Trailblazer · Ice
★★★★★

Trailblazer · Ice Build

Trailblazer · Ice is a 5★ Ice character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 15/01/2025 · v3.0· Updated: 03/07/2026
Updated for version 4.3 · 02/07/2026
Calculate pity to pull this character →
Community usage · phase 4.3.2
Memory of Chaos7.8%
Pure Fiction15.7%
Apocalyptic Shadow15.6%
Stats from 16,423 real player profiles (Memory of Chaos) · community data by LvlUrArti
Building Trailblazer · Ice — just follow the numbers
30-second summary

The Remembrance Trailblazer (Ice) is not a damage dealer — she's one of the best universal supports in the whole game, and she's 100% free (main character, unlocked through the story) yet performs on par with many limited 5-star units.

1
30-second build
In a hurry? This box is all you need — details below
BodyCRIT DMG% FeetSPD SphereIce DMG% RopeEnergy Regeneration Rate%

Sub-stat priority: SPD > CRIT DMG > CRIT Rate > ATK%

2
Verdict & playstyle
How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4.5/5
Should you pull Trailblazer · Ice?

The Remembrance Trailblazer (Ice) is not a damage dealer — she's one of the best universal supports in the whole game, and she's 100% free (main character, unlocked through the story) yet performs on par with many limited 5-star units.

She summons a companion spirit called 'Mem' that auto-attacks and, once its own Charge bar fills up, lets you pick one ally to instantly advance their turn while granting them a CRIT DMG buff plus 3 turns of bonus 'True DMG' (damage that ignores DEF/RES) on every hit they land.

Because that True DMG effect works on ANY damage type (basic hits, crits, Break DMG, DoT), she slots into almost any team, and shines brightest alongside energy-hungry Ultimate-dependent DPS like Argenti or The Herta.

Pros
  • Completely free — you get a top-tier support without a single pull
  • True DMG buff applies to every damage type (basic, crit, Break, DoT), so she's not element- or team-locked
  • Action Advance massively speeds up how often energy-hungry DPS like Argenti or The Herta can use their Ultimates
  • Simple, low-maintenance playstyle that performs great even on auto-battle
Cons
  • Deals almost no meaningful damage herself — purely a support piece, can't replace your main attacker
  • Needs fairly high SPD investment to work at her best, competing for speed gear with your other supports
  • Her value depends heavily on having an energy-hungry DPS in the team — pairing her with cheap-Ultimate characters wastes her potential
  • Best-in-slot Remembrance light cones and relic sets are still limited, so you'll lean on 4-star/3-star and F2P gear early on
How to play

Open combat by using her Skill right away to summon Mem (no resource cost, no usage limit).

Mem starts at 130 SPD so it usually acts early and keeps auto-attacking the whole enemy field until its Charge is full — at that point pick the ally you want to Action Advance, ideally your main DPS who's waiting on Ultimate energy.

Use her Ultimate to re-summon Mem if it's gone, heal it, and add extra Charge. The rotation is simple and repetitive enough that auto-battle performs well without much manual input.

3
Full build
Light cones, relics, stat targets — with reasons
Best Relics
BodyCRIT DMG%
FeetSPD
SphereIce DMG%
RopeEnergy Regeneration Rate%

Sub-stat priority: SPD > CRIT DMG > CRIT Rate > ATK%

Stat targets

Prioritize SPD first so Mem shows up early and RMC herself doesn't fall behind in turn order — a common breakpoint is roughly 134-160 SPD.

After that, go CRIT Rate/CRIT DMG, since the CRIT DMG buff she grants allies scales off Mem's own CRIT DMG%, so the higher it is the more your team benefits.

Main stat picks: Body piece → CRIT DMG, Feet → SPD, Planar Sphere → Ice DMG, Link Rope → Energy Regeneration Rate so Mem charges fast and she can keep using her Ultimate.

4
Teams
Best teammates to pair with
Best teams for Trailblazer · Ice

Team 1 (Herta AoE nuke): The Herta as main DPS, RMC for Action Advance + True DMG, Robin for team-wide DMG buffs, Aventurine as a tanky shielder.

Team 2 (Argenti energy loop): Argenti as the very energy-hungry main DPS who benefits massively from RMC, Tingyun for extra energy, Huohuo for healing plus more energy.

Team 3 (Cyrene flex): Cyrene as Ice DPS/sub-DPS, Sunday for CRIT and action advance buffs, Gallagher for shielding and sustain. RMC fits into basically any comp built around a DPS that wants to fire off Ultimates often.

