Artifacts Genshin Impact

All 63 artifact sets — 2- and 4-piece effects, plus who should use them.

Resolution of Sojourner
Resolution of Sojourner ATK +18%.
Brave Heart
Brave Heart ATK +18%.
Defender's Will
Defender's Will DEF +30%
Tiny Miracle
Tiny Miracle All Elemental RES increased by 20%.
Berserker
Berserker CRIT Rate +12%
Martial Artist
Martial Artist Normal and Charged Attack DMG +15%
Instructor
Instructor Increases Elemental Mastery by 80.
Gambler
Gambler Increases Elemental Skill DMG by 20%.
The Exile
The Exile Energy Recharge +20%
Adventurer
Adventurer Max HP increased by 1,000.
Lucky Dog
Lucky Dog DEF increased by 100.
Scholar
Scholar Energy Recharge +20%
Traveling Doctor
Traveling Doctor Increases incoming healing by 20%.
Blizzard Strayer
Blizzard Strayer Cryo DMG Bonus +15%
Thundersoother
Thundersoother Electro RES increased by 40%.
Lavawalker
Lavawalker Pyro RES increased by 40%.
Maiden Beloved
Maiden Beloved Character Healing Effectiveness +15%
Gladiator's Finale
Gladiator's Finale ATK +18%.
Viridescent Venerer
Viridescent Venerer Anemo DMG Bonus +15%
Wanderer's Troupe
Wanderer's Troupe Increases Elemental Mastery by 80.
Thundering Fury
Thundering Fury Electro DMG Bonus +15%
Crimson Witch of Flames
Crimson Witch of Flames Pyro DMG Bonus +15%
Noblesse Oblige
Noblesse Oblige Elemental Burst DMG +20%
Bloodstained Chivalry
Bloodstained Chivalry Physical DMG +25%
Prayers for Illumination
Prayers for Illumination Affected by Pyro for 40% less time.
Prayers for Destiny
Prayers for Destiny Affected by Hydro for 40% less time.
Prayers for Wisdom
Prayers for Wisdom Affected by Electro for 40% less time.
Prayers to Springtime
Prayers to Springtime Affected by Cryo for 40% less time.
Archaic Petra
Archaic Petra Gain a 15% Geo DMG Bonus.
Retracing Bolide
Retracing Bolide Increases Shield Strength by 35%.
Heart of Depth
Heart of Depth Hydro DMG Bonus +15%
Tenacity of the Millelith
Tenacity of the Millelith HP +20%
Pale Flame
Pale Flame Physical DMG is increased by 25%.
Shimenawa's Reminiscence
Shimenawa's Reminiscence ATK +18%.
Emblem of Severed Fate
Emblem of Severed Fate Energy Recharge +20%
Husk of Opulent Dreams
Husk of Opulent Dreams DEF +30%
Ocean-Hued Clam
Ocean-Hued Clam Healing Bonus +15%.
Vermillion Hereafter
Vermillion Hereafter ATK +18%.
Echoes of an Offering
Echoes of an Offering ATK +18%.
Deepwood Memories
Deepwood Memories Dendro DMG Bonus +15%.
Gilded Dreams
Gilded Dreams Increases Elemental Mastery by 80.
Desert Pavilion Chronicle
Desert Pavilion Chronicle Anemo DMG Bonus +15%
Flower of Paradise Lost
Flower of Paradise Lost Increases Elemental Mastery by 80.
Nymph's Dream
Nymph's Dream Hydro DMG Bonus +15%
Vourukasha's Glow
Vourukasha's Glow HP +20%
Marechaussee Hunter
Marechaussee Hunter Normal and Charged Attack DMG +15%
Golden Troupe
Golden Troupe Increases Elemental Skill DMG by 20%.
Song of Days Past
Song of Days Past Healing Bonus +15%.
Nighttime Whispers in the Echoing Woods
Nighttime Whispers in the Echoing Woods ATK +18%.
Fragment of Harmonic Whimsy
Fragment of Harmonic Whimsy ATK +18%.
Unfinished Reverie
Unfinished Reverie ATK +18%.
Scroll of the Hero of Cinder City
Scroll of the Hero of Cinder City When a nearby party member triggers a Nightsou...
Obsidian Codex
Obsidian Codex While the equipping character is in Nightsoul'...
Long Night's Oath
Long Night's Oath Plunging Attack DMG increased by 25%.
Finale of the Deep Galleries
Finale of the Deep Galleries Cryo DMG Bonus +15%
Night of the Sky's Unveiling
Night of the Sky's Unveiling Increases Elemental Mastery by 80.
Silken Moon's Serenade
Silken Moon's Serenade Energy Recharge +20%.
Aubade of Morningstar and Moon
Aubade of Morningstar and Moon Increases Elemental Mastery by 80.
A Day Carved From Rising Winds
A Day Carved From Rising Winds ATK +18%.
Celestial Gift
Celestial Gift Energy Recharge +20%.
Disenchantment in Deep Shadow
Disenchantment in Deep Shadow ATK +18%.
Scarlet Proof
Scarlet Proof ATK +18%.
Heart of the Furnace
Heart of the Furnace ATK +18%.

