Artifacts Genshin Impact
All 63 artifact sets — 2- and 4-piece effects, plus who should use them.































































All 61 sets — ranked by how worth farming
| Set | 2-piece | 4-piece | Worth farming | Where it drops |
|---|---|---|---|---|
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Elemental Burst DMG +20% | Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. |
79 29 characters |
Clear Pool and Mountain Cavern |
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Energy Recharge +20% | Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way. |
57 21 characters |
Momiji-Dyed Court |
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Normal and Charged Attack DMG +15% | When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks. |
57 17 characters |
Denouement of Sin |
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ATK +18%. | If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
55 19 characters |
Drops from World Bosses (ordinary bosses found around Teyvat) — NOT from a Domain of Blessing. The exact boss list can change between updates. |
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Anemo DMG Bonus +15% | Increases Swirl reaction DMG dealt by 60%, and Stellar Swirl reaction DMG dealt by 20%. Decreases opponent's Elemental RES to the element infused in t... |
47 16 characters |
Valley of Remembrance |
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Increases Elemental Mastery by 80. | Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members.... |
42 15 characters |
Spire of Solitary Enlightenment |
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HP +20% | When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s... |
40 16 characters |
Ridge Watch |
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Cryo DMG Bonus +15% | When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an ad... |
38 11 characters |
Peak of Vindagnyr |
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Hydro DMG Bonus +15% | After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
34 5 characters |
Peak of Vindagnyr |
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Increases Elemental Skill DMG by 20%. | Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be c... |
34 9 characters |
Denouement of Sin |
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Dendro DMG Bonus +15%. | After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equi... |
30 12 characters |
Spire of Solitary Enlightenment |
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DEF +30% | A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 sta... |
28 8 characters |
Slumbering Court |
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Pyro DMG Bonus +15% | Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus b... |
26 10 characters |
Hidden Palace of Zhou Formula |
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When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy. | After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Ele... |
24 10 characters |
Sanctum of Rainbow Spirits |
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Electro DMG Bonus +15% | Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG... |
22 8 characters |
Midsummer Courtyard |
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While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%. | After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every sec... |
20 5 characters |
Sanctum of Rainbow Spirits |
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Healing Bonus +15%. | When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of H... |
18 9 characters |
Slumbering Court |
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ATK +18%. | When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50... |
17 6 characters |
Momiji-Dyed Court |
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HP +20% | Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased b... |
17 6 characters |
Molten Iron Fortress |
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Energy Recharge +20%. | When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's... |
17 6 characters |
Frostladen Machinery |
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Increases Elemental Mastery by 80. | When the equipping character is off-field, Lunar Reaction DMG is increased by 20%. When the party's Moonsign Level is at least Ascendant Gleam, Lunar... |
13 3 characters |
Moonchild's Treasures |
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Character Healing Effectiveness +15% | Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. |
12 5 characters |
Valley of Remembrance |
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Increases Elemental Mastery by 80. | When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases... |
12 3 characters |
Frostladen Machinery |
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Gain a 15% Geo DMG Bonus. | Upon obtaining an Elemental Shard created through Crystallize or triggering a Lunar-Crystallize reaction, all party members gain a 35% DMG Bonus for t... |
10 4 characters |
Domain of Guyun |
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Physical DMG is increased by 25%. | When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2... |
10 3 characters |
Ridge Watch |
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Hydro DMG Bonus +15% | After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lastin... |
10 2 characters |
Molten Iron Fortress |
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Healing Bonus +15%. | When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (inc... |
9 3 characters |
Waterfall Wen |
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ATK +18%. | After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed b... |
9 2 characters |
Waterfall Wen |
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Increases Elemental Mastery by 80. | The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%, and their Lunar-Bloom reaction DMG is increased by 10%. Ad... |
8 5 characters |
City of Gold |
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Plunging Attack DMG increased by 25%. | After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlastin... |
