
Yoimiya
Yoimiya is an incredibly consistent Pyro main DPS: just stand and shoot for reliable damage, perfect if you dislike fiddly combos. Her power lives in the team, pairing her with Xingqiu or Yelan for reverse Vaporize takes her up a whole tier. Don't sweat the weapon; a 4-star Slingshot or Rust is plenty strong once she has ATK buffs. Farm a Pyro goblet and CRIT circlet first, get your crit ratio right before dreaming of Thundering Pulse.
Yoimiya Build
-
1
Thundering Pulse Best -
2
Aqua Simulacra -
3
The First Great Magic -
4
Slingshot -
5
Rust
Priority substats: CRIT Rate / CRIT DMG › ATK% › Elemental Mastery (đội Vaporize)
NA > E > Q — nearly all of Yoimiya's damage rides on Normal Attacks, so level them first, then Skill, and Burst last.
Teams for Yoimiya
Xingqiu and Yelan keep applying Hydro so every shot Vaporizes, while the Anemo unit groups enemies and shreds RES.
Yoimiya's talents
Firework Flare-Up
Performs up to 5 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
·Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
·Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Niwabi Fire-Dance
Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
"Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.
Ryuukin Saxifrage
Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.
Tricks of the Trouble-Maker
Summer Night's Dawn
Blazing Match
Yoimiya constellations
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s.
This effect can be triggered even when Yoimiya is not the active character.
Increases the Level of Niwabi Fire-Dance by 3.
Maximum upgrade level is 15.
When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.
Increases the Level of Ryuukin Saxifrage by 3.
Maximum upgrade level is 15.
During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.
Sources: keqingmains.com, genshin-builds.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.










