Aglaea Build
Aglaea is a 5★ Lightning character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Aglaea is a top-tier Lightning Remembrance DPS with huge single-target and blast damage during Supreme Stance. Roll if you love fast hypercarries; skip if you're DPS-flooded or only grind Pure Fiction wave clears.
Sub-stat priority: SPD > CRIT Rate / CRIT DMG > ATK%
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Deals Lightning DMG equal to 140% of Aglaea's ATK to one designated enemy.
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Restores HP to Garmentmaker by 63% of its Max HP. If Garmentmaker is absent, then summons the memosprite Garmentmaker and makes this unit immediately take action.
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Summons the memosprite Garmentmaker. If Garmentmaker is already on the field, then restores its HP to max. Aglaea enters the "Supreme Stance" state and immediately takes action. While in "Supreme Stance," Aglaea gains the SPD Boost stacks from Garmentmaker's Memosprite Talent, with each stack increasing this unit's SPD by 17.5%. Enhances Basic ATK to "Slash by a Thousandfold Kiss," and cannot use Skill. Garmentmaker is immune to Crowd Control debuffs. A countdown appears in the Action Order, with its own SPD set at 100. While the countdown exists, using Ultimate again will reset the countdown. When the countdown's turn starts, Garmentmaker self-destructs. When Garmentmaker disappears, Aglaea dispels the "Supreme Stance" state.
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The memosprite Garmentmaker has an initial SPD equal to 35% of Aglaea's SPD and a Max HP equal to 77% of Aglaea's Max HP plus 990. While Garmentmaker is on the field, Aglaea's attacks inflict the target with the "Seam Stitch" state. After attacking enemies in the "Seam Stitch" state, further deals Lightning Additional DMG equal to 39% of Aglaea's ATK. "Seam Stitch" only takes effect on the most recently inflicted target.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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Summons the memosprite Garmentmaker and launches a forward joint attack. After entering battle, regenerates 30 Energy and deals Lightning DMG equal to 100% of Aglaea's ATK to all enemy targets. Then, randomly inflicts the "Seam Stitch" state on a random enemy target.
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Aglaea and Garmentmaker launch a Joint ATK on the target, respectively dealing Lightning DMG equal to 280% of Aglaea's ATK and 280% of Garmentmaker's ATK to the target. Also, respectively deals Lightning DMG equal to 126% of Aglaea's ATK and 126% of Garmentmaker's ATK to adjacent targets. "Slash by a Thousandfold Kiss" cannot recover Skill Points.
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Deals Lightning DMG equal to 154% of ATK to one enemy and Lightning DMG equal to 92% of ATK to adjacent targets.
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After attacking an enemy afflicted with "Seam Stitch," increases this unit's SPD by 64, stacking up to 6 time(s). When Garmentmaker takes action, automatically uses "Thorned Snare," prioritizing enemies under the "Seam Stitch" state.
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When Garmentmaker is summoned, this unit's action advances by 100%.
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When Garmentmaker disappears, regenerates 20 Energy for Aglaea.
While in "Supreme Stance," increases Aglaea's and Garmentmaker's ATK by an amount equal to 720% of Aglaea's SPD plus 360% of Garmentmaker's SPD.
When Garmentmaker disappears, up to 1 stack(s) of the SPD Boost from the Memosprite Talent can be retained. When Garmentmaker is summoned again, gains the corresponding number of SPD Boost stacks.
At the start of battle, if this unit's Energy is lower than 50%, regenerates this unit's Energy to 50%.
What is the best Light Cone for Aglaea?
The best Light Cone for Aglaea is Time Woven Into Gold (top pick). See F2P options in the Light Cones section above.
Is Aglaea worth pulling?
Aglaea is a top-tier Lightning Remembrance DPS with huge single-target and blast damage during Supreme Stance. Roll if you love fast hypercarries; skip if you're DPS-flooded or only grind Pure Fiction wave clears.
What is the best team for Aglaea?
Core: Aglaea + Sunday (turn advance, buffs that hit the summon) + Huohuo healer, with Remembrance Trailblazer or Cyrene for deeper buffs. F2P swaps in Remembrance Trailblazer for Cyrene; go Fu Xuan over the healer for survivability.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.



















