Cyrene Build
Cyrene is a 5★ Ice character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Cyrene is a top-tier Ice/Remembrance amplifier-support on par with
Ruan Mei. Pull if you own Chrysos Heir/Remembrance carries (
Castorice,
Mydei,
Anaxa,
Tribbie,
Hyacine). Skip if you have no Chrysos Heirs or already run E1 Tribbie.
Sub-stat priority: SPD > CRIT DMG > CRIT Rate > HP%
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Gains 1 "Recollection" point(s) and deals Ice DMG equal to 70% of Cyrene's Max HP to one designated enemy.
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Gains 3 "Recollection" point(s) and deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of Cyrene's every turn. While the Zone lasts, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to 30% of the original DMG. When Cyrene is downed, the Zone will also be dispelled.
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Summons memosprite Demiurge, causes it to immediately gain 1 extra turn, and activates all teammates' Ultimate. Then, enters the "Ripples of Past Reverie" state. Enhances Basic ATK to "To Love and Tomorrow ♪" and can only use this Basic ATK. Increases Cyrene's and Demiurge's CRIT Rate by 63%, and deploys the Zone effect from Skill with no duration limit. Can only be used once per battle. Demiurge's initial Max HP equals to 100% of Cyrene's Max HP.
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When combat begins or after Cyrene takes action, other ally characters under any state and their memosprites gain "Future." When ally targets with "Future" take action, consumes "Future" to grant Cyrene 1 "Recollection" point(s). When Cyrene has 24 "Recollection" points, can activate Ultimate and dispel all debuffs on her. When she has 12 "Recollection" points during the "Ripples of Past Reverie" state, can activate Ultimate. After reaching the maximum, it can overflow by up to 27 points. While Cyrene is on the field, increases DMG dealt by all ally targets by 25%.
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, creates a Special Dimension that lasts for 30 second(s) around the character. Enemies within this Special Dimension enter the "This Moment, Forever" state. While in this state, enemies will cease all actions. Ally characters within this Special Dimension have 50% increased movement speed. After entering combat within the duration, deploys the Skill's Zone. Only 1 Dimension Effect created by allies can exist at the same time.
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Gains 3 "Recollection" points and deals Ice DMG equal to 42% of Cyrene's Max HP to one designated enemy. Then, deals Ice DMG equal to 42% of Cyrene's Max HP to all enemies. "To Love and Tomorrow ♪" cannot recover Skill Points.
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Enables Demiurge to immediately gain 1 extra turn.
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Deals Ice DMG to all enemies equal to 84% of Demiurge's Max HP.
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Applies a buff to one designated ally character. When the character is a Chrysos Heir, the target gains a special effect. When the character is not a Chrysos Heir, increases the target's DMG dealt by 56% for 2 turns. This effect also applies on memosprites.
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Demiurge's SPD remains at 0, and it will not appear on the Action Order. While on the field, it is considered as Out-of-Bounds. When Cyrene's HP percentage changes, Demiurge's HP percentage will also change accordingly. While Demiurge is on the field, Cyrene's and Demiurge's Max HP increases by 34%. After Demiurge uses abilities, decreases the duration of all Continuous Effects on this unit by 1.
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When Demiurge is summoned, dispels Crowd Control debuffs from all allies.
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Effective for the entire battle. When used on Trailblazer (Remembrance), increases Trailblazer (Remembrance)'s ATK by an amount equal to 22% of Demiurge's Max HP, and increases Trailblazer (Remembrance)'s CRIT Rate by an amount equal to 101% of Demiurge's CRIT Rate. This effect also applies to Mem. After Trailblazer (Remembrance) uses Enhanced Basic ATK in this battle, Demiurge immediately gains 1 extra turn and automatically uses "Minuet of Blooms and Plumes." If the target was defeated before this ability is used, it will be used on newly appeared enemy targets instead.
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One-time effect. When used on Aglaea, causes Aglaea to gain "Romance" and immediately stacks Garmentmaker's Memosprite Talent's SPD Boost effect to its upper limit. After Aglaea or Garmentmaker uses an attack, consumes "Romance" and regenerates 70 Energy. Increases DMG dealt by Aglaea and Garmentmaker by 101%, and ignores 50% of the targets' DEF, lasting until Aglaea exits the "Supreme Stance" state.
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Effective for the entire battle. When used on Tribbie, causes DMG dealt by Tribbie to ignore 17% of enemies' DEF. When Tribbie launches Follow-Up ATK and triggers the Additional DMG from Tribbie's Zone, it further deals 1 instance(s) of Additional DMG.
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One-time effect. When used on Mydei, removes all Crowd Control debuffs inflicted on him. And if Mydei is in the "Vendetta" state, he automatically uses 1 instance of "Godslayer Be God" without consuming Charge. Mydei's CRIT DMG increases by 280% during this attack. If the target gets defeated before the use, then it will target the newly arriving enemy targets instead. If Mydei is not in the "Vendetta" state, then advances Mydei's action by 100%.
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Effective for the entire battle. When used on Castorice, "Newbud" can overflow up to 200%. When summoning Netherwing, consumes all overflowing "Newbud." For every 1% overflow amount consumed, increases the multiplier by 0.34% for the DMG dealt when this summoned Netherwing triggers the ability effect of its Talent "Wings Sweep the Ruins." If there are 2 enemy target(s) or fewer on the field when summoned, the DMG multiplier additionally increases by 0.67%.
