
Manekina
Manekina has the exact same power as Manekin (only gender/voice differ), so the whole build verdict carries over: a gimmick unit exclusive to Miliastra Wonderland, unusable in Spiral Abyss or Imaginarium Theater. Going Pyro for the self-buffing Pyro Resonance is still the strongest pick, and the weapon doesn't need to be fancy — a Favonius Sword is enough. Prioritize a clean 4pc Emblem of Severed Fate to avoid Energy shortages, switching to Crimson Witch of Flames if you just want pure Pyro damage.
Newly released — meta not settled yet; recommendations may shift once the community locks the build.
Manekina Build
Priority substats: CRIT Rate / CRIT DMG › Energy Recharge › ATK%
Q ≈ E > NA — prioritize Burst and Skill to maximize reaction damage; Normal Attacks last.
Teams for Manekina
Xingqiu continuously applies Hydro to trigger Vaporize, Bennett heals and buffs ATK, and Sucrose groups enemies while boosting Elemental Mastery.
Manekina's talents
Outlander Arts: Vigilant Watch
Performs up to 4 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Punishing Barrage
Has 2 charges.
"A well-measured blow is a necessary warning."
No Entry
Additionally, when opponents enter the Restricted Area, they will receive 1 instance of DMG corresponding to the Manekin's Elemental Type. This effect can trigger once every 0.5s.
The Restricted Area will disappear when the Manekin leaves the field.
"Those who insist on trespassing within the restricted area will be regarded as hostile and expelled with maximum force."
Battlelines Redrawn
Combat Readiness
Agile Stance
Sources: gamerant.com, bittopup.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.





