Trailblazer · 冰
★★★★★

Trailblazer · 冰 配裝

Trailblazer · 冰 是 Honkai: Star Rail 中一名 5★ 冰 屬性、記憶 命途的角色。以下是角色的屬性、技能與星魂 — 若打算抽他,還附上保底計算器。

上線:15/01/2025 · v3.0· 更新:03/07/2026
計算抽這名角色的保底 →
社群使用率 · 第 4.3.2 期
混沌回憶7.8%
虛構敘事15.7%
末日幻影15.6%
資料取自 16,423 份真實玩家檔案(混沌回憶)· 社群資料由 LvlUrArti 提供
培養 Trailblazer · 冰 — 跟著數字走就對了
1
30 秒配裝
趕時間?看這個框就夠了 — 細節在下方
軀幹CRIT DMG% 腳部SPD 位面球Ice DMG% 連結繩Energy Regeneration Rate%

副詞條優先度: SPD > CRIT DMG > CRIT Rate > ATK%

2
結論與玩法
多強、值不值得抽、怎麼玩
混沌回憶 4.5/5
虛構敘事 4.5/5
末日幻影 4.5/5
該抽 Trailblazer · 冰 嗎?

The Remembrance Trailblazer (Ice) is not a damage dealer — she's one of the best universal supports in the whole game, and she's 100% free (main character, unlocked through the story) yet performs on par with many limited 5-star units.

She summons a companion spirit called 'Mem' that auto-attacks and, once its own Charge bar fills up, lets you pick one ally to instantly advance their turn while granting them a CRIT DMG buff plus 3 turns of bonus 'True DMG' (damage that ignores DEF/RES) on every hit they land.

Because that True DMG effect works on ANY damage type (basic hits, crits, Break DMG, DoT), she slots into almost any team, and shines brightest alongside energy-hungry Ultimate-dependent DPS like Argenti or The Herta.

優點
  • Completely free — you get a top-tier support without a single pull
  • True DMG buff applies to every damage type (basic, crit, Break, DoT), so she's not element- or team-locked
  • Action Advance massively speeds up how often energy-hungry DPS like Argenti or The Herta can use their Ultimates
  • Simple, low-maintenance playstyle that performs great even on auto-battle
缺點
  • Deals almost no meaningful damage herself — purely a support piece, can't replace your main attacker
  • Needs fairly high SPD investment to work at her best, competing for speed gear with your other supports
  • Her value depends heavily on having an energy-hungry DPS in the team — pairing her with cheap-Ultimate characters wastes her potential
  • Best-in-slot Remembrance light cones and relic sets are still limited, so you'll lean on 4-star/3-star and F2P gear early on
如何遊玩

Open combat by using her Skill right away to summon Mem (no resource cost, no usage limit).

Mem starts at 130 SPD so it usually acts early and keeps auto-attacking the whole enemy field until its Charge is full — at that point pick the ally you want to Action Advance, ideally your main DPS who's waiting on Ultimate energy.

Use her Ultimate to re-summon Mem if it's gone, heal it, and add extra Charge. The rotation is simple and repetitive enough that auto-battle performs well without much manual input.

3
完整配裝
光錐、遺器、屬性目標 — 附理由
最佳遺器
軀幹CRIT DMG%
腳部SPD
位面球Ice DMG%
連結繩Energy Regeneration Rate%

副詞條優先度: SPD > CRIT DMG > CRIT Rate > ATK%

屬性目標

Prioritize SPD first so Mem shows up early and RMC herself doesn't fall behind in turn order — a common breakpoint is roughly 134-160 SPD.

After that, go CRIT Rate/CRIT DMG, since the CRIT DMG buff she grants allies scales off Mem's own CRIT DMG%, so the higher it is the more your team benefits.

Main stat picks: Body piece → CRIT DMG, Feet → SPD, Planar Sphere → Ice DMG, Link Rope → Energy Regeneration Rate so Mem charges fast and she can keep using her Ultimate.

4
隊伍
最適合搭配的隊友
Trailblazer · 冰 的最佳隊伍

Team 1 (Herta AoE nuke): The Herta as main DPS, RMC for Action Advance + True DMG, Robin for team-wide DMG buffs, Aventurine as a tanky shielder.

Team 2 (Argenti energy loop): Argenti as the very energy-hungry main DPS who benefits massively from RMC, Tingyun for extra energy, Huohuo for healing plus more energy.

