Traveler (Hydro)
★★★★★

Traveler (Hydro)

Hydro Sword Tier B Sub-DPS
Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
Is Traveler (Hydro) worth building?

To be honest, Hydro Traveler is the weakest of the Traveler forms — damage isn't great and the playstyle feels clunky — but it still has a niche in Bloom teams or any team that needs cheap Hydro application. Splendor of Tranquil Waters is great if you have it, otherwise a Favonius Sword is fine for a support role. Don't invest heavily expecting a main DPS; treat this as a cheap utility pick for reaction teams.

Traveler (Hydro) Build

Community consensus, patch 6.7 — free-to-play option included
Main & sub stats
SandsATK% / Elemental Mastery
GobletHydro DMG Bonus
CircletCRIT Rate / CRIT DMG

Priority substats: CRIT Rate / CRIT DMG › ATK% / Elemental Mastery › Energy Recharge

Talent priority

E > Q — Skill is the main damage and Hydro application source; Normal Attacks aren't needed.

Teams for Traveler (Hydro)

Nilou Bloom

The Traveler keeps applying Hydro to trigger Bloom with Nilou, Nahida strengthens the Bountiful Cores, and Baizhu heals without interrupting the flow.

Vaporize Support

The Traveler applies Hydro so Xiangling keeps triggering Vaporize, Furina stacks up Salon Solitaire fervor, and Bennett heals and buffs ATK.

Traveler (Hydro)'s talents

Foreign Stream
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Aquacrest Saber
Unleashes a torrent that can cleanse the world.

Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.

Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.

Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.

You studied the ripples in the water with Paimon.
Rising Waters
Unleashes a slow-moving floating bubble that deals continuous Hydro DMG to nearby opponents.

You studied the ebb and flow of the tides with Paimon.
Spotless Waters
After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP.
1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most.
Clear Waters
If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion.
The maximum DMG Bonus that can be gained this way is 5,000.
Foreign Aqualis
Draw new strength from journeys past. For every element you have resonated with, you gain additional {LINK#N10050001}buffs{/LINK}.

Additionally, when nearby party members' current HP increases or decreases by 5%, Traveler will receive 1 stack of Blade of Many Waters. You can gain 1 stack of Blade of Many Waters this way once every 4s, max 3 stacks. After obtaining 3 stacks of Blade of Many Waters, performing a Charged Attack will consume all stacks of Blade of Many Waters and transform into the special Charged Attack: Tidebound.

Charged Attack: Tidebound
· Each Charged Attack hit deals increased Hydro DMG. Increase in DMG is equal to 150% of Traveler's ATK,
· When Traveler's HP is no less than 50%, 10% of Traveler's Max HP will be consumed to increase DMG inflicted by each Charged Attack hit by 100% of Traveler's ATK.
· When Traveler's HP is lower than 50%, one instance of healing equal to 25% of Traveler's Max HP will be restored upon hitting an enemy.
· Charged Attack: Tidebound can be triggered up to once every 15s.

Traveler (Hydro) constellations

C1
Swelling Lake

Picking up a Sourcewater Droplet will restore 2 Energy to the Traveler.
You must first unlock the Ascension Talent "Spotless Waters."

C2
Trickling Purity

The Movement SPD of Rising Waters' bubble will be decreased by 30%, and its duration increased by 3s.

C3
Turbulent Ripples

Increases the Level of Aquacrest Saber by 3.
Maximum upgrade level is 15.

C4
Pouring Descent

When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill.
Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed.

C5
Churning Whirlpool

Increases the Level of Rising Waters by 3.
Maximum upgrade level is 15.

C6
Tides of Justice

When the Traveler picks up a Sourcewater Droplet, they will restore HP to a nearby party member with the lowest remaining HP percentage based on 6% of said member's Max HP.

Other Hydro characters

Sources: keqingmains.com, genshin-builds.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.

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