8 2 characters |
Derelict Masonry Dock |
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Cryo DMG Bonus +15% | When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equi... |
8 1 characters |
Derelict Masonry Dock |
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Energy Recharge +20% | Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. |
7 3 characters |
Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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ATK +18%. | When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks. |
7 2 characters |
Faded Theater |
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ATK +18%. | After a Normal Attack, Charged Attack, Elemental Skill, or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is... |
7 2 characters |
Moonchild's Treasures |
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Increases Elemental Mastery by 80. | Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s. |
6 3 characters |
Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Anemo DMG Bonus +15% | When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG wi... |
6 1 characters |
City of Gold |
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Increases Elemental Mastery by 80. | Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow. |
5 3 characters |
Drops from World Bosses (ordinary bosses found around Teyvat) — NOT from a Domain of Blessing. The exact boss list can change between updates. |
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Physical DMG +25% | After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s. |
5 3 characters |
Clear Pool and Mountain Cavern |
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ATK +18%. | After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease... |
5 2 characters |
Faded Theater |
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Increases Shield Strength by 35%. | While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. |
4 1 characters |
Domain of Guyun |
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Energy Recharge +20%. | If the equipping character has completed Witch's Homework, after they use an Elemental Skill, they gain "Light's Guidance" for 20s: All nearby party m... |
3 1 characters |
Thorny Crown of the Mountain Wind |
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ATK +18%. | Increases Superconduct Reaction DMG by 80% and Stellar-Conduct Reaction DMG by 40%. When the wielder attacks opponents affected by Superconduct or Ste... |
3 1 characters |
Thorny Crown of the Mountain Wind |
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Electro RES increased by 40%. | Increases DMG against opponents affected by Electro by 35%. |
2 1 characters |
Midsummer Courtyard |
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ATK +18%. | After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreas... |
2 1 characters |
The Lost Valley |
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ATK +18%. | Increases Charged Attack CRIT Rate by 30%. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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ATK +18%. | Increases DMG by 30% against opponents with more than 50% HP. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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DEF +30% | For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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All Elemental RES increased by 20%. | Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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CRIT Rate +12% | When HP is below 70%, CRIT Rate increases by an additional 24%. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Normal and Charged Attack DMG +15% | After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Increases Elemental Skill DMG by 20%. | Defeating an opponent has a 100% chance to remove Elemental Skill CD. Can only occur once every 15s. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Max HP increased by 1,000. | Opening a chest regenerates 30% Max HP over 5s. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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DEF increased by 100. | Picking up Mora restores 300 HP. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Energy Recharge +20% | Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Increases incoming healing by 20%. | Using Elemental Burst restores 20% HP. | — | Random drop from ordinary chests, common enemies and some World Quests — this low-rarity set has no Domain of Blessing of its own. |
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Pyro RES increased by 40%. | Increases DMG against opponents affected by Pyro by 35%. | — | Hidden Palace of Zhou Formula |
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Affected by Pyro for 40% less time. | — | Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing. | |
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Affected by Hydro for 40% less time. | — | Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing. | |
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Affected by Electro for 40% less time. | — | Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing. | |
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Affected by Cryo for 40% less time. | — | Drops from certain element-matched World Bosses, plus chests/quests — NOT from a Domain of Blessing. | |
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ATK +18%. | When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This e... | — | The Lost Valley |
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ATK +18%. | Increases the equipping character's CRIT Rate by 16%, and their Stellar Swirl reaction dealt by 40%, for 10s after they trigger a Stellar Swirl reacti... | — | — |
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ATK +18%. | Increases the equipping character's ATK by 12% for 12s when they trigger a Stellar Glimmer reaction or deal Stellar Glimmer reaction DMG. Also increas... | — | — |
Official stat tables from the developers
Max-level main stats, the four sub-stat rolls, upgrade EXP — quoted verbatim from miHoYo’s own documentation, published here in full.