All 61 sets — ranked by how worth farming

63 sets match
Set 2-piece 4-piece Worth farming Where it drops
Noblesse Oblige ★★★★ · ★★★★★ Elemental Burst DMG +20% Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. 79
29 characters
Clear Pool and Mountain Cavern
Emblem of Severed Fate ★★★★ · ★★★★★ Energy Recharge +20% Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way. 57
21 characters
Momiji-Dyed Court
Marechaussee Hunter ★★★★ · ★★★★★ Normal and Charged Attack DMG +15% When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks. 57
17 characters
Denouement of Sin
Gladiator's Finale ★★★★ · ★★★★★ ATK +18%. If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. 55
19 characters
Drops from World Bosses (ordinary bosses found around Teyvat) — NOT from a Domain of Blessing. The exact boss list can change between updates.
Viridescent Venerer ★★★★ · ★★★★★ Anemo DMG Bonus +15% Increases Swirl reaction DMG dealt by 60%, and Stellar Swirl reaction DMG dealt by 20%. Decreases opponent's Elemental RES to the element infused in t... 47
16 characters
Valley of Remembrance
Gilded Dreams ★★★★ · ★★★★★ Increases Elemental Mastery by 80. Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members.... 42
15 characters
Spire of Solitary Enlightenment
Tenacity of the Millelith ★★★★ · ★★★★★ HP +20% When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s... 40
16 characters
Ridge Watch
Blizzard Strayer ★★★★ · ★★★★★ Cryo DMG Bonus +15% When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an ad... 38
11 characters
Peak of Vindagnyr
Heart of Depth ★★★★ · ★★★★★ Hydro DMG Bonus +15% After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. 34
5 characters
Peak of Vindagnyr
Golden Troupe ★★★★ · ★★★★★ Increases Elemental Skill DMG by 20%. Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be c... 34
9 characters
Denouement of Sin
Deepwood Memories ★★★★ · ★★★★★ Dendro DMG Bonus +15%. After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equi... 30
12 characters
Spire of Solitary Enlightenment
Husk of Opulent Dreams ★★★★ · ★★★★★ DEF +30% A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 sta... 28
8 characters
Slumbering Court
Crimson Witch of Flames ★★★★ · ★★★★★ Pyro DMG Bonus +15% Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus b... 26
10 characters
Hidden Palace of Zhou Formula
Scroll of the Hero of Cinder City ★★★★ · ★★★★★ When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy. After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Ele... 24
10 characters
Sanctum of Rainbow Spirits
Thundering Fury ★★★★ · ★★★★★ Electro DMG Bonus +15% Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG... 22
8 characters
Midsummer Courtyard
Obsidian Codex ★★★★ · ★★★★★ While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%. After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every sec... 20
5 characters
Sanctum of Rainbow Spirits
Ocean-Hued Clam ★★★★ · ★★★★★ Healing Bonus +15%. When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of H... 18
9 characters
Slumbering Court
Shimenawa's Reminiscence ★★★★ · ★★★★★ ATK +18%. When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50... 17
6 characters
Momiji-Dyed Court
Vourukasha's Glow ★★★★ · ★★★★★ HP +20% Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased b... 17
6 characters
Molten Iron Fortress
Silken Moon's Serenade ★★★★ · ★★★★★ Energy Recharge +20%. When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's... 17
6 characters
Frostladen Machinery
Aubade of Morningstar and Moon ★★★★ · ★★★★★ Increases Elemental Mastery by 80. When the equipping character is off-field, Lunar Reaction DMG is increased by 20%. When the party's Moonsign Level is at least Ascendant Gleam, Lunar... 13
3 characters
Moonchild's Treasures
Maiden Beloved ★★★★ · ★★★★★ Character Healing Effectiveness +15% Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. 12
5 characters
Valley of Remembrance
Night of the Sky's Unveiling ★★★★ · ★★★★★ Increases Elemental Mastery by 80. When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases... 12
3 characters
Frostladen Machinery
Archaic Petra ★★★★ · ★★★★★ Gain a 15% Geo DMG Bonus. Upon obtaining an Elemental Shard created through Crystallize or triggering a Lunar-Crystallize reaction, all party members gain a 35% DMG Bonus for t... 10
4 characters
Domain of Guyun
Pale Flame ★★★★ · ★★★★★ Physical DMG is increased by 25%. When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2... 10
3 characters
Ridge Watch
Nymph's Dream ★★★★ · ★★★★★ Hydro DMG Bonus +15% After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lastin... 10
2 characters
Molten Iron Fortress
Song of Days Past ★★★★ · ★★★★★ Healing Bonus +15%. When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (inc... 9
3 characters
Waterfall Wen
Nighttime Whispers in the Echoing Woods ★★★★ · ★★★★★ ATK +18%. After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed b... 9
2 characters
Waterfall Wen
Flower of Paradise Lost ★★★★ · ★★★★★ Increases Elemental Mastery by 80. The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%, and their Lunar-Bloom reaction DMG is increased by 10%. Ad... 8
5 characters
City of Gold
Long Night's Oath ★★★★ · ★★★★★ Plunging Attack DMG increased by 25%. After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlastin... 8
2 characters
Derelict Masonry Dock
Finale of the Deep Galleries ★★★★ · ★★★★★ Cryo DMG Bonus +15% When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equi... 8
1 characters
Derelict Masonry Dock
The Exile ★★★ · ★★★★ Energy Recharge +20% Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. 7
3 characters
Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Fragment of Harmonic Whimsy ★★★★ · ★★★★★ ATK +18%. When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks. 7
2 characters
Faded Theater
A Day Carved From Rising Winds ★★★★ · ★★★★★ ATK +18%. After a Normal Attack, Charged Attack, Elemental Skill, or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is... 7
2 characters
Moonchild's Treasures
Instructor ★★★ · ★★★★ Increases Elemental Mastery by 80. Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s. 6
3 characters
Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Desert Pavilion Chronicle ★★★★ · ★★★★★ Anemo DMG Bonus +15% When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG wi... 6
1 characters
City of Gold
Wanderer's Troupe ★★★★ · ★★★★★ Increases Elemental Mastery by 80. Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow. 5
3 characters
Drops from World Bosses (ordinary bosses found around Teyvat) — NOT from a Domain of Blessing. The exact boss list can change between updates.
Bloodstained Chivalry ★★★★ · ★★★★★ Physical DMG +25% After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s. 5
3 characters
Clear Pool and Mountain Cavern
Unfinished Reverie ★★★★ · ★★★★★ ATK +18%. After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease... 5
2 characters
Faded Theater
Retracing Bolide ★★★★ · ★★★★★ Increases Shield Strength by 35%. While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. 4
1 characters
Domain of Guyun
Celestial Gift ★★★★ · ★★★★★ Energy Recharge +20%. If the equipping character has completed Witch's Homework, after they use an Elemental Skill, they gain "Light's Guidance" for 20s: All nearby party m... 3
1 characters
Thorny Crown of the Mountain Wind
Disenchantment in Deep Shadow ★★★★ · ★★★★★ ATK +18%. Increases Superconduct Reaction DMG by 80% and Stellar-Conduct Reaction DMG by 40%. When the wielder attacks opponents affected by Superconduct or Ste... 3
1 characters
Thorny Crown of the Mountain Wind
Thundersoother ★★★★ · ★★★★★ Electro RES increased by 40%. Increases DMG against opponents affected by Electro by 35%. 2
1 characters
Midsummer Courtyard
Vermillion Hereafter ★★★★ · ★★★★★ ATK +18%. After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreas... 2
1 characters
The Lost Valley
Resolution of Sojourner ★★★ · ★★★★ ATK +18%. Increases Charged Attack CRIT Rate by 30%. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Brave Heart ★★★ · ★★★★ ATK +18%. Increases DMG by 30% against opponents with more than 50% HP. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Defender's Will ★★★ · ★★★★ DEF +30% For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Tiny Miracle ★★★ · ★★★★ All Elemental RES increased by 20%. Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Berserker ★★★ · ★★★★ CRIT Rate +12% When HP is below 70%, CRIT Rate increases by an additional 24%. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Martial Artist ★★★ · ★★★★ Normal and Charged Attack DMG +15% After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Gambler ★★★ · ★★★★ Increases Elemental Skill DMG by 20%. Defeating an opponent has a 100% chance to remove Elemental Skill CD. Can only occur once every 15s. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Adventurer ★ · ★★ · ★★★ Max HP increased by 1,000. Opening a chest regenerates 30% Max HP over 5s. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Lucky Dog ★ · ★★ · ★★★ DEF increased by 100. Picking up Mora restores 300 HP. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Scholar ★★★ · ★★★★ Energy Recharge +20% Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Traveling Doctor ★ · ★★ · ★★★ Increases incoming healing by 20%. Using Elemental Burst restores 20% HP. Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own.
Lavawalker ★★★★ · ★★★★★ Pyro RES increased by 40%. Increases DMG against opponents affected by Pyro by 35%. Hidden Palace of Zhou Formula
Prayers for Illumination ★★★ · ★★★★ Affected by Pyro for 40% less time. Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing.
Prayers for Destiny ★★★ · ★★★★ Affected by Hydro for 40% less time. Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing.
Prayers for Wisdom ★★★ · ★★★★ Affected by Electro for 40% less time. Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing.
Prayers to Springtime ★★★ · ★★★★ Affected by Cryo for 40% less time. Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing.
Echoes of an Offering ★★★★ · ★★★★★ ATK +18%. When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This e... The Lost Valley
Scarlet Proof ATK +18%. Increases the equipping character's CRIT Rate by 16%, and their Stellar Swirl reaction dealt by 40%, for 10s after they trigger a Stellar Swirl reacti...
Heart of the Furnace ATK +18%. Increases the equipping character's ATK by 12% for 12s when they trigger a Stellar Glimmer reaction or deal Stellar Glimmer reaction DMG. Also increas...

