
Chevreuse
Chevreuse is the piece that breathes life into countless Pyro-Electro Overload teams: her ATK buff and RES shred are huge, yet she's an easy-to-get 4-star. She scales off HP, so aim for 40,000 HP to unlock her full buff, and remember she only works when the team is strictly Pyro and Electro. For weapons, the nearly-free 4-star Black Tassel is already her best. Prioritize HP% on every slot and enough Energy Recharge to keep her Burst up.
Chevreuse Build
-
4pc
Noblesse Oblige -
4pc
Song of Days Past
Priority substats: HP% › Energy Recharge › Flat HP
Q ≈ E > NA — both Burst and Skill drive her healing and buffs, so level them together; Normal Attacks can be skipped.
Teams for Chevreuse
Raiden and Xiangling keep triggering Overload nonstop, Bennett buffs ATK, and Chevreuse shreds RES and heals to keep the team standing.
Chevreuse's talents
Line Bayonet Thrust EX
Performs up to 4 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Short-Range Rapid Interdiction Fire
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.
Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Ring of Bursting Grenades
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."
Vanguard's Coordinated Tactics
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.
Vertical Force Coordination
Double Time March
Not stackable with Passive Talents that provide the exact same effects.
Combat Rotation
- Before engaging, fire the Skill (E) once to start the HP-scaling heal-over-time.
- Swap to your main Pyro or Electro DPS and trigger an Overloaded reaction so Chevreuse gains 1 Overcharged Ball (caps at 1).
- Swap back to Chevreuse and hold the Skill (Hold E) to fire the Overcharged Ball, buffing nearby Pyro/Electro party members' ATK based on her Max HP, up to +40% for 30s.
- Once you have 60 Energy, unleash the Burst (Q) for AoE Pyro DMG plus the secondary explosive shells.
- In an all-Pyro+Electro team, take advantage of the 40% Pyro/Electro RES shred on the enemy for 6s after Overloaded to push your main DPS damage.
- Loop it: keep triggering Overloaded, use a normal (non-held) E when no Overcharged Ball is up to keep healing, and hold E once a ball is ready.
- Track the 15s cooldown on both E and Q, and make sure your Energy Recharge keeps up so Q (60 Energy) comes back on cycle.
Chevreuse constellations
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.
Base Stats (Lv90)
Character Profile
- Region: Fontaine
- Voice Actors: JP 下地紫野 · EN Erica Lindbeck · KR Chae Min-ji · CN 潘丹妮
Other Pyro characters
Ascension materials
Total ascension materials to reach level 90 (talent books not included).
Talent scaling by level
Line Bayonet Thrust EX
| Lv 1 | Lv 10 | Lv 13 | |
|---|---|---|---|
| 1-Hit DMG | 53.1% | 105.0% | 127.3% |
| 2-Hit DMG | 49.3% | 97.5% | 118.1% |
| 3-Hit DMG | 27.6%+32.5% | 54.6%+64.2% | 66.2%+77.7% |
| 4-Hit DMG | 77.3% | 152.7% | 185.1% |
| Charged Attack DMG | 121.7% | 240.6% | 291.5% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 126.4% | 153.1% |
| Low/High Plunge DMG | 128%/160% | 253%/316% | 306%/382% |
Short-Range Rapid Interdiction Fire
| Lv 1 | Lv 10 | Lv 13 | |
|---|---|---|---|
| #Press DMG | 115.2% | 207.4% | 244.8% |
| Hold DMG | 172.8% | 311.0% | 367.2% |
| Overcharged Ball DMG | 282.4% | 508.3% | 600.1% |
| HP Regeneration Over Time | 2.67% Max HP+257 | 4.80% Max HP+565 | 5.67% Max HP+706 |
| Healing Duration | 12.0s | 12.0s | 12.0s |
| Surging Blade DMG | 28.8% | 51.8% | 61.2% |
| Surging Blade Interval | 10.0s | 10.0s | 10.0s |
| CD | 15.0s | 15.0s | 15.0s |
Ring of Bursting Grenades
| Lv 1 | Lv 10 | Lv 13 | |
|---|---|---|---|
| Explosive Grenade DMG | 368.2% | 662.7% | 782.3% |
| Secondary Explosive Shell DMG | 49.1% | 88.4% | 104.3% |
| CD | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 |
Advanced frame data (official)
Elemental application ICD, gauge units and interruption resistance — official numbers rarely published anywhere.