Overview
"Five categories of artifacts exist. Each set includes an item of headwear, a flower, a goblet or similar, a timepiece, and a bird's feather." Artifacts have these elements: piece, rarity, level, stats (Main Affix and up to 4 Minor Affixes), set and name. Table with Main Affixes at their max level: |
Rarity | 5-star (level 20) | 4-star (level 16) | 3-star (level 12) | 2-star (level 4) | 1-star (level 4) |
HP (Flower) | 4780 | 3571 | 1893 | 551 | 324 |
ATK (Feather) | 311 | 232 | 123 | 36 | 21 |
ATK% (Sands, Goblet, Circlet) | 46.6% | 34.8% | 23.1% | 9% | 7.9% |
DEF% (Sands, Goblet, Circlet) | 58.3% | 43.5% | 28.8% | 11.2% | 9.9% |
HP% (Sands, Goblet, Circlet) | 46.6% | 34.8% | 23.1% | 9% | 7.9% |
Elemental Mastery (Sands, Goblet, Circlet) | 187 | 139 | 92 | 36 | 32 |
Energy Recharge% (Sands) | 51.8% | 38.7% | 25.6% | 9.9% | 8.8% |
Physical DMG Bonus (Goblet) | 58.3% | 43.5% | 28.8% | 11.2% | 9.9% |
Elemental DMG Bonus (Goblet) | 46.6% | 34.8% | 23.1% | 9% | 7.9% |
Healing Bonus% (Circlet) | 35.9% | 26.8% | 17.8% | 6.9% | 6.1% |
CRIT Rate% (Circlet) | 31.1% | 23.2% | 15.4% | 6% | 5.3% |
CRIT DMG% (Circlet) | 62.2% | 46.4% | 30.8% | 11.9% | 10.5% |
The 1 / 2 / 3 / 4 / 5 star artifacts can have up to 1 / 2 / 4 / 4 / 4 Minor Affixes respectively. Every 4 levels, if there are less than the maximum amount, a new Minor Affix will appear; otherwise, one of them will be enhanced. You are able to preview the fourth minor affix on 5-star Artifacts with three initial minor affixes. The corresponding preview function will also be available for the Lock Assistance and Sort features. Table with Minor Affixes at their max value (100%): |
Rarity | 5-star | 4-star | 3-star | 2-star | 1-star |
ATK | 19 | 16 | 9 | 5 | 2 |
ATK% | 5.8% | 4.7% | 3.5% | 2.3% | 1.5% |
DEF | 23 | 19 | 11 | 6 | 2 |
DEF% | 7.3% | 5.8% | 4.4% | 2.9% | 1.8% |
HP | 299 | 239 | 143 | 72% | 30 |
HP% | 5.8% | 4.7% | 3.5% | 2.3% | 1.5% |
Elemental Mastery | 23 | 19 | 14 | 9 | 6 |
Energy Recharge% | 6.5% | 5.2% | 3.9% | 2.6% | 1.6% |
CRIT Rate% | 3.9% | 3.1% | 2.3% | 1.6% | 1.0% |
CRIT DMG% | 7.8% | 6.2% | 4.7% | 3.1% | 1.9% |
All artifacts belong to a certain set that enables a special effect when equipped to one character at the same time called Set Bonus. Excepting,, and(with the 3-star/4-star Circlet), there is a 2-Piece set bonus and a 4-Piece set bonus for each set. Finally, the name of the artifact is predefined according to the piece and set to which it belongs. |
Obtaining
The player's Inventory supports up to 2,400 artifacts. | ||
Midsummer Courtyard | Valley of Remembrance | Domain of Guyun |
Hidden Palace of Zhou Formula | Clear Pool and Mountain Cavern | Peak of Vindagnyr |
Ridge Watch | Momiji-Dyed Court | Slumbering Court |
The Lost Valley | Spire of Solitary Enlightenment | City of Gold |
Molten Iron Fortress | Denouement of Sin | Waterfall Wen |
Faded Theater | Sanctum of Rainbow Spirits | Derelict Masonry Dock |
Frostladen Machinery | Moonchild's Treasures | Thorny Crown of the Mountain Wind |
There are two other special ways to obtain artifacts: by Mystic Offering with a Crafting Bench, and by Artifact Definition with the. "Consume Sanctifying Elixir to generate Artifacts of the designated Set and Piece, with the designated Main Affix and some of the Minor Affixes." Consume Sanctifying Elixir to create a specific 5-star Artifact. When Defining an Artifact, the player must choose its Set, Piece, Main Affix, and 2 Minor Affixes. After the Definition is complete, Sanctifying Elixir will be consumed to generate the Artifact Piece designated by the player. A single Artifact Set may undergo two designations per cycle, regardless of Piece. The different Pieces will have differing Sanctifying Elixir costs as follows: ·Flower of Life, Feather of Death: 1 ·Sands of Eon: 2 ·Circlet of Logos: 3 ·Goblet of Eonothem: 4 Artifacts defined through the consumption of Sanctifying Elixir are guaranteed to get at least 2 hits for their defined Minor Affixes when fully leveled up. | ||