Official stat tables from the developers

Max-level main stats, the four sub-stat rolls, upgrade EXP — quoted verbatim from miHoYo’s own documentation, published here in full.

Overview

"Five categories of artifacts exist. Each set includes an item of headwear, a flower, a goblet or similar, a timepiece, and a bird's feather."

Artifacts have these elements: piece, rarity, level, stats (Main Affix and up to 4 Minor Affixes), set and name.
There are 5 categories or pieces: Flower of Life, Feather of Death, Sands of Eon, Goblet of Eonothem and Circlet of Logos.
The rarity range is between 1 star and 5 stars. Each rarity range corresponds to a different color: 1-star is gray, 2-star green, 3-star blue, 4-star violet and 5-star gold.
1 / 2 / 3 / 4 / 5 star artifacts can be maxed up to level 4 / 4 / 12 / 16 / 20 respectively, starting from zero.
As artifacts increase the character stats, there is a Main Affix, commonly known as main stat, that increases with each level, and other secondary ones or Minor Affixes, also known as substats. The Main Affix is enhanced at a fixed rate with each level up. The Main Affix of the Flower will always be HP and the Feather's will always be ATK. As for the other pieces Main Affix, Sands's can be ATK%, DEF%, HP%, Elemental Mastery or Energy Recharge%; Goblet's can be ATK%, DEF%, HP%, Elemental Mastery, Physical DMG Bonus% or any Elemental DMG Bonus%; and Circlet's can be ATK%, DEF%, HP%, Elemental Mastery, Healing Bonus%, CRIT Rate% or CRIT DMG%.

Table with Main Affixes at their max level:

Rarity

5-star

(level 20)

4-star

(level 16)

3-star

(level 12)

2-star

(level 4)

1-star

(level 4)

HP

(Flower)

4780

3571

1893

551

324

ATK

(Feather)

311

232

123

36

21

ATK%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

DEF%

(Sands, Goblet, Circlet)

58.3%

43.5%

28.8%

11.2%

9.9%

HP%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

Elemental Mastery

(Sands, Goblet, Circlet)

187

139

92

36

32

Energy Recharge% (Sands)

51.8%

38.7%

25.6%

9.9%

8.8%

Physical DMG Bonus

(Goblet)

58.3%

43.5%

28.8%

11.2%

9.9%

Elemental DMG Bonus

(Goblet)

46.6%

34.8%

23.1%

9%

7.9%

Healing Bonus% (Circlet)

35.9%

26.8%

17.8%

6.9%

6.1%

CRIT Rate% (Circlet)

31.1%

23.2%

15.4%

6%

5.3%

CRIT DMG% (Circlet)

62.2%

46.4%

30.8%

11.9%

10.5%

The 1 / 2 / 3 / 4 / 5 star artifacts can have up to 1 / 2 / 4 / 4 / 4 Minor Affixes respectively. Every 4 levels, if there are less than the maximum amount, a new Minor Affix will appear; otherwise, one of them will be enhanced. You are able to preview the fourth minor affix on 5-star Artifacts with three initial minor affixes. The corresponding preview function will also be available for the Lock Assistance and Sort features.
The Minor Affixes can be ATK (flat), ATK%, DEF (flat), DEF%, HP (flat), HP%, Elemental Mastery, Energy Recharge%, CRIT Rate% or CRIT DMG %, but no Minor Affix can be of the same type as another or the Main Affix. The enhancement of the Main Affix is fixed, but Minor Affixes allow for some variability. There are 2 variations for 1-star artifacts: 100% or 80%; 3 for 2-star ones: 100%, 85% or 70%; and 4 for the others: 100%, 90%, 80% or 70%.