Line Bayonet Thrust EX
| Hit | Gauge | ICD | Interruption res. |
|---|---|---|---|
| Normal Attack 1-Hit | 1U | 2.5s/3 Hits | 49.423 |
| Normal Attack 2-Hit | 1U | — | 45.87 |
| Normal Attack 3-Hit A | 1U | — | 25.716 |
| Normal Attack 3-Hit B | 1U | — | 30.189 |
| Normal Attack 4-Hit | 1U | — | 71.871 |
| Charged Attack | 1U | 0.5s | 120 |
| Plunging Attack Collision | 0U | — | 25 |
| Low Plunge | 1U | — | 100 |
| High Plunge | 1U | — | 150 |
Short-Range Rapid Interdiction Fire
| Hit | Gauge | ICD | Interruption res. |
|---|---|---|---|
| Press DMG | 1U | — | 50 |
| Hold DMG | 1U | — | 75 |
| Overcharged Ball DMG | 1U | — | 125 |
| Surging Blade DMG | 0U | — | 20 |
| C2 Chain Explosion | 1U | 2.5s/3 Hits | 25 |
Ring of Bursting Grenades
| Hit | Gauge | ICD | Interruption res. |
|---|---|---|---|
| Explosive Grenade DMG | 2U | — | 100 |
| Secondary Explosive Shell DMG | 1U | 3s/1st, 4th Hits Apply Element | 25 |
FAQ about Chevreuse
What is the best weapon for Chevreuse?
How much Mora to max out Chevreuse?
What are Chevreuse base stats at Lv90?
Voice actors
- 日本語: 下地紫野
- English: Erica Lindbeck
- 中文: 潘丹妮
- 한국어: Chae Min-ji
Ascension & Talent Materials
Ascension by phase
| Unlocks Lv | AR | Mora | Ascension & Talent Materials |
|---|---|---|---|
| Lv 40 | AR 15 | 20,000 | |
| Lv 50 | AR 25 | 40,000 | |
| Lv 60 | AR 30 | 60,000 | |
| Lv 70 | AR 35 | 80,000 | |
| Lv 80 | AR 40 | 100,000 | |
| Lv 90 | AR 50 | 120,000 |
Talent — one skill to Lv10
Multiply by 3 for all three skills. · Mora: 1,652,500
Total Mora to max out: 5,377,500
Official name in other languages
Wish banner history
Release date
Released: Jan 9, 2024 · Version 4.3
Voice Lines & Comments
Birthday
Happy Birthday! Ahem... At attention! Chin up, shoulders back! Let's take your measurements... I want to commission a smaller, more portable musket and holster for you... Okay, at ease. While the musket is being commissioned, you need to log some hours at the shooting range first. No time like the present! Follow me!
Self-Introduction
Hello
I'm Chevreuse, Captain of Fontaine's Special Security and Surveillance Patrol. You'll excuse me if I skip the pleasantries. Is there a case that needs my attention?
About Chevreuse: Special Security and Surveillance Patrol
The Special Security and Surveillance Patrol deals with a whole host of heinous crimes and dangerous criminals. As such, the methods we employ to enforce the law can be a bit on the... harsher side.
About Chevreuse: Uniform Cap
There's an unwritten rule in the Special Security and Surveillance Patrol. Any time a member dies in the line of duty, we hold onto their cap. Should a child of a deceased member ever join the Special Patrol, we then pass the cap down to them... I suppose you could call it a way of passing on a member's legacy.
More About Chevreuse: I
Sorry, I'm not great at talking to people... Well, talking to people outside of an interrogation room that is. If there's anything you want to know, please just ask.
More About Chevreuse: II
The Special Security and Surveillance Patrol is just one of the many branches of the Maison Gardiennage. We have a more daring way of doing things, and some in the Maison Gardiennage are under the impression that we don't exactly play by the rules. But, I don't think the way the Special Patrol operates should be influenced by outside forces. The criminals we face aren't your everyday goody-goodies from the Palais Mermonia. When crimes are committed swiftly and without warning, like the sudden downpour of a rainstorm, we have to be able to respond just as fast.
More About Chevreuse: III
The criminals I encounter aren't all cold-blooded killers and heartless villains. Most of them start off by making a small mistake but are too afraid to own up to it. In their efforts to make up for it in secret, they end up getting sucked into a whirlpool of lies. Before they know it, they're in over their heads, and they're forced down the path of a criminal despite the best of intentions. There's this line by my favorite playwright that goes, "Lies are the soil in which the seeds of crime are sown." But, he was arrested for plagiarism a few years later. Talk about dramatic irony, I suppose...