Meta suggestions synthesized from global community consensus (Meta 2026-07 (early)). Figures come from game data — updated each patch.

5
Eidolons
How far to invest, which milestones matter

Ngay E0 đã đủ mạnh để chạy mọi nội dung khó; E1 (mở khóa miễn phí qua nhiệm vụ cốt truyện) cộng thêm 10% Tỷ Lệ Chí Mạng cho đồng đội nhận buff và cho phép hiệu ứng lan sang thú đồng hành khác — không bắt buộc nhưng rất đáng có. — No need to spend resources chasing copies — Trailblazer Eidolons unlock for free through story progression, not gacha pulls. Use whatever level you've unlocked; it won't make or break her core performance.

E1
Narrator of the Present★★★★☆
Increases the CRIT Rate of ally targets with "Mem's Support" by 10%. When an ally target has "Mem's Support," the effect of "Mem's Support" also applies to the target's memosprite/memomaster. This effect cannot stack.
Grants +10% CRIT Rate to the ally carrying "Mem's Support" and extends the buff to that ally's memosprite/memomaster, meaningfully widening the support's reach.
E2
Gleaner of the Past★★☆☆☆
When ally memosprites (aside from Mem) take action, Trailblazer regenerates 8 Energy. This effect can trigger a max of 1 time(s) per turn. The trigger count resets at the start of Trailblazer's turn.
Trailblazer regenerates 8 Energy when another ally memosprite (not Mem) takes action, capped once per turn — minor, situational utility that depends on team composition.
E3
Chanter of the Future★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Talent levels (+2) plus Memosprite Talent (+1), a pure level-up with no new power spike.
E4
Dancer of the Muse★★★☆☆
When an ally target with 0 Max Energy actively uses an ability, Mem can also gain 3% Charge, and the multiplier of the True DMG dealt by this target via "Mem's Support" additionally increases by 6%.
When an ally with 0 Max Energy actively uses an ability, Mem gains extra Charge and "Mem's Support" True DMG multiplier rises 6% — a useful but niche buff limited to 0-Max-Energy characters.
E5
Seamster of the Ode★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate, Basic ATK, and Memosprite Skill levels — a pure level-up with no change to gameplay.
E6
Bearer of the Revelation★★★★★
Ultimate's CRIT Rate is set at 100%.
Sets the Ultimate's CRIT Rate to a guaranteed 100%, ensuring the big AoE nuke always crits — a clear, major damage spike.
6
Skills & Traces
What to level first — tap each skill for details
Skill Leveling Priority
Ultimate ★★★★★ The Ultimate is the main AoE damage source (300% of Mem's ATK) and instantly grants Mem 40% Charge to kick off the buff loop, so it is a top leveling priority.
Talent ★★★★★ The Talent sets Mem's HP/SPD and how fast ally Energy converts into Charge, underpinning how often Mem can deliver its team-wide CRIT DMG buff, so it deserves high priority.
Skill ★★★☆☆ The Skill re-summons Mem, restores 75% of its Max HP, and grants 10% Charge - useful for keeping Mem active but not the primary power source, so it is mid priority.
Basic ATK ★☆☆☆☆ Basic ATK is a joint attack with a lower multiplier (168% ATK), used as filler when nothing else is available, so it stays the lowest leveling priority.
Trace priority: A2 = A6 > A4 Eidolon priority: E1 > E6 > E4 > E2 > E3 = E5
Skills
Leave It to Me!
Leave It to Me!
Basic ATK Single Target Lv.10

Deals Ice DMG equal to 140% of Trailblazer's ATK to one designated enemy.

I Choose You!
I Choose You!
Skill Summon Lv.15

Summons the memosprite Mem. If Mem is already on the field, restores Mem's HP by an amount equal to 75% of Mem's Max HP, and grants Mem 10% Charge.

Together, Mem!
Together, Mem!
Ultimate AoE Lv.15

Summons memosprite Mem. Grants Mem 40% Charge, then makes Mem deal Ice DMG equal to 300% of Mem's ATK to all enemies.

Almighty Companion
Almighty Companion
Talent Enhance Lv.15

Memosprite Mem has an initial SPD of 130 and a Max HP equal to 95% of Trailblazer's Max HP plus 760. For every 10 Energy regenerated by all allies in total, Mem gains 1% Charge.

Attack
Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Memories Back as Echoes
Memories Back as Echoes
Technique Impair

After using Technique, creates a Special Dimension that lasts for 10 second(s). Enemies within the Special Dimension are placed in a Time Stop state, halting all their actions. After entering battle against enemies afflicted with the Time Stop state, delays the action of all enemies by 50%, and then deals Ice DMG to all enemies equal to 100% of Trailblazer's ATK. Only 1 Dimension Effect created by allies can exist at the same time.