Table with Minor Affixes at their max value (100%):

Rarity

5-star

4-star

3-star

2-star

1-star

ATK

19

16

9

5

2

ATK%

5.8%

4.7%

3.5%

2.3%

1.5%

DEF

23

19

11

6

2

DEF%

7.3%

5.8%

4.4%

2.9%

1.8%

HP

299

239

143

72%

30

HP%

5.8%

4.7%

3.5%

2.3%

1.5%

Elemental Mastery

23

19

14

9

6

Energy Recharge%

6.5%

5.2%

3.9%

2.6%

1.6%

CRIT Rate%

3.9%

3.1%

2.3%

1.6%

1.0%

CRIT DMG%

7.8%

6.2%

4.7%

3.1%

1.9%

All artifacts belong to a certain set that enables a special effect when equipped to one character at the same time called Set Bonus. Excepting,, and(with the 3-star/4-star Circlet), there is a 2-Piece set bonus and a 4-Piece set bonus for each set.

Finally, the name of the artifact is predefined according to the piece and set to which it belongs.

Obtaining

The player's Inventory supports up to 2,400 artifacts.
The artifacts can be obtained in many ways: by talking to specific NPCs, purchasing them from merchant NPCs (2-star), defeating Bosses or Elite enemies, opening chests, interacting with Investigate spots, destroying Sumeru tumbleweeds, and claiming rewards from(Chamber Bounties), from Petrified Trees in Domains of Blessing, and from .

Midsummer Courtyard

Valley of Remembrance

Domain of Guyun

Hidden Palace of Zhou Formula

Clear Pool and Mountain Cavern

Peak of Vindagnyr

Ridge Watch

Momiji-Dyed Court

Slumbering Court

The Lost Valley

Spire of Solitary Enlightenment

City of Gold

Molten Iron Fortress

Denouement of Sin

Waterfall Wen

Faded Theater

Sanctum of Rainbow Spirits

Derelict Masonry Dock

Frostladen Machinery

Moonchild's Treasures

Thorny Crown of the Mountain Wind

There are two other special ways to obtain artifacts: by Mystic Offering with a Crafting Bench, and by Artifact Definition with the.

The Mystic Offering involves destroying three Inventory artifacts to obtain a new one at random from anof the set previously specified by the player.

"Consume Sanctifying Elixir to generate Artifacts of the designated Set and Piece, with the designated Main Affix and some of the Minor Affixes."

Consume Sanctifying Elixir to create a specific 5-star Artifact.

When Defining an Artifact, the player must choose its Set, Piece, Main Affix, and 2 Minor Affixes.

After the Definition is complete, Sanctifying Elixir will be consumed to generate the Artifact Piece designated by the player.

A single Artifact Set may undergo two designations per cycle, regardless of Piece.

The different Pieces will have differing Sanctifying Elixir costs as follows:

·Flower of Life, Feather of Death: 1

·Sands of Eon: 2

·Circlet of Logos: 3

·Goblet of Eonothem: 4

Artifacts defined through the consumption of Sanctifying Elixir are guaranteed to get at least 2 hits for their defined Minor Affixes when fully leveled up.
Multiple defined Minor Affixes will share this pool of rolls.
Artifacts defined through the consumption of Sanctifying Elixirs will be automatically locked and have a special mark, where they can be located through the Artifacts Filter function in the Inventory.

Equipping

"Treasures endowed with great power. Equipping several connected artifacts simultaneously increases their power even further."

Each character can be equipped with up to 5 different artifact pieces. The artifacts can't be equipped to two characters at the same time. In any case, if both characters are using artifacts, they can swap them.
If the character is using an artifact, the current equipment can be compared to other options. While comparing, the number of times each Minor Affix has been enhanced will be visible.
For each artifact piece of each character, there is a Recommended Affixes option with the Main Affix's pick rate data sourced from recently active players. Recommended Minor Affixes for the current character will be also highlighted in each artifact.
There is also an Artifact Set Filter with an Artifact Set Recommendations option with similar mechanics. For each artifact piece there are two sorting options: automatic by default while "Use Recommended Order" is enable, and manual with a sort order by Affix, Level/Quality and Descending/Ascending.

The Fast Equip option has two functions: Quick Configuration and Custom Configuration.

Using Quick Configuration, the player will put together a lineup of unequipped artifacts for reference based on recent active player data. If a recommended artifact lineup that matches the filter cannot be generated, then one without any Set Bonus will simply be generated based on recommended Main Affixes, at which point some unexpected combinations may occur. If a lineup cannot be generated even so, then some part(s) of the result may turn up empty, or the player may be unable to create any lineup at all.

Custom Configuration data will be saved based on the settings laid out for each character.

When using a Custom Configuration, the player can edit the following:

1. Main Affix: Only artifacts that match the correct Main Affix will be selected. When the player edit a Custom Configuration, the player needs to at least select the Main Affix for the Sands of Eon, Goblet of Eonothem, and Circlet of Logos.

2. Set Type: Selecting 1 artifact set will generate a lineup that contains a 4-piece set of artifacts from that set. Selecting 2 artifact sets will generate a lineup that contains two 2-piece sets from those set types. If the player does not select an artifact set, the player will not be limited to any artifact set in lineup generation, but again, unexpected combinations may occur.

3. Minor Affixes: The player can select priority and secondary Minor Affixes, up to a maximum of 3. Minor Affixes at the same priority tier will be selected for in no particular order.

4. Recommend Stats: When usable data exists, the Recommend Stats function can be used. The Recommend Stats function will automatically sort and add main affixes, Artifact Set type, and minor affixes to the current lineup based on data gathered from recently active players.

5. Other: The player can also select whether or not to use artifacts that are not equipped on any other character. This decision will affect the generation process.