More About Chevreuse: IV
After my father was imprisoned, I was labeled "a crook's daughter." Growing up in Fleuve Cendre, I saw first-hand how many corners of Fontaine remain shrouded in shadow. Though my upbringing didn't garner me many friends, the knowledge I acquired was far more precious. Those who enforce the law must have their own conception of justice, one that they use to govern their actions. That is what my father taught me. And it has proved itself to be true many times over.
More About Chevreuse: V
To be honest, as the Captain of the Special Security and Surveillance Patrol, I've witnessed evil beyond measure. Too many times, I've seen good, innocent people get hurt or even lose their lives after getting caught up in events beyond their control... I can't help but feel angry and powerless whenever I think about them. I firmly believe that criminals must be punished, but we must not let punishment trap us in an endless cycle of vengeance. If we are blinded by our emotions and let them control our actions, we run the risk of drowning in them. Those who hold more power should be especially cognizant of that fact. We must all search for our own sense of justice, but we must also be wary of losing ourselves in the pursuit of it.
About Us: Interests
In my free time, I like to read crime novels. They differ from murder mysteries in that they focus less on describing the complicated details of the crime itself and more on the emotional and human conflicts surrounding the case. I find them very interesting.
About Us: The Law
You can come to me at any time if you have questions about the law. Actually... You should come to me the minute you have the slightest inkling that something may not be legal. I can't tell you how many idiots I encounter every year who overstep simply because they fail to check where the line is drawn. I don't want to see you become like them.
Thoughts About Other Characters
Navia
I've heard about the murder case involving Navia's father. It caused quite the stir in the Maison Gardiennage at the time. It was the source of many disagreements, I believe. Fortunately, the truth has come to light and the true culprit has been held accountable... Justice may not always be swift, but it always prevails in the end.
Lyney
Lyney is quite the famous magician. We once had a case where we arrested a magician suspected of deliberate harm, fraudulent behavior, and murder, but we could never figure out his methods. In the end, we brought on Lyney as a consultant. He helped us find a crucial piece of evidence that led to the successful conviction of the suspect. I heard that an author actually used that case as the basis for their mystery novel about a magician who used their craft to commit crimes. Unfortunately... the author ended up going a little overboard on the graphic detail, and since the crime is still fresh in everyone's minds, it'll be a while before they're able to get it published.
Freminet
I once saw Freminet in a shop when we both reached for the same gadget. It was the last one available, but just as I was about to tell him he could have it, he withdrew his hand and ran out of the store. It might sound odd, but he fled like the Gardes were after him.
Clorinde
Clorinde has built quite the reputation for herself in Fontaine as a Champion Duelist. Our positions are different, so I'm not at liberty to make any comments about her work. But I trust that she takes on those duels out of her own sense of justice.
Wriothesley
The work Wriothesley does is highly effective. At least all criminals know that the Fortress of Meropide isn't the type of place you want to stay at long enough to grow old. That fact comes in handy during our interrogation work.
Emilie
Emilie is a good friend. Her expert knowledge of chemistry has been a great help to me many times when analyzing evidence or tracking down a killer. She helps us discover information that no one else can see, like what type of perfume a suspect wore or what type of flowers they sent as a gift. She can even determine the places they've been right down to the very dirt they've stepped in... Plus, she's never been wrong.
Chiori
Chiori's method of resolving disputes is bit radical. But, she has quite the network at her disposal and has provided the Special Security and Surveillance Patrol with intelligence on more than one occasion. In return, I turn a blind eye whenever she throws someone out the door or runs a malignant competitor out of business. If you look into it, you'll find that Chiori is always in the right. She's just not the type to waste her breath on explanations.
Charlotte
Charlotte is the type of reporter that really gives you a headache. Whenever there's a major case, she's always one of the first people in the vicinity no matter how hard we try to secure the scene. One time, she was even detained as a suspect for half a month, but she was still able to finish her article while in custody... I really do need to find the time to have a formal conversation with her editor about her behavior.
Sigewinne
The Special Security and Surveillance Patrol has a long-lasting friendship with the Melusines. We often collaborate with the Melusines who work in the Marechaussee Phantom. They're kind, honest, and reliable. When it comes to handling major cases, the role they play is irreplaceable. I, myself, am quite close to several Melusines, Sigewinne included. Melusines have long been one of our most indispensable partners. If there continue to be those who dare to slander and belittle their name, then they'll find themselves looking down the barrels of our muskets.
