Genshin Impact Teams — Patch 6.7

Patch 6.7 — 232 proven comps with the core carry and why each pick fits. Auto-updated each patch.

How do I use these comps?

Each comp revolves around one core carry (tap to see their build). A "flex" slot means you swap in a same-role character you own. Comps are ordered by their carry's meta tier.

Spread / Aggravate SS

Nahida pumps Dendro and Elemental Mastery, Yae Miko applies Electro to trigger Aggravate, and Zhongli shields while shredding RES so Alhaitham can dump damage.

Core carry: Alhaitham

Hyperbloom / Bloom SS

Alhaitham and Nahida apply Dendro, Furina applies Hydro to create Bloom seeds, and Kujou Sara triggers Hyperbloom while keeping the team's HP up.

Core carry: Alhaitham

Arlecchino Vaporize SS

Yelan triggers continuous Vaporize, Bennett buffs ATK, and Kazuha groups enemies and shreds Pyro RES so she can dump damage.

Core carry: Arlecchino

Arlecchino Double Pyro SS

Bennett and Pyro Resonance push her ATK sky-high, while Zhongli's shield lets her stay on-field and Normal Attack freely.

Core carry: Arlecchino

National (Bennett Vape/Overload) SS

Bennett buffs ATK and heals, Xiangling and Xingqiu trigger Vaporize, and the Anemo unit groups enemies and shreds RES.

Core carry: Bennett

Hu Tao Vaporize SS

Bennett feeds Pyro and ATK to Hu Tao, while Xingqiu triggers continuous Vaporize.

Core carry: Bennett

Lunar-Crystallize SS

Columbina applies Hydro, Illuga buffs Elemental Mastery for Zibai, and Zhongli shields and shreds RES so the Lunar-Crystallize combo hits maximum damage.

Core carry: Columbina

Lunar-Bloom SS

Nahida amplifies the reaction, while Lauma and Nefer provide elemental support so Lunar-Bloom keeps exploding around Columbina.

Core carry: Columbina

Aggravate SS

Nahida applies Dendro to enable Aggravate, Fischl continuously applies Electro, and Raiden Shogun with Kazuha buff damage and energy.

Core carry: Fischl

Hyperbloom Trigger SS

Xingqiu and Nahida create Dendro Cores, and Fischl's Oz repeatedly detonates them for Hyperbloom, piling up Electro damage.

Core carry: Fischl

Lunar-Charged (Ineffa) SS

Ineffa and Columbina maintain Hydro and Electro application to keep triggering Lunar-Charged, and Sucrose groups enemies while shredding RES.

Core carry: Flins

Lunar-Charged (Fischl) SS

Fischl applies Electro from off-field, Columbina keeps up Hydro, and Sucrose buffs Elemental Mastery while pulling enemies into range.

Core carry: Flins

Aino Lunar-Charged SS

Aino applies Hydro and buffs Elemental Mastery, Iansan restores energy and boosts damage, and Sucrose groups enemies.

Core carry: Flins

Furina Vaporize SS

Furina buffs damage and heals, Xianyun boosts plunge damage, and Yelan triggers Vaporize for Hu Tao.

Core carry: Furina

Furina International SS

Furina pushes Neuvillette's damage to new heights, Kazuha groups enemies and shreds RES, and the last slot holds down the sustain role.

Core carry: Furina

Hu Tao Double Hydro SS

Xingqiu and Yelan keep applying Hydro to trigger Vaporize non-stop, Kazuha groups enemies and shreds Pyro resistance, and the Hydro resonance boosts max HP.

Core carry: Hu Tao

Hu Tao Vaporize Shield SS

Xingqiu triggers Vaporize, Zhongli provides a sturdy shield so you can safely play at low HP, and the flexible Anemo slot (Kazuha or Sucrose) groups enemies.

Core carry: Hu Tao

Ayaka Freeze SS

Kazuha groups enemies and shreds Cryo resistance so Ayaka can concentrate her damage, Kokomi keeps enemies frozen, and Shenhe provides a huge Cryo buff.

Core carry: Kaedehara Kazuha

Hu Tao Vaporize SS

Kazuha groups enemies and shreds Pyro resistance to spike Vaporize damage, Xingqiu applies Hydro, and Zhongli provides a shield.

Core carry: Kaedehara Kazuha

Ayaka Freeze SS

Kazuha groups enemies and shreds resistance, Kokomi keeps the Freeze going continuously, and Shenhe delivers a huge Cryo damage buff.

Core carry: Kamisato Ayaka

Ayato Mono Hydro SS

Furina and Yelan push Hydro damage to the max, an Anemo unit groups enemies and shreds resistance, and Ayato maximizes his Normal Attack output.

Core carry: Kamisato Ayato

Ayato Freeze SS

Ayaka and Ayato both help lock the Freeze, Kazuha shreds resistance, and Kokomi keeps applying Hydro non-stop to keep the team safe.

Core carry: Kamisato Ayato

Lunar-Bloom (Nefer) SS

Lauma buffs Elemental Mastery and shreds RES, Nefer carries the Lunar-Bloom damage, and Kokomi plus Nahida keep steady Hydro and Dendro application.

Core carry: Lauma

Nilou Bloom SS

Nilou pushes Bloom damage to the max, Lauma and the Dendro Traveler keep applying Dendro, and Kokomi maintains Hydro and healing.

Core carry: Lauma

Hyperbloom SS

Lauma buffs EM for the Bloom seeds, Kuki and Fischl trigger Hyperbloom, and Xingqiu keeps thick Hydro application going.

Core carry: Lauma

Mavuika Forward Vape SS

Furina spreads Hydro and amplifies Vaporize damage, Xilonen shreds RES, and Bennett buffs ATK while healing.

Core carry: Mavuika

Mualani Vaporize SS

Xiangling and Bennett lay down the Pyro base for Vaporize, Bennett also buffs ATK, and Xilonen shreds Hydro RES while healing.

Core carry: Mualani

Mualani Citlali Vaporize SS

Citlali shreds RES and buffs Hydro damage, Bennett provides the Pyro base for Vaporize, and Furina boosts damage while healing the whole team.

Core carry: Mualani

Nahida Hyperbloom SS

Nahida and Xingqiu generate Bloom cores rapidly, and Kuki triggers Hyperbloom to dump Electro damage onto enemies.

Core carry: Nahida

Nahida Aggravate SS

Nahida sustains the Dendro base, Keqing and Fischl carry the Aggravate damage, and Zhongli's shield keeps things safe.

Core carry: Nahida

Navia Crystallize SS

Xiangling and Bennett both buff ATK and create Pyro Crystallize shards, while Kazuha groups enemies and shreds RES for the burst shot.

Core carry: Navia

Navia Mono Geo SS

Zhongli and Albedo continuously generate Geo Crystallize, and Zhongli's shield lets Navia fire freely.

Core carry: Navia

Lauma-less SS

Playable even without Lauma: Nahida supplies Dendro and EM, Aino maintains Hydro, and Kuki clears the Bloom cores.

Core carry: Nefer

Neuvillette Hyper SS

Furina massively buffs HP and damage, Kazuha groups enemies and shreds RES, and Xilonen also shreds RES while providing a shield.

Core carry: Neuvillette

Neuvillette Double Hydro SS

Furina and Yelan maximize Hydro application and buff damage, and Zhongli's shield prevents interruptions while he channels the water beam.

Core carry: Neuvillette

Raiden National / Hyper SS

The classic National team: Raiden batteries energy for the whole team, Xiangling and Xingqiu stack up the damage, and Bennett buffs ATK and heals.

Core carry: Raiden Shogun

Raiden Hyperbloom SS

Raiden's Electro Normal Attacks keep triggering Hyperbloom, while Nahida and a Hydro unit create Dendro Cores for it to detonate.

Core carry: Raiden Shogun

Skirk Freeze SS

Furina and Escoffier both apply Hydro and buff, Shenhe amplifies Cryo damage, keeping enemies frozen so Skirk can open Void Rifts.