Together, We Script Tomorrow!
Together, We Script Tomorrow!
Basic ATK AoE Lv.10

Consumes 1 stack of "Epic" to dispel all Crowd Control debuffs on Mem. Trailblazer and Mem launch a Joint ATK, dealing Ice DMG to all enemies equal to 168% of Trailblazer's ATK and 168% of Mem's ATK respectively. Then, Mem gains 10% Charge.

Baddies! Trouble!
Baddies! Trouble!
Memosprite Skill AoE Lv.10

Deals 4 instance(s) of DMG, with each instance dealing Ice DMG equal to 50.4% of Mem's ATK to one random enemy. At the end, deals Ice DMG equal to 126% of Mem's ATK to all enemies.

Friends! Together!
Friends! Together!
Memosprite Talent Support Lv.10

Increases all allies' CRIT DMG by an amount equal to 16.8% of Mem's CRIT DMG plus 33.6%. If the Charge has yet to reach 100%, Mem automatically uses "Baddies! Trouble!" when taking action. When the Charge reaches 100%, Mem immediately takes action. In the next action, can select one ally and use "Lemme! Help You!".

Go, Mem, Go!
Go, Mem, Go!
Memosprite Talent Enhance Lv.10

When Mem is summoned, immediately gains 50% Charge.

No... Regrets
No... Regrets
Memosprite Talent Enhance Lv.10

When Mem disappears, Trailblazer's action advances by 25%.

Lemme! Help You!
Lemme! Help You!
Memosprite Skill Support Lv.10

Advances the action of one designated ally by 100% and grants them "Mem's Support," lasting for 3 turn(s). For every 1 instance of DMG dealt by a target that has "Mem's Support," additionally deals 1 instance of True DMG equal to 36% of the original DMG. When using this ability on this unit, cannot trigger the action advance effect.

Major Traces
3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Rhapsode's Scepter

When the battle starts, Trailblazer's action advances by 30%. When Mem is first summoned, grants Mem 40% Charge.

A4
Petite Parable

When using "Baddies! Trouble!," Mem immediately gains 5% Charge.

A6
Magnets and Long Chains

When the Max Energy of an ally target that has "Mem's Support" exceeds 100, for every 10 excess Energy, additionally increases the multiplier of the True DMG dealt via "Mem's Support" by 2%, up to a max increase of 20%.

Trace Bonuses
Total stats gained from unlocking the full trace tree
+37.3%CRIT DMG
+14%ATK
+14%HP
7
Stats & Materials
Base stats at Lv.80 and what to farm
Level 80 stats
HP
1,048
ATK
543
DEF
631
SPD
103
CRIT Rate
5%
CRIT DMG
50%
Ascension Materials
Total materials to max ascension — tap to see how to farm.
Material Planner →
8
Trailblazer · Ice FAQ
What is the best Light Cone for Trailblazer · Ice?

The best Light Cone for Trailblazer · Ice is Fly Into a Pink Tomorrow (top pick). See F2P options in the Light Cones section above.

Is Trailblazer · Ice worth pulling?

The Remembrance Trailblazer (Ice) is not a damage dealer — she's one of the best universal supports in the whole game, and she's 100% free (main character, unlocked through the story) yet performs on par with many limited 5-star units. She summons a companion spirit called 'Mem' that auto-attacks and, once its own Charge bar fills up, lets you pick one ally to instantly advance their turn while granting them a CRIT DMG buff plus 3 turns of bonus 'True DMG' (damage that ignores DEF/RES) on every hit they land. Because that True DMG effect works on ANY damage type (basic hits, crits, Break DMG, DoT), she slots into almost any team, and shines brightest alongside energy-hungry Ultimate-dependent DPS like Argenti or The Herta.

What is the best team for Trailblazer · Ice?

Team 1 (Herta AoE nuke): The Herta as main DPS, RMC for Action Advance + True DMG, Robin for team-wide DMG buffs, Aventurine as a tanky shielder. Team 2 (Argenti energy loop): Argenti as the very energy-hungry main DPS who benefits massively from RMC, Tingyun for extra energy, Huohuo for healing plus more energy. Team 3 (Cyrene flex): Cyrene as Ice DPS/sub-DPS, Sunday for CRIT and action advance buffs, Gallagher for shielding and sustain. RMC fits into basically any comp built around a DPS that wants to fire off Ultimates often.

Matching Light Cones
Path of Remembrance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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