Manekina
★★★★★

Manekina

Sword Tier B Main DPS
Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
Is Manekina worth building?

Manekina has the exact same power as Manekin (only gender/voice differ), so the whole build verdict carries over: a gimmick unit exclusive to Miliastra Wonderland, unusable in Spiral Abyss or Imaginarium Theater. Going Pyro for the self-buffing Pyro Resonance is still the strongest pick, and the weapon doesn't need to be fancy — a Favonius Sword is enough. Prioritize a clean 4pc Emblem of Severed Fate to avoid Energy shortages, switching to Crimson Witch of Flames if you just want pure Pyro damage.

Newly released — meta not settled yet; recommendations may shift once the community locks the build.

Manekina Build

Community consensus, patch 6.7 — free-to-play option included
Main & sub stats
SandsATK%
GobletPyro DMG Bonus (theo hệ đang chọn)
CircletCRIT Rate / CRIT DMG

Priority substats: CRIT Rate / CRIT DMG › Energy Recharge › ATK%

Talent priority

Q ≈ E > NA — prioritize Burst and Skill to maximize reaction damage; Normal Attacks last.

Teams for Manekina

Pyro Manekina Vaporize

Xingqiu continuously applies Hydro to trigger Vaporize, Bennett heals and buffs ATK, and Sucrose groups enemies while boosting Elemental Mastery.

Anemo Manekina Swirl F2P

Switch the Traveler to Anemo so Manekina can Swirl Electro, Hydro, and Pyro into chained reactions; a cheap, easy-to-build team.

Manekina's talents

Outlander Arts: Vigilant Watch
Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Punishing Barrage
The Manekin attacks nearby opponents once, dealing AoE DMG corresponding to their own Elemental Type before pulling back rapidly. After unleashing an Elemental Skill, the Manekin's Normal Attacks, Charged Attacks, and Plunging Attacks are converted to deal the corresponding elemental DMG, which cannot be overridden by other Elemental infusions, for a period of time. This effect will disappear when the Manekin leaves the field.

Has 2 charges.

"A well-measured blow is a necessary warning."
No Entry
The Manekin summons a "Restricted Area" that follows them around, dealing 1 instance of DMG corresponding to the Manekin's Elemental Type to nearby opponents.
Additionally, when opponents enter the Restricted Area, they will receive 1 instance of DMG corresponding to the Manekin's Elemental Type. This effect can trigger once every 0.5s.
The Restricted Area will disappear when the Manekin leaves the field.

"Those who insist on trespassing within the restricted area will be regarded as hostile and expelled with maximum force."
Battlelines Redrawn
When the Manekin leaves the field, if a Restricted Area that they summoned is still active, it will explode, dealing AoE DMG of the Manekin's Elemental Type equal to 200% of the Manekin's ATK.
Combat Readiness
When the Manekin is not on the field and their Elemental Energy is below 30%, they will recover 2 Elemental Energy per second.
Agile Stance
When the Manekin unleashes an Elemental Skill or Burst, it will change to one of its existing Cosmetic Plans at random.
Other characters

Sources: gamerant.com, bittopup.com · Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.

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