Core carry: Skirk

Skirk Quickswap SS

Neuvillette carries extra Hydro damage, Skirk throws her Burst as a finisher and swaps out, optimized for quickswap play.

Core carry: Skirk

Varka Pyro Vortex SS

Venti groups enemies and adds Anemo, while Bennett and Durin share Pyro so Varka infuses Pyro for massive burst damage.

Core carry: Varka

Varka Hydro SS
Varka
Varka
Flex (anemo)
Furina
Furina
Mona
Mona

Furina and Mona share Hydro so Varka infuses Hydro; you need one more Anemo flex unit to meet the infusion requirement.

Core carry: Varka

International (Childe National) SS

Childe applies Hydro across the field, Xiangling and Bennett stack Vaporize damage, and Kazuha groups enemies while boosting Pyro DMG.

Core carry: Xiangling

Hu Tao Plunge SS

Xianyun turns Hu Tao's plunging attacks into a huge damage source, Yelan triggers Vaporize, while her healing keeps the team safe.

Core carry: Xianyun

Xilonen Support (Mualani) SS

Xilonen shreds Hydro RES and heals, Citlali adds another buff, and Bennett lays down a Pyro base for Mualani's Vaporize.

Core carry: Xilonen

Hu Tao Vaporize SS

Xingqiu and Yelan blanket the field with Hydro so Hu Tao keeps triggering Vaporize, while Zhongli's shield protects her HP.

Core carry: Xingqiu

Hu Tao Vaporize SS

Yelan applies off-field Hydro for Hu Tao's Vaporize, Zhongli shields, and the flex slot is usually Kazuha or Sucrose to group enemies.

Core carry: Yelan

Yelan National SS

Yelan and Xiangling deal off-field damage, Bennett buffs ATK, and Raiden Shogun recharges Energy for the whole team.

Core carry: Yelan

Hu Tao Vaporize SS
Hu Tao
Hu Tao
Yelan
Yelan
Zhongli
Zhongli
Flex (support)

Zhongli's shield keeps Hu Tao safe at low HP while shredding RES, and Yelan sets up Vaporize.

Core carry: Zhongli

Raiden National SS

Zhongli swaps in for Bennett when a hard shield is needed, letting the team stand still and deal damage safely.

Core carry: Zhongli

Triple Geo Gorou SS

Gorou adds Geo DMG% and RES shred, and together with Illuga pushes Zibai's Crystallize damage to its peak.

Core carry: Zibai

Mono Geo Itto S

Gorou buffs DEF and Geo damage, Albedo contributes off-field Geo, and Zhongli's shield lets Itto keep swinging uninterrupted.

Core carry: Arataki Itto

Itto Double Geo Heal S

Three Geo characters trigger Geo Resonance, Diona provides both shield and healing, making this a safe comp for newer players to grind deep content.

Core carry: Arataki Itto

Chasca Overvape S

Furina and Bennett both buff damage and heal, while Ororon applies Electro so Chasca can trigger Vaporize and Overload back to back.

Core carry: Chasca

Chasca Vaporize S

A flexible Pyro unit and Bennett supply Pyro so Chasca can trigger heavy Vaporize, while Furina multiplies the whole team's damage.

Core carry: Chasca

Chevreuse Overload S

Raiden and Xiangling keep triggering Overload nonstop, Bennett buffs ATK, and Chevreuse shreds RES and heals to keep the team standing.

Core carry: Chevreuse

Fischl Aggravate-Overload S

A pure Pyro-Electro team fully exploits Chevreuse's buffs, with Fischl and Xiangling taking turns triggering Overload.

Core carry: Chevreuse

Mavuika Melt S

Citlali applies Cryo so Mavuika can trigger Melt, shreds Pyro RES and buffs damage, while Bennett and Xilonen handle ATK, healing and extra RES shred.

Core carry: Citlali

Citlali Freeze S

Citlali and Furina lock in Freeze and shred Hydro RES, while Kazuha groups enemies and shreds RES so Neuvillette can unleash his Hydro damage.

Core carry: Citlali

Clorinde Aggravate S

Nahida applies Dendro, Fischl feeds Electro, and Kazuha groups enemies while shredding RES so Clorinde can spam Aggravate nonstop.

Core carry: Clorinde

Clorinde Overload S

Chevreuse buffs Electro/Pyro damage and shreds RES, while Bennett and Sara push ATK for an explosive Overload team.

Core carry: Clorinde

Overloaded S

Chevreuse buffs Pyro and Electro DMG while shredding RES, Raiden Shogun and Fischl keep triggering Overloaded, and Durin spreads Pyro application plus buffs from off-field.

Core carry: Durin

Overvape DPS S

Furina and Bennett provide massive damage buffs, Xilonen shreds RES and groups enemies, and Durin's Dark form piles on Vaporize damage.

Core carry: Durin

Melt DPS S

Rosaria applies Cryo to trigger Melt, Bennett buffs ATK and keeps Pyro up, and Sucrose groups enemies while shredding RES.

Core carry: Durin

Escoffier Freeze S

Escoffier applies Cryo and shreds RES for Ayaka, Furina amplifies damage, and Shenhe delivers a huge Cryo DMG buff.

Core carry: Escoffier

Escoffier Skirk S

Escoffier shreds Cryo and Hydro RES while healing, and Furina with Yelan supply Hydro and boost damage for Skirk to carry as main DPS.

Core carry: Escoffier

Gaming Vaporize S

Furina and Bennett provide heavy buffs, Xianyun boosts plunge damage while healing, and Furina/Yelan trigger Vaporize.

Core carry: Gaming

Gaming Mono Pyro S

Bennett and Xiangling sustain his Pyro damage, Kazuha groups enemies and shreds RES, and the whole team is simple and easy to play.

Core carry: Gaming

Ganyu Freeze S

Kazuha groups enemies and shreds RES, Kokomi keeps up steady Hydro to hold Freeze, and Shenhe delivers a huge Cryo DMG buff, making for a safe, easy team.

Core carry: Ganyu

Ganyu Melt S

Xiangling and Bennett supply Pyro so every arrow triggers Melt, and Zhongli's shield lets Ganyu stand still and fire charged shots safely.

Core carry: Ganyu

Varesa Plunge S

Xianyun and Iansan give Varesa's plunge attacks a huge buff, while Furina applies Hydro and amplifies overall damage.

Core carry: Iansan

Kinich Burgeon/Bloom S

Iansan buffs Kinich and Mavuika's ATK, while Bennett handles healing and adds even more ATK — a top-tier buffing duo.

Core carry: Iansan

Ineffa Lunar-Charged S

Neuvillette and Furina keep applying Hydro so Ineffa can constantly trigger Lunar-Charged, while Kazuha groups enemies and shreds resistance.

Core carry: Ineffa

Jean General Support S

Jean heals, groups enemies and shreds resistance, Zhongli provides a shield, and Albedo adds off-field damage to support the main DPS.

Core carry: Jean

Sunfire Jean S

Standing next to Bennett, Jean constantly triggers Vaporize/Melt while healing, Raiden carries the damage, and Xingqiu applies Hydro.

Core carry: Jean

Kinich Burning S

Xiangling holds down the Pyro base to trigger Burning, Furina boosts damage and heals, and Xilonen shreds Dendro RES while healing the whole team.

Core carry: Kinich

Kinich Emilie Burning S

Emilie keeps an extremely stable Burning base going, Bennett buffs ATK while igniting Pyro, and Xilonen's RES shred lets Kinich pierce through armor.

Core carry: Kinich

Kuki Hyperbloom S

Nahida applies thick Dendro, Xingqiu and Yelan keep triggering Bloom, and Kuki detonates rapid Hyperbloom hits.

Core carry: Kuki Shinobu

Kuki Aggravate S

Alhaitham and Nahida keep Aggravate running, while Kuki adds extra off-field Electro-Charged damage and safe healing.