Equipping
"Treasures endowed with great power. Equipping several connected artifacts simultaneously increases their power even further." Each character can be equipped with up to 5 different artifact pieces. The artifacts can't be equipped to two characters at the same time. In any case, if both characters are using artifacts, they can swap them. The Fast Equip option has two functions: Quick Configuration and Custom Configuration. When using a Custom Configuration, the player can edit the following: 1. Main Affix: Only artifacts that match the correct Main Affix will be selected. When the player edit a Custom Configuration, the player needs to at least select the Main Affix for the Sands of Eon, Goblet of Eonothem, and Circlet of Logos. 2. Set Type: Selecting 1 artifact set will generate a lineup that contains a 4-piece set of artifacts from that set. Selecting 2 artifact sets will generate a lineup that contains two 2-piece sets from those set types. If the player does not select an artifact set, the player will not be limited to any artifact set in lineup generation, but again, unexpected combinations may occur. 3. Minor Affixes: The player can select priority and secondary Minor Affixes, up to a maximum of 3. Minor Affixes at the same priority tier will be selected for in no particular order. 4. Recommend Stats: When usable data exists, the Recommend Stats function can be used. The Recommend Stats function will automatically sort and add main affixes, Artifact Set type, and minor affixes to the current lineup based on data gathered from recently active players. 5. Other: The player can also select whether or not to use artifacts that are not equipped on any other character. This decision will affect the generation process. At the generation process, if the player's Inventory does not contain artifacts that match the player's Main Affix filter, such that the player will not be able to generate 4-piece sets or 2-piece sets of their preference, there is a chance that the generation process will fail. At this time, the player may adjust the filters and try again. When previewing affixes for the player's plan, the various attributes of the character will only account for their own stats plus weapons and artifacts, and will not take the current party's Elemental Resonance, Ley Line Disorders, or other conditions into account. If the player's current filters have Minor Affix priority, then the candidate artifacts will be sorted with reference to said filters. The "Recommended Configurations" function includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options. There are two preset configurations in "Custom Configuration," and a "Recommended Order Scope of Effect" setting in the sorting function, which can be set to "Current Slot" or "All Slots." When viewing a 5-star Artifact in the Character Menu, a special mark will be displayed if certain conditions are met. The Artifact must have a highlighted Main Affix and at least five highlighted Minor Affixes, including any that have been enhanced. This feature can be toggled on and off in Settings > Other. |
Enhancing
"Artifacts derive power from their original bearers' ambitions and memories. It follows that they must consume other artifacts to increase their power." To level up an artifact, Artifact EXP and Mora are required. There is a chance to double (x2) or quintuple (x5) the EXP gained without additional cost, as an EXP multiplier. The EXP required to reach the max level is 270,475 for 5-star, 122,675 for 4-star, 52,275 for 3-star, 6,525 for 2-star, and 3,250 for 1-star. |
Reshaping
Consumeto reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact. |
Destruction