At the generation process, if the player's Inventory does not contain artifacts that match the player's Main Affix filter, such that the player will not be able to generate 4-piece sets or 2-piece sets of their preference, there is a chance that the generation process will fail. At this time, the player may adjust the filters and try again. When previewing affixes for the player's plan, the various attributes of the character will only account for their own stats plus weapons and artifacts, and will not take the current party's Elemental Resonance, Ley Line Disorders, or other conditions into account. If the player's current filters have Minor Affix priority, then the candidate artifacts will be sorted with reference to said filters.

The "Recommended Configurations" function includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options. There are two preset configurations in "Custom Configuration," and a "Recommended Order Scope of Effect" setting in the sorting function, which can be set to "Current Slot" or "All Slots."

When viewing a 5-star Artifact in the Character Menu, a special mark will be displayed if certain conditions are met. The Artifact must have a highlighted Main Affix and at least five highlighted Minor Affixes, including any that have been enhanced. This feature can be toggled on and off in Settings > Other.

Enhancing

"Artifacts derive power from their original bearers' ambitions and memories. It follows that they must consume other artifacts to increase their power."

To level up an artifact, Artifact EXP and Mora are required.

Artifact EXP can be obtained by using,or Artifacts.
The Sanctifying Essence provides 10,000 EXP, and the Sanctifying Unction, 2,500 EXP. The 1 / 2 / 3 / 4 / 5 star artifacts provide 420 / 840 / 1260 / 2520 / 3780 EXP respectively. And leveled artifacts add to this base 80% of the EXP they have.
The Mora spent is equal to EXP gained, not counting the 80% of EXP added from leveled artifacts.

There is a chance to double (x2) or quintuple (x5) the EXP gained without additional cost, as an EXP multiplier.

The EXP required to reach the max level is 270,475 for 5-star, 122,675 for 4-star, 52,275 for 3-star, 6,525 for 2-star, and 3,250 for 1-star.

Reshaping

Consumeto reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact.

When reshaping, the Artifact's 4 Minor Affixes will remain the same, but their number of enhancements will be reallocated. After reshaping, you can choose to Keep the Original or Keep the Reshaped Result. Regardless of which option you choose, your Dust of Enlightenment will not be returned.

Reshaping: Selecting Minor Affixes
When reshaping an artifact, you must select 2 Minor Affixes.

When the related effects of Hallowed Exegesis are not triggered, reshaping will result in at least 2 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Advance Reshape effect is triggered, reshaping will result in at least 3 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Decreed Reshape effect is triggered, reshaping will result in at least 4 enhancements of the selected Minor Affixes.
*The minimum number of enhancements listed above are shared between the 2 selected Minor Affixes.

Reshaping: Hallowed Exegesis
You will gain 1 point of Hallowed Exegesis for each Dust of Enlightment you consume.
When Hallowed Exegesis has reached 6, the current reshaping will consume 6 points of Hallowed Exegesis and trigger the Advance Reshape effect.
After triggering 2 Advanced Reshapes, the next Advanced Reshape you trigger will be upgraded to a Decreed Reshape.

Reshaping: Consumption
The Dust of Enlightenment required to reshape an Artifact varies depending on the type of Artifact being reshaped:
· Flower of Life, Plume of Death: 1
· Sands of Eon, Circlet of Logos, Goblet of Eonothem: 2

Reshaping: Sanctifying Elixir
Artifacts that were defined by consuming Sanctifying Elixir will have their designated Minor Affixes automatically selected before being reshaped (they do not need to be re-selected).

Destruction

"A traveler's bag can only fit so much. If you have too many of any item, you can destroy items to make room. But once something is destroyed, you can't get it back…"

Unleveled 1 / 2 / 3 / 4 star artifacts can be destroyed to receive 420 / 840 / 1260 / 2520 Mora. Up to 100 artifacts can be destroyed at the same time.

The artifacts can be locked to prevent their destruction manually by pressing the padlock sign, or automatically by activating the Lock Assistance function.

The Lock Assistance function has an option to automatically lock 5-star artifacts that meet the requirements, General Lock Plan Settings (Automatically lock Artifacts with both CRIT Rate and CRIT DMG as Minor Affixes, Goblets with Elemental DMG or Physical DMG Bonus as their Main Affix, and Circlets with CRIT Rate or CRIT DMG as their Main Affix) and a Set Lock Plan function with an additional option to reduce by 1 the plan's number of required Minor Affixes for Artifacts with only 3 Minor Affixes.

There is a "Quick Unlock" option and another "Quick Lock" option to unlock or lock the artifacts of the selected sets.
The Plan Settings for each set consider the Main Affix of Sands, Goblet and Circlet separately, and Minor Affixes of all pieces. The player must also indicate the number of the selected Minor Affixes that the artifact has to include. Each type of Artifact Set has a Recommended Plan that is based on recent player statistics, and may change. Each Artifact Set can have up to 2 preset Custom Plans, and they will take effect simultaneously. The Delete Plans option can delete Custom Plans, but that cannot be undone.

Furthermore, the artifacts can be manually marked by pressing the star sign. Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed. On the "Artifacts" tab of the Inventory, there is an option to filter by "Mark" status, and sorting "Marked," "Locked Only," and "Not Locked" Artifacts.

"Consume 5-star Artifacts of Lv. 4 and above to extract Sanctifying Elixir.

The amount of Sanctifying Elixir that can be extracted in a single period is limited, and each Artifact Set can be defined once this way per period."

Artifacts used in Extraction must be 5-star Artifacts of Lv. 4 or higher.
Extraction Progress granted per Artifact depends on its Level, and 1 Sanctifying Elixir shall be granted once a specific progress value is reached. The higher the Artifact's Level, the greater the progress granted.
The amount of Elixir that can be Extracted per cycle is limited.

Artifacts of different Levels will grant Extraction Progress points as follows:

When the Artifact used in Extraction is Lv. X

· Level 4 – 7: X Extraction Progress

· Level 8 – 11: X + 2 Extraction Progress

· Level 12 – 15: X + 6 Extraction Progress

· Level 16 – 19: X + 14 Extraction Progress

· Level 20: 50 Extraction Progress

Artifact Enhancement Materials also provide Extraction Progress:
· Sanctifying Unction: 0.5 Extraction Progress
· Sanctifying Essence: 2 Extraction Progress

Each Sanctifying Elixir requires 100 Extraction Progress points, and the leftovers are saved for the next Extraction.