Core carry: Kuki Shinobu

Linnea Lunar-Crystallize Core S

Navia unloads massive Geo damage, Columbina unlocks the Lunar reaction, and Furina helps shield and boosts damage for the whole team.

Core carry: Linnea

Zibai Hypercarry S

Illuga and Linnea stack maximum Geo buffs for Zibai, while Columbina stands in the middle to keep triggering the Lunar reaction.

Core carry: Linnea

Hexerei Melt S

Durin and Citlali keep applying Pyro so Lohen triggers Melt on every hit, while Nicole helps shield and buffs the whole team.

Core carry: Lohen

Freeze S

Escoffier and Mona keep applying Cryo continuously, and Furina adds DMG%, making for a safer playstyle for newer players.

Core carry: Lohen

Lyney Mono Pyro S

Bennett buffs ATK, Xiangling keeps Pyro application going off-field, and Zhongli's shield keeps Lyney alive so he can fire freely.

Core carry: Lyney

Lyney Vaporize S

Yelan applies Hydro to trigger Vaporize for bonus damage, Bennett buffs ATK, and Zhongli's shield prevents interruptions.

Core carry: Lyney

Varka Hexerei S

Varka pours out extremely strong Pyro damage, Prune shreds RES with wind swirls, and Durin adds further buffs and elemental RES shred for the team.

Core carry: Nicole

Anemo National S

Venti groups enemies over a huge range, Faruzan adds extra Anemo damage, Durin buffs Pyro, and Nicole shields the team while boosting its ATK.

Core carry: Nicole

Nilou Bloom F2P S

An all-free-character team: the Dendro Traveler and Yaoyao handle Dendro, while Barbara applies Hydro and heals.

Core carry: Nilou

Ororon Electro-Charged S

Neuvillette and Furina keep applying Hydro so Electro-Charged triggers steadily, while Kazuha groups enemies and shreds RES for the whole team.

Core carry: Ororon

Stellar Conduct Core S

Yae Miko keeps dealing Electro damage to trigger Stellar Conduct, Escoffier both heals and buffs Cryo damage, and Qiqi keeps the team alive.

Core carry: Sandrone

Budget Superconduct S

Fischl summons her bird for steady off-field Electro without staying on-field, Diona both shields and heals, and Nicole further buffs Sandrone's ATK.

Core carry: Sandrone

Kokomi Freeze S

Kokomi endlessly applies Hydro to keep Freeze going, Kazuha groups enemies, and Shenhe buffs Cryo damage for Ayaka.

Core carry: Sangonomiya Kokomi

Kokomi Hyperbloom S

Kokomi generates Dendro Cores steadily, Raiden triggers Hyperbloom fast and hard, and her constant healing keeps everything very safe.

Core carry: Sangonomiya Kokomi

International S

Xiangling and Bennett pour on Pyro damage for Vaporize, Kazuha groups enemies and shreds RES, and Childe smears Riptide so the whole team detonates it together.

Core carry: Tartaglia

Childe Taser S

Fischl and Beidou spread Electro, combining with Childe's Hydro for constant Electro-Charged, while Kazuha groups enemies for maximum Swirl.

Core carry: Tartaglia

Tighnari Spread/Quicken S

Nahida keeps applying Dendro, Fischl provides Electro for Spread, and Zhongli's shield lets Tighnari fire charged shots worry-free.

Core carry: Tighnari

Tighnari Aggravate S

A strong Spread foundation, with the flex slot swapped for a shield or healer depending on the content.

Core carry: Tighnari

Varesa Overload S

Chevreuse buffs the Electro-Pyro team and shreds RES via Overload, Mavuika adds extra damage, and Iansan carries the ATK buff.

Core carry: Varesa

Venti Freeze S

Venti groups enemies together, Mona and Diona lock them in Freeze, and Ganyu unleashes Frostflake volleys for massive AoE damage.

Core carry: Venti

Venti Aggravate S

Nahida and Fischl apply Quicken, Venti swirls Electro to shred RES and group enemies, while Keqing piles on Aggravate damage.

Core carry: Venti

Wanderer Hypercarry S

Faruzan shreds Anemo RES and buffs damage, Bennett raises ATK, and Furina adds another damage buff plus healing — everything funnels into Wanderer.

Core carry: Wanderer

Wanderer Shielded S

Swap Furina for Zhongli to get a rock-solid shield plus RES shred, playing more safely while forcing melee attacks.

Core carry: Wanderer

Wriothesley Melt S

Bennett and Xiangling apply Pyro to trigger Melt and amplify Cryo damage, while Zhongli shields against interruptions.

Core carry: Wriothesley

Yae Aggravate S

Nahida continuously spreads Dendro so Yae triggers Aggravate, Fischl adds off-field Electro damage, and Kazuha groups enemies while shredding RES.

Core carry: Yae Miko

Raiden Hyper S

Raiden Shogun and Kujou Sara charge energy for Yae's Burst, Bennett buffs ATK, and the whole Electro lineup piles on damage.

Core carry: Yae Miko

Yoimiya Vaporize S

Xingqiu and Yelan keep applying Hydro so every shot Vaporizes, while the Anemo unit groups enemies and shreds RES.

Core carry: Yoimiya

Yoimiya Overload S

Chevreuse buffs Pyro/Electro damage and heals, Fischl triggers Overload, and Bennett boosts ATK.

Core carry: Yoimiya

Lunar-Charged A

Aino lays down the Hydro base, Flins carries the Electro damage, Fischl keeps Electro applied off-field, and Sucrose buffs EM while shredding RES.

Core carry: Aino

Lunar-Bloom Support A

Aino supplies Hydro and an EM buff for Bloom seeds, Nefer carries the damage, Lauma stacks deep buffs, and Kuki cleans up the Bloom seeds.

Core carry: Aino

Hyperbloom A

Aino and Yelan keep Hydro application thick, Nahida feeds Dendro, and Kuki triggers Hyperbloom to clear the seeds.

Core carry: Aino

Albedo Geo Resonance A

Geo Resonance boosts damage, Gorou's DEF buff suits both Albedo and Itto perfectly, and the last slot is flexible.

Core carry: Albedo

Albedo Off-field Support A

Albedo deals damage off-field for free, Bennett and Kazuha handle the buffs, and the main DPS slot is free to swap.

Core carry: Albedo

Baizhu Hyperbloom A

Baizhu heals while applying Dendro and holding Deepwood Memories, keeping the Hyperbloom team safe while still maxing Dendro RES shred.

Core carry: Baizhu

Baizhu Nilou Bloom A

Baizhu supplies Dendro and keeps the team's HP up so Nilou's Bountiful Bloom chain never breaks.

Core carry: Baizhu

Barbara Nilou Bloom A

Nilou boosts Bloom damage, Nahida applies Dendro, and Barbara and Xingqiu keep the team constantly wet to spawn seeds and heal.

Core carry: Barbara

Barbara Vaporize A

Barbara plays Hydro DPS, triggering Vaporize with Bennett and Xiangling's fire, while Zhongli shields and shreds RES.

Core carry: Barbara

Beidou Taser A

Fischl and Beidou apply Electro, Xingqiu applies Hydro to keep Electro-Charged rolling and trigger Beidou's Burst, and Kazuha groups enemies and breaks RES.

Core carry: Beidou

Beidou Aggravate A

Nahida and Fischl lay down the elemental base, Beidou's lightning strikes trigger Electro-Charged for extra damage, and Bennett raises ATK and heals.

Core carry: Beidou

Charlotte Freeze A

Charlotte heals while applying continuous Cryo to sustain Freeze, Xingqiu applies Hydro, and Kazuha groups enemies and shreds RES.

Core carry: Charlotte

Charlotte Cryo Support A

Charlotte heals for the HP-consuming team and applies Cryo for Cryo Resonance, keeping Wriothesley and Furina safe.

