
Nefer
Nefer is a top-tier Lunar-Bloom main DPS of the Nod-Krai era, but she's a team-hungry character: strongest with Lauma and Aino beside her, and noticeably weaker without them. She wants EM on both goblet and sands, aiming for around 600+ EM before a fight, plus enough Energy Recharge. The standard set is Night of the Sky's Unveiling; Gilded Dreams is fine until then. Her signature Reliquary of Truth lifts her ceiling, but the 4-star Dawning Frost is a solid budget pick. Only pull her if you plan to build the whole Lunar-Bloom package.
Nefer Build
Priority substats: Energy Recharge (đủ ngưỡng) › CRIT Rate / CRIT DMG › EM
E > Q — her main damage comes from the Skill, so level it first and the Burst after; the team must supply enough EM to shine.
Teams for Nefer
Aino and Kuki maintain the Hydro base, Lauma deeply buffs EM and shreds RES, and Nefer pours out all the Lunar-Bloom damage.
Kokomi spreads Hydro and heals through Bloom's self-damage, Nahida sustains the Dendro, and Lauma buffs Nefer to her ceiling.
Playable even without Lauma: Nahida supplies Dendro and EM, Aino maintains Hydro, and Kuki clears the Bloom cores.
Nefer's talents
Striking Serpent
Performs up to 4 kicks that deal Dendro DMG with the ferocity and grace of a striking serpent.
Charged Attack
Nefer enters the Slither state, consuming Stamina to move rapidly forward for up to 2.5s. When the skill button is released, the duration ends, or Stamina runs out, Nefer will exit the Slither state and consume a certain amount of additional Stamina to deal Dendro DMG to opponents. When in the {LINK#N11220001}Shadow Dance{/LINK} state, additional Stamina consumption is decreased.
Additionally, unleashing the Elemental Skill {LINK#S11222}Senet Strategy: Dance of a Thousand Nights{/LINK} or sprinting while Nefer is in the Slither state will not cause her to exit the state.
Plunging Attack
Calling upon the might of Dendro, Nefer plunges towards the ground from mid-air, damaging all opponents in her path and dealing AoE Dendro DMG upon impact with the ground.
Senet Strategy: Dance of a Thousand Nights
While in the Shadow Dance state, if you have at least 1 {LINK#N11190008}Verdant Dew{/LINK}, Nefer's Charged Attacks will be replaced with the special Charged Attack {LINK#N11220002}Phantasm Performance{/LINK}, which will not consume Stamina. When in the Shadow Dance state, Nefer's resistance to interruption is increased.
Two initial charges.
"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
Sacred Vow: True Eye's Phantasm
The blessings of the Ibis King proclaimed by the singers of the burning sands are, in truth, more akin to dire curses.
A Wager of Moonlight
Moonsign: Ascendant Gleam: When she unleashes her Elemental Skill {LINK#S11222}Senet Strategy: Dance of a Thousand Nights{/LINK}, any Dendro Cores on the field will be converted to Seeds of Deceit, and any Lunar-Bloom reactions triggered by nearby characters in the following 15s that would create Dendro Cores or Bountiful Cores will instead create Seeds of Deceit. Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.
When Nefer unleashes a Charged Attack or {LINK#N11220002}Phantasm Performance{/LINK}, she can absorb Seeds of Deceit within a certain range, gaining 1 stack of {LINK#N11220003}Veil of Falsehood{/LINK} for every seed absorbed. When this effect reaches 3 stacks, or when the third stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 100 for 8s.
Daughter of the Dust and Sand
Moonsign Benediction: Dusklit Eaves
Additionally, when Nefer is in the party, the party's Moonsign will increase by 1 level.
Conspiracy of the Golden Vault
Nefer constellations
The Base DMG for Lunar-Bloom reactions caused by Nefer's {LINK#N11220002}Phantasm Performance{/LINK} is increased by 60% of her Elemental Mastery. This effect is also boosted by {LINK#N11220003}Veil of Falsehood{/LINK}.
Enhances the effects of the Ascension Talent {LINK#P1222101}A Wager of Moonlight{/LINK}: Extends {LINK#N11220003}Veil of Falsehood{/LINK}'s duration by 5s, and increases its stack limit to 5, as well as causing {LINK#N11220002}Phantasm Performance{/LINK} to deal up to 140% of its original DMG. When Nefer unleashes her Elemental Skill {LINK#S11222}Senet Strategy: Dance of a Thousand Nights{/LINK}, she will instantly gain 2 stacks of Veil of Falsehood. Additionally, when Veil of Falsehood reaches 5 stacks, or when the fifth stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 200 for 8s instead.
You must first unlock the Ascension Talent "A Wager of Moonlight."
Increases the Level of {LINK#S11222}Senet Strategy: Dance of a Thousand Nights{/LINK} by 3.
Maximum upgrade level is 15.
When Nefer is on the field and in the {LINK#N11220001}Shadow Dance{/LINK} state, you will gain Verdant Dew 25% faster.
Additionally, while Nefer is in the Shadow Dance state, nearby opponents will have their Dendro RES decreased by 20%. When Nefer exits the Shadow Dance state or after she strays a certain distance away from the opponents, this effect will be removed after 4.5s.
Increases the Level of {LINK#S11225}Sacred Vow: True Eye's Phantasm{/LINK} by 3.
Maximum upgrade level is 15.
When Nefer unleashes {LINK#N11220002}Phantasm Performance{/LINK}, the second stage of DMG dealt by herself will be converted to deal AoE Dendro DMG equal to 85% of her Elemental Mastery. Additionally, when the attacks from Phantasm Performance end, an extra instance of AoE Dendro DMG equal to 120% of Nefer's Elemental Mastery will be dealt. All of the aforementioned DMG is considered Lunar-Bloom DMG dealt by Phantasm Performance.
Moonsign: Ascendant Gleam
Nefer's Lunar-Bloom DMG is {LINK#N11190007}elevated{/LINK} by 15%.
Sources: keqingmains.com, icy-veins.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.








