Genshin Impact Tier List — Patch 6.7

All 124 Genshin characters ranked for patch 6.7 by real combat strength, filterable by role. Auto-updated each patch.

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How do I read this list?

Characters are ranked SS (strongest) down to B, based on their ceiling when built correctly in the hardest content. Filter by role to find DPS, support or sustain. A lower tier doesn't mean useless — just a different power ceiling.

124 characters

Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.

Quick guide
The board above only sorts characters into tiers — the guide below explains why: how the tier list is actually scored, why one character lands SS while another only reaches A, how the 6.7 Luna VIII meta is reshaping the board, and how to read it correctly instead of following it blindly. For character-by-character detail (element, role, weapon) check the Character List, and for unfamiliar terms use the Genshin Glossary.

How the tier list is scored: 3 endgame modes, the C0/C6 standard

The board's rankings are not gut feeling — every character is scored on performance across 3 endgame modes, since that is where power differences between characters show up most clearly, far more than in story content or regular exploration:

ModeWhat it measures
Spiral AbyssSpeed-clearing, fighting bosses/mobs against a tight time limit each cycle
Imaginarium TheaterTeam depth, how flexibly you can swap elements mid-fight
Stygian OnslaughtSurvival — dealing enough sustained damage to a large boss over a long fight

The constellation standard is also fixed for a fair comparison: 5★ characters are scored at C0 (no constellations), while 4★ characters are scored at C6 (fully constellated) — because 4★ characters are simply far easier to fully constellate than 5★ ones for the same amount of resources spent. Every character is also judged in their optimal position on a team, assuming the best-fitting gear (weapon + artifacts) for that role — not random or minimal gear.

Because tier depends on both team composition and playstyle, the same character can land at a different tier depending on who is around them — more on that in the "how to use this board" section below.

Why one character is SS/S while another stays at A: the ranking criteria, and why tier counts differ everywhere

Three main factors decide whether a character lands SS/S or stays at A:

  • Powercreep is real: recently released characters are usually stronger or more convenient than older ones, since new kits tend to be designed around the newest elemental reaction systems. The result is that early characters gradually get pushed down a tier over time even though their kit has not actually changed — a general pattern in seasonal gacha games, not unique to Genshin.
  • Tiers are scored SEPARATELY per role: an SS-tier Support cannot be directly compared to an SS-tier DPS, since the two roles use completely different measuring sticks — DPS is measured by damage dealt, Support by how much amplification/resistance shred it brings the whole team. Comparing across roles to conclude "who is stronger" is simply reading the board wrong.
  • The statistical school of ranking: some rankings are based on how often a character actually gets used in the Spiral Abyss (usage rate %) rather than pure theorycraft — this is more objective since it reflects what players genuinely bring into the hardest content, not just what looks good on paper.

One thing worth knowing: there is currently no shared tier-count standard across rankings on the internet — the number of tiers varies quite a bit depending on how a site slices it:

Tier countCommon breakdown
5 tiersS / A / B / C / D
6 tiers (most common)SS / S / A / B / C / D
7 tiersSS / S+ / S / A+ / A / B (/ C)
8 tiersSS / S / A / B / C / D / E / F

So do not be surprised if the same character is SS on a 6-tier board but only S+ on a 7-8 tier one — the underlying power has not changed, only how finely the tier is sliced. This board uses a compact 4-tier scale: SS through B.

The 6.7 Luna VIII meta context: Superconduct reworked and Sandrone's debut

Patch 6.7 Luna VIII (starting July 1, 2026) is a notable milestone because it redefines how the Superconduct reaction works, opening up an entirely new team direction instead of just tweaking numbers like previous patches did:

  • Sandrone — the new character debuting in 6.7, the first DPS designed specifically around the just-reworked Superconduct mechanic. Early assessment places Sandrone at tier S: strong, but still below the SS compositions that have been stable across several prior patches — it needs more time and data to confirm a long-term spot.
  • Two elemental-reaction groups keep holding the top of the board regardless of the new patch: the group built around the Moon-related reaction (Mavuika, Nefer, Columbina) still holds the highest position, while the group built around the Moonlight-crystal reaction (Skirk, Linnea) remains stable in the top — neither composition is affected by the Superconduct change.
  • The clearest beneficiary of the 6.7 changes is not actually the new character: Yae Miko receives the biggest buff of the patch, thanks to being a direct teammate for the new Superconduct playstyle alongside Sandrone. If you are weighing an investment between Yae Miko and Raiden Shogun this patch, Yae Miko is the pick worth considering more, since she taps directly into the current meta shift.

Worth remembering: every meta change above is tied to the current patch, and the tier list gets re-scored with each round of buffs/nerfs every version — a character's spot today is not set in stone forever.

