Genshin Impact Tier List — Patch 6.7
All 124 Genshin characters ranked for 6.7 by potential vs real player usage — see where the meta disagrees. Filterable by role, auto-updated each patch.
Make your own tier list →Characters are ranked SS (strongest) down to B, based on their ceiling when built correctly in the hardest content. Filter by role to find DPS, support or sustain. A lower tier doesn't mean useless — just a different power ceiling.
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DPSReflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
How we assign tiers
No site tells you what its tiers are actually based on. Here is our full method — every line is something you can check.
- 1 · What the four tiers mean SS = changes how the whole team plays. S = strong, always has a place. A = good in the team built around them. B = usable, needs more investment to keep up.
- 2 · Graded by ROLE, not thrown in one basket The same character can be strong in one role and ordinary in another. We grade the role they do best, and state that role on the card.
- 3 · The assumed gear is the build shown on this page Tiers assume the exact weapon, artifact set and stats this site recommends — not the rarest limited weapon. What you see is what the tier is based on.
- 4 · Confidence is published, not hidden Every character carries a confidence level. For new characters with little real-world use, we lower it and say so instead of pretending certainty.
- 5 · Two genuinely different judgements, compared One judges potential in an optimal team; the other tracks how often real players actually use them in hard content. Where the two disagree by two tiers or more, we point it out — that usually means a recently buffed character, or one that looks great on paper but few can actually build.
- 6 · One number we recompute from the publisher's own data We compute a theoretical one-rotation damage from the skill multipliers and base stats the publisher released, to expose where community feeling and source data disagree.
Current spread: 29 in SS · 30 in S · 42 in A · 23 in B.
That number excludes elemental reactions, teams, constellations, weapons, artifacts and crits. Support characters score low — that is the nature of the measurement, not a verdict on them. It does not replace the tier; it exists to cross-check it.
In-table sample builds
Every character comes with the weapon, artifact set and main stats the tier above is judged with — no need to leave the page to check the build. Tap the name for the full build.
SS 29 characters
S 30 characters
A 42 characters
A and B tiers are trimmed to a tap-to-open list: tap a name to open the full weapon + set build on the character page.
B 23 characters
A and B tiers are trimmed to a tap-to-open list: tap a name to open the full weapon + set build on the character page.
Source: the exact build this page's tier data is judged with (resources/genshin-meta.php) — when the data changes, the build shown here changes with it.
Reroll tier list (starting a new account)
Ranked specifically for a fresh reroll: characters you can get permanently (no need to hit a limited banner) and strong 4-star characters that are easy to pull. Tiers reuse this page's own SS/S/A/B grades — not copied from any other site's reroll list.
These 5-star characters have never appeared on any limited banner across all 203 banners from version 1.0 to 6.7 — meaning they only live on the Standard Wish, no "right timing" luck involved.
4-star characters at SS/S in the main tier list — they show up far more often than 5-stars, on nearly every banner (even ones not featuring them), which suits a fresh account with few resources.
Tier change log
This page never recorded tier history before now, so there's nothing to compare yet. Logging starts from version 6.7 (2026-08-07) — any tier change in a later version will show up here with the date, character name and before/after grade.
First baseline record — version 6.7 (Luna VIII), captured 2026-08-07 15:46:52: SS 29 · S 30 · A 42 · B 23 characters.
Archive of past-version tier lists
We never captured a snapshot of this tier list before version 6.7, so there's nothing to show for earlier versions — stated plainly instead of reconstructed by guesswork. The archive starts at version 6.7, captured 2026-08-07 15:46:52; later versions will accumulate here automatically.
Tier list by role — the same character is not equally good at every job
One rank for a whole character is a lie. Mavuika is top-tier as both a Main DPS and a Sub-DPS; Kokomi is mediocre as a Sub-DPS but excellent as a Support. So we rank each job separately, including exploration.
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4★Where the two tier lists disagree (42 characters)
We track two community tier lists built on completely different methods: one ranks potential (best team, ideal constellation), the other ranks how often players actually bring the character into the Spiral Abyss. Where they clash is the most useful thing on this page — and no wiki shows you this, because it means admitting the ranking is an argument, not a fact.