Core carry: Charlotte

Mono Geo Itto A

Gorou and Zhongli sustain the Geo resonance, while Chiori and Itto take turns piling on damage in an extremely sturdy team.

Core carry: Chiori

Double Geo Freeze A

Chiori just needs a quick on-field Skill press before handing the field to Ganyu, while Zhongli shields and shreds Geo RES.

Core carry: Chiori

Collei Aggravate A

Collei keeps Dendro applied and shreds RES, while Fischl and Raiden pour in Electro to keep triggering Aggravate nonstop.

Core carry: Collei

Collei Hyperbloom A

Collei and Xingqiu seed Bloom, Kuki triggers Hyperbloom, and Collei's Deepwood set boosts the whole team's damage.

Core carry: Collei

Cyno Aggravate A

Nahida spreads Dendro to sustain Aggravate, Fischl carries extra Electro damage, and Kuki both heals and adds Electro application.

Core carry: Cyno

Cyno Quickbloom A

Xingqiu spreads Hydro to seed Bloom cores, and Kuki triggers Hyperbloom to slam enemies with extra damage.

Core carry: Cyno

Dahlia Freeze Shield A

The Cryo-Hydro team fully stacks Dahlia's Grace, giving the party a durable shield and an ATK buff.

Core carry: Dahlia

Dahlia NA Buff A

Dahlia covers the shield and speeds up Yoimiya's Normal Attacks, while Bennett and Yelan handle damage and healing.

Core carry: Dahlia

Diluc Vaporize A

Xingqiu applies Hydro so Diluc can trigger Vaporize, Bennett buffs ATK and seeds Pyro, and Kazuha groups enemies while shredding RES.

Core carry: Diluc

Diluc Plunge A

Xianyun massively buffs plunge attacks, while Bennett and Furina stack ATK and damage so each plunge hits explosively.

Core carry: Diluc

Ayaka Freeze A

Diona shields, heals, and applies off-field Cryo all at once, keeping the Freeze team safe and beginner-friendly.

Core carry: Diona

Diona Sustain Flex A
Diona
Diona
Flex (dps)
Bennett
Bennett
Flex (support)

Diona handles all the shielding and healing so the main DPS can stay on field and deal damage without worry.

Core carry: Diona

Arlecchino Burning A

Arlecchino keeps triggering Burning, Emilie handles the Dendro cores and piles on off-field damage, Kazuha groups enemies, and Bennett buffs attack.

Core carry: Emilie

Hu Tao Burning A

Hu Tao serves as the main Pyro DPS, Emilie maintains the Burning field, Yelan boosts damage, and Xilonen shreds RES while healing.

Core carry: Emilie

Eula Superconduct A

Raiden Shogun recharges energy and triggers Superconduct, Rosaria acts as a Cryo battery while buffing crit rate, and Bennett boosts attack.

Core carry: Eula

Eula Mono Cryo A

Fischl continuously triggers Superconduct to shred Physical RES, Diona provides a shield and healing, and the last slot is a Cryo battery for the Burst.

Core carry: Eula

Wanderer Hypercarry A

Faruzan and Yun Jin stack buffs together, Bennett boosts attack and heals, and everything is funneled into Wanderer's normal attacks.

Core carry: Faruzan

Xiao Anemo A

Faruzan shreds Anemo RES for Xiao, Xianyun boosts plunge damage, and Furina buffs damage while healing to keep Xiao alive.

Core carry: Faruzan

Noelle Geo A
Gorou
Gorou
Noelle
Noelle
Furina
Furina
Flex (support)

Gorou pushes Noelle's DEF to the cap, Furina delivers a massive damage buff, and the team becomes self-healing and self-shielding.

Core carry: Gorou

Ifa Electro-Charged A

Furina applies Hydro, Ororon applies Electro to trigger Electro-Charged, Ifa swirls elements to shred resistance and heal, and Sayu adds extra Anemo application.

Core carry: Ifa

Ifa Buffed Talent A

Iansan and Furina heavily buff Skill damage, Ineffa carries the damage output, and Ifa heals while shredding resistance.

Core carry: Ifa

Geo DPS Flex A

Itto also benefits from the Crystallize EM buff with Illuga and Columbina around, while Gorou adds extra Geo DMG% and RES.

Core carry: Illuga

Jahoda Lunar-Charged A

Flins/Aino continuously apply Hydro-Cryo, while Ineffa and Jahoda maintain Electro application and healing to keep the Lunar-Charged loop running smoothly.

Core carry: Jahoda

Jahoda Lunar-Bloom A

Nefer/Lauma create the Lunar-Bloom reaction, Jahoda both heals and raises the Moonsign level, and Nilou multiplies Bloom damage.

Core carry: Jahoda

Keqing Aggravate A
Keqing
Keqing
Fischl
Fischl
Nahida
Nahida
Flex (support)

Nahida applies Dendro, Fischl adds off-field Electro, and together they keep Aggravate triggering nonstop for Keqing to pile on damage.

Core carry: Keqing

Keqing Quickswap Electro A

Fischl and Beidou battery Electro from off-field, Bennett buffs ATK, and Keqing is free to dash and slash on-field.

Core carry: Keqing

Nilou Bloom A

Kirara maintains Dendro application and shields for Nilou's Bloom team, while Kokomi and Baizhu spread Hydro and healing.

Core carry: Kirara

Kirara Quicken Support A

Kirara shields while keeping off-field Dendro application for a Spread/Aggravate Electro-Dendro team.

Core carry: Kirara

Klee Vaporize A

Xingqiu applies Hydro so Klee triggers Vaporize, Bennett buffs ATK and heals, and Kazuha groups enemies while shredding Pyro RES.

Core carry: Klee

Klee Furina Overvape A

Furina delivers a massive damage buff and activates the Marechaussee Hunter set effect, while Bennett and Kazuha handle attack buffing and enemy grouping.

Core carry: Klee

Raiden Hypercarry A

Sara buffs ATK and helps battery energy for Raiden, Kazuha groups enemies for RES shred, Bennett raises ATK, giving Sara the cleanest rotation to Burst.

Core carry: Kujou Sara

Sara Yae Aggravate A

Sara boosts ATK for the whole Electro lineup, Yae Miko deals off-field damage, and a flex Dendro unit is added to trigger Aggravate.

Core carry: Kujou Sara

Lan Yan Hydro Hypercarry A

Lan Yan shields and swirls to shred RES so Neuvillette can unload Hydro damage, while Furina multiplies the whole team's damage.

Core carry: Lan Yan

Lan Yan Pyro Vape A

Lan Yan holds the shield and shreds Anemo RES, Xingqiu spreads Hydro for Arlecchino to trigger Vaporize, and Bennett buffs ATK.

Core carry: Lan Yan

Mono Cryo A

Layla shields while applying Cryo to feed reactions, Shenhe buffs Cryo damage, and Kazuha groups enemies and shreds RES for Ganyu to unload damage.

Core carry: Layla

Vaporize / Melt A

Layla's shield keeps Hu Tao safely on-field, her Cryo triggers Melt when needed, and Yelan and Xingqiu handle the Hydro side.

Core carry: Layla

Lisa Aggravate A

Nahida applies Dendro to feed the Aggravate reaction, Fischl adds off-field Electro, and Kazuha groups enemies while shredding RES.

Core carry: Lisa

Lisa Hyperbloom A

Xingqiu and Nahida create Bloom, Lisa's Electro plus Kuki keep triggering rapid Hyperbloom, and Lisa also shreds enemy DEF.

Core carry: Lisa

Mona Vaporize (Taser assist) A

Mona applies Hydro and stamps the Omen debuff to amplify Vaporize damage for the Pyro DPS, while Bennett and Kazuha buff further.

Core carry: Mona

Mono Geo Noelle A

Gorou and Albedo stack Geo Resonance to raise DEF and damage, Zhongli shreds RES, and Noelle stays on-field carrying the team alone.