How to use the tier list correctly: it is a reference, not hard law

The most common mistake when reading a tier list is treating it as hard law ("below A is trash", "you need SS to play at all"). Reading it correctly means keeping 4 things in mind:

  • Every character is playable with enough investment — even the lowest tier on the board can still clear hard content with a proper build and a sensible team. Tier only measures power ceiling RELATIVE to other characters, not a usable-versus-useless line.
  • Filter by the role you are actually missing, do not just look at the overall tier and pull whoever is ranked highest. A team missing an elemental Support should look for SS/S within the Support group — pulling a second SS DPS while damage is already covered does not help at all.
  • Check whether you are comparing C0 or C6 before judging two characters side by side — a 4★ at C6 can be noticeably stronger than the same character at C0, so if you are not planning to constellate deeply, refer to the C0 column for a realistic picture of what you will actually get.
  • Track the changelog every patch — a character's spot can shift after each round of buffs/nerfs; standing at SS today does not guarantee holding that spot next version.

In short: use the board to see who is currently strong in the exact role you need, not as a reason to worry about owning a lower-tier character.

Safe investment picks in the current 6.7 patch

"Safe investment" here means a character unlikely to get pushed down a tier in upcoming patches, either because they sit in a composition that has stayed stable across many patches, or because they tap directly into the current meta direction:

  • The group built around the Moon-related reaction (Mavuika, Nefer, Columbina) — has held the top of the board across many consecutive patches and is unaffected by 6.7's Superconduct change. A safe long-term investment if you need a durable main DPS.
  • The group built around the Moonlight-crystal reaction (Skirk, Linnea) — similarly stable in the top across many patches, not dependent on the current patch's new changes, so the risk of dropping a tier is low.
  • Yae Miko — receives the biggest buff of patch 6.7 thanks to being a direct teammate for the new Superconduct playstyle alongside Sandrone, worth considering over Raiden Shogun right now if your team needs this slot.
  • Sandrone — the new character in 6.7, at an early tier S. Still better treated as a "moderate-risk investment" rather than absolutely safe, since real-match data is still thin and her spot could adjust in upcoming patches.

Worth repeating the most important rule: pick an investment based on the role your team is missing first, then check whether that character also falls into the "safe" groups above. See full stats for every character on the Character List.

The 6.7 tier changelog: reading the change table and per-character history

Every Genshin patch ships its own round of buffs and nerfs, so instead of re-reading the whole board from scratch, you only need to look at what CHANGED since last version. Here are the changes shaping the 6.7 Luna VIII tier list (started July 1, 2026):

ChangeDetailBoard impact
Superconduct reaction reworkedThe Superconduct mechanic is redefined, opening a new team direction instead of only tweaking numbersRaises the value of characters built around Superconduct
New character: SandroneFirst DPS designed around the reworked Superconduct; placed at tier S initially (estimate, not cross-checked)Enters the S group, below the already-stable SS teams
Yae Miko benefitsBecomes a direct teammate for the new Superconduct playstyle alongside SandroneHigher real-match value inside Superconduct teams

Unlike a static board, each character also has their own HISTORY: their spot is re-scored after every round of buffs/nerfs, so a character can slide from SS down to A over a few patches even with an unchanged kit, simply because newer characters overtake them. Read the board for the current patch — do not rely on a tier-list screenshot from months ago.

The board at the top of this page is re-scored each patch, so its changes always match the latest version rather than a fixed point in time.

The exploration tier: a separate yardstick outside combat

Beyond the combat tier, many players need a different yardstick: which characters make exploring the map fastest and least tiring. This is the "exploration tier", and it is completely separate from the combat board because it measures entirely different things — nothing to do with damage or endgame teams:

  • Movement and climbing: characters with passives that cut stamina drain while sprinting/climbing/swimming, or that boost the party's out-of-combat movement speed — the biggest time-savers on the road. Standouts: Kazuha (cuts the party's sprint stamina by 20%), Wanderer (Scaramouche — free flight via his skill, almost no stamina), Sayu (rolls fast as a ball), Yelan (a quick stamina-free dash from her skill); on water, Furina (walks on the surface while her skill is active) and Neuvillette (boosts the party's underwater swim speed). For climbing, Xianyun (leaps high and speeds up gliding) and Kachina (rides her drill mount to slash climbing stamina in Natlan).
  • Resource gathering: passives that reveal nearby ore/materials on the minimap, or that increase yield when collecting specialties — handy when farming ascension materials. Standouts: Kirara and Aloy (approach meat-dropping animals without startling them, handy for cooking ingredients), Sayu (gets close to Crystalflies without scaring them off), Sethos (reveals Sumeru local specialties on the minimap).
  • Puzzles and elemental interaction: characters who apply an element over a wide area (burning grass, soaking, conducting) to open chests and mechanisms that need a specific element faster. Standouts: the Traveler can switch element (Geo, Dendro, and more), perfect for supplying the exact element that Geo- or Dendro-gated puzzles and mechanisms need.
  • Out-of-combat sustain: healing outside battle or cooking that saves ingredients — helps you stay out longer when exploring far from home. Standouts: Xiangling has a 12% chance to get double the product when perfectly cooking an ATK dish (saving ingredients); bringing a healer such as Barbara keeps the party topped up while exploring far from home.

