
Kinich
Kinich is a very strong and fun Dendro main DPS built around Burning/Burgeon teams so his Scalespiker Cannon keeps blasting. What matters most is a 4pc Obsidian Codex set to push his CRIT Rate to the ceiling, plus a steady Pyro enabler like Xiangling or Emilie. Don't stress the weapon: the BP Serpent Spine or craftable Talking Stick already take him far, so skipping Fang of the Mountain King is fine. He loves a Xilonen for Dendro RES shred. Farm a Dendro goblet and CRIT circlet, and aim for around 2,000 ATK first.
Kinich Build
-
4pc
Obsidian Codex -
4pc
Unfinished Reverie
Priority substats: CRIT DMG / CRIT Rate › ATK% › Energy Recharge
E > Q > NA — the Skill (Scalespiker Cannon) is his entire damage, so max it first; Burst enables the state, Normals last.
Teams for Kinich
Xiangling holds down the Pyro base to trigger Burning, Furina boosts damage and heals, and Xilonen shreds Dendro RES while healing the whole team.
Kinich's talents
Nightsun Style
Performs up to 3 rapid strikes.
After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.
Charged Attack
Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Canopy Hunter: Riding High
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.
Nightsoul's Blessing: Kinich
Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
"All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments."
Hail to the Almighty Dragonlord
If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.
"Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!"
The Price of Desolation
Flame Spirit Pact
Night Realm's Gift: Repaid in Full
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:
·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move;
·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents;
Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets.
Nightsoul Transmission can be triggered once every 10s by your own party.
When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
Swift Envoy
Kinich constellations
After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s.
Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s.
Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
Increases the Level of Canopy Hunter: Riding High by 3.
Maximum upgrade level is 15.
When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.
Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
Increases the Level of Hail to the Almighty Dragonlord by 3.
Maximum upgrade level is 15.
After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.
If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.
Sources: keqingmains.com, genshin-builds.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.