Core carry: Noelle

F2P Anemo Support A

Razor deals steady Physical damage, Fischl keeps applying Electro persistently, Chevreuse raises Electro-Charged CRIT Rate, and Prune groups enemies and shreds RES for free.

Core carry: Prune

Razor Physical Superconduct A

Rosaria and Fischl trigger Superconduct to shred Physical RES, Bennett raises ATK and heals, letting Razor attack freely.

Core carry: Razor

Razor Aggravate A

Nahida and Fischl spread Dendro application, Razor triggers Aggravate to boost Electro damage, and Zhongli's shield lets him attack safely.

Core carry: Razor

Heizou Taser A

Fischl and Beidou apply Electro off-field, Xingqiu spreads Hydro, and Heizou keeps Swirling to trigger Electro-Charged nonstop.

Core carry: Shikanoin Heizou

Heizou Pyro Swirl A

Bennett buffs ATK and applies Pyro, Xiangling spreads Pyro off-field, and Heizou groups enemies while Swirling for Overloaded/Vaporize.

Core carry: Shikanoin Heizou

Furina Vaporize A

Sigewinne keeps the team's HP topped up so Furina can unleash her buff, while Xiangling and Kazuha handle Vaporize and enemy grouping.

Core carry: Sigewinne

Electro-Charge Taser A

She heals and buffs the Skill damage for Fischl attacking off-field, keeping the team safely stunlocking foes with Electro-Charged.

Core carry: Sigewinne

Sucrose EM Battery Support A

Sucrose groups enemies and shares Elemental Mastery, Bennett buffs ATK, and Xingqiu coats foes in Hydro to feed reactions for the DPS.

Core carry: Sucrose

Sucrose Aggravate Enabler A

Sucrose groups enemies and shreds RES, pushing Keqing's Aggravate damage higher while still sharing her Elemental Mastery.

Core carry: Sucrose

Xiao Anemo Hypercarry A

The Traveler darts in and out to shred Anemo RES for Xiao to plant and grind out damage, Zhongli provides survivability, and Bennett buffs ATK and heals.

Core carry: Traveler (Anemo)

International Vape A

The Traveler shreds elemental RES, Xiangling and Xingqiu keep triggering Vaporize, and Bennett heals and buffs the whole team's ATK.

Core carry: Traveler (Anemo)

Hyperbloom A

The Traveler lays down base Dendro and shreds RES, Raiden triggers Quicken to pour on Hyperbloom damage, while Xingqiu and Baizhu both apply Hydro and heal.

Core carry: Traveler (Dendro)

Nilou Pure Bloom A

Nahida strengthens the Bountiful Cores, Kokomi keeps applying Hydro nonstop, and the Traveler joins Nilou to turn Bloom into safe AoE damage.

Core carry: Traveler (Dendro)

Childe National Battery A

The Traveler feeds energy steadily so Childe always has his Burst ready, while Xiangling and Bennett keep triggering Vaporize and buffing ATK.

Core carry: Traveler (Electro)

Yoimiya Overvape Battery A

The Traveler supplies energy so Yoimiya can keep firing without her Burst running dry, Xingqiu triggers Vaporize and provides a water shield, and Bennett heals and buffs ATK.

Core carry: Traveler (Electro)

Geo Quickswap Microwave A

The Traveler lands a quick Geo hit then swaps out, Zhongli provides maximum survivability, and Xiangling with Bennett keep the microwave burning nonstop.

Core carry: Traveler (Geo)

Mono Geo Resonance A

Geo Resonance boosts the whole team's RES and damage, Gorou converts DEF buffs into damage, and Albedo keeps generating Crystallize flowers.

Core carry: Traveler (Geo)

Pyro Natlan Support A

The Traveler stands alongside Mavuika to add extra Pyro damage and Nightsoul support, Kachina clears the terrain, and the last slot is left free for a healer.

Core carry: Traveler (Pyro)

Vaporize/Melt Flex A

Kokomi keeps applying Hydro to trigger Vaporize, Kazuha groups enemies and shreds RES, and Bennett both heals and buffs ATK.

Core carry: Traveler (Pyro)

Xiao Double Anemo A

Faruzan shreds Anemo RES and buffs damage, Jean groups enemies while healing, and Bennett delivers a massive ATK boost.

Core carry: Xiao

Xiao Comfort Shield A

Zhongli sets up a shield so Xiao can plunge freely without fear of interruption, while Faruzan and Bennett handle the buffs.

Core carry: Xiao

Quicken / Aggravate A

Yaoyao applies Dendro and heals, Fischl supplies Electro, Keqing goes on-field to trigger Aggravate, and Kazuha groups enemies while shredding RES.

Core carry: Yaoyao

Hyperbloom A

Yaoyao and Yelan seed Bloom cores, Fischl triggers Hyperbloom for concentrated Electro damage, and Sucrose groups enemies while boosting Elemental Mastery.

Core carry: Yaoyao

Mizuki Aggravate A

Nahida and double Electro keep triggering Aggravate, while Mizuki Swirls and shreds RES to multiply the damage.

Core carry: Yumemizuki Mizuki

Mizuki Electro-Charged A

Furina provides Hydro, double Electro sets off Electro-charged, and Mizuki groups enemies while buffing EM for the whole team.

Core carry: Yumemizuki Mizuki

Yun Jin Yoimiya A

Yoimiya machine-guns Normal Attacks to fully benefit from Yun Jin's buff, Yelan adds damage, and Zhongli shields against interruption.

Core carry: Yun Jin

Yun Jin Ayato Hydro A

Ayato chains multi-hit Normal Attacks, while Yun Jin and Furina together push his damage very high.

Core carry: Yun Jin

Aloy Freeze B

Kazuha groups enemies and shreds RES, Kokomi keeps Cryo applied continuously, Shenhe buffs Cryo damage, and Aloy just stands and shoots.

Core carry: Aloy

Aloy Reverse Melt B

Xiangling and Bennett lay down the Pyro base, Sucrose groups enemies and buffs EM, and Aloy shoots Cryo for reverse Melt.

Core carry: Aloy

Amber Reverse Melt B

Rosaria applies Cryo so Amber can trigger Melt, Bennett raises ATK, and Zhongli's shield keeps her charged-shot rhythm safe.

Core carry: Amber

Amber Pyro Support B
Amber
Amber
Flex (dps)
Bennett
Bennett
Flex (support)

Amber holds Noblesse Oblige to buff team damage and applies Pyro for the main DPS, playing a budget support role.

Core carry: Amber

Candace Hyperbloom B

Candace applies Hydro to spawn Bloom seeds, Nahida provides the Dendro base, and Kuki triggers Hyperbloom to dump damage.

Core carry: Candace

Candace NA Buffer B

Candace boosts Normal Attack DMG for Wanderer, Faruzan shreds Anemo RES, and Bennett buffs ATK and heals.

Core carry: Candace

Chongyun Cryo Enabler B

Chongyun converts Eula's melee hits into Cryo damage and shreds RES, Raiden supplies energy, and the last slot flexibly covers a shield or healing.

Core carry: Chongyun

Freeze Support B

Chongyun seeds Cryo for the resonance and shreds RES for the Freeze team, Kokomi keeps Hydro applied to lock in Freeze, and Kazuha groups enemies.

Core carry: Chongyun

Dehya Burgeon B

Nahida and Fischl keep triggering Burgeon, Kokomi supplies Hydro to feed the seeds, and Dehya both boosts the explosion damage and tanks hits for the team.

Core carry: Dehya

Dehya Off-Field Bruiser B

Dehya holds the field and soaks hits so Neuvillette can fire freely, while Furina and Kazuha handle the damage buffs.

Core carry: Dehya

Dori Electro-Charged B

Tartaglia and Xingqiu keep up Hydro application, Yae Miko piles on Electro damage, and Dori both heals and recharges energy for the whole energy-hungry team.

