
Chevreuse
Chevreuse is the piece that breathes life into countless Pyro-Electro Overload teams: her ATK buff and RES shred are huge, yet she's an easy-to-get 4-star. She scales off HP, so aim for 40,000 HP to unlock her full buff, and remember she only works when the team is strictly Pyro and Electro. For weapons, the nearly-free 4-star Black Tassel is already her best. Prioritize HP% on every slot and enough Energy Recharge to keep her Burst up.
Chevreuse Build
-
4pc
Noblesse Oblige -
4pc
Song of Days Past
Priority substats: HP% › Energy Recharge › Flat HP
Q ≈ E > NA — both Burst and Skill drive her healing and buffs, so level them together; Normal Attacks can be skipped.
Teams for Chevreuse
Raiden and Xiangling keep triggering Overload nonstop, Bennett buffs ATK, and Chevreuse shreds RES and heals to keep the team standing.
Chevreuse's talents
Line Bayonet Thrust EX
Performs up to 4 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Short-Range Rapid Interdiction Fire
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.
Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Ring of Bursting Grenades
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."
Vanguard's Coordinated Tactics
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.
Vertical Force Coordination
Double Time March
Not stackable with Passive Talents that provide the exact same effects.
Chevreuse constellations
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.
Sources: keqingmains.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.