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One-time effect. When used on Anaxa, recovers 1 Skill Point(s) for allies and enables Anaxa to take action immediately. Skill has 3 more instances of DMG, lasting for 1 turn. The next time Anaxa uses Basic ATK or Skill, he gains "True Knowledge": All Erudition characters have their ATK increased by 84% and their dealt Skill DMG increased by 56%, lasting until the start of Anaxa's next turn.
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When Demiurge uses Memosprite Skill, causes Hyacine to gain 2 stacks of "Ode to Sky." When used on Hyacine, regenerates 34 Energy for Hyacine. When Hyacine has "Ode to Sky" and is providing healing, additionally increases the amount to be included in the tally of Little Ica's Memosprite Skill by an amount equal to 101% of the current healing amount. After Hyacine uses Skill/Ultimate, consumes 1 stack of "Ode to Sky."
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Effective for the entire battle. When used on Cipher, increases the DMG dealt by Cipher by 50%, decreases the DEF of the "Patron" by 28% and decreases the DEF of all other enemy targets by 17%.
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Effective for the entire battle. After it is used on Phainon, Phainon gains 6 "Coreflame" as well as "Eternal Ignition" when Transforming. When Transforming, if "Coreflame" exceeds 12, for each point in excess, Khaslana's CRIT DMG increases by 17%, up to a max increase of 101%. While "Eternal Ignition" persists, increases Khaslana's CRIT Rate by 22.4%. After the extra turns are depleted, the Transformation does not end, and all of Khaslana's extra turns get refreshed and 4 "Scourge" is granted. At the start of extra turns, Khaslana consumes HP equal to 15% of his current HP. After using an attack, deals 5 instances of Additional DMG, with each instance dealing Fire Additional DMG equal to 14% of Khaslana's ATK to one random enemy.
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One-time effect. When used on Hysilens, Hysilens gains "Flowing Warmth." After Hysilens uses an attack, consumes "Flowing Warmth" and regenerates 60 Energy for this unit. In this battle, increases the DMG dealt by Hysilens by 168%. After Hysilens uses Basic ATK/Skill to attack enemies, causes all the DoT currently applied on the attacked enemy targets to immediately produce DMG equal to 84%/112% of the original DMG.
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Effective for the entire battle. After using on Cerydra, increases the CRIT DMG of the character with "Military Merit" by 42%. After Coup de Main ends, Cerydra immediately gains 1 Charge.
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Effective for the entire battle. After it is used on Evernight, increases the DMG dealt when Evey uses the Memosprite Skill "Dream, Dissolving, as Dew" by 25%. After Evernight uses Skill/Ultimate, additionally gains 1 "Memoria." The CRIT DMG boost effect provided by the Skill is further increased by an amount equal to 17% of Evernight's CRIT DMG.
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When Demiurge uses Memosprite Skill, grants "Ode to Earth" to Dan Heng • Permansor Terrae, and enables the next 3 attack(s) of "Souldragon" to deal Additional DMG of the Bondmate's Type, equal to 112% of the Bondmate's Shield Effect. When Dan Heng • Permansor Terrae holds "Ode to Earth," the "Bondmate" deals 33.6% increased DMG. When used on Dan Heng • Permansor Terrae, advances Souldragon's action by 100%. Souldragon's next action gains the enhancement effect of Dan Heng • Permansor Terrae's Ultimate and the Shield Effect provided by Souldragon is 150% of its original Shield Effect. Does not consume the enhancement number of Dan Heng • Permansor Terrae's Ultimate.
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For every 1 different teammate (i.e., excluding Demiurge) from whom Cyrene has gained "Recollection," additionally deals 1 instance of Ice DMG equal to 84% of Demiurge's Max HP to one random enemy when Demiurge uses "Minuet of Blooms and Plumes." After Cyrene uses Ultimate or when Demiurge is summoned, Demiurge immediately gains 1 "Story." When "Story" reaches 3, Demiurge consumes all "Story" points to immediately gain 1 extra turn and automatically use "Minuet of Blooms and Plumes."
When a teammate's memosprite is summoned, it gains "Future." "Future" held by the memosprite won't be consumed.
When there are 1/2/3 Chrysos Heir or Remembrance characters (excluding Cyrene) in the team, Cyrene gains 2/3/6 "Recollection" point(s) respectively at the start of combat.
When Cyrene's SPD is 180 or higher, increases all allies' DMG dealt by 20%. Then, for every 1 SPD that exceeds 180, increases Cyrene's and Demiurge's Ice RES PEN by 2%. Up to a maximum of 60 excess SPD can be taken into account for this effect.
What is the best Light Cone for Cyrene?
The best Light Cone for Cyrene is This Love, Forever (top pick). See F2P options in the Light Cones section above.
Is Cyrene worth pulling?
Cyrene is a top-tier Ice/Remembrance amplifier-support on par with Ruan Mei. Pull if you own Chrysos Heir/Remembrance carries (Castorice, Mydei, Anaxa, Tribbie, Hyacine). Skip if you have no Chrysos Heirs or already run E1 Tribbie.
What is the best team for Cyrene?
Team 1: Castorice HP-scaling powerhouse. Team 2: Mydei HP-carry. Team 3: Anaxa for Pure Fiction/burst with Huohuo sustain. All want multiple Chrysos Heirs so Cyrene runs smoothly.
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




















