
Sangonomiya Kokomi
Kokomi is the number-one healing anchor for both newcomers and veterans: she heals hard, applies Hydro reliably and almost never worries about Burst energy. Her only quirk is that she cannot crit, so don't force her into a damage role, let her hold the backline. What matters most is a 4pc Ocean-Hued Clam (or Tenacity of the Millelith if you want a team buff) and lots of HP%. For weapons the craftable Prototype Amber is already plenty, so skipping Everlasting Moonglow is totally fine.
Sangonomiya Kokomi Build
Priority substats: Energy Recharge (đến khi đủ nhu cầu) › HP% › Flat HP
E > Q > NA — level the Skill first since it drives her healing and Hydro application, Burst second, Normal Attacks almost ignored.
Teams for Sangonomiya Kokomi
Kokomi endlessly applies Hydro to keep Freeze going, Kazuha groups enemies, and Shenhe buffs Cryo damage for Ayaka.
Kokomi generates Dendro Cores steadily, Raiden triggers Hyperbloom fast and hard, and her constant healing keeps everything very safe.
Sangonomiya Kokomi's talents
The Shape of Water
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Kurage's Oath
Using this skill will apply the Wet status to Sangonomiya Kokomi.
Bake-Kurage
Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Kokomi needs timely "refreshment" in order to maintain optimal work efficiency.
Nereid's Ascension
Ceremonial Garment
·Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
·When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
·Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.
Tamakushi Casket
Song of Pearls
Princess of Watatsumi
Not stackable with Passive Talents that provide the exact same effects.
Flawless Strategy
Sangonomiya Kokomi constellations
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
This DMG is not considered Normal Attack DMG.
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
·Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP.
·Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.
Increases the Level of Nereid's Ascension by 3.
Maximum upgrade level is 15.
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.
This effect can occur once every 0.2s.
Increases the Level of Kurage's Oath by 3.
Maximum upgrade level is 15.
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.
Sources: keqingmains.com, genshin-builds.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.