The key point: a character sitting at SS on the combat tier can be mediocre at exploration, and vice versa — a low-tier combat character can be a "king of the road". If your goal is clearing the map, opening chests, and farming materials rather than fighting bosses, judge characters by the exploration passives above, not by their combat tier position. See each character's passives on the Character List.

How constellations (C0 vs C6) shift a ranking

The same character can sit in two very different spots depending on how many constellations are unlocked. That is why every tier list has to fix one constellation standard for a fair comparison — otherwise you would be pitting a fully constellated character against one with none, which is lopsided.

This board's standard: 5★ characters are shown at C0 (no constellations), because 5★ constellations are very expensive and most players stop at C0; 4★ characters are shown at C6 (fully constellated), because 4★ copies are easy to gather to six through the standard wish pool and events. Each character on the board stands at that one fixed standard — the board does not have a separate C0/C6 toggle.

The shift is not even: some characters barely change tier between C0 and C6, while others jump a full 1–2 tiers because one constellation unlocks a key mechanic (for example turning a single-target skill into an area one, or removing an energy-recharge weakness entirely). For 4★s like these, the real value only shows up at C6.

Practical use: if you are NOT going to constellate deeply, read a 4★ as if it were at the constellation level you will actually have — do not expect C6 power at C0. Conversely, a 5★ that is already strong at C0 is a safer pick for low spenders.

FAQ

Can low-tier characters still clear hard content?
Yes. Tier only measures power ceiling relative to other characters in the same role, not a usable-versus-useless line. A well-built B or C tier character in a sensible team can still clear all 3 endgame modes — it just takes a more careful build/team than simply plugging in an SS character.
Why does the same character get ranked differently across sites?
Because there is no shared standard for tier count: some boards use 5 tiers, others go up to 8 (see the table in the ranking criteria section above), so the same character can be SS on a 6-tier board but only S+ on a 7-8 tier one even though their actual power has not changed. On top of that, some sites rank by theoretical optimal builds (theorycraft) while others rank by real usage rate — the two approaches do not always land on the same result.
If a character is ranked SS/S, should I pull immediately?
Not necessarily. First check whether that character's role actually fills the gap your team is missing — pulling another SS DPS when damage is already covered but Support is what is missing will not help much. Then check the tier at the constellation standard you actually plan to use (C0 if you will not constellate deeply, C6 if you plan to invest heavily in a 4★), since the board position can differ noticeably between the two standards.
Does the tier list get updated every patch?
Yes. Every patch comes with its own buff/nerf changelog and may add new characters (like Sandrone in 6.7), so board positions get re-scored with each round of changes rather than staying fixed forever. Newly released characters usually get an early assessment (like Sandrone's tier S) that can be adjusted once more real-match data comes in over later patches.
How many characters does the board rank, and why do other sites say '130+'?
The board currently ranks about 124 playable characters in patch 6.7, and that count already treats the Traveler's 6 elemental forms (Anemo/Geo/Electro/Dendro/Hydro/Pyro) as 6 separate entries. Other sites saying '130+' usually count differently: they may include characters that are announced or in beta but not yet officially released, or split/merge some entries their own way. We re-tally each patch so the number matches the characters actually playable in the current version.
How is the exploration tier different from the combat tier?
The combat tier measures damage and value across the 3 endgame modes; the exploration tier measures out-of-combat utility — cutting stamina drain while climbing/sprinting, revealing resources on the minimap, applying elements to solve puzzles, and out-of-combat sustain. A character can be strong on one board and mediocre on the other. If your goal is clearing the map and farming materials, judge by exploration passives rather than the combat tier position.
Does this board show characters at C0 or C6?
By a fixed standard: 5★ characters are shown at C0 (no constellations) and 4★ characters are shown at C6 (fully constellated), because 4★s are far easier to fully constellate than 5★s for the same resources. Each character stands at that one standard — the board has no toggle to switch C0/C6. If you are not going to constellate a 4★ deeply, remember it is being rated at C6 — its real power at your C0 will be lower.
What should I check about a character on the tier board before deciding to build them?
Before investing in a character you just spotted on the board, quickly check 6 things: (1) the icon/portrait to correctly identify the character across costume variants; (2) element — decides which reactions this character pairs with teammates; (3) rarity (4★/5★) — decides which constellation standard the board is applying, C0 or C6; (4) weapon type — limits which weapon pool you can equip and shapes the build; (5) role (DPS/Sub-DPS/Support) — sets the correct yardstick for comparison, never compare across roles; (6) the constellation level the board is currently scoring at — following the fixed standard above (C0 for 5★, C6 for 4★). See all 6 fields for every character on the Character List.
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