| Character | By potential | By real usage | What that gap means |
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S Support | D | Rated S on potential (as Support) but only D by real usage — 4 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. ★ Tier changed in 6.7 — the gap is expected to close as players catch up. |
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S Sub-DPS | C | Rated S on potential (as Sub-DPS) but only C by real usage — 3 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. ★ Tier changed in 6.7 — the gap is expected to close as players catch up. |
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A Main DPS | D | Rated A on potential (as Main DPS) but only D by real usage — 3 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Sub-DPS | D | Rated A on potential (as Sub-DPS) but only D by real usage — 3 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | D | Rated A on potential (as Support) but only D by real usage — 3 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | D | Rated A on potential (as Main DPS) but only D by real usage — 3 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Sub-DPS | D | Rated A on potential (as Sub-DPS) but only D by real usage — 3 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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S Sub-DPS | B | Rated S on potential (as Sub-DPS) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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SS Support | B | Rated SS on potential (as Support) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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SS Sub-DPS | B | Rated SS on potential (as Sub-DPS) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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SS Support | B | Rated SS on potential (as Support) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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S Main DPS | B | Rated S on potential (as Main DPS) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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S Main DPS | B | Rated S on potential (as Main DPS) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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S Support | B | Rated S on potential (as Support) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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S Sub-DPS | B | Rated S on potential (as Sub-DPS) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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S Sub-DPS | B | Rated S on potential (as Sub-DPS) but only B by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | C | Rated A on potential (as Main DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | C | Rated A on potential (as Main DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | C | Rated A on potential (as Main DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. ★ Tier changed in 6.7 — the gap is expected to close as players catch up. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Sub-DPS | C | Rated A on potential (as Sub-DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | C | Rated A on potential (as Main DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | C | Rated A on potential (as Main DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Main DPS | C | Rated A on potential (as Main DPS) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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A Support | C | Rated A on potential (as Support) but only C by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Sub-DPS | D | Rated B on potential (as Sub-DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Sub-DPS | D | Rated B on potential (as Sub-DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Support | D | Rated B on potential (as Support) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Main DPS | D | Rated B on potential (as Main DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Main DPS | D | Rated B on potential (as Main DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Sub-DPS | D | Rated B on potential (as Sub-DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Sub-DPS | D | Rated B on potential (as Sub-DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Support | D | Rated B on potential (as Support) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Main DPS | D | Rated B on potential (as Main DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Sub-DPS | D | Rated B on potential (as Sub-DPS) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
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B Support | D | Rated B on potential (as Support) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. ★ Tier changed in 6.7 — the gap is expected to close as players catch up. |
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B Support | D | Rated B on potential (as Support) but only D by real usage — 2 tiers apart. Strong on paper; few players actually run them, usually because it needs a rare team or a high constellation. |
What the developer's own numbers say
Every tier list is an opinion. This is not: it is the total talent multiplier at level 10, straight from the developer's data, multiplied by the Lv90 base stat — one rotation (Burst + Skill + one Normal Attack string). No reactions, no team buffs, no constellations, no artifacts. We rank within the same scaling stat, because comparing an HP scaler to an ATK scaler is comparing apples to oranges. A support with low numbers is not weak — this ruler simply does not measure what they do.
Multipliers are the developer's published talent values at level 10; base stats are the official Lv90 numbers. We do the arithmetic ourselves — no wiki number is copied here.
How the tier list is scored: 3 endgame modes, the C0/C6 standard
The board's rankings are not gut feeling — every character is scored on performance across 3 endgame modes, since that is where power differences between characters show up most clearly, far more than in story content or regular exploration:
| Mode | What it measures |
|---|---|
| Spiral Abyss | Speed-clearing, fighting bosses/mobs against a tight time limit each cycle |
| Imaginarium Theater | Team depth, how flexibly you can swap elements mid-fight |
| Stygian Onslaught | Survival — dealing enough sustained damage to a large boss over a long fight |
The constellation standard is also fixed for a fair comparison: 5★ characters are scored at C0 (no constellations), while 4★ characters are scored at C6 (fully constellated) — because 4★ characters are simply far easier to fully constellate than 5★ ones for the same amount of resources spent. Every character is also judged in their optimal position on a team, assuming the best-fitting gear (weapon + artifacts) for that role — not random or minimal gear.
Because tier depends on both team composition and playstyle, the same character can land at a different tier depending on who is around them — more on that in the "how to use this board" section below.
Why one character is SS/S while another stays at A: the ranking criteria, and why tier counts differ everywhere
Three main factors decide whether a character lands SS/S or stays at A:
- Powercreep is real: recently released characters are usually stronger or more convenient than older ones, since new kits tend to be designed around the newest elemental reaction systems. The result is that early characters gradually get pushed down a tier over time even though their kit has not actually changed — a general pattern in seasonal gacha games, not unique to Genshin.
