Honkai: Star Rail 名詞解釋

搞不懂「星魂」、「光錐」或「擊破」是什麼?每個讓人困惑的名詞都用白話解釋 — 就算你從沒玩過也看得懂。

29 個詞條
基礎
Path
Every character belongs to one Path that defines their team role: Destruction/Hunt (DPS), Harmony/Nihility (support), Preservation (tank), Abundance/Remembrance (healing/support), Erudition (AoE), Elation.
Element
There are 7 Elements. Each enemy has elemental weaknesses; hitting a weakness Breaks them faster and applies extra effects. Matching your team to the stage's weakness clears faster.
Eidolon
Each duplicate copy of an owned character unlocks one Eidolon level (E1 → E6), boosting power or adding effects. E0 is the base version. Many characters are already strong at E0 — high Eidolons are optional.
Weakness
Each enemy shows Weaknesses (Element icons) under its HP. Only weak-Element hits drain Toughness toward a Break. Building teams around a stage's Weaknesses makes it much easier.
F2P (Free-to-Play)
F2P players spend no money, relying on jades from quests, events and redeem codes. The game gives enough free characters to clear all content with proper builds.
DPS
The DPS carries the team damage (usually Destruction, Hunt or Erudition). The whole team is built around letting the DPS act often and hit hard.
Trailblazer
The Trailblazer is the free main character who unlocks multiple Path forms over the story (Destruction, Preservation, Harmony, Remembrance...). A core pick for F2P teams.
戰鬥
Basic ATK
The basic attack costs no Skill Point and generates 1 for the team. Use it to bank points for other characters.
Skill
The Skill is the main ability, costing 1 Skill Point, usually stronger than Basic or providing support.
Ultimate
The Ultimate is the strongest move, usable when Energy is full, and can be cast anytime (even interrupting). Good rotations time Ultimates well.
Talent
The Talent is a character's signature passive (e.g. follow-up attacks, conditional stat gains). Always active.
Break
Hitting an enemy's weak Element drains its Toughness. At zero → Break: the enemy is staggered, delayed, and takes elemental Break damage. A major second damage source.
Super Break
Super Break is bonus damage dealt while enemies are Broken. It defines the Break archetype, scaling off Break Effect instead of CRIT.
Toughness
Toughness is the bar above an enemy's HP. It only drops when hit by a weak Element. At zero the enemy Breaks.
Follow-Up Attack
A Follow-Up is an automatic bonus attack triggered by a condition (ally acts, enemy Broken…). It costs no turn, adding free damage.
DoT
DoT is damage applied over turns: Burn (Fire), Wind Shear, Bleed (Physical), Shock (Lightning), Entanglement (Quantum). DoT teams stack effects for continuous damage.
Endgame
Endgame means the 3 hardest rotating modes that reward jades: Memory of Chaos (multi-cycle boss floors), Pure Fiction (AoE score attack), Apocalyptic Shadow (boss score attack). This is where teams are truly tested.
裝備
Light Cone
A Light Cone is the character's "weapon", granting base HP/ATK/DEF and a special passive. The passive only activates when the Cone matches the character's Path. Some are gacha, some are free.
Relic
Each character wears 6 Relics (4 Cavern + 2 Planar). Wearing 2 or 4 of the same set unlocks set bonuses. Relics have random substats (CRIT, SPD, ATK%…), so farming for good rolls matters.
Trace
Traces are each character's skill tree. Level them to increase Basic/Skill/Ultimate/Talent damage, and unlock minor nodes (bonus stats) and Major Traces (strong passives).
屬性
CRIT Rate / DMG
Two stats: CRIT Rate (chance) and CRIT DMG (bonus when it lands). Aim for roughly a 1:2 ratio (e.g. 65% / 130%) for consistency.
SPD
SPD decides action order and frequency. Higher-SPD characters act first and more often. Players target SPD breakpoints (134, 160…) to optimize turns. One of the most important stats.
Energy
Energy fills from attacking, being hit, or using abilities. When full, the Ultimate unlocks. Energy Regen Rate (ERR) speeds this up for more frequent Ultimates.
Skill Point
Skill Points are a shared team pool (max 5). Skills cost 1, Basics generate 1. Managing who spends vs. banks SP is a core skill.
Break Effect
Break Effect increases Break and Super Break damage. It is the core stat for Break-focused teams (replacing CRIT).
抽卡與資源
Warp
Warp is the gacha system for characters and Light Cones, using Warp passes (from Stellar Jade). There are limited banners (current character) and standard (permanent) banners.
Pity
Guarantee system: within 90 pulls you are certain to get a 5★ (rate rises sharply after ~74). If your last 5★ "lost" (a standard character), your next 5★ on a limited banner is guaranteed the featured one.
Stellar Jade
Stellar Jade is the main currency from story, dailies, events, and top-ups. It converts to Warp passes (160 Jade = 1 pull). New players should save for one key character.
Trailblaze Power
Trailblaze Power is farming stamina that regenerates over time (cap 300). Spend it on Relics, upgrade materials, and credits. Use it daily so it doesn't overflow and waste.
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