Team 3 (Cyrene flex): Cyrene as Ice DPS/sub-DPS, Sunday for CRIT and action advance buffs, Gallagher for shielding and sustain. RMC fits into basically any comp built around a DPS that wants to fire off Ultimates often.

meta 建議綜合自全球社群共識(Meta 2026-07 (early))。數值取自遊戲資料 — 每個版本更新。

5
星魂
投資到哪、哪些節點重要

Ngay E0 đã đủ mạnh để chạy mọi nội dung khó; E1 (mở khóa miễn phí qua nhiệm vụ cốt truyện) cộng thêm 10% Tỷ Lệ Chí Mạng cho đồng đội nhận buff và cho phép hiệu ứng lan sang thú đồng hành khác — không bắt buộc nhưng rất đáng có. — No need to spend resources chasing copies — Trailblazer Eidolons unlock for free through story progression, not gacha pulls. Use whatever level you've unlocked; it won't make or break her core performance.

E1
現在的記敘者★★★★☆
持有【迷迷的聲援】的我方目標暴擊率提高10%。當我方目標持有【迷迷的聲援】時,【迷迷的聲援】的效果對該目標的憶靈/憶師也生效,該效果不可疊加。
Grants +10% CRIT Rate to the ally carrying "Mem's Support" and extends the buff to that ally's memosprite/memomaster, meaningfully widening the support's reach.
E2
過往的拾遺者★★☆☆☆
除迷迷以外的我方憶靈行動時,開拓者恢復8點能量。該效果每回合最多觸發1次,開拓者回合開始時重置可觸發次數。
Trailblazer regenerates 8 Energy when another ally memosprite (not Mem) takes action, capped once per turn — minor, situational utility that depends on team composition.
E3
未來的詠唱者★★☆☆☆
戰技等級+2,最多不超過15級;天賦等級+2,最多不超過15級;憶靈天賦等級+1,最多不超過10級。
Only raises Skill and Talent levels (+2) plus Memosprite Talent (+1), a pure level-up with no new power spike.
E4
繆斯的新舞伴★★★☆☆
使能量上限為0的我方目標主動施放技能時,迷迷也能夠獲得3%充能,並且該目標透過【迷迷的聲援】造成的真實傷害倍率額外提高6%。
When an ally with 0 Max Energy actively uses an ability, Mem gains extra Charge and "Mem's Support" True DMG multiplier rises 6% — a useful but niche buff limited to 0-Max-Energy characters.
E5
詩篇的裁縫匠★★☆☆☆
終結技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。憶靈技等級+1,最多不超過10級。
Only raises Ultimate, Basic ATK, and Memosprite Skill levels — a pure level-up with no change to gameplay.
E6
神啟的轉呈者★★★★★
終結技的暴擊率固定為100%。
Sets the Ultimate's CRIT Rate to a guaranteed 100%, ensuring the big AoE nuke always crits — a clear, major damage spike.
6
技能與行跡
先升什麼 — 點每個技能看細節
技能升級優先度
終結技 ★★★★★ The Ultimate is the main AoE damage source (300% of Mem's ATK) and instantly grants Mem 40% Charge to kick off the buff loop, so it is a top leveling priority.
天賦 ★★★★★ The Talent sets Mem's HP/SPD and how fast ally Energy converts into Charge, underpinning how often Mem can deliver its team-wide CRIT DMG buff, so it deserves high priority.
戰技 ★★★☆☆ The Skill re-summons Mem, restores 75% of its Max HP, and grants 10% Charge - useful for keeping Mem active but not the primary power source, so it is mid priority.
普攻 ★☆☆☆☆ Basic ATK is a joint attack with a lower multiplier (168% ATK), used as filler when nothing else is available, so it stays the lowest leveling priority.
行跡優先度: A2 = A6 > A4 星魂優先度: E1 > E6 > E4 > E2 > E3 = E5
技能
包在我身上!
包在我身上!
普通攻擊 單體攻擊 Lv.10

對指定敵方單體造成等同於開拓者140%攻擊力的冰屬性傷害。

就決定是你了!
就決定是你了!
戰技 召喚 Lv.15

召喚憶靈迷迷。若迷迷已在場,為迷迷回復等同於迷迷生命上限75%的生命值,並且使迷迷獲得10%充能。

一起上吧,迷迷!
一起上吧,迷迷!
終結技 群體攻擊 Lv.15

召喚憶靈迷迷。使迷迷獲得40%充能,隨後使迷迷對敵方全體造成等同於迷迷300%攻擊力的冰屬性傷害。

無所不能的夥伴
無所不能的夥伴
天賦 強化 Lv.15

憶靈迷迷初始擁有130點速度和等同於開拓者95%生命上限+760的生命上限。我方全體每累積恢復10點能量,迷迷都會獲得1%充能。

攻擊
攻擊

攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。

記憶如往日重現
記憶如往日重現
秘技 妨害

使用秘技後,製造1片持續10秒的特殊領域。處於特殊領域內的敵人陷入時停狀態。時停狀態下的敵人會停止所有行動。 與處於時停狀態下的敵人進入戰鬥後,使敵方全體行動延後50%,隨後對敵方全體造成等同於開拓者100%攻擊力的冰屬性傷害。 我方製造的領域效果最多存在1個。