- Tiers are scored SEPARATELY per role: an SS-tier Support cannot be directly compared to an SS-tier DPS, since the two roles use completely different measuring sticks — DPS is measured by damage dealt, Support by how much amplification/resistance shred it brings the whole team. Comparing across roles to conclude "who is stronger" is simply reading the board wrong.
- The statistical school of ranking: some rankings are based on how often a character actually gets used in the Spiral Abyss (usage rate %) rather than pure theorycraft — this is more objective since it reflects what players genuinely bring into the hardest content, not just what looks good on paper.
One thing worth knowing: there is currently no shared tier-count standard across rankings on the internet — the number of tiers varies quite a bit depending on how a site slices it:
| Tier count | Common breakdown |
|---|---|
| 5 tiers | S / A / B / C / D |
| 6 tiers (most common) | SS / S / A / B / C / D |
| 7 tiers | SS / S+ / S / A+ / A / B (/ C) |
| 8 tiers | SS / S / A / B / C / D / E / F |
So do not be surprised if the same character is SS on a 6-tier board but only S+ on a 7-8 tier one — the underlying power has not changed, only how finely the tier is sliced. This board uses a compact 4-tier scale: SS through B.
The 6.7 Luna VIII meta context: Superconduct reworked and Sandrone's debut
Patch 6.7 Luna VIII (starting July 1, 2026) is a notable milestone because it redefines how the Superconduct reaction works, opening up an entirely new team direction instead of just tweaking numbers like previous patches did:
- Sandrone — the new character debuting in 6.7, the first DPS designed specifically around the just-reworked Superconduct mechanic. Early assessment places Sandrone at tier S: strong, but still below the SS compositions that have been stable across several prior patches — it needs more time and data to confirm a long-term spot.
- Two elemental-reaction groups keep holding the top of the board regardless of the new patch: the group built around the Moon-related reaction (Mavuika, Nefer, Columbina) still holds the highest position, while the group built around the Moonlight-crystal reaction (Skirk, Linnea) remains stable in the top — neither composition is affected by the Superconduct change.
- The clearest beneficiary of the 6.7 changes is not actually the new character: Yae Miko receives the biggest buff of the patch, thanks to being a direct teammate for the new Superconduct playstyle alongside Sandrone. If you are weighing an investment between Yae Miko and Raiden Shogun this patch, Yae Miko is the pick worth considering more, since she taps directly into the current meta shift.
Worth remembering: every meta change above is tied to the current patch, and the tier list gets re-scored with each round of buffs/nerfs every version — a character's spot today is not set in stone forever.
How to use the tier list correctly: it is a reference, not hard law
The most common mistake when reading a tier list is treating it as hard law ("below A is trash", "you need SS to play at all"). Reading it correctly means keeping 4 things in mind:
- Every character is playable with enough investment — even the lowest tier on the board can still clear hard content with a proper build and a sensible team. Tier only measures power ceiling RELATIVE to other characters, not a usable-versus-useless line.
- Filter by the role you are actually missing, do not just look at the overall tier and pull whoever is ranked highest. A team missing an elemental Support should look for SS/S within the Support group — pulling a second SS DPS while damage is already covered does not help at all.
- Check whether you are comparing C0 or C6 before judging two characters side by side — a 4★ at C6 can be noticeably stronger than the same character at C0, so if you are not planning to constellate deeply, refer to the C0 column for a realistic picture of what you will actually get.
- Track the changelog every patch — a character's spot can shift after each round of buffs/nerfs; standing at SS today does not guarantee holding that spot next version.
In short: use the board to see who is currently strong in the exact role you need, not as a reason to worry about owning a lower-tier character.
Safe investment picks in the current 6.7 patch
"Safe investment" here means a character unlikely to get pushed down a tier in upcoming patches, either because they sit in a composition that has stayed stable across many patches, or because they tap directly into the current meta direction:
- The group built around the Moon-related reaction (Mavuika, Nefer, Columbina) — has held the top of the board across many consecutive patches and is unaffected by 6.7's Superconduct change. A safe long-term investment if you need a durable main DPS.
- The group built around the Moonlight-crystal reaction (Skirk, Linnea) — similarly stable in the top across many patches, not dependent on the current patch's new changes, so the risk of dropping a tier is low.
- Yae Miko — receives the biggest buff of patch 6.7 thanks to being a direct teammate for the new Superconduct playstyle alongside Sandrone, worth considering over Raiden Shogun right now if your team needs this slot.
- Sandrone — the new character in 6.7, at an early tier S. Still better treated as a "moderate-risk investment" rather than absolutely safe, since real-match data is still thin and her spot could adjust in upcoming patches.