"A traveler's bag can only fit so much. If you have too many of any item, you can destroy items to make room. But once something is destroyed, you can't get it back…" Unleveled 1 / 2 / 3 / 4 star artifacts can be destroyed to receive 420 / 840 / 1260 / 2520 Mora. Up to 100 artifacts can be destroyed at the same time. There is a "Quick Unlock" option and another "Quick Lock" option to unlock or lock the artifacts of the selected sets. Furthermore, the artifacts can be manually marked by pressing the star sign. Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed. On the "Artifacts" tab of the Inventory, there is an option to filter by "Mark" status, and sorting "Marked," "Locked Only," and "Not Locked" Artifacts. "Consume 5-star Artifacts of Lv. 4 and above to extract Sanctifying Elixir. The amount of Sanctifying Elixir that can be extracted in a single period is limited, and each Artifact Set can be defined once this way per period." Artifacts used in Extraction must be 5-star Artifacts of Lv. 4 or higher. Artifacts of different Levels will grant Extraction Progress points as follows: When the Artifact used in Extraction is Lv. X · Level 4 – 7: X Extraction Progress · Level 8 – 11: X + 2 Extraction Progress · Level 12 – 15: X + 6 Extraction Progress · Level 16 – 19: X + 14 Extraction Progress · Level 20: 50 Extraction Progress Artifact Enhancement Materials also provide Extraction Progress: Each Sanctifying Elixir requires 100 Extraction Progress points, and the leftovers are saved for the next Extraction. The player can salvage Artifacts for EXP, which can then be converted into Artifact EXP Materials. Whether using Artifacts for salvage or as EXP Materials, they will generate the following amount of EXP according to their quality: ·1-star: 420 ·2-star: 840 ·3-star: 1,260 ·4-star: 2,520 ·5-star: 3,780 |
What artifacts are & how 2-piece / 4-piece bonuses work
Artifacts are a character's 5-slot equipment: Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, and Circlet of Logos. As of patch 6.7 / Luna VIII, there are roughly 61 sets in total (44 5-star, 14 4-star, 3 3-star — the exact count varies slightly by source depending on whether 4-star/3-star sets are counted), and each Domain of Blessing drops 2 different sets.
Every set has two effect tiers: wearing 2 of 4 pieces from the same set unlocks the 2-piece bonus (usually a flat % stat boost), while wearing all 4 of 4 unlocks a stronger 4-piece bonus that usually comes with its own trigger condition — always read the exact wording before committing. You don't have to run a full 4-piece set: mixing 2+2 (2 pieces from Set A + 2 from Set B) is often stronger than forcing a 4-piece set built from weak-substat pieces.
An "off-piece 4+1" setup — 4 pieces of your main set plus 1 loose piece from another set purely for a better main stat — is also a valid choice when the fifth slot won't roll the right main stat in your main set.
Main-stat priority by slot: Sands, Goblet, Circlet
Flower of Life and Plume of Death always carry fixed flat stats (HP and ATK) — nothing to choose there. Only the remaining 3 slots roll a random main stat, and getting the right one matters more than set bonuses or perfect substats.
| Slot | Possible main stats | Common priority |
|---|---|---|
| Sands | ATK%, HP%, DEF%, Energy Recharge (ER), Elemental Mastery (EM) | ATK% for most regular DPS; ER when the rotation needs faster recharge; EM for reaction-based teams |
| Goblet | Elemental DMG%, Physical DMG%, EM | The matching Elemental DMG% is almost always the top pick for a main DPS |
| Circlet | Crit Rate (CR), Crit DMG (CD), Healing Bonus%, EM | CR or CD depending on current crit ratio; Healing Bonus% only for healing supports |
General rule: the correct main stat always beats the wrong one regardless of rarity — a correctly-rolled 4-star piece outperforms a 5-star piece with the wrong main stat.
