
Dori
Dori is a handy healer plus energy battery, especially a lifesaver for energy-hungry units like Eula or heavy-Burst main DPS. The upside is she heals off Max HP, so she's cheap: meet your Energy Recharge threshold, then stack HP%. Honestly, though, she's a bit niche: her Burst beam links only one target and needs you nearby, so it's less smooth than Bennett or Kokomi. If you already own a better healer, Dori is a backup option. Prioritize Favonius Greatsword or Sacrificial Greatsword for energy, then farm a 4pc Noblesse Oblige.
Dori Build
-
4pc
Noblesse Oblige -
2pc+2pc
Tenacity of the Millelith +
Emblem of Severed Fate
Priority substats: Energy Recharge (đủ ngưỡng) › HP% › CRIT Rate (nếu cầm Favonius)
Q > E > NA — the Burst handles both healing and energy, so level it first; Skill next, Normal Attacks last.
Teams for Dori
Tartaglia and Xingqiu keep up Hydro application, Yae Miko piles on Electro damage, and Dori both heals and recharges energy for the whole energy-hungry team.
A Mono Electro team burns through energy fast, so Dori refuels Raiden Shogun's energy and keeps the team alive.
Dori's talents
Marvelous Sword-Dance (Modified)
Performs up to 3 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Spirit-Warding Lamp: Troubleshooter Cannon
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
It is said that Dori can fix any problem for you... for the right price.
Alcazarzaray's Exactitude
Jinni
Connects to a nearby character. The connected character will:
· Continuously restore HP based on Dori's Max HP.
· Continuously regenerate Energy.
· Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
An Eye for Gold
This effect can be triggered once every 3s.
Compound Interest
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Unexpected Order
Dori constellations
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
·When their Energy is less than 50%, they gain 30% Energy Recharge.
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
·Electro Infusion.
·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
Sources: genshin-builds.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.