Core carry: Dori

Dori Mono Electro B

A Mono Electro team burns through energy fast, so Dori refuels Raiden Shogun's energy and keeps the team alive.

Core carry: Dori

Freminet Freeze B

Xingqiu applies Hydro to lock enemies into Freeze, Charlotte refreshes Cryo while healing, and Kazuha groups enemies and shreds RES.

Core carry: Freminet

Freminet Furina B

Furina delivers a big damage buff, Charlotte heals to keep the team safe through HP swings, and Kazuha groups enemies and shreds RES.

Core carry: Freminet

Kachina Geo Support B

Kachina provides energy and resistance shred, Navia deals concentrated Geo damage, Xilonen shreds even more resistance, and Furina heals while boosting damage.

Core carry: Kachina

Kachina Mono Geo (Itto) B

A Mono Geo team: Gorou and Albedo buff Geo damage, Itto serves as the main DPS, and Kachina contributes energy particles plus cheap baseline damage.

Core carry: Kachina

Kaeya Freeze B

Ayaka acts as the main Cryo DPS, Kaeya and Shenhe apply Cryo and buffs, and Kokomi keeps enemies wet to sustain the Freeze.

Core carry: Kaeya

Kaeya Reverse Melt B

Bennett lays down a Pyro base, Kaeya applies Cryo to trigger big Reverse Melt damage, and Rosaria and Kazuha add extra buffs.

Core carry: Kaeya

Nilou Bloom B

Nilou turns regular Dendro Cores into huge Bountiful Bloom damage, Nahida and Xingqiu spread Dendro and Hydro to feed the cores, while Kaveh detonates them.

Core carry: Kaveh

Pure Bloom B

Kaveh detonates his own Dendro Cores, while the other three keep applying Hydro and Dendro non-stop to keep the Bloom chain going.

Core carry: Kaveh

Lynette Anemo Support B

Lynette groups enemies and shreds Pyro RES with Viridescent Venerer so Lyney can fire freely, Bennett raises ATK, and the Hydro slot is flexible for reactions.

Core carry: Lynette

Lynette Freeze Enabler B

Lynette groups enemies and shreds Cryo RES with Viridescent Venerer, significantly amplifying damage for Kamisato Ayaka's Freeze team.

Core carry: Lynette

Pyro Manekin Vaporize B

Xingqiu continuously applies Hydro to trigger Vaporize, Bennett heals and buffs ATK, and Sucrose groups enemies while boosting Elemental Mastery.

Core carry: Manekin

Anemo Manekin Swirl F2P B

Switch the Traveler to Anemo so Manekin can Swirl Electro, Hydro, and Pyro into chained reactions; a cheap, easy-to-build team.

Core carry: Manekin

Pyro Manekina Vaporize B

Xingqiu continuously applies Hydro to trigger Vaporize, Bennett heals and buffs ATK, and Sucrose groups enemies while boosting Elemental Mastery.

Core carry: Manekina

Anemo Manekina Swirl F2P B

Switch the Traveler to Anemo so Manekina can Swirl Electro, Hydro, and Pyro into chained reactions; a cheap, easy-to-build team.

Core carry: Manekina

Mika Eula Physical B

Mika heals and boosts Eula's Normal Attack speed and Physical DMG, Raiden Shogun supplies Energy, and Bennett buffs ATK.

Core carry: Mika

Mika Attack-Speed Carry B

Wriothesley's rapid Normal Attacks benefit greatly from Mika's Attack Speed buff, while Furina and Kazuha handle extra buffs and healing.

Core carry: Mika

Mono Geo B

The Geo Resonance boosts damage and shreds RES, Albedo and Zhongli add off-field Geo damage, and Bennett buffs ATK.

Core carry: Ningguang

Ningguang Geo Burst B

Yun Jin and Gorou each buff Geo damage in their own way, while Zhongli shreds RES and holds a shield so the team can attack safely.

Core carry: Ningguang

Ayaka Freeze Heal B

Qiqi both heals and provides the Cryo Resonance, Kazuha groups enemies and shreds RES, and the last slot takes a Hydro unit to lock in Freeze.

Core carry: Qiqi

Cryo Comfort B
Qiqi
Qiqi
Ganyu
Ganyu
Shenhe
Shenhe
Flex (hydro)

Qiqi keeps the team alive and applies steady off-field Cryo, Shenhe buffs Cryo damage, and the last slot is a Hydro unit to sustain Freeze.

Core carry: Qiqi

Rosaria Reverse Melt B

Bennett provides the Pyro infusion for Reverse-Melt and buffs ATK, Kazuha groups enemies and shreds RES, and Shenhe strongly boosts Cryo damage.

Core carry: Rosaria

Rosaria Freeze Support B

Rosaria applies Cryo off-field and buffs CRIT Rate for Ayaka, Kokomi keeps reapplying Hydro to sustain Freeze, and Kazuha groups enemies.

Core carry: Rosaria

Sayu Sunfire / Heal Support B
Sayu
Sayu
Flex (dps)
Bennett
Bennett
Flex (support)

Sayu groups enemies, shreds RES and heals, flexibly fitting into any team that needs a healer who also buffs Anemo.

Core carry: Sayu

Sayu Swirl Support B

Sayu swirls Pyro and Hydro to spread reactions and shred RES, while her healing keeps Klee safe and alive.

Core carry: Sayu

Sethos Aggravate B

Nahida applies Dendro over a wide area, Fischl sustains off-field Electro, Sethos bursts to fire off repeated Aggravate shots, and Zhongli shields the team.

Core carry: Sethos

Sethos 4-star Budget B

An all-4-star team: Sucrose groups enemies and raises Elemental Mastery, Kirara provides a Dendro shield, keeping things budget-friendly for beginners.

Core carry: Sethos

Thoma Burgeon B

Thoma spreads Pyro to trigger big Burgeon explosions, Nahida and Xingqiu create Dendro Cores, and his shield keeps the combo smooth.

Core carry: Thoma

Thoma Shield Support B
Thoma
Thoma
Hu Tao
Hu Tao
Xingqiu
Xingqiu
Flex (support)

Thoma's shield lets Hu Tao stand still and attack without worrying about interruptions, keeping things safe and stable.

Core carry: Thoma

Nilou Bloom B

The Traveler keeps applying Hydro to trigger Bloom with Nilou, Nahida strengthens the Bountiful Cores, and Baizhu heals without interrupting the flow.

Core carry: Traveler (Hydro)

Vaporize Support B

The Traveler applies Hydro so Xiangling keeps triggering Vaporize, Furina stacks up Salon Solitaire fervor, and Bennett heals and buffs ATK.

Core carry: Traveler (Hydro)

Xinyan Physical Superconduct B

Fischl and Rosaria trigger Superconduct to shred Physical RES, Bennett buffs ATK and heals, and Xinyan is free to focus on Normal Attacks.

Core carry: Xinyan

Xinyan Shield Support B

Xinyan only needs her Skill leveled to shield Hu Tao so she can attack without interruption, while Xingqiu and Zhongli handle Vaporize and survivability.

Core carry: Xinyan

Yanfei Vaporize B

Xingqiu applies Hydro for Vaporize, Bennett buffs ATK and provides a Pyro base, and Fischl adds off-field Electro damage.

Core carry: Yanfei

Yanfei Overload B

Fischl and Beidou repeatedly trigger Overload, Zhongli's shield keeps the rotation safe, and Yanfei freely unloads charged attacks.

Core carry: Yanfei

Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.

Quick guide
A team (party) is the 4 characters fielded together in a single Genshin Impact fight, and a properly built team always outputs far more damage/stability than 4 strong characters thrown together at random. This page covers how to split roles into Main DPS/Sub-DPS/Support, the elemental resonance and reactions that underpin every team, a framework for building a team from scratch, the F2P-friendly National Team that stays strong, and how to rotate skills each fight — kept current with patch 6.7 / Luna VIII, built on top of the site's 232 verified team comps.