Substat priority & Crit Value (CR/CD/ATK%/ER/EM)
Artifacts have 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Crit Rate (CR), Crit DMG (CD), Elemental Mastery (EM), and Energy Recharge (ER). For most DPS teams, CR and CD are the most valuable substats because they raise average damage on every single hit, followed by ATK%, while EM/ER matter depending on the role (EM for reaction-focused teams, ER for characters that need fast energy recharge); the three flat stats (flat HP/ATK/DEF) are generally treated as "junk" rolls for most characters.
A quick way to grade a single piece is Crit Value (CV) = Crit DMG + Crit Rate × 2, since the ideal CR:CD ratio is 1:2 (e.g. 5% CR is worth roughly the same as 10% CD). CV is only a fast way to compare individual pieces to each other — it doesn't replace comparing actual damage output for a full loadout with a proper build calculator.
Where to farm: Domains of Blessing, Adventure Rank thresholds & Strongbox
Artifacts mostly drop from Domains of Blessing — each domain always drops the same 2 sets, and every run costs Original Resin. Adventure Rank (AR) decides drop quality: skip domains before AR30 since rewards are still low, AR30-44 is only for learning/experimenting, and from AR45 onward you should farm seriously, since the domain opens its highest difficulty and guarantees at least 1 5-star piece per 20 Resin.
The Strongbox lets you combine 3 5-star pieces from the same domain into 1 random piece targeted at the set you actually want, useful when that domain drops 2 sets but you only need one of them; feeding the resulting piece back into the Strongbox again pushes the odds of hitting your target set toward roughly 2:1 over time. The newer Reshaping/Transmuter system also lets you change the main stat or a substat on an already-finished piece, cutting down on having to farm from scratch after rolling the wrong main stat.
Popular sets by role & tips to save Resin
Some sets get used across so many different characters that they're always worth farming early: Emblem of Severed Fate and Noblesse Oblige are common for support/sub-DPS characters buffing skill damage, while Marechaussee Hunter and Golden Troupe fit a wide range of normal-attack and skill-based DPS. For elemental teams, Viridescent Venerer is still a top pick for Anemo characters, and Deepwood Memories is preferred for Dendro teams that need to shred a target's Dendro resistance.
Patch 6.7 / Luna VIII adds a new set, Disenchantment in Deep Shadow (2-piece: ATK +18%; 4-piece: boosts Superconduct DMG and Crit Rate when hitting an enemy afflicted with Superconduct — the exact 4-piece numbers should be double-checked once the game officially publishes them), while 6.6 brought Celestial Gift (2-piece: ER +20%; 4-piece: boosts the whole party's Elemental DMG, with a bigger boost if the team has more than one character from the same newer character group).
Resin-saving tips: always prioritize the correct main stat first, and don't force a 4-piece set out of weak-substat pieces — a 2+2 split is often better value; and once a character is "good enough" (correct main stats, a reasonable CR:CD ratio, enough Energy Recharge for the rotation), stop farming for them and put your Resin toward another character who's still missing the basics instead of chasing one more near-perfect piece.
Reaction teams: when to build EM vs Crit/ATK
The reaction type decides whether you build EM or Crit — this is where many players pick the wrong set. Genshin has two reaction groups that ask for opposite builds.
Amplifying reactions (Vaporize, Melt): multiply the damage of the triggering hit, so they still scale with ATK%, Crit Rate/DMG and Elemental DMG. For these teams, prioritize Crit + ATK% + an Elemental DMG Goblet, and use sets like Crimson Witch of Flames.
Transformative reactions (Superconduct, Overload, Swirl, Electro-Charged, Bloom): their damage scales only with Character Level and Elemental Mastery (EM) — NOT ATK or Crit. When your main damage comes from the reaction itself, build EM on the Sands/Goblet plus EM substats, and use EM sets like Gilded Dreams or Instructor (both +80 EM at 2-piece; Instructor's 4-piece also gives the whole party +120 EM).
Quick rule: if the reaction only multiplies your hit, build Crit/ATK; if the damage is the reaction number, build EM.