Worth repeating the most important rule: pick an investment based on the role your team is missing first, then check whether that character also falls into the "safe" groups above. See full stats for every character on the Character List.
The 6.7 tier changelog: reading the change table and per-character history
Every Genshin patch ships its own round of buffs and nerfs, so instead of re-reading the whole board from scratch, you only need to look at what CHANGED since last version. Here are the changes shaping the 6.7 Luna VIII tier list (started July 1, 2026):
| Change | Detail | Board impact |
|---|---|---|
| Superconduct reaction reworked | The Superconduct mechanic is redefined, opening a new team direction instead of only tweaking numbers | Raises the value of characters built around Superconduct |
| New character: Sandrone | First DPS designed around the reworked Superconduct; placed at tier S initially (estimate, not cross-checked) | Enters the S group, below the already-stable SS teams |
| Yae Miko benefits | Becomes a direct teammate for the new Superconduct playstyle alongside Sandrone | Higher real-match value inside Superconduct teams |
Unlike a static board, each character also has their own HISTORY: their spot is re-scored after every round of buffs/nerfs, so a character can slide from SS down to A over a few patches even with an unchanged kit, simply because newer characters overtake them. Read the board for the current patch — do not rely on a tier-list screenshot from months ago.
The board at the top of this page is re-scored each patch, so its changes always match the latest version rather than a fixed point in time.
The exploration tier: a separate yardstick outside combat
Beyond the combat tier, many players need a different yardstick: which characters make exploring the map fastest and least tiring. This is the "exploration tier", and it is completely separate from the combat board because it measures entirely different things — nothing to do with damage or endgame teams:
- Movement and climbing: characters with passives that cut stamina drain while sprinting/climbing/swimming, or that boost the party's out-of-combat movement speed — the biggest time-savers on the road. Standouts: Kazuha (cuts the party's sprint stamina by 20%), Wanderer (Scaramouche — free flight via his skill, almost no stamina), Sayu (rolls fast as a ball), Yelan (a quick stamina-free dash from her skill); on water, Furina (walks on the surface while her skill is active) and Neuvillette (boosts the party's underwater swim speed). For climbing, Xianyun (leaps high and speeds up gliding) and Kachina (rides her drill mount to slash climbing stamina in Natlan).
- Resource gathering: passives that reveal nearby ore/materials on the minimap, or that increase yield when collecting specialties — handy when farming ascension materials. Standouts: Kirara and Aloy (approach meat-dropping animals without startling them, handy for cooking ingredients), Sayu (gets close to Crystalflies without scaring them off), Sethos (reveals Sumeru local specialties on the minimap).
- Puzzles and elemental interaction: characters who apply an element over a wide area (burning grass, soaking, conducting) to open chests and mechanisms that need a specific element faster. Standouts: the Traveler can switch element (Geo, Dendro, and more), perfect for supplying the exact element that Geo- or Dendro-gated puzzles and mechanisms need.
- Out-of-combat sustain: healing outside battle or cooking that saves ingredients — helps you stay out longer when exploring far from home. Standouts: Xiangling has a 12% chance to get double the product when perfectly cooking an ATK dish (saving ingredients); bringing a healer such as Barbara keeps the party topped up while exploring far from home.
The key point: a character sitting at SS on the combat tier can be mediocre at exploration, and vice versa — a low-tier combat character can be a "king of the road". If your goal is clearing the map, opening chests, and farming materials rather than fighting bosses, judge characters by the exploration passives above, not by their combat tier position. See each character's passives on the Character List.
How constellations (C0 vs C6) shift a ranking
The same character can sit in two very different spots depending on how many constellations are unlocked. That is why every tier list has to fix one constellation standard for a fair comparison — otherwise you would be pitting a fully constellated character against one with none, which is lopsided.
This board's standard: 5★ characters are shown at C0 (no constellations), because 5★ constellations are very expensive and most players stop at C0; 4★ characters are shown at C6 (fully constellated), because 4★ copies are easy to gather to six through the standard wish pool and events. Each character on the board stands at that one fixed standard — the board does not have a separate C0/C6 toggle.
The shift is not even: some characters barely change tier between C0 and C6, while others jump a full 1–2 tiers because one constellation unlocks a key mechanic (for example turning a single-target skill into an area one, or removing an energy-recharge weakness entirely). For 4★s like these, the real value only shows up at C6.
Practical use: if you are NOT going to constellate deeply, read a 4★ as if it were at the constellation level you will actually have — do not expect C6 power at C0. Conversely, a 5★ that is already strong at C0 is a safer pick for low spenders.