Standard team structure: 4 slots & 3 core roles (Main DPS/Sub-DPS/Support)

Every Genshin Impact combat team is always made up of exactly 4 characters: 1 On-field (actively controlled) and 3 Off-field, waiting to swap in for an Elemental Skill/Burst and swap back out. Within this 4-slot frame, the community splits roles into 3 core types: Main DPS — stays on-field longest and deals most of the final damage; Sub-DPS — swaps in briefly to trigger a reaction or add extra damage, then swaps right back out; and Support — provides buffs/debuffs/shields/healing, rarely dealing damage directly. Many tier lists further split out a 4th slot for the Healer role when a team needs to survive more than it needs pure damage buffs.

Framed around these 3-4 roles, a balanced team almost always looks like 1 Main DPS + 1-2 Sub-DPS + 1-2 Support — there's no "more DPS = stronger" shortcut, since missing the right elemental Support means the Main DPS loses its damage-amplifying reaction entirely.

Elemental Resonance chart by element

Elemental Resonance triggers automatically once a team has 2 or more characters sharing the same element, granting a free team-wide buff — this is always the first thing worth checking when building a team, even before picking specific characters. The table below covers each element's resonance:

ElementResonance nameEffect
PyroFervent FlamesTeam ATK +25%
CryoShattering IceCRIT Rate +15% against Frozen or Cryo-affected targets
GeoEnduring RockShield absorption +15%, DMG dealt while shielded +15%, enemy Geo RES -20%
HydroSoothing WaterTeam Max HP +25% (currently only 1 source, not yet cross-checked)
DendroSprawling GreeneryBase Elemental Mastery +50, plus +30/+20 depending on the reaction just triggered (1 source, conditions not fully verified)
AnemoImpetuous WindsStamina consumption -15%, Move SPD +10%, Skill CD -5% (1 source, not yet verified)
ElectroHigh VoltageParty members are affected by Hydro for 40% less time; additionally, Overload, Superconduct, Electro-Charged, Lunar-Charged, Quicken, Aggravate and Hyperbloom have a 100% chance to generate an Electro Elemental Particle that regenerates Energy for the team (once every 5s)

Of these, the Pyro resonance (+25% ATK) is generally considered the strongest overall, since it applies directly to every member's final damage without needing a secondary condition like Frozen or an active shield.

Core elemental reactions: Vaporize/Melt multipliers & team archetypes

Beyond resonance, what actually decides real damage is the Elemental Reaction triggered when two different elements hit the same target. The two most common amplifying reactions are Vaporize and Melt, and both multipliers shift depending on WHICH element is applied first vs. triggers it, rather than being one fixed number:

ReactionOrderMultiplier
VaporizeHydro applied first, Pyro triggers1.5x
VaporizePyro applied first, Hydro triggers2x
MeltCryo applied first, Pyro triggers2x
MeltPyro applied first, Cryo triggers1.5x

Beyond these two amplifying reactions, teams can also be built around several other reaction archetypes, each defining its own playstyle: Hyperbloom/Bloom/Burgeon (Dendro+Hydro+Electro or a variant), Freeze (Hydro+Cryo locking enemies down), Aggravate/Spread (Electro/Dendro scaling off Elemental Mastery), Overload (Pyro+Electro AoE burst), Superconduct (Cryo+Electro lowering Physical RES), Swirl/Crystallize (Anemo/Geo spreading an element or granting a shield), Quicken (the base for Aggravate/Spread), plus patch 6.7's new trio: Lunar-Bloom, Lunar-Charged and Lunar-Crystallize — stronger variants of the base Bloom/Electro-Charged/Crystallize reactions that only trigger with at least 1 character carrying a Lunar mechanic on the team.

How to build your own team from scratch + the strongest F2P team: the National Team

To build a team from scratch instead of copying a ready-made comp, follow this order: (1) pick 1 Main DPS as the core — this decides whether the team leans Physical or a specific element; (2) add 1-2 Sub-DPS carrying the right element to trigger an amplifying reaction (Vaporize/Melt) or a damage-adding reaction (Aggravate/Overload...) alongside the Main DPS; (3) fill the remaining 1-2 slots with Support — ideally at least 1 shield/damage-buff provider OR 1 Anemo grouper, so the team isn't hitting scattered enemies; (4) double-check the team's overall Energy Recharge is enough to fire every Elemental Burst each rotation — if it's short,

swap in an Energy Recharge piece rather than rebuilding the whole team.

If you don't have enough 5-star characters yet, the strongest and cheapest F2P team is still the National Team — exactly 4 four-star characters: Xiangling, Bennett, Xingqiu and Chongyun (or Sucrose as the Anemo slot) — dealing continuous damage through a Vaporize loop all fight, needing no rare weapons/Artifacts and almost no Constellation requirement. It's also the clearest example of a Flex slot: the team's 4th slot can swap between Chongyun or Sucrose (or any other Anemo Support) depending on which characters a player actually owns, rather than forcing one fixed roster.

Skill rotation & Energy Recharge: what makes or breaks a team's smoothness

A team that looks strong on paper can still play weak with the wrong rotation order. The most common rule: use Sub-DPS/Support Elemental Skills first to spread elements onto enemies, group them with Anemo if available, then fire the Main DPS's Elemental Burst LAST, so it both deals damage and triggers the reaction that's already set up — firing Burst too early, before elements are spread, wastes most of its amplifying potential.

Keeping that rotation smooth every cycle depends on having enough Energy Recharge for every Elemental Burst to refill right when it's needed again; running short on Energy Recharge is the most common reason a team that's correct on paper still feels weak in practice. In patch 6.7/Luna VIII, the current meta splits into two parallel directions: Lunar teams (Lunar-Bloom/Lunar-Charged/Lunar-Crystallize) have clearly gotten stronger since a dedicated Lunar-reaction support character arrived, while classic Freeze teams still hold a top spot since they don't depend on any Lunar-mechanic character — there's no single right answer, just the direction that fits the roster you actually have.

World exploration teams by region (Mondstadt/Liyue/Inazuma/Sumeru/Fontaine)

Beyond combat teams, Genshin also has world exploration teams — built for fast travel, resource gathering and surviving climbs/dives rather than damage. This kind of team needs no resonance or reaction, so you can break the usual 1 Main DPS + 3 Support formula here, since the goal is convenience, not power.

A good exploration team fills these 4 utility roles:

Exploration roleWhat to pick
MovementAn Anemo character who glides/flies, or one with a stamina-reduction passive for sprinting/climbing
Resource detection1 character native to the region you're farming (reveals that region's specialties on the minimap)
Out-of-combat healing1 Support who heals without spending combat resources
Extra utilityBreaking ore/ice, or a character suited to the region's terrain

Choosing by region is simple: many characters have an overworld passive that reveals the location of their own home region's specialties on the minimap. When farming Mondstadt/Liyue/Inazuma/Sumeru/Fontaine, put at least 1 character native to that region on the team so gathering spots show up automatically. Fontaine is special — every character swims/dives underwater freely there, so the movement factor is fast swimming rather than climbing.

5-star teams vs 4-star teams: when do you actually need 5-stars?

Quick answer: you do NOT need a 5-star roster to clear most content. The main difference between 5-star and 4-star teams is the damage ceiling and how easy they are to pilot, not whether you can clear at all.

The strongest 4-star team — the National Team (exactly 4 four-star characters: Xiangling, Bennett, Xingqiu, and Chongyun or Sucrose) — still clears hard content thanks to a continuous Vaporize loop. Several other 4-stars like Xingqiu, Bennett and Fischl are hard cores even inside teams that feature 5-star characters, rather than being replaced.

When it's worth investing in a 5-star team:

  • Racing timed benchmarks (timed content like Spiral Abyss/Imaginarium Theater): 5-stars clearly cut clear times.
  • Wanting fewer buttons: many 5-star teams pack damage into 1-2 buttons and play more easily.
  • Unlocking archetypes only 5-stars enable: for example patch 6.7's Lunar line relies on a dedicated 5-star support character.