The player can salvage Artifacts for EXP, which can then be converted into Artifact EXP Materials.
Artifacts must fulfill the following criteria for salvage: They must not be enhanced, not locked, and not equipped by a character.
EXP generated through Salvaging will be converted to Sanctifying Essence and Sanctifying Unction at an appropriate rate. 1 Sanctifying Essence requires 10,000 EXP and 1 Sanctifying Unction requires 2,500 EXP.
EXP generated in excess of these portions will be saved for use in future Salvage actions.
The amount of EXP generated through Salvaging Artifacts is exactly the same as the amount provided when using them as EXP Materials.

Whether using Artifacts for salvage or as EXP Materials, they will generate the following amount of EXP according to their quality:

·1-star: 420

·2-star: 840

·3-star: 1,260

·4-star: 2,520

·5-star: 3,780

Quick guide
Artifacts are the 5-slot equipment system that powers up characters in Genshin Impact: Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, and Circlet of Logos. Once a build is near-complete, picking the right set, the right main stat, and the right substats matters as much as — sometimes more than — the weapon. Below we cover how 2-piece/4-piece bonuses work, main-stat priority per slot, substat priority, where to farm efficiently, and popular sets by role, kept current with patch 6.7 / Luna VIII.

What artifacts are & how 2-piece / 4-piece bonuses work

Artifacts are a character's 5-slot equipment: Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, and Circlet of Logos. As of patch 6.7 / Luna VIII, there are roughly 61 sets in total (44 5-star, 14 4-star, 3 3-star — the exact count varies slightly by source depending on whether 4-star/3-star sets are counted), and each Domain of Blessing drops 2 different sets.

Every set has two effect tiers: wearing 2 of 4 pieces from the same set unlocks the 2-piece bonus (usually a flat % stat boost), while wearing all 4 of 4 unlocks a stronger 4-piece bonus that usually comes with its own trigger condition — always read the exact wording before committing. You don't have to run a full 4-piece set: mixing 2+2 (2 pieces from Set A + 2 from Set B) is often stronger than forcing a 4-piece set built from weak-substat pieces.

An "off-piece 4+1" setup — 4 pieces of your main set plus 1 loose piece from another set purely for a better main stat — is also a valid choice when the fifth slot won't roll the right main stat in your main set.

Main-stat priority by slot: Sands, Goblet, Circlet

Flower of Life and Plume of Death always carry fixed flat stats (HP and ATK) — nothing to choose there. Only the remaining 3 slots roll a random main stat, and getting the right one matters more than set bonuses or perfect substats.

SlotPossible main statsCommon priority
SandsATK%, HP%, DEF%, Energy Recharge (ER), Elemental Mastery (EM)ATK% for most regular DPS; ER when the rotation needs faster recharge; EM for reaction-based teams
GobletElemental DMG%, Physical DMG%, EMThe matching Elemental DMG% is almost always the top pick for a main DPS
CircletCrit Rate (CR), Crit DMG (CD), Healing Bonus%, EMCR or CD depending on current crit ratio; Healing Bonus% only for healing supports

General rule: the correct main stat always beats the wrong one regardless of rarity — a correctly-rolled 4-star piece outperforms a 5-star piece with the wrong main stat.

Substat priority & Crit Value (CR/CD/ATK%/ER/EM)

Artifacts have 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Crit Rate (CR), Crit DMG (CD), Elemental Mastery (EM), and Energy Recharge (ER). For most DPS teams, CR and CD are the most valuable substats because they raise average damage on every single hit, followed by ATK%, while EM/ER matter depending on the role (EM for reaction-focused teams, ER for characters that need fast energy recharge); the three flat stats (flat HP/ATK/DEF) are generally treated as "junk" rolls for most characters.

A quick way to grade a single piece is Crit Value (CV) = Crit DMG + Crit Rate × 2, since the ideal CR:CD ratio is 1:2 (e.g. 5% CR is worth roughly the same as 10% CD). CV is only a fast way to compare individual pieces to each other — it doesn't replace comparing actual damage output for a full loadout with a proper build calculator.

Where to farm: Domains of Blessing, Adventure Rank thresholds & Strongbox

Artifacts mostly drop from Domains of Blessing — each domain always drops the same 2 sets, and every run costs Original Resin. Adventure Rank (AR) decides drop quality: skip domains before AR30 since rewards are still low, AR30-44 is only for learning/experimenting, and from AR45 onward you should farm seriously, since the domain opens its highest difficulty and guarantees at least 1 5-star piece per 20 Resin.

The Strongbox lets you combine 3 5-star pieces from the same domain into 1 random piece targeted at the set you actually want, useful when that domain drops 2 sets but you only need one of them; feeding the resulting piece back into the Strongbox again pushes the odds of hitting your target set toward roughly 2:1 over time. The newer Reshaping/Transmuter system also lets you change the main stat or a substat on an already-finished piece, cutting down on having to farm from scratch after rolling the wrong main stat.

Popular sets by role & tips to save Resin

Some sets get used across so many different characters that they're always worth farming early: Emblem of Severed Fate and Noblesse Oblige are common for support/sub-DPS characters buffing skill damage, while Marechaussee Hunter and Golden Troupe fit a wide range of normal-attack and skill-based DPS. For elemental teams, Viridescent Venerer is still a top pick for Anemo characters, and Deepwood Memories is preferred for Dendro teams that need to shred a target's Dendro resistance.

Patch 6.7 / Luna VIII adds a new set, Disenchantment in Deep Shadow (2-piece: ATK +18%; 4-piece: boosts Superconduct DMG and Crit Rate when hitting an enemy afflicted with Superconduct — the exact 4-piece numbers should be double-checked once the game officially publishes them), while 6.6 brought Celestial Gift (2-piece: ER +20%; 4-piece: boosts the whole party's Elemental DMG, with a bigger boost if the team has more than one character from the same newer character group).

Resin-saving tips: always prioritize the correct main stat first, and don't force a 4-piece set out of weak-substat pieces — a 2+2 split is often better value; and once a character is "good enough" (correct main stats, a reasonable CR:CD ratio, enough Energy Recharge for the rotation), stop farming for them and put your Resin toward another character who's still missing the basics instead of chasing one more near-perfect piece.