明天,一同寫下!
明天,一同寫下!
普通攻擊 群體攻擊 Lv.10

消耗1層【史詩】,解除迷迷陷入的所有控制類負面狀態。開拓者與迷迷發起連攜攻擊,對敵方全體分別造成等同於開拓者168%攻擊力以及迷迷168%攻擊力的冰屬性傷害,隨後使迷迷獲得10%充能。

壞人!麻煩!
壞人!麻煩!
憶靈技 群體攻擊 Lv.10

造成4次傷害,每次對敵方隨機單體造成等同於迷迷50.4%攻擊力的冰屬性傷害。最後對敵方全體造成等同於迷迷126%攻擊力的冰屬性傷害。

夥伴!一起!
夥伴!一起!
憶靈天賦 輔助 Lv.10

使我方全體的暴擊傷害提高,提高數值等同於迷迷16.8%暴擊傷害+33.6%。 若充能未達到100%,迷迷行動時自動施放【壞人!麻煩!】。充能達到100%時迷迷立即行動,下一次行動時能夠選擇我方單體並施放【我會!幫你!】。

迷迷,加油!
迷迷,加油!
憶靈天賦 強化 Lv.10

迷迷被召喚時,立即獲得50%充能。

遺憾……不留
遺憾……不留
憶靈天賦 強化 Lv.10

迷迷消失時,使開拓者行動提前25%。

我會!幫你!
我會!幫你!
憶靈技 輔助 Lv.10

使指定我方單體行動提前100%並附上【迷迷的聲援】,持續3回合。 持有【迷迷的聲援】的目標每造成1次傷害,都會再額外造成1次等同於原傷害36%的真實傷害。 當對自身施放該技能時,無法觸發行動提前效果。

主要行跡
3 個強力被動(A2/A4/A6)— 透過晉階解鎖
A2
Rhapsode's Scepter

When the battle starts, Trailblazer's action advances by 30%. When Mem is first summoned, grants Mem 40% Charge.

A4
Petite Parable

When using "Baddies! Trouble!," Mem immediately gains 5% Charge.

A6
Magnets and Long Chains

When the Max Energy of an ally target that has "Mem's Support" exceeds 100, for every 10 excess Energy, additionally increases the multiplier of the True DMG dealt via "Mem's Support" by 2%, up to a max increase of 20%.

行跡加成
點滿整棵行跡樹獲得的總屬性
+37.3%CRIT DMG
+14%ATK
+14%HP
7
屬性與素材
80 級基礎屬性和該刷什麼
80 級屬性
生命值
1,048
攻擊力
543
防禦力
631
速度
103
暴擊率
5%
暴擊傷害
50%
8
Trailblazer · 冰 常見問題
Trailblazer · 冰 的最佳光錐是哪把?

Trailblazer · 冰 的最佳光錐是 飛向粉紅色的明天(首選)。免費玩家選擇見上方光錐區。

Trailblazer · 冰 值得抽嗎?

The Remembrance Trailblazer (Ice) is not a damage dealer — she's one of the best universal supports in the whole game, and she's 100% free (main character, unlocked through the story) yet performs on par with many limited 5-star units. She summons a companion spirit called 'Mem' that auto-attacks and, once its own Charge bar fills up, lets you pick one ally to instantly advance their turn while granting them a CRIT DMG buff plus 3 turns of bonus 'True DMG' (damage that ignores DEF/RES) on every hit they land. Because that True DMG effect works on ANY damage type (basic hits, crits, Break DMG, DoT), she slots into almost any team, and shines brightest alongside energy-hungry Ultimate-dependent DPS like Argenti or The Herta.

Trailblazer · 冰 的最佳隊伍是什麼?

Team 1 (Herta AoE nuke): The Herta as main DPS, RMC for Action Advance + True DMG, Robin for team-wide DMG buffs, Aventurine as a tanky shielder. Team 2 (Argenti energy loop): Argenti as the very energy-hungry main DPS who benefits massively from RMC, Tingyun for extra energy, Huohuo for healing plus more energy. Team 3 (Cyrene flex): Cyrene as Ice DPS/sub-DPS, Sunday for CRIT and action advance buffs, Gallagher for shielding and sustain. RMC fits into basically any comp built around a DPS that wants to fire off Ultimates often.

適配光錐
記憶 命途 — 光錐只對同命途角色提供加成。
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