Neuvillette
Everyone knows that the Iudex abstains himself of all personal emotion when presiding over a trial. Some even say he lacks the warmth of human emotion. But the way I see it, justice should remain uncorrupted by personal feelings. Those who break the law bear guilt. It's as simple as that.
Furina
Lady Furina once ordered us to carry out some sort of... ceremonial musketeer performance. She not only wanted each of us outfitted with special "ceremonial muskets," but she wanted us to practice all sorts of specialized drill formations as well. Luckily, in the end, she couldn't find the right song to pair with the performance and the matter was dropped entirely.
Hobbies & Personality
Chevreuse's Hobbies
Perhaps training? Or target practice? If I really had to say, though, it would be reading crime novels. That reminds me, I should grab the latest copy of "The Murder Files."
Chevreuse's Troubles
I really hate wasting time learning frivolous pieces of etiquette. My time is better spent keeping criminals in check.
Favorite Food
I love anything full of grease and sugar. Food like that provides me with ample energy during the workday... Plus, it's a real mood booster. But, on my days off... those fat-inducing foods become my worst enemy. That being said, absolving the world of their existence also comes with its own pleasures.
Least Favorite Food
I... can't really handle eating raw food. If I'm going to eat it, then it has to be fully cooked.
Feelings About Ascension
Feelings About Ascension: Intro
Not bad. I feel my aim getting steadier by the minute.
Feelings About Ascension: Building Up
More accurate at longer range, not bad.
Feelings About Ascension: Climax
Thanks! With this strength, I can't imagine many criminals will be able to get away now!
Feelings About Ascension: Conclusion
Thanks for all your help. I can't promise that the full force of the Special Patrol will be at your beck and call, but as for myself, you need only say the word and I'll be there.
Receiving a Gift
Receiving a Gift: I
It's delicious. *sigh* But it seems I've already had a few bites too many... I'll have to work it off with extra training.
Receiving a Gift: II
Hm, much better than what we get in the Special Patrol's mess hall.
Receiving a Gift: III
It's filling but doesn't leave you wanting more... An excellent dish in my book.
Source: official HoYoverse Fetter (friendship) voice-lines — Genshin Impact
Strengths & Weaknesses
- This kit's mechanic scales with the character's own HP, with a clear cap per the official formula (see the recommended stat goal below).
- Can restore HP for the team via In Pursuit of Ending Evil.
- The core mechanic (via Short-Range Rapid Interdiction Fire) scales with HP — HP% is also an easy-to-find substat, and the character usually comes with high survivability too.
- 4★ (Polearm) — obtainable via the standard wish/banner, no need to pull on a limited banner.
- This mechanic's payoff depends on the character's own HP — falling short of the recommended goal below wastes part of its potential.
- Needs Electro teammates in the party to fully trigger Vanguard's Coordinated Tactics — flexibility is constrained by team elemental composition.
- Since it scales with HP (via Short-Range Rapid Interdiction Fire), it can't share ATK%-geared artifacts with other DPS — needs a separate HP-focused artifact/weapon set.
- The ascension stat is just plain HP% — no built-in CRIT/EM/DMG Bonus advantage like many other characters, everything has to be rolled from scratch on artifacts.
Recommended Stat Goal
- HP ≈ 40.000 — For every 1.000 HP, Vertical Force Coordination adds 1% (capped at 40%) — derived goal: roughly 40.000 HP to hit that cap.
Recomputed from the official formula itself (not a third-party recommendation).
Role Rankings
Machine-classified by scanning mechanic keywords in the OFFICIAL skill text (not another site's opinion ranking). Characters whose weapon type is inherently elemental (e.g. catalysts, bows) may not show "Does this well" for On-Field even if they can still be played on-field — this is a limit of text-based detection.
| Character | Weapon | Artifact Set | Main Stats | Substat Priority | Where To Farm |
|---|---|---|---|---|---|
|
|
Option 1
Option 2
|
Sands: HP%
Goblet: HP%
Circlet: HP% / Healing Bonus
|
HP% › Energy Recharge › Flat HP |
Full profile
The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.
- Affiliation: Special Security and Surveillance Patrol
- Birthday (day/month): 1/10
- Specialty dish: Sin: The Kind that Doesn't Need to be Dealt With
- Namecard: Chevreuse: Type II — Namecard style. The standard issue weapon of the Special Security and Surveillance Patrol is known as the "Special Security and Surveillance Patrol Type II Standard Musket." Yet, though there may be countless flowers in this world, the one you treasure is special, even if it should be known to the world as nothing at all special.


