Reaction teams: when to build EM vs Crit/ATK

The reaction type decides whether you build EM or Crit — this is where many players pick the wrong set. Genshin has two reaction groups that ask for opposite builds.

Amplifying reactions (Vaporize, Melt): multiply the damage of the triggering hit, so they still scale with ATK%, Crit Rate/DMG and Elemental DMG. For these teams, prioritize Crit + ATK% + an Elemental DMG Goblet, and use sets like Crimson Witch of Flames.

Transformative reactions (Superconduct, Overload, Swirl, Electro-Charged, Bloom): their damage scales only with Character Level and Elemental Mastery (EM) — NOT ATK or Crit. When your main damage comes from the reaction itself, build EM on the Sands/Goblet plus EM substats, and use EM sets like Gilded Dreams or Instructor (both +80 EM at 2-piece; Instructor's 4-piece also gives the whole party +120 EM).

Quick rule: if the reaction only multiplies your hit, build Crit/ATK; if the damage is the reaction number, build EM.

Leveling artifacts: EXP, the ×1/×2/×5 multiplier & Sanctifying Oil

Leveling artifacts costs EXP (from other pieces or Sanctifying Oil) and Mora. Every time you feed EXP in, it can be hit by a random multiplier.

RarityMax levelTotal EXP to max
5-star+20270,475 (estimate, not cross-checked)
4-star+1652,275 (estimate, not cross-checked)
3-star+129,775 (estimate, not cross-checked)

EXP multiplier on each feed: roughly 90% ×1, 9% ×2, 1% ×5 — averaging about ×1.13 per feed (estimate, not cross-checked). This is why using junk 3-4 star pieces as fodder still has a small chance to hit a big multiplier and save fodder.

Weekly Sanctifying Oil is bought in the Serenitea Pot at Trust Rank 8: the Essence type gives 10,000 EXP (max 5/week), the Unction type gives 2,500 EXP (max 20/week), costing 4,800 Realm Currency (estimate, not cross-checked). It's clean EXP that doesn't require sacrificing 5-star pieces.

Mora is spent in proportion to the EXP fed in; the exact Mora total shifts with the multipliers rolled, so keep a Mora buffer before committing to a 5-star piece.

Universal meta-anchor sets & placeholder sets while you farm

There's no single "best" set — the best set depends on the character. But a few sets are 6.x meta anchors used across many characters, so they're worth farming early.

Universal DPS sets: Marechaussee Hunter (Normal/Charged Attack DMG +15%; up to +36% CRIT Rate as HP changes) and Golden Troupe (Elemental Skill DMG +25%, plus another +25% while off-field). Universal support/sub-DPS sets: Emblem of Severed Fate (ER +20%; Elemental Burst DMG scaling with ER, up to +75%) and Noblesse Oblige.

Placeholder sets before you get the main one: for new characters or reaction teams, Gilded Dreams, Instructor and Wanderer's Troupe (all +80 EM at 2-piece) or a 2+2 split (2 ATK% pieces + 2 elemental pieces) are good stopgaps until you farm the end-game set from its own domain.

To see the best set for a specific character, check that character's build page — where the end-game set and the placeholder set are clearly separated.

Getting free artifacts outside Domains of Blessing

Domains of Blessing are the main source, but not the only one — several other sources hand out artifacts without spending Resin, great for kitting out early characters temporarily.

  • Spiral Abyss: clear rewards and the deeper floors drop 4-5 star artifacts, refreshing each cycle.
  • World & Weekly Bosses: elemental bosses and weekly bosses drop artifacts when you claim their rewards.
  • Elite enemies & rich chests: elite mobs and precious chests around the map occasionally drop loose pieces.
  • Quests, events & the Serenitea Pot: some quests/events grant artifact pieces or artifact EXP; the Serenitea Pot also has periodic rewards.

These sources drop random sets and main stats, so they don't replace targeted domain farming, but they're a good way to temporarily equip new characters before you pour Resin into their end-game set.

Domain-to-set map: which 2 sets each Domain of Blessing drops

Every Domain of Blessing always drops exactly 2 sets. Knowing the pair in advance lets you pick the right domain to farm — farming the wrong one wastes Original Resin. The table below lists every domain and its 2 sets, current as of patch 6.7 / Luna VIII.

DomainRegion2 sets dropped
Midsummer CourtyardMondstadtThundering Fury + Thundersoother
Valley of RemembranceMondstadtViridescent Venerer + Maiden Beloved
Peak of VindagnyrMondstadt (Dragonspine)Blizzard Strayer + Heart of Depth
Thorny Crown of the Mountain WindMondstadtCelestial Gift + Disenchantment in Deep Shadow
Domain of GuyunLiyueArchaic Petra + Retracing Bolide
Hidden Palace of Zhou FormulaLiyueCrimson Witch of Flames + Lavawalker
Clear Pool and Mountain CavernLiyueBloodstained Chivalry + Noblesse Oblige
Ridge WatchLiyuePale Flame + Tenacity of the Millelith
The Lost ValleyLiyue (The Chasm)Vermillion Hereafter + Echoes of an Offering
Momiji-Dyed CourtInazumaEmblem of Severed Fate + Shimenawa's Reminiscence
Slumbering CourtInazumaHusk of Opulent Dreams + Ocean-Hued Clam
Spire of Solitary EnlightenmentSumeruDeepwood Memories + Gilded Dreams
City of GoldSumeruDesert Pavilion Chronicle + Flower of Paradise Lost
Molten Iron FortressSumeruNymph's Dream + Vourukasha's Glow
Denouement of SinFontaineMarechaussee Hunter + Golden Troupe
Waterfall WenFontaineSong of Days Past + Nighttime Whispers in the Echoing Woods
Faded TheaterFontaineFragment of Harmonic Whimsy + Unfinished Reverie
Sanctum of Rainbow SpiritsNatlanScroll of the Hero of Cinder City + Obsidian Codex
Derelict Masonry DockNatlanLong Night's Oath + Finale of the Deep Galleries
Frostladen MachineryNod-KraiNight of the Sky's Unveiling + Silken Moon's Serenade
Moonchild's TreasuresNod-KraiAubade of Morningstar and Moon + A Day Carved From Rising Winds

Gladiator's Finale and Wanderer's Troupe do NOT drop from domains — they come from world bosses, weekly bosses and the Spiral Abyss. The low-rarity sets (Instructor, The Exile, Gambler, Berserker, Scholar, Martial Artist and so on) drop from chests, normal enemies and quests out in the world, with no domain of their own.