In short: a 4-star roster handles "can clear and can play", while 5-stars buy extra speed, comfort and a higher score ceiling — invest in 5-stars when you genuinely need those three things, not out of fear that 4-stars are weak.

Synergy notes & rotation order per team archetype

The general rotation section above gives the "fire the Main DPS's Burst last" rule. The table below goes deeper with synergy notes + a concrete order for the 3 most common archetypes, so you don't have to guess:

ArchetypeSuggested rotation orderKey point
National Team (Vaporize)Xingqiu Burst → Xiangling Skill + Burst → Bennett Burst → normal attacks inside Bennett's circleBennett heals, buffs ATK and applies Pyro at once; keep the Main DPS standing inside Bennett's circle
FreezeApply Hydro first → apply Cryo to freeze enemies → Main DPS piles on damage while they're locked in placeCryo Resonance gives +15% CRIT Rate against Frozen targets; frozen enemies can't act, so it's safe
HyperbloomApply Dendro + Hydro to create Dendro Cores → trigger with Electro to detonate the CoresDamage scales off Elemental Mastery, needs almost no CRIT; very F2P-friendly to build

On the common question "with the 6.7 meta leaning toward Lunar, are Freeze teams still worth it?": YES, and they're still top-tier. The core reason is that Freeze teams need no Lunar-mechanic character at all, so they're completely independent of the Lunar line.

In particular, Furina — the strongest Hydro pillar for Freeze — does not fit the Lunar line, so instead of being pulled into Lunar teams, she stays as a Freeze backbone (the Skirk Freeze team is the typical example). The result: the Lunar and Freeze branches both sit at the top, and which one you pick depends on the roster you actually own.

Team-building checklist: 6 questions to ask before you lock in a comp

Before calling a team "done", run it through this 6-question checklist — most teams that feel weak in practice are missing one of these boxes, not because any single character is weak:

  • Is there exactly 1 Main DPS as the core? This decides whether the team leans Physical or a specific element — every other choice revolves around this character.
  • Is there enough secondary element to react with the Main DPS? If none of the 4 characters' elements ever touch each other, the team is wasting all reaction-based amplification.
  • Is there a Sustain source? At least 1 character providing a Shield or healing, so the team doesn't die before dealing enough damage.
  • Is there a Buffer or a Grouper? Someone boosting damage/lowering enemy RES, or an Anemo character grouping enemies — missing both usually means scattered, slow fights.
  • Is Energy Recharge sufficient? If the Main DPS's Elemental Burst can't refill every rotation, the whole team feels clunky even when the comp is correct on paper.
  • Is Elemental Resonance being used? Pairing 2+ characters of the same element is a free buff — skipping it without a clear reason wastes value.

A team that answers "yes" to all 6 questions is almost guaranteed to run smoothly; whichever answer comes back "no" is exactly what to fix first — instead of rebuilding the whole team.

TL;DR: the most important team-building takeaways, summarized

If you only read one paragraph on this page, read this one:

  • Always check Elemental Resonance (2+ characters of the same element) BEFORE picking specific characters — the Pyro resonance (ATK +25%) is the strongest overall since it needs no secondary condition.
  • Don't have enough 5-star characters yet? The National Team (Xiangling, Bennett, Xingqiu, Chongyun or Sucrose) is still the strongest and cheapest F2P team, clearing most content via a Vaporize loop.
  • Build a team in this order: 1 Main DPS → 1-2 Sub-DPS with the right element → 1-2 Support (at least 1 Sustain or 1 Buffer/Grouper) → double-check Energy Recharge.
  • In fights, always fire the Main DPS's Elemental Burst LAST, after secondary elements have already been spread onto enemies.
  • In patch 6.7/Luna VIII, two top branches coexist: the Lunar line (Lunar-Bloom/Lunar-Charged/Lunar-Crystallize, needs at least 1 Lunar-mechanic character) and classic Freeze (needs no Lunar) — there's no single right answer, pick based on the roster you actually have.
  • Before locking in a team, run through the 6-question checklist right above.

Spiral Abyss teams — the endgame that needs TWO teams

Spiral Abyss is Genshin's main endgame combat, and from Floor 9 up it asks for something ordinary content never does: not one team, but two.

  • Two complete teams at once: every chamber in the Abyssal Moon Spire (Floors 9–12) splits into two halves, so you clear back-to-back with two separate teams — build several team cores (say a Vaporize core plus an Aggravate or Hyperbloom core) instead of pouring everything into one.
  • Beat the clock: each chamber is timed for the full 9 stars, so you want a tight rotation and fast burst damage, not a slow war of attrition.
  • Tailor it to the cycle: the enemies and the Blessing of the Abyssal Moon rotate every half-month — read the current buff and bring teams that counter the element and enemy type (AoE for packs, strong single-target for lone bosses).
  • Two go-to line-ups: Team 1 — National (Childe/Xiangling/Bennett/Sucrose) or a Vaporize team (Hu Tao, Yelan…); Team 2 — Aggravate or Hyperbloom. Split your roster so the two teams never fight over the same character.

Tip: keep at least one healer or shielder on each team, and prioritize Energy Recharge so every Elemental Burst comes back online right when the window opens.

FAQ

How many characters are in a Genshin Impact team and how are roles split?
Exactly 4 characters: 1 On-field + 3 Off-field, split into 3 core roles — Main DPS/Sub-DPS/Support — with an extra dedicated Healer slot sometimes split out when the team needs more survivability.
What's the strongest F2P team in Genshin Impact right now?
The National Team — Xiangling, Bennett, Xingqiu and Chongyun (or Sucrose as the Anemo slot), running a continuous Vaporize loop, needing no rare weapons/Artifacts or high Constellations.
Which Elemental Resonance is considered the strongest?
The Pyro resonance (Fervent Flames): Team ATK +25%, applying straight to final damage without a secondary condition like Frozen or an active shield.
How do Vaporize and Melt differ in damage multiplier?
Both shift their multiplier based on order: Vaporize is 1.5x if Hydro is applied first and Pyro triggers it, 2x the other way; Melt is 2x if Cryo is applied first and Pyro triggers it, 1.5x the other way.
Which characters should a world exploration team prioritize?
Prioritize utility over damage: 1 fast-movement character (an Anemo who glides/flies, or one with a sprint/climb stamina-reduction passive), 1 character native to the region you're farming so its specialties show on the minimap, and 1 out-of-combat healer. Exploration teams need no resonance or reaction.
With the 6.7 meta leaning Lunar, are Freeze teams still worth using?
Yes, and still top-tier. Freeze teams need no Lunar-mechanic character, so they're fully independent of the Lunar line. In particular Furina — a strong Hydro pillar for Freeze — doesn't fit the Lunar line, so she stays as a Freeze backbone (the Skirk Freeze team is typical). So the Lunar and Freeze branches both sit at the top; pick by the roster you own.
Can you clear hard content with only 4-star characters?
Yes. The all-4-star National Team (Xiangling, Bennett, Xingqiu, Chongyun/Sucrose) still clears hard content via a Vaporize loop. 5-star teams mainly raise the damage ceiling, let you press fewer buttons and unlock exclusive archetypes (like the Lunar line) — they aren't a requirement to clear.
How do Constellations (C0 vs C6) affect whether a team comp is usable?
Most popular team comps are already fully functional at Constellation 0 (C0) — a Constellation isn't a requirement for a team to "work", it's an extra layer of optimization. Depending on the character, going to a higher Constellation can unlock things like an extra skill/reaction trigger, a lower Energy Recharge requirement for the whole team, or turn a Support into a meaningful secondary damage source — at that point the team can climb noticeably compared to its C0 version. Since the exact effect varies by character, treat this as a later upgrade priority once your weapons/Artifacts are already solid, not a requirement to start using a team.
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