Leveling artifacts: EXP, the ×1/×2/×5 multiplier & Sanctifying Oil
Leveling artifacts costs EXP (from other pieces or Sanctifying Oil) and Mora. Every time you feed EXP in, it can be hit by a random multiplier.
| Rarity | Max level | Total EXP to max |
|---|---|---|
| 5-star | +20 | 270,475 (estimate, not cross-checked) |
| 4-star | +16 | 52,275 (estimate, not cross-checked) |
| 3-star | +12 | 9,775 (estimate, not cross-checked) |
EXP multiplier on each feed: roughly 90% ×1, 9% ×2, 1% ×5 — averaging about ×1.13 per feed (estimate, not cross-checked). This is why using junk 3-4 star pieces as fodder still has a small chance to hit a big multiplier and save fodder.
Weekly Sanctifying Oil is bought in the Serenitea Pot at Trust Rank 8: the Essence type gives 10,000 EXP (max 5/week), the Unction type gives 2,500 EXP (max 20/week), costing 4,800 Realm Currency (estimate, not cross-checked). It's clean EXP that doesn't require sacrificing 5-star pieces.
Mora is spent in proportion to the EXP fed in; the exact Mora total shifts with the multipliers rolled, so keep a Mora buffer before committing to a 5-star piece.
Universal meta-anchor sets & placeholder sets while you farm
There's no single "best" set — the best set depends on the character. But a few sets are 6.x meta anchors used across many characters, so they're worth farming early.
Universal DPS sets: Marechaussee Hunter (Normal/Charged Attack DMG +15%; up to +36% CRIT Rate as HP changes) and Golden Troupe (Elemental Skill DMG +25%, plus another +25% while off-field). Universal support/sub-DPS sets: Emblem of Severed Fate (ER +20%; Elemental Burst DMG scaling with ER, up to +75%) and Noblesse Oblige.
Placeholder sets before you get the main one: for new characters or reaction teams, Gilded Dreams, Instructor and Wanderer's Troupe (all +80 EM at 2-piece) or a 2+2 split (2 ATK% pieces + 2 elemental pieces) are good stopgaps until you farm the end-game set from its own domain.
To see the best set for a specific character, check that character's build page — where the end-game set and the placeholder set are clearly separated.
Getting free artifacts outside Domains of Blessing
Domains of Blessing are the main source, but not the only one — several other sources hand out artifacts without spending Resin, great for kitting out early characters temporarily.
- Spiral Abyss: clear rewards and the deeper floors drop 4-5 star artifacts, refreshing each cycle.
- World & Weekly Bosses: elemental bosses and weekly bosses drop artifacts when you claim their rewards.
- Elite enemies & rich chests: elite mobs and precious chests around the map occasionally drop loose pieces.
- Quests, events & the Serenitea Pot: some quests/events grant artifact pieces or artifact EXP; the Serenitea Pot also has periodic rewards.
These sources drop random sets and main stats, so they don't replace targeted domain farming, but they're a good way to temporarily equip new characters before you pour Resin into their end-game set.
Domain-to-set map: which 2 sets each Domain of Blessing drops
Every Domain of Blessing always drops exactly 2 sets. Knowing the pair in advance lets you pick the right domain to farm — farming the wrong one wastes Original Resin. The table below lists every domain and its 2 sets, current as of patch 6.7 / Luna VIII.
