HP by an amount equal to 30% of Hyacine's Max HP plus 600 for all allies and increases Max HP by 20%, lasting for 2 turn(s).
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Deals Wind DMG to all enemies by an amount equal to 28% of the tally of healing done by Hyacine and Little Ica in the current battle, and clears 50% of this tally of healing.
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Little Ica maintains 0 SPD, is immune to debuffs, and will not appear in the Action Order. If the HP of an ally target (except Little Ica) is reduced, then at the start of any target's turn or after any target takes action, Little Ica will consume 4% of their own Max HP and heal the ally target with reduced HP for an amount equal to 2.8% of Hyacine's Max HP plus 28. While Hyacine is in the "After Rain" state, Little Ica gains 1 extra turn and automatically casts "Rainclouds, Time to Go!" immediately after Hyacine uses an ability. Moreover, when Little Ica triggers the Talent's healing effect, additionally restores HP for all ally targets by an amount equal to 2.8% of Hyacine's Max HP plus 28. After Little Ica uses an ability, the duration of all their Continuous Effects decreases by 1 turn.
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When summoned, regenerates 15 Energy for Hyacine. On the first summon, additionally regenerates 30 Energy.
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Upon disappearing, advances the action of Hyacine by 30%.
Increases Hyacine's and Little Ica's CRIT Rate by 100%. When providing healing to an ally target whose current HP is equal to or less than 50% of their Max HP, increases Hyacine's and Little Ica's Outgoing Healing by 25%.
Increases Hyacine's Effect RES by 50%. When using Skill and Ultimate, dispels 1 debuff(s) from all ally targets.
When Hyacine's SPD exceeds 200, increases her and Little Ica's Max HP by 20%. Then, for every 1 excess SPD, increases Hyacine's and Little Ica's Outgoing Healing by 1%. Up to a max of 200 excess SPD can be taken into account for this effect.
What is the best Light Cone for Hyacine?
The best Light Cone for Hyacine is Long May Rainbows Adorn the Sky (top pick). See F2P options in the Light Cones section above.
Is Hyacine worth pulling?
Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.
What is the best team for Hyacine?
Castorice core is her strongest home: Hyacine sustains and floods Ultimate charge while Tribbie amplifies damage. HP-scaling teams (Mydei) abuse her heal-to-damage loop, and Evernight comps use her to stack Memoria instead of energy.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.



