Artifact set tier list by 6.7 meta

The tier list below reflects how broadly and strongly patch 6.7 / Luna VIII meta uses each set, not an absolute ranking — there is no single "best" set for every character, the best set always depends on the character. Set names are kept in English to avoid confusion when looking them up.

TierRepresentative setsWhat it means
SSEmblem of Severed Fate, Viridescent Venerer, Marechaussee Hunter, Golden Troupe, Crimson Witch of Flames, Deepwood Memories, Noblesse Oblige, Blizzard StrayerMeta pillars, farm first — best-in-slot for many top characters
SGilded Dreams, Scroll of the Hero of Cinder City, Obsidian Codex, Tenacity of the Millelith, Husk of Opulent Dreams, Finale of the Deep Galleries, Ocean-Hued Clam, Night of the Sky's Unveiling, Silken Moon's SerenadeVery strong, best-in-slot for a clear group of characters
AThundering Fury, Heart of Depth, Vourukasha's Glow, Flower of Paradise Lost, Long Night's Oath, Nighttime Whispers in the Echoing Woods, Fragment of Harmonic Whimsy, Aubade of Morningstar and Moon, A Day Carved From Rising Winds, Celestial Gift, Disenchantment in Deep Shadow, Gladiator's Finale, Shimenawa's Reminiscence, Song of Days PastGood, strong in a specific element/archetype or niche
BUnfinished Reverie, Vermillion Hereafter, Echoes of an Offering, Desert Pavilion Chronicle, Nymph's Dream, Wanderer's Troupe, Pale Flame, Bloodstained Chivalry, Retracing Bolide, Archaic Petra, plus older 4/3-star and low-rarity sets (Thundersoother, Lavawalker, Maiden Beloved, Prayers, Instructor, The Exile, Gambler...)Narrow niche, older or stopgap only — usually a better set replaces it

Even for a high-tier set, the rule correct main stat › set bonus › substats still comes first — an SS set with the wrong main stat still loses to an A set with the right one. To find the best set for a specific character, check that character's build page.

FAQ

Should I prioritize the correct main stat or a strong set bonus?
The correct main stat always comes first, then set bonus, and perfect substats last — a lower-rarity piece with the right main stat still outperforms a higher-rarity piece with the wrong one.
How many artifact sets exist as of patch 6.7?
As of patch 6.7 / Luna VIII there are roughly 61 sets in total: 44 5-star, 14 4-star, and 3 3-star sets; the exact number can vary slightly by source depending on whether 4-star/3-star sets are counted.
Is a full 4-piece set always better than mixing 2+2 from two different sets?
Not always — if the 4 pieces of one set all have weak substats, mixing 2 pieces from Set A with 2 from Set B to stack two different % stats is usually stronger; only commit to a full 4-piece set when it gives a large, reliable damage buff and the pieces themselves have good substats.
When should I start farming artifacts seriously, and when should I stop?
Skip domains before AR30, only use AR30-44 to learn/experiment, and farm seriously from AR45 onward since the domain opens its highest difficulty and guarantees at least 1 5-star piece per 20 Resin. Stop farming for a character once their build is "good enough" (correct main stats, a reasonable CR:CD ratio, enough Energy Recharge) and shift Resin to another character who's still missing the basics.
Should a reaction team build Elemental Mastery (EM) or Crit?
It depends on the reaction. Amplifying reactions (Vaporize, Melt) multiply your hit, so still prioritize Crit + ATK% + Elemental DMG. Transformative reactions (Superconduct, Overload, Swirl, Electro-Charged, Bloom) scale only with Character Level and EM, not ATK/Crit — for teams whose main damage comes from the reaction, build EM and use EM sets like Gilded Dreams or Instructor.
How much EXP does it take to level a 5-star artifact from 0 to +20?
Roughly 270,475 EXP (estimate, not cross-checked); a 4-star piece needs about 52,275 and a 3-star about 9,775. On each feed the EXP is hit by a random multiplier: about 90% ×1, 9% ×2, 1% ×5. Mora is spent in proportion to the EXP fed in, so keep a Mora buffer before finishing a piece.
Which placeholder set should a new character use before I farm the real one?
Good stopgaps are Gilded Dreams, Instructor or Wanderer's Troupe (all +80 EM at 2-piece) for reaction-leaning characters, or a 2+2 split (2 ATK% pieces + 2 elemental pieces) for a regular DPS. These are only temporary — as long as the main stats are right they work, and you should swap to the end-game set from its own domain once you've farmed it.
Where else can I get free artifacts besides Domains of Blessing?
The Spiral Abyss (clear and deep-floor rewards), world and weekly bosses, elite enemies, rich chests, plus some quests/events and Serenitea Pot rewards all give artifacts without costing Resin. These drop random sets and main stats, so they're best for temporarily equipping new characters, not a replacement for targeted domain farming.
What do artifact terms like main stat, substat, roll, off-piece and CV mean?
The main stat is the large fixed stat in the center of a piece (Flower of Life and Plume of Death are always flat HP/ATK; the other 3 slots roll randomly). A substat is one of up to 4 secondary lines shown under the main stat; each upgrade either adds a new substat or increases the value of an existing one. A "roll" is a single instance of a substat gaining value on upgrade — a 5-star piece can have up to 9 rolls total (up to 4 initial substats plus 5 increases at +4/+8/+12/+16/+20). An "off-piece" is a loose piece from a different set than your main 4, used when the 5th slot of your main set won't roll the right main stat. Roll Value (RV) and Crit Value (CV) both convert substats into a single number for quick comparison; CV only counts Crit Rate + Crit DMG × 2, while RV usually measures against the theoretical maximum roll value across all substats — different calculators can compute RV slightly differently, so treat it as a relative comparison tool, not an absolute standard.
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