| Domain | Region | 2 sets dropped |
|---|---|---|
| Midsummer Courtyard | Mondstadt | Thundering Fury + Thundersoother |
| Valley of Remembrance | Mondstadt | Viridescent Venerer + Maiden Beloved |
| Peak of Vindagnyr | Mondstadt (Dragonspine) | Blizzard Strayer + Heart of Depth |
| Thorny Crown of the Mountain Wind | Mondstadt | Celestial Gift + Disenchantment in Deep Shadow |
| Domain of Guyun | Liyue | Archaic Petra + Retracing Bolide |
| Hidden Palace of Zhou Formula | Liyue | Crimson Witch of Flames + Lavawalker |
| Clear Pool and Mountain Cavern | Liyue | Bloodstained Chivalry + Noblesse Oblige |
| Ridge Watch | Liyue | Pale Flame + Tenacity of the Millelith |
| The Lost Valley | Liyue (The Chasm) | Vermillion Hereafter + Echoes of an Offering |
| Momiji-Dyed Court | Inazuma | Emblem of Severed Fate + Shimenawa's Reminiscence |
| Slumbering Court | Inazuma | Husk of Opulent Dreams + Ocean-Hued Clam |
| Spire of Solitary Enlightenment | Sumeru | Deepwood Memories + Gilded Dreams |
| City of Gold | Sumeru | Desert Pavilion Chronicle + Flower of Paradise Lost |
| Molten Iron Fortress | Sumeru | Nymph's Dream + Vourukasha's Glow |
| Denouement of Sin | Fontaine | Marechaussee Hunter + Golden Troupe |
| Waterfall Wen | Fontaine | Song of Days Past + Nighttime Whispers in the Echoing Woods |
| Faded Theater | Fontaine | Fragment of Harmonic Whimsy + Unfinished Reverie |
| Sanctum of Rainbow Spirits | Natlan | Scroll of the Hero of Cinder City + Obsidian Codex |
| Derelict Masonry Dock | Natlan | Long Night's Oath + Finale of the Deep Galleries |
| Frostladen Machinery | Nod-Krai | Night of the Sky's Unveiling + Silken Moon's Serenade |
| Moonchild's Treasures | Nod-Krai | Aubade of Morningstar and Moon + A Day Carved From Rising Winds |
Gladiator's Finale and Wanderer's Troupe do NOT drop from domains — they come from world bosses, weekly bosses and the Spiral Abyss. The low-rarity sets (Instructor, The Exile, Gambler, Berserker, Scholar, Martial Artist and so on) drop from chests, normal enemies and quests out in the world, with no domain of their own.
Artifact set tier list by 6.7 meta
The tier list below reflects how broadly and strongly patch 6.7 / Luna VIII meta uses each set, not an absolute ranking — there is no single "best" set for every character, the best set always depends on the character. Set names are kept in English to avoid confusion when looking them up.
| Tier | Representative sets | What it means |
|---|---|---|
| SS | Emblem of Severed Fate, Viridescent Venerer, Marechaussee Hunter, Golden Troupe, Crimson Witch of Flames, Deepwood Memories, Noblesse Oblige, Blizzard Strayer | Meta pillars, farm first — best-in-slot for many top characters |
| S | Gilded Dreams, Scroll of the Hero of Cinder City, Obsidian Codex, Tenacity of the Millelith, Husk of Opulent Dreams, Finale of the Deep Galleries, Ocean-Hued Clam, Night of the Sky's Unveiling, Silken Moon's Serenade | Very strong, best-in-slot for a clear group of characters |
| A | Thundering Fury, Heart of Depth, Vourukasha's Glow, Flower of Paradise Lost, Long Night's Oath, Nighttime Whispers in the Echoing Woods, Fragment of Harmonic Whimsy, Aubade of Morningstar and Moon, A Day Carved From Rising Winds, Celestial Gift, Disenchantment in Deep Shadow, Gladiator's Finale, Shimenawa's Reminiscence, Song of Days Past | Good, strong in a specific element/archetype or niche |
| B | Unfinished Reverie, Vermillion Hereafter, Echoes of an Offering, Desert Pavilion Chronicle, Nymph's Dream, Wanderer's Troupe, Pale Flame, Bloodstained Chivalry, Retracing Bolide, Archaic Petra, plus older 4/3-star and low-rarity sets (Thundersoother, Lavawalker, Maiden Beloved, Prayers, Instructor, The Exile, Gambler...) | Narrow niche, older or stopgap only — usually a better set replaces it |
Even for a high-tier set, the rule correct main stat › set bonus › substats still comes first — an SS set with the wrong main stat still loses to an A set with the right one. To find the best set for a specific character